| [Public] | |
| ;Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console) | |
| Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet) | |
| Object=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet) | |
| Object=(Name=Engine.SmokeTestCommandlet,Class=Class,MetaClass=Core.Commandlet) | |
| [Errors] | |
| NetHDSpace=There is not enough space on your HDD to download the package. You will need to free some space to download packages. | |
| NetOpen=Error opening file | |
| NetWrite=Error writing to file | |
| NetRefused=Server refused to send '`~' | |
| NetClose=Error closing file | |
| NetSize=File size mismatch | |
| NetMove=Error moving file | |
| NetInvalid=Received invalid file request | |
| NoDownload=Package '`~' is not downloadable | |
| DownloadFailed=Downloading package '`~' failed: `~ | |
| RequestDenied=Server requested file from pending level: Denied | |
| ConnectionFailed=Connection failed | |
| ChAllocate=Couldn't allocate channel | |
| NetAlready=Already networking | |
| NetListen=Listen failed: No linker context available | |
| LoadEntry=Can't load Entry: `~ | |
| InvalidUrl=Invalid URL: `~ | |
| InvalidLink=Invalid Link: `~ | |
| FailedBrowse=Failed to enter `~: `~. Please check the log for errors. | |
| Listen=Listen failed: `~ | |
| AbortToEntry=Failed; returning to Entry | |
| ServerOpen=Servers can't open network URLs | |
| ServerListen=Dedicated server can't listen: `~ | |
| Pending=Pending connect to '`~' failed; `~ | |
| LoadPlayerClass=Failed to load player class | |
| ClientOutdated=The match you are trying to join is running an incompatible version of the game. Please try upgrading your game version. | |
| ServerOutdated=Server's version is outdated | |
| FailedMapload_NotFound=The map specified on the commandline '`~' could not be found. Would you like to load the default map instead? | |
| DebuggerPresentError=The game has detected that you are currently running a user-mode or kernel-mode debugger and cannot continue. Please exit all debugging utilities and restart the game. | |
| NetworkInit=Error initializing network layer. | |
| CreateMatchError=Error creating match | |
| UsedCheatCommands=Console commands were used which are disallowed in netplay. You must restart the game to create a match. | |
| FailedFindPackage=Failed to find required package '`~' | |
| ConnectionTimeout=Your connection to the host timed out | |
| NegativeDeltaTime=CPU time drift detected! Please consult release notes on how to address this. | |
| [Progress] | |
| CancelledConnect=Cancelled Connect Attempt | |
| RunningNet=`~: `~ (`~ players) | |
| NetReceiving=Receiving '`~': `~/`~ | |
| NetReceiveOk=Successfully received '`~' | |
| NetSend=Sending '`~' | |
| NetSending=Sending '`~': `~/`~ | |
| Connecting=Connecting... | |
| Listening=Listening for clients... | |
| Loading=Loading | |
| Saving=Saving | |
| Paused=Paused by `~ | |
| ReceiveFile=Receiving '`~' | |
| ReceiveOptionalFile=Receiving optional file '`~' | |
| ReceiveSize=Size `~K, Complete `3.1~`~ | |
| ConnectingText=Connecting: | |
| ConnectingURL=unreal://`~/`~ | |
| Success=Success | |
| [Console] | |
| ClassCaption=Standard Unreal Console | |
| [GameViewportClient] | |
| LoadingMessage=LOADING | |
| SavingMessage=SAVING | |
| ConnectingMessage=CONNECTING | |
| PausedMessage=PAUSED | |
| PrecachingMessage=PRECACHING | |
| [MasterMD5Commandlet] | |
| HelpCmd=mastermd5 | |
| HelpOneLiner=Manipulate the Master MD5 database | |
| HelpUsage=mastermd5 [-option..] <params> | |
| HelpWebLink=http://unreal.epicgames.com/servertips.htm | |
| HelpParm[0]=-c | |
| HelpDesc[0]=Creates a new MD5 database | |
| HelpParm[1]=-a | |
| HelpDesc[1]=Adds new packages to the database | |
| HelpParm[2]=-s | |
| HelpDesc[2]=Show the current database. | |
| HelpParm[3]=-r | |
| HelpDesc[3]=Force the revision of all entries to <param> | |
| [General] | |
| Upgrade=To enter this server, you need the latest free update to Unreal available from Epic's Web site: | |
| UpgradeURL=http://www.unreal.com/upgrade | |
| UpgradeQuestion=Do you want to launch your web browser and go to the upgrade page now? | |
| Version=Version `~ | |
| [Menu] | |
| HelpMessage= | |
| MenuList= | |
| LeftString=Left | |
| RightString=Right | |
| CenterString=Center | |
| EnabledString=Enabled | |
| DisabledString=Disabled | |
| HelpMessage[1]=This menu has not yet been implemented. | |
| YesString=yes | |
| NoString=no | |
| [PlayerController] | |
| QuickSaveString=Quick Saving | |
| NoPauseMessage=Game is not pauseable | |
| ViewingFrom=Now viewing from | |
| OwnCamera=Now viewing from own camera | |
| [DamageType] | |
| DeathString=`o was killed by `k. | |
| FemaleSuicide=`o killed herself. | |
| MaleSuicide=`o killed himself. | |
| [DmgType_Suicided] | |
| DeathString=`o had an aneurysm. | |
| FemaleSuicide=`o had an aneurysm. | |
| MaleSuicide=`o had an aneurysm. | |
| [GameInfo] | |
| DefaultPlayerName=Player | |
| GameName=Game | |
| [HUD] | |
| LoadingMessage=LOADING | |
| SavingMessage=SAVING | |
| ConnectingMessage=CONNECTING | |
| PausedMessage=PAUSED | |
| [Inventory] | |
| ;PickupMessage=Snagged an item. | |
| [LevelInfo] | |
| Title=Untitled | |
| [PlayerReplicationInfo] | |
| StringDead=Dead | |
| StringSpectating=Spectating | |
| StringUnknown=Unknown | |
| [TeamInfo] | |
| TeamName=Team | |
| [Weapon] | |
| ItemName=Weapon | |
| [GameMessage] | |
| SwitchLevelMessage=Switching Levels | |
| LeftMessage=" left the game." | |
| FailedTeamMessage=Could not find team for player | |
| FailedPlaceMessage=Could not find a starting spot | |
| FailedSpawnMessage=Could not spawn player | |
| EnteredMessage=" entered the game." | |
| MaxedOutMessage=Server is already at capacity. | |
| ArbitrationMessage=Arbitration Message (c.f. GameInfo.uc) | |
| OvertimeMessage=Score tied at the end of regulation. Sudden Death Overtime!!! | |
| GlobalNameChange=changed name to | |
| NewTeamMessage=is now on | |
| NoNameChange=Name is already in use. | |
| VoteStarted=started a vote. | |
| VotePassed=Vote passed. | |
| MustHaveStats=Must have stats enabled to join this server. | |
| CantBeSpectator=Sorry, you cannot become a spectator at this time. | |
| CantBePlayer=Sorry, you cannot become an active player at this time. | |
| BecameSpectator=became a spectator. | |
| NewPlayerMessage=A new player entered the game. | |
| KickWarning=You are about to be kicked for idling! | |
| NewSpecMessage=A spectator entered the game/ | |
| SpecEnteredMessage=" joined as a spectator." | |
| [WaterVolume] | |
| LocationName=under water | |
| [DmgType_Telefragged] | |
| DeathString=`o was telefragged by `k | |
| FemaleSuicide=`o was telefragged by `k | |
| MaleSuicide=`o was telefragged by `k | |
| [DmgType_Fell] | |
| DeathString=`k pushed `o over the edge. | |
| FemaleSuicide=`o left a small crater | |
| MaleSuicide=`o left a small crater | |
| [FailedConnect] | |
| FailMessage[0]=FAILED TO JOIN GAME. NEED PASSWORD. | |
| FailMessage[1]=FAILED TO JOIN GAME. WRONG PASSWORD. | |
| FailMessage[2]=FAILED TO JOIN GAME. GAME HAS STARTED. | |
| FailMessage[3]=FAILED TO JOIN GAME. | |
| [AccessControl] | |
| IPBanned=Your IP address has been banned on this server. | |
| WrongPassword=The password you entered is incorrect. | |
| NeedPassword=You need to enter a password to join this game. | |
| SessionBanned=Your IP address has been banned from the current game session. | |
| KickedMsg=You have been forcibly removed from the game. | |
| DefaultKickReason=None specified | |
| IdleKickReason=Kicked for idling. | |
| ACDisplayText[0]=Game Password | |
| ACDisplayText[1]=Access Policies | |
| ACDisplayText[2]=Admin Password | |
| ACDescText[0]=If this password is set, players will have to enter it to join this server. | |
| ACDescText[1]=Specifies IP addresses or address ranges which have been banned. | |
| ACDescText[2]=Password required to login with administrator privileges on this server. | |
| [ServerCommandlet] | |
| HelpDescription=Network game server | |
| HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]... | |
| HelpWebLink=http://unreal.epicgames.com/servertips.htm | |
| HelpParamNames[0]=Log | |
| HelpParamDescriptions[0]=Specify the log file to generate | |
| HelpParamNames[1]=AllAdmin | |
| HelpParamDescriptions[1]=Give all players admin privelages | |
| [UIEditBox] | |
| InitialValue=Initial Editbox Value | |
| [UIStyle] | |
| StyleName=Default Style | |
| [UIStyle_Text] | |
| StyleName=Default Text Style | |
| [UIStyle_Image] | |
| StyleName=Default Image Style | |
| [ConsoleTextStyle] | |
| StyleName=Console Text Style | |
| [ConsoleImageStyle] | |
| StyleName=Console Border Style | |
| [ConsoleStyle] | |
| StyleName=Console Combo Style | |
| [ConsoleBufferTextStyle] | |
| StyleName=Console Buffer Text Style | |
| [ConsoleBufferTextImageStyle] | |
| StyleName=Console Buffer Background Style | |
| [ConsoleBufferStyle] | |
| StyleName=Console Buffer Combo Style | |
| [CursorImageStyle] | |
| StyleName=Cursor Style | |
| [UIEvent_ProcessInput] | |
| DisplayName=Process Input | |
| Description=Executes actions in response to an input event, such as a keypress or mouse movement | |
| [UIEvent_OnEnterState] | |
| DisplayName=Enter State | |
| Description=Activated whenever a widget enters a new menu state, such as disabled or focused | |
| [UIEvent_OnLeaveState] | |
| DisplayName=Leave State | |
| Description=Activated whenever a widget leaves a menu state, such as disabled or focused | |
| [UINumericEditBox] | |
| IncrementButtonName="Increment Button" | |
| DecrementButtonName="Decrement Button" | |
| [SmokeTestCommandlet] | |
| HelpDescription=This commandlet runs a series of tests to validate a build | |
| HelpUsage=gamename.exe smoketest <SERVER | CHECK_NATIVE_CLASS_SIZES> | |
| HelpWebLink= | |
| HelpParamNames[0]=SERVER | |
| HelpParamDescriptions[0]=Runs the game as a server for one tick to validate startup and first frame code | |
| HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES | |
| HelpParamDescriptions[1]=Validates that all native classes match their script classes in member layout | |
| [ExampleGameMenu] | |
| CancelButtonText=Return To Game | |
| RespawnButtonText=Respawn Player | |
| ReloadButtonText=Reload Map | |
| InlineFontSampleText=These words are small... <Fonts:EngineFonts.LargeFont>these words are big,<Fonts:/> and these words are back to normal. | |
| InlineStyleSampleText=These words are normal... <Styles:ConsoleStyle>these words are green<Styles:/> and these words are normal too. | |
| SplitscreenButtonText=Splitscreen Test Scene | |
| [TestMenuStrings] | |
| ButtonTestText=The button has been clicked <SceneData:ButtonClickCount> times. | |
| PlayerIndexText=The propagated PlayerIndex is: <SceneData:PlayerIndex>. | |
| WrapStringTest=This is just some nonsense text that will be used for testing various string auto-sizing features. This really long string is a great one to use for testing the wrapping functionality of a UIString. In fact, there are so many characters in this string that it is great for testing many different features of a UIString. | |
| [OnlineProfileSettings] | |
| OwnerMappings[0]=(Name="None") | |
| OwnerMappings[1]=(Name="Online Service Setting") | |
| OwnerMappings[2]=(Name="Game Setting") | |
| ProfileMappings[0]=(ValueMappings=((Name="Off"),(Name="On"))) | |
| ProfileMappings[1]=(ValueMappings=((Name="Off"),(Name="On"))) | |
| ProfileMappings[2]=(ValueMappings=((Name="No"),(Name="Yes"))) | |
| ProfileMappings[3]=(ValueMappings=((Name="Off"),(Name="On"),(Name="Both"))) | |
| ProfileMappings[5]=(ValueMappings=((Name="Normal"),(Name="Easy"),(Name="Hard"))) | |
| ProfileMappings[6]=(ValueMappings=((Name="Medium"),(Name="Low"),(Name="High"))) | |
| ProfileMappings[7]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver"))) | |
| ProfileMappings[8]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver"))) | |
| ProfileMappings[9]=(ValueMappings=((Name="Off"),(Name="On"))) | |
| ProfileMappings[10]=(ValueMappings=((Name="Off"),(Name="On"))) | |
| ProfileMappings[11]=(ValueMappings=((Name="Left Thumbstick"),(Name="Right Thumbstick"))) | |
| ProfileMappings[12]=(ValueMappings=((Name="Auto"),(Name="Manual"))) | |
| ProfileMappings[13]=(ValueMappings=((Name="Behind"),(Name="Front"),(Name="Inside"))) | |
| ProfileMappings[14]=(ValueMappings=((Name="Trigger"),(Name="Button"))) | |
| ProfileMappings[15]=(ValueMappings=((Name="Trigger"),(Name="Button"))) | |
| [ViewportStatus] | |
| RenderingFrozenE=Rendering frozen... | |
| OcclusionChild=Occlusion Child | |
| [UIDataProvider_OnlineFriendMessages] | |
| SendingPlayerNameCol=Sender's Name | |
| bIsFriendInviteCol=Friend Invitation | |
| bWasAcceptedCol=Friend Was Accepted | |
| bWasDeniedCol=Friend Was Denied | |
| MessageCol=Message | |
| [UIDataProvider_OnlineFriends] | |
| NickNameCol=Name | |
| PresenceInfoCol=Online Status | |
| bIsOnlineCol=Is Online | |
| bIsPlayingCol=Is Playing | |
| bIsPlayingThisGameCol=Is Playing This Game | |
| bIsJoinableCol=Is Joinable | |
| bHasVoiceSupportCol=Has Voice Support | |
| [OnlineGameSettings] | |
| NumPublicConnections.FriendlyName="Max Public Slots" | |
| NumPrivateConnections.FriendlyName="Max Private Slots" | |
| NumOpenPublicConnections.FriendlyName="Open Public Slots" | |
| NumOpenPrivateConnections.FriendlyName="Open Private Slots" | |
| bShouldAdvertise.FriendlyName="Advertise" | |
| bIsLanMatch.FriendlyName="Lan Match" | |
| bUsesStats.FriendlyName="Uses Stats" | |
| bAllowJoinInProgress.FriendlyName="Join In Progress Allowed" | |
| bAllowInvites.FriendlyName="Invites Allowed" | |
| bUsesPresence.FriendlyName="Presence Enabled" | |
| bAllowJoinViaPresence.FriendlyName="Join Via Presence Allowed" | |
| bUsesArbitration.FriendlyName="Arbitration" | |
| OwningPlayerName.FriendlyName="Server" | |
| PingInMs.FriendlyName="Ping" | |
| bIsDedicated.FriendlyName="Dedicated" | |
| bIsListPlay.FriendlyName="ListPlay" | |
| AverageSkillRating.FriendlyName="Skill Rating" | |
| [UIDataStore_OnlineStats] | |
| PlayerNickData.PlayerNickColumnName="Player Nick" | |
| RankNameMetaData.RankColumnName="Rank" | |
| ; DICE-Begin - Daniel | |
| ; Added localized strings for players data provider | |
| [UIDataProvider_OnlinePlayers] | |
| NickNameCol=Name | |
| PresenceInfoCol=Online Status | |
| bIsOnlineCol=Is Online | |
| bIsPlayingCol=Is Playing | |
| bIsPlayingThisGameCol=Is Playing This Game | |
| bIsJoinableCol=Is Joinable | |
| bHasVoiceSupportCol=Has Voice Support | |
| ; DICE-End | |
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