| [Language] | |
| Language=English (International) | |
| LangId=9 | |
| SubLangId=1 | |
| [Public] | |
| Object=(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=Core.Commandlet) | |
| [Errors] | |
| Unknown=Unknown Error | |
| Aborted=Aborted | |
| ExportOpen=Error exporting `~: couldn't open file '`~' | |
| ExportWrite=Error exporting `~: couldn't write file '`~' | |
| FileNotFound=Can't find file '`~' | |
| ObjectNotFound=Failed to find object '`~ `~.`~' | |
| PackageNotFound=Can't find file for package '`~' | |
| PackageResolveFailed=Can't resolve package name | |
| FilenameToPackage=Can't convert filename '`~' to package name | |
| Sandbox=Package '`~' is not accessible in this sandbox | |
| PackageVersion=Package '`~' version mismatch | |
| SavedWithNewerVersion=Package '`~' has been saved with engine version newer than current and therefore won't be possible to save. CurrEngineVersion: `~ VersionSavedWith: `~ | |
| CannotSaveWithOlderVersion=Cannot save package '`~' as current engine version is older than version the package was originally saved with. | |
| CannotSavePartiallyLoaded=Cannot save package '`~' as it has only been partially loaded | |
| Error_FilenameIsTooLongForCooking=Filename '`~' is too long; this may interfere with cooking for consoles. Unreal filenames should be no longer than `~ characters. | |
| FailedLoad=Failed to load '`~': `~ | |
| ConfigNotFound=Can't find '`~' in configuration file section=`~ key=`~ | |
| LoadClassMismatch=`~ is not a child class of `~ | |
| NotDll='`~' is not a DLL package; can't find export '`~' | |
| NotInDll=Can't find '`~' in '`~.lib' | |
| FailedLoadPackage=Failed loading package: `~ | |
| FailedLoadObject=Failed to load '`~ `~.`~': `~ | |
| TransientImport=Transient object imported: `~ | |
| LinkedToObjectsInOtherMap_FindCulpritQ=Can't save `~: Graph is linked to object in external map package. Try to find the chain of references to that object (may take some time)? | |
| LinkedToPrivateObjects_FindCulpritQ=Can't save `~: Graph is linked to external private object. Try to find the chain of references to that object (may take some time)? | |
| FailedSaveOtherMapPackage=Can't save `~: Graph is linked to object `~ in external map package | |
| FailedSavePrivate=Can't save `~: Graph is linked to external private object `~ | |
| FailedImportPrivate=Can't import private object `~ `~ | |
| FailedCreate=`~ `~ not found for creation | |
| FailedImport=Can't find `~ in file '`~' | |
| FailedSaveFile=Error saving file '`~': `~ | |
| SaveWarning=Error saving '`~' | |
| NotPackaged=Object is not packaged: `~ `~ | |
| NotWithin=Object `~ `~ created in `~ instead of `~ | |
| Abstract=Can't create object `~: class `~ is abstract | |
| NoReplace=Can't replace `~ with `~ | |
| ReplaceNotFullyLoaded_f="Attempting to replace an object that hasn't been fully loaded: `~" | |
| ReplaceNoPostLoad_f="Can't replace objects which need to be post-loaded while still de-serializing objects: `~" | |
| NoFindImport=Can't find file '`~' for import | |
| ReadFileFailed=Failed to read file '`~' for import | |
| SeekFailed=Error seeking file | |
| OpenFailed=Error opening file '`~' (`~). | |
| WriteFailed=Error writing to file | |
| ReadEof=Read beyond end of file | |
| IniReadOnly=The file `~ is write protected; settings cannot be saved | |
| UrlFailed=Failed launching URL | |
| Warning=Warning | |
| Question=Question | |
| OutOfMemory=Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk. | |
| History=History | |
| Assert=Assertion failed: `~ [File:`~] [Line: `~] | |
| Debug=Debug assertion failed: `~ [File:`~] [Line: `~] | |
| LinkerExists=Linker for '`~' already exists | |
| BinaryFormat=The file '`~' contains unrecognizable data | |
| SerialSize=`~: Serial size mismatch: Got `~, Expected `~ | |
| ExportIndex=Bad export index `~/`~ | |
| ImportIndex=Bad import index `~/`~ | |
| Password=Password not recognized | |
| Exec=Unrecognized command | |
| BadProperty='`~': Bad or missing property '`~' | |
| MisingIni=Missing .ini file: `~ | |
| Error_ActorComponentDestroyedWithoutRemoval=Actor component (`~) destroyed without removal from scene | |
| FileVersionDump=PackageVersion `4~, MaxExpected `4~ : LicenseePackageVersion `4~, MaxExpected `4~. | |
| FileVersionNewerThanEngineVersion=Unable to load package (`~) as it was saved with an engine version newer than the current one. CurrEngineVersion: `~ VersionSavedWith: `~ | |
| CookedPackagedVersionOlderThanEnginePackageFileCookedContentVersion=Unable to run as package was cooked with an older version of the engine. Please recook: (`~) CurrEngineVersion: `~ VersionSavedWith: `~ | |
| NativeRebuildRequired=Unable to create object of type '`~': native class layout differs from script layout. Please build C++ before continuing to avoid data corruption. | |
| PackageNamedNone=Attempted to create a package named 'None' | |
| EmptyPackageName=Attempted to create a package with an empty package name. | |
| OldVersionFile=The file `~ was saved by a previous version which is not backwards compatible with this one. | |
| LoadingTransientInstance=Attempting to load an instance of a transient class from disk - Package:'`~' Object:'`~' Class:'`~' | |
| LoadedDeprecatedClassInstance=`~: class `~ has been deprecated. | |
| OperationDisallowedOnCookedContent=The requested operation cannot be performed on a cooked package. | |
| [Query] | |
| OldVersion=The file `~ was saved by a previous version which is not backwards compatible with this one. Reading it will likely fail, and may cause a crash. Do you want to try anyway? | |
| Name=Name: | |
| Password=Password: | |
| PassPrompt=Enter your name and password: | |
| PassDlg=Identity Check | |
| Overwrite=The file '`~' needs to be updated. Do you want to overwrite the existing version? | |
| OverwriteReadOnly='`~' is marked read-only. Would you like to try to force overwriting it? | |
| CheckoutPerforce='`~' is marked read-only. Should I try to check it out of Perforce? | |
| PackageFailedToOpen=The package '`~' failed to open. Should this commandlet continue operation, ignoring further load errors? Continuing may have adverse effects (object references may be lost). | |
| RemoveNativeClass=Native class with no script detected: '`~'. Should this class be removed from static initialization? (If you haven't recently removed a native script class, make sure that the class declaration includes CLASS_Intrinsic.) | |
| [Progress] | |
| Saving=Saving file `~... | |
| Loading=Loading file `~... | |
| Closing=Closing | |
| [General] | |
| Product=Unreal | |
| Engine=Unreal Engine | |
| Copyright=Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | |
| True=True | |
| False=False | |
| None=None | |
| Yes=Yes | |
| No=No | |
| [HelpCommandlet] | |
| HelpDescription="This commandlet displays help information on other commandlets" | |
| HelpUsage="gamename.exe help <list | commandletname | webhelp commandletname>" | |
| HelpWebLink="https://udn.epicgames.com/bin/view/Three/HelpCommandlet" | |
| HelpParamNames[0]="list" | |
| HelpParamDescriptions[0]="Lists all commandlets that are available" | |
| HelpParamNames[1]="commandlet name" | |
| HelpParamDescriptions[1]="Displays help information for the specified commandlet" | |
| HelpParamNames[2]="webhelp" | |
| HelpParamDescriptions[2]="Launches a browser with the URL of the web page that documents the commandlet" | |
Xet Storage Details
- Size:
- 6.92 kB
- Xet hash:
- a8e78a5b0b4f3a41ecb6ce22b53bd15aa65ba4045317ae2ad82b7335c5b1837f
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.