| [Public] | |
| Class=(Class=UnrealEd.WxClient,SuperClass=Engine.Client) | |
| [Errors] | |
| Failed3D=3d hardware initialization failed | |
| DDrawMode=DirectDraw was unable to set the requested video mode | |
| RunningOnSM2=Unreal Editor for `~ does not support your 'Shader Model 2' video card which may have unexpected results. Continue loading anyway? | |
| [General] | |
| FrameWindow=Unreal Level Editor | |
| ViewPersp=Perspective map | |
| ViewXY=Overhead map | |
| ViewXZ=XZ map | |
| ViewYZ=YZ map | |
| ViewOther=Viewport | |
| Color16=&16-bit color | |
| Color32=&32-bit color | |
| AdvancedOptions=Advanced Options | |
| [WxClient] | |
| ClassCaption="WxWindows Manager" | |
| [UnrealEd] | |
| UnrealEdVersion=Unreal Editor for `~\n\nCopyright � 1998-2007. Epic Games, Inc. All rights reserved.\n\nThis product includes codes licensed from NVIDIA;\nUses Bink Video, Copyright � 1997-2006 by RAD Game Tools, Inc.;\nZlib - Copyright � 1995-2004 Jean-loup Gailly and Mark Adler;\nOgg Vorbis libs - � 2007, Xiph.Org Foundation;\nConvexDecomposition - Copyright � 2004 Open Dynamics Framework Group, www.physicstools.org, All rights reserved.\n\nThis computer program, the characters, artwork, trademarks and all other conceivable intellectual property rights related to this\ngame are protected by copyright laws and international treaties. Gears of War was produced through the efforts of many \npeople who earn their livelihood from its lawful use under license. The unauthorized use, copying, or distribution of this game or\nany portion will be prosecuted and may result in civil or criminal penalties.\n\nEngine Version: `~ Changelist: `~ | |
| SocketAlreadyExists=A socket with the name '`~' already exists! | |
| ImportedSoundAlreadyExists_F=You are about to import '`~' over an existing sound. Would you like to overwrite the existing settings?\n\nYes or Yes to All: Overwrite the existing settings.\nNo or No to All: Preserve the existing settings.\nCancel: Abort the operation. | |
| ImportedTextureAlreadyExists=You are about to import '`~' over an existing texture. Would you like to overwrite the existing settings?\n\nYes or Yes to All: Overwrite the existing settings.\nNo or No to All: Preserve the existing settings.\nCancel: Abort the operation. | |
| ShowModifiedProperties=Show only modified properties | |
| ToolTip_ShowModifiedProperties=Toggle a filter within all property windows for displaying properties that have been modified. | |
| PropertyWindowMenu=Property Windows | |
| ShowAllPropertyItemButtons=Toggle property item buttons | |
| ToolTip_ShowAllPropertyItemButtons=Toggles whether or not items within a property window show their available action buttons regardless of selection state. | |
| MustBeAtLeastOneCollisionBody=A mesh must contain at least 1 collision primitive. | |
| CheckoutPerforce='`~' is marked read-only. Should I try to check it out of Perforce? | |
| Thumbnails=Thumbnails | |
| Package=Package | |
| Group=Group | |
| Name=Name | |
| NewName=New Name | |
| Error=Error | |
| Enable=Enable | |
| Disable=Disable | |
| SelectGroup=Select Group | |
| SelectLayer=Select Layer | |
| ShowAllPackagesQ=Show All Packages? | |
| PackageFileIsReadOnly=Unable to save package to `~ because the file is read-only! | |
| OpenObjectEditorAreYouSure_F="Are you sure you want to open `~ resource editors?" | |
| OK=OK | |
| Cancel=Cancel | |
| CancelAll="Cancel All" | |
| &OK=&OK | |
| &Cancel=&Cancel | |
| &CancelAll="&Cancel All" | |
| Yes=Yes | |
| No=No | |
| YesToAll=Yes to All | |
| NoToAll=No to All | |
| Groups=Groups | |
| SearchFor=Search For | |
| Close=Close | |
| InsideOf=Inside Of | |
| StartingWith=Starting With | |
| Containing=Containing | |
| Ready=Ready | |
| GoTo=Go To | |
| Delete=Delete | |
| DeleteAll=Delete All | |
| ShowReferencers=Show Referencers | |
| ObjectNotReferenced=Object '`~' Is Not Referenced | |
| SearchForActors=Search For Actors | |
| Tag=Tag | |
| Bind=Bind | |
| Name=Name | |
| FullName=Full Name | |
| PathName=Path Name | |
| F_ObjectsFound=`~ objects found. | |
| PackageGroupName=Package, Group && Name | |
| Info=Info | |
| ResourceSizeK=Size (Kb) | |
| AddSpecial=Add Special | |
| Flags=Flags | |
| Prefabs=Prefabs | |
| Portal=Portal | |
| Mirror=Mirror | |
| Invisible=Invisible | |
| TwoSided=Two-Sided | |
| Solidity=Solidity | |
| Solid=Solid | |
| SemiSolid=Semi-Solid | |
| NonSolid=Non-Solid | |
| ImportBrush=Import Brush | |
| Merge=Merge | |
| MergeFacesQ=Merge Faces? | |
| Options=Options | |
| LightingChannels=Lighting Channels | |
| SolidMesh=Solid mesh (continuous mesh, no gaps or holes) | |
| NonSolidMesh=Nonsolid (contains gaps or holes) | |
| Tool=Tool | |
| Radius=Radius | |
| PerToolQ=Per Tool? | |
| /=/ | |
| StrengthPct=Strength (pct) | |
| Terrain=Terrain | |
| Layer=Layer | |
| ...=... | |
| ArrayPropertyHeader=... | |
| ImportExport=Import/Export | |
| Import=Import | |
| Export=Export | |
| &Import=&Import | |
| &Export=&Export | |
| ExportAll=Export All | |
| Preview=Preview | |
| PreviewOptions=Preview Options | |
| DlgSoundNodeWaveOptions=Compression Preview Window | |
| EditNodesE=Edit Nodes... | |
| CompressionPercent=Compression Percent | |
| Compress=Compress | |
| FileSize=File Size | |
| Xbox360FileSize=Xbox360 File Size (Bytes) | |
| MeshImport=Static Mesh Import | |
| FontPreview_WindowCaption=Font Preview | |
| FontPreview_PreviewBorder=Preview | |
| FontPreview_DefaultText=The quick brown fox jumped over the lazy dog | |
| FontPreview_ForegroundButton=Foreground | |
| FontPreview_BackgroundButton=Background | |
| FontPreview_CloseButton=Close | |
| Update=Update | |
| UpdateAll=Update All | |
| ChooseFont=Choose Font | |
| Create=Create | |
| Class=Class | |
| Script=Script | |
| FontProperties=Font Properties | |
| FontProperties_SelectedTextureProperties=Selected Texture Properties | |
| FontPages=Font Pages | |
| HeightMapOnlyQ=HeightMap Only? | |
| BakeDisplacementMapQ=Bake DisplacementMap? | |
| New=New | |
| &New=&New | |
| Factory=Factory | |
| SelectImportFactory=Select Import Factory | |
| Exporter=Exporter | |
| SelectExporter=Select Exporter | |
| BuildFromFilePath=Build From File Path | |
| OKToAll=OK To All | |
| TextureProperties=Texture Properties | |
| Texture=Texture | |
| Properties=Properties | |
| Preferences=Preferences | |
| TexturePropertiesCaption=Texture Properties - `~ ( `~ ) | |
| BrushBuilder=Brush Builder | |
| Build=Build | |
| BrushBuilderCaption=Brush Builder - `~ | |
| UseActorAsParentQ=Use 'Actor' As Parent? | |
| PlaceableClassesOnlyQ=Placeable Classes Only? | |
| ChooseProperty=Choose Property | |
| PropertyName=Property Name | |
| ChooseAnimSlot=Choose Anim Slot | |
| SlotName=Slot Name | |
| ChooseToggleAction=Choose Toggle Action | |
| ToggleAction=Toggle Action | |
| NewCut=New Cut | |
| CutToGroup=Cut To Group | |
| NewSeqKey=New Sequence | |
| Sequences=Sequences | |
| DestSeqNotFoundF=Destination sequence named '`~' not found. | |
| CopyNotifies=Copy Notifies | |
| SomeNotifiesWillNotBeCopiedQ=Some notifies will not be copied because the destination sequence is not long enough. Proceed? | |
| SomeNotifiesWereNotCopiedF=Because the destination sequence was shorter, `~ notifies were not copied. | |
| DestSeqAlreadyContainsNotifiesMergeQ=The destination sequence already contains `~ notifies. Delete these before copying? | |
| SelectedSeqHasNoNotifies=Nothing to do; the selected sequence contains no notifies. | |
| DestAnimSequenceName=Destination sequence name: | |
| DestAndSrcSeqsMatch=Source and destination sequences are the same. | |
| SeqKeyName=AnimSequence: | |
| SelectFaceFXAnim=Select FaceFX Animation | |
| CannotUnmountFaceFXOpenInStudio=Cannot unmount all from FaceFXAsset '`~' - Currently open in FaceFX Studio. | |
| FaceFXAnim=FaceFX Animation: | |
| NoAnimSeqsFound=No AnimSequences Found. Have You Added Some AnimSets To The Track AnimSets Array? | |
| NoSoundCueSelected=Cannot Add Sound. No SoundCue Selected In Browser. | |
| NothingToKeyframe=Nothing to keyframe, or selected object can't be keyframed on this type of track.\nFor example, you can't move a StaticMesh, you must instead use a Mover. | |
| NoActiveTrack=No active track selected. Highlight a track from the list on the left side of the window before adding a keyframe. | |
| TextureGroups=Texture Groups | |
| SoundGroups=Sound Groups | |
| ClusterSounds=Cluster Sounds | |
| ClusterSoundsWithAttenuation=Cluster Sounds With Attenuation | |
| BatchProcess=Batch Process | |
| NewSocket=New Socket | |
| NewBone=New Bone | |
| BoneName=Bone Name | |
| NewSkelControlChain=New SkelControl Chain | |
| RotateAnimSequence=Rotate AnimSequence | |
| RotateDegrees=Rotate Degrees | |
| Axis=Axis | |
| RenameElement=Rename Element | |
| SetTime=Set Time | |
| NewTime=New Time | |
| SetValue=Set Value | |
| NewValue=New Value | |
| SetSoundVolume=Set Sound Volume | |
| Volume=Volume | |
| SetSoundPitch=Set Sound Pitch | |
| Pitch=Pitch | |
| Yaw=Yaw | |
| Roll=Roll | |
| NameSequence=Name Sequence | |
| SequenceName=Sequence Name | |
| RenameEmitter=Rename Emitter | |
| SelectParticleSystem=Select ParticleSystem | |
| NewEmitterLeft=New Emitter Before | |
| NewEmitterRight=New Emitter After | |
| NewGroupName=New Group Name | |
| NewFolderName=New Folder Name | |
| StretchSection=Stretch Section | |
| NewLength=New Length | |
| InsertEmptySpace=Insert Empty Space | |
| Seconds=Seconds | |
| RenameTrack=Rename Track | |
| NewTrackName=New Track Name | |
| RenameGroup=Rename Group | |
| RenameFolder=Rename Folder | |
| CreateNewGroupTab=Create New Group Tab... | |
| SendToGroupTab=Add To Group Tab | |
| RemoveFromGroupTab=Remove From Selected Group Tab | |
| DeleteGroupTab=Delete Group Tab | |
| DuplicateGroup=Duplicate Group | |
| CreateGroupTab_Title=Create Group Tab | |
| CreateGroupTab_Caption=Enter a name for the new group tab: | |
| InterpEd_ChangeGroupFolder=Change Group Folder | |
| InterpEd_MoveActiveGroupToFolder=Move Group Into Folder | |
| InterpEd_MoveGroupToActiveFolder=Move Group Into This Folder | |
| InterpEd_RemoveFromGroupFolder=Remove From Folder | |
| InterpEd_InitialInterpModeComboBox_Desc=Selects the curve interpolation mode for newly created keys. | |
| InterpEd_SnapComboBox_Desc=Selects the timeline granularity that keys will be snapped. | |
| CurveEd_TabComboBox_Desc=Use this to filter curves such that only the selected tab set of curves is visible. | |
| NoGroupToDuplicate=Must Select A Group Before Duplicating | |
| ExportCameraAnim=Export To CameraAnim | |
| ExportCameraAnim_Desc=Saves the active group as a CameraAnim | |
| EnterNewEventName=Enter New Event Name | |
| NewEventName=New Event Name | |
| NewEventKey=New Event Key | |
| SocketName=Socket Name | |
| RenameAnimSequence=Rename AnimSequence | |
| NewSequenceName=New Sequence Name | |
| ActorFactory=Actor Factory | |
| ActorFactoryNotForUseByKismetF=`~ cannot be used in UnrealKismet. | |
| LoadErrors=Load Errors | |
| LoadErrorMsg=The following resources were not found when loading the map. Any references to them were set to NULL.\nWARNING : If you save the map now, these references will be saved as NULL. | |
| MissingFiles=Missing Files | |
| MissingObjects=Missing Objects | |
| ShowNormalsQ=Show Normals? | |
| AffectWidgetOnlyQ=Affect Widget Only? | |
| SoftSelection=Soft Selection | |
| EnabledQ=Enabled? | |
| EngineVersion=Engine Version | |
| AboutUnrealEd=About Unreal Editor for `~ (`~) | |
| OnlineHelp=Online Help... | |
| UDNWarningErrorHelpF1=UDN Warning/Error Help (F1) | |
| Pan=Pan | |
| U=U | |
| V=V | |
| Rotation=Rotation | |
| FlipU=Flip U | |
| FlipV=Flip V | |
| PanU=Pan U | |
| PanV=Pan V | |
| UPanAmount=U Pan Amount: | |
| VPanAmount=V Pan Amount: | |
| RotationAmount=Rotation Amount (Degrees): | |
| Delta=Delta | |
| Relative=Relative | |
| SurfPropMsg=Hold SHIFT while clicking the above buttons to affect surfaces in the opposite direction. | |
| Scaling=Scaling | |
| Simple=Simple | |
| Custom=Custom | |
| RelativeQ=Relative? | |
| Apply=Apply | |
| PropagateToFallback=Propagate Changes to Fallback Material | |
| RegenerateAutoFallback=Regenerate Automatic Fallback | |
| Lighting=Lighting | |
| LightmapResolution=Lightmap Resolution | |
| AcceptsLights=Accepts Lights | |
| AcceptsDynamicLights=Accepts Dynamic Lights | |
| ForceLightmap=Force Lightmap | |
| SurfaceProperties=Surface Properties | |
| Alignment=Alignment | |
| RotPanScale=Rot/Pan/Scale | |
| 1=1 | |
| 2=2 | |
| 4=4 | |
| 8=8 | |
| 16=16 | |
| 32=32 | |
| 64=64 | |
| 128=128 | |
| 256=256 | |
| 512=152 | |
| 1024=1024 | |
| 45=45 | |
| 90=90 | |
| Search=Search | |
| SearchType=Search Type | |
| SearchScope=Search Scope | |
| CurrentLevel=Current Level | |
| CurrentSequence=Current Sequence | |
| AllLevels=All Levels | |
| MapCheck=Map Check | |
| MapCheckGoto=MapCheckDlg: Goto Actors | |
| ActorSearchGoto=ActorSearchDlg: Goto Actors | |
| ActorSearchSelectActors=ActorSearchDlg: Select Actors | |
| RefreshWithHotkey=Refresh\tF5 | |
| Refresh=Refresh | |
| RefreshF5=Refresh (F5) | |
| StoppingMapBuild=Stopping Map Build... | |
| ShowMemStats=Show Resource Memory Usage | |
| Type=Type | |
| Memory=Memory | |
| Message=Message | |
| Actor=Actor | |
| MinimumBoneSize=Minimum Bone Size | |
| OrientAlongBone=Orient Along Bone | |
| CollisionGeometry=Collision Geometry | |
| UseVertsWith=Use Verts With | |
| CreateJoints=Create Joints | |
| WalkPastSmallBones=Walk Past Small Bones | |
| OpenInPhATNow=Open In PhAT Now | |
| NewPhysicsAsset=New Physics Asset | |
| SphylSphere=Sphyl/Sphere | |
| Box=Box | |
| DominantWeight=Dominant Weight | |
| AnyWeight=Any Weight | |
| Material=Material | |
| Parent=Parent | |
| Current=Current | |
| SetAssetPhysicalMaterial=Set Asset Physical Material | |
| PhysicalMaterial=Physical Material | |
| SetAssetDisableParams=Set Asset Disable Params | |
| LinearVelocity=Linear Velocity | |
| LinearAcceleration=Linear Acceleration | |
| AngularVelocity=Angular Velocity | |
| AngularAcceleration=Angular Acceleration | |
| AttachmentBase=Attachment Base | |
| Location=Location | |
| X=X | |
| Y=Y | |
| Z=Z | |
| Autosave_Enabled=Autosaving of maps is ENABLED (Next: `~:`02~ min) | |
| Autosave_Disabled=Autosaving of maps is DISABLED | |
| Autosave_Soon=Autosave will occur in: `~ second(s) | |
| ClipPadSaveAs="Save To Clip Pad" | |
| ClipPadSelect="Paste From Clip Pad" | |
| PasteFrom:="Paste From:" | |
| Patches=Patches | |
| Appearance=Appearance | |
| LayerSetUp=Layer Set Up | |
| None=None | |
| NewTerrainWizard=New Terrain Wizard | |
| Log=Log | |
| OpenTheFile_F=Open the file : '`~' | |
| LockSelectedActorsQ=Lock Selected Actors? | |
| CopyToClipboard=Copy To Clipboard | |
| CompleteCopyToClipboard=Complete Copy To Clipboard (Contains editline objects) | |
| ExpandAllCategories=Expand All Categories | |
| CollapseAllCategories=Collapse All Categories | |
| AddNewItem=Add New Item | |
| RemoveAllItemsFromArray=Remove All Items From Array | |
| InsertNewItemHere=Insert New Item Here | |
| DuplicateThisItem=Duplicate This Item | |
| DeleteItem=Delete Item | |
| ShowGenericBrowser=Show Generic Browser | |
| ShowAllResourceTypes=Show All Resource Types | |
| MaterialsSubMenu=Materials... | |
| CreateMaterialInstanceConstant=Create New InstanceConstant | |
| MaterialInstanceConstantEditor=Edit Existing InstanceConstant | |
| CreateMaterialInstanceTimeVarying=Create New InstanceTimeVarying | |
| MaterialInstanceTimeVaryingEditor=Edit Existing InstanceTimeVarying | |
| AssignMaterial=Assign From Generic Browser | |
| EnterMaterialInstanceName=Enter Material Instance Name | |
| PleaseEnterValue=Please Enter Value | |
| MaterialInstanceNameTaken_F=The material instance name you specified is already taken: `~ | |
| NoMaterialFoundCreate=The currently assigned material instance cannot be edited. Do you want to create a new material instance? | |
| UseMouseToPickColorFromViewport=Use Mouse To Pick Color From Viewport | |
| ClearAllText=Clear All Text | |
| UseMouseToPickActorFromViewport=Use Mouse To Pick Actor From Viewport | |
| UseCurrentSelectionInBrowser=Use Current Selection In Browser | |
| CreateANewObject=Create A New Object | |
| EditInlineNewAreYouSure=This operation will destroy any exiting object(s). Are you sure? | |
| UsageFilterTypes[0]="Content Packages" | |
| UsageFilterTypes[1]="Loaded Levels" | |
| UsageFilterTypes[2]="Current Level" | |
| UsageFilterTypes[3]="Visible Levels" | |
| AnimSetViewer=AnimSet Viewer | |
| SkelMesh=Mesh | |
| Anim=Anim | |
| Morph=Morph | |
| MorphSet=MorphSet | |
| MorphTargetSet=MorphTargetSet | |
| MorphTargets=MorphTargets | |
| MorphTarget=MorphTarget | |
| SkeletalMesh=Skeletal Mesh | |
| UseSelectedSkeletalMeshInBrowser=Use Selected SkeletalMesh In Browser | |
| AnimSet=AnimSet | |
| AnimationSequences=Animation Sequences | |
| ExtraMesh1=Extra Mesh 1 | |
| ExtraMesh2=Extra Mesh 2 | |
| ExtraMesh3=Extra Mesh 3 | |
| Mesh=Mesh | |
| AnimSequence=AnimSequence | |
| -None-=- None - | |
| NewAnimSet=New AnimSet | |
| ImportPSA=Import PSA | |
| ImportCOLLADAAnim=Import COLLADA Animation | |
| MeshMenu=Mesh | |
| ImportMeshLOD=Import Mesh LOD... | |
| NewMorphTargetSet=New MorphTargetSet | |
| ImportMorphTarget=Import MorphTarget | |
| ImportMorphTargetLOD=Import MorphTarget LOD | |
| NewMorphTargetName=New MorphTarget Name | |
| RenameMorph=Rename Morph Target | |
| DeleteMorph=Delete Morph Target | |
| WxDlgMorphLODImport_Filename=Filename: | |
| WxDlgMorphLODImport_MorphObject=Morph Target Object | |
| WxDlgMorphLODImport_LODLevel=LOD Index | |
| WxDlgMorphLODImport_Title=Morph Target LOD Import | |
| Error_MustSpecifyNewAnimSetName=Must specify new AnimSet name and package. | |
| Error_MustSpecifyNewMorphSetName=Must specify new MorphTargetSet name and package. | |
| Error_AnimSetCantBePlayedOnSM=AnimSet (`~) cannot be played on Skeletal Mesh (`~). | |
| Error_SelectAnimSetForImport=Please select an AnimSet for importing a PSA file in to. | |
| Error_OperationDisallowedOnCookedContent=The requested operation cannot be performed on a cooked package. | |
| Error_SelectAnimSeqToPasteTo=Please select an AnimSeq to paste to. | |
| Error_SelectAnimSeqToCopyFrom=Please select an AnimSeq to copy from. | |
| Error_NotImplementedForThisType=Copying of AnimNotifiers is not implemented for this type of notifier. | |
| Error_PSACouldNotBePlayed=This PSA could not be played on any loaded SkeletalMesh.\nImport failed. | |
| Error_MustSpecifyNewAnimSetName=Must specify new AnimSet name and package. | |
| Error_SelectMorphSetForImport=Please select a MorphTargetSet for importing MorphTarget(s) in to. | |
| Error_MorphImport_AlreadyExists=A MorphTarget with that name already exists. | |
| Error_MorphImport_CantLoadFile=Could not read the data file (`~) | |
| Error_MorphImport_InvalidMeshFormat=The MorphTarget mesh data was invalid | |
| Error_MorphImport_MismatchBaseMesh=Mismatch between the base mesh and the MorphTarget mesh. | |
| Error_MorphImport_ReimportBaseMesh=The base mesh is missing data that is needed to support morph target blending. Please re-import the base mesh. | |
| Error_MorphImport_MissingMorphTarget=Invalid morph target. Please select an existing morph target. | |
| Error_MorphImport_InvalidLODIndex=Invalid LOD index. LOD indices must match the base mesh LOD indices. | |
| ReimportTexture=Re-Import Texture | |
| CreateNewMaterial=Create New Material | |
| CreateNewMaterialInstanceConstant=Create New Material Instance Constant | |
| CreateNewMaterialInstanceTimeVarying=Create New Material Instance Time Varying | |
| NewMaterialName=New Material Name: | |
| ShowStreamingBounds=Show Streaming Bounds | |
| ClearStreamingBounds=Clear Streaming Bounds | |
| ToolTip_AtomicResourceImport=Re-import resources in all selected packages | |
| Reimport=Reimport | |
| GenerateLOD=Generate LOD... | |
| GenerateUVs=Generate Unique UVs... | |
| ChangeMesh=Change Mesh | |
| LODGenerationSuccessful=LOD Generation Successful.\nThe new triangle count may not exactly match the requested triangle count. | |
| UVGenerationSuccessful=UV Generation Successful. Charts Generated = `~, Max Stretch Generated = `.2~. | |
| MaxUVStretchingText=Max stretching allowed [0-1]: | |
| UVChannelText=UV channel to save results to: | |
| LODChooseText=LOD to generate UV's for: | |
| GenerateUVsTitle=Generate UV Options | |
| LODTriCount=New Triangle Count: | |
| ChooseLODLevel=Choose LOD Level | |
| ChooseUVIndex=Choose UV Index To Generate For | |
| UVIndex=UV Index (From 0): | |
| LODLevel:=LOD Level: | |
| NoFileSelectedForLOD=No .PSK File Selected For LOD | |
| MultipleFilesSelectedForLOD=You May Only Select One File For LOD | |
| LODBoneDoesNotMatch=Bone '`~' Not Found In Base SkeletalMesh '`~'.\nImport Failed. | |
| LODRootNameIncorrect=Root Bone In LOD Is '`~' Instead Of '`~'.\nImport Failed. | |
| LODBoneHasIncorrectParent=Bone '`~' In LOD Has Parent '`~' Instead Of '`~' | |
| LODImportSuccessful=Mesh For LOD `~ Imported Successfully! | |
| LODMissingSocketBone=This LOD Is Missing Bone '`~' Used By Socket '`~'.\nAborting Import. | |
| LODHasSoftVertices=Warning: LOD You Are Importing Has Some Vertices With More Than One Influence. | |
| MeshHasDifferentRoot=Root Bone Is '`~' Instead Of '`~'.\nDiscarding Existing LODs. | |
| LODBoneHasIncorrectParent=Bone '`~' Has Parent '`~' Instead Of '`~'.\nDiscarding Existing LODs. | |
| NewMeshMissingBoneFromLOD=New Mesh Is Missing Bone '`~' Required By An LOD. LOD Will Be Removed. | |
| RemoveLOD=Remove An LOD | |
| GenerateLOD=Generate LOD... | |
| NoLODToRemove=No LODs To Remove! | |
| LODLabel=LOD: | |
| AutoMirrorTable=Auto-build Mirror Table | |
| AutoMirrorNoMatch=No Match For Bone '`~'. | |
| AutoMirrorMultiMatch=Multiple Matches For Bone '`~'. | |
| AutoMirrorProblemCount=Mirror Table Created. There Were `~ Problems. | |
| CheckMirrorTable=Check Mirror Table | |
| CopyMirrorTableToClipboard=Copy Mirror Table To Clipboard | |
| CopyMirrorTableFromMesh=Copy Mirror Table From Selected SkelMesh | |
| NoSourceSkelMeshSelected=No SkeletalMesh selected in Browser. | |
| SrcMeshNoMirrorTable=Selected SkeletalMesh does not have a mirroring table. | |
| SureCopyMirrorTable=This will replace any existing mirror table on the current SkeletalMesh.\nAre you sure? | |
| MirrorTableBad=Mirror Table Bad.\n\nProblem Bones:\n`~ | |
| MirrorTableOK=Mirror Table OK | |
| MergeMeshMaterials=Merge Mesh Materials | |
| MergeMaterialSuccess=Success\nMerged From `~ Materials To `~. | |
| SetLODAuto=Set LOD Auto | |
| ForceLODBaseMesh=Force LOD Base Mesh | |
| ForceLOD1=Force LOD 1 | |
| ForceLOD2=Force LOD 2 | |
| ForceLOD3=Force LOD 3 | |
| DefaultShowFlags=Default Show Flags | |
| ShowSkeleton=Show Skeleton | |
| ShowBoneNames=Show Bone Names | |
| ShowReferencePose=Show Reference Pose | |
| ShowMirror=Show Mirror | |
| ShowWireframe=Show Wireframe | |
| ShowFloor=Show Floor | |
| ShowGrid=Show Grid | |
| ShowSockets=Show Sockets | |
| ShowBounds=Show Bounds | |
| ShowCollision=Show Collision | |
| UpdateBounds=Update Bounds | |
| CopyBoneNamesToClipboard=Copy Bone Names To Clipboard | |
| FixupBoneNames=Fixup Bone Names | |
| SwapLODSections=Swap LOD Sections | |
| ResetAnimSet=Reset AnimSet | |
| SeparateRawDataToTracks=Separate Raw Data To Tracks | |
| RemoveTrivialKeys=Remove Trivial Keys | |
| RemoveRedundantKeys=Remove Redundant Keys | |
| RemoveEverySecondKey=Remove Every Second Key | |
| DumpSequenceDataToFile=Dump Sequence Data To File | |
| DetelTrack=Delete Track | |
| AnimSequence=AnimSequence | |
| RenameSequence=Rename Sequence | |
| DeleteSequence=Delete Sequence | |
| CopySequenceName=Copy Sequence Name To Clipboard | |
| CopySequenceNameList=Copy Sequence Name List To Clipboard | |
| ApplyRotation=Apply Rotation | |
| ReZeroCurrentPosition=ReZero On Current Position | |
| RemoveBeforeCurrentPosition=Remove Before Current Position | |
| RemoveAfterCurrentPosition=Remove After Current Position | |
| NewNotify=New Notify | |
| ToggleCloth=Toggle Cloth | |
| ShowUncompressedAnimation=Show Uncompressed Animation | |
| SortNotifies=Sort Notifies | |
| CopyNotifiers=Copy Notifiers | |
| PasteNotifiers=Paste Notifiers | |
| MeshTrisBones_F=Mesh: `~ Tris: `~ Bones: `~ | |
| AnimSetNone=AnimSet: None | |
| AnimSet_F=AnimSet: `~ Mem: `.2~MB/`.2~MB | |
| AnimSeqNone=AnimSeq: None | |
| AnimSeq_F=AnimSeq: `~ Len: `.2~s Mem: `.2~KB/`.2~KB | |
| PreviewPos_F=Preview Pos: `3.3~fs | |
| SkeletonTreeCaption_F=Skeleton Tree: `~ | |
| ShowBones=Show Bone Selection | |
| HideBones=Hide Bone Selection | |
| SetBonesColor=Set Bone Selection Color | |
| ShowChildBones=Show Child Bone Selection | |
| HideChildBones=Hide Child Bone Selection | |
| SetChildBonesColor=Set Child Bone Selection Color | |
| CopyBoneNameToClipBoard=Copy Bone Name Selection To Clipboard | |
| XAxis=X Axis | |
| YAxis=Y Axis | |
| ZAxis=Z Axis | |
| TranslateSocket=Translate Socket | |
| RotateSocket=Rotate Socket | |
| ClearPreviews=Clear Previews | |
| SocketManager=Socket Manager | |
| Sockets=Sockets | |
| NewSocket=New Socket | |
| DeleteSocket=Delete Socket | |
| File=File | |
| View=View | |
| Notifies=Notifies | |
| MeshNone=Mesh: None | |
| AnimSetEditor_F=Unreal AnimSet Editor: `~ | |
| PostProcessEditor_F=Unreal Post Process Editor: `~ | |
| AnimSetEditor=AnimSet Editor | |
| ImportPSAFile=Import PSA File | |
| AnimTreeEditor_F=Unreal AnimTree Editor: `~ | |
| EditLinkedObj=Edit LinkedObj | |
| AnimSequencePlayer=AnimSequence Player | |
| MorphNodePose=Morph Pose | |
| AddInput=Add Input | |
| AddSkelControlChain=Add SkelControl Chain | |
| DeleteSelectedItem=Delete Selected Item | |
| DeleteSelectedItems=Delete Selected Items | |
| DuplicateSelectedItem=Duplicate Selected Item\tCtrl+W | |
| DuplicateSelectedItems=Duplicate Selected Items\tCtrl+W | |
| ConnectToDiffuseColor=Connect to Diffuse | |
| ConnectToDiffusePower=Conntext to Diffuse Power | |
| ConnectToEmissiveColor=Connect to Emissive | |
| ConnectToSpecularColor=Connect to Specular | |
| ConnectToSpecularPower=Connect to Specular Power | |
| ConnectToOpacity=Connect to Opacity | |
| ConnectToOpacityMask=Connect to Opacity Mask | |
| ConnectToDistortion=Connect to Distortion | |
| ConnectToTransmissionMask=Connect to Transmission Mask | |
| ConnectToTransmissionColor=Connect to Tranmission Color | |
| ConnectToNormal=Connect to Normal | |
| ConnectToCustomLighting=Connect to Custom Lighting | |
| BreakLink=Break Link | |
| BreakAllLink=Break All Links | |
| ToggleLink=Toggle Link | |
| ToggleLinkPIE=Toggle Link for PIE | |
| ConfirmBreakAllLinks=Are you sure you want to break all links? | |
| DeleteInput=Delete Input | |
| NameInput=Name Input | |
| ChangeBone=Change Bone | |
| DeleteSkelControlChain=Delete SkelControl Chain | |
| PauseAnimTree=Pause AnimTree | |
| PreviewSelectedNode=Preview Selected Node | |
| ShowNodeWeight=Show Node Weights | |
| ShowSkeleton=Show Skeleton | |
| ShowBoneNames=Show Bone Names | |
| ShowWireframe=Show Wireframe | |
| ShowFloor=Show Floor | |
| AddPrimitiveIgnore=Add primitive to light ignore list | |
| RemovePrimitiveIgnore=Remove primitive from light ignore list | |
| ClearIgnore=Clear light ignore list | |
| CameraMode=Camera Mode | |
| GeometryMode=Geometry Mode | |
| GeometryModifiers=Geometry Modifiers | |
| BrushClip=Brush Clip | |
| Modifier_F=Modifier [`~] | |
| TerrainEditingMode=Terrain Editing Mode | |
| TextureAlignmentMode=Texture Alignment Mode | |
| CSGAdd=CSG : Add | |
| CSGSubtract=CSG : Subtract | |
| CSGIntersect=CSG : Intersect | |
| CSGDeintersect=CSG : Deintersect | |
| AddSpecialBrush=Add Special Brush | |
| AddVolume=Add Volume (right click for options) | |
| ShowSelectedActors=Show Selected Actors Only | |
| HideSelectedActors=Hide Selected Actors | |
| SelectActors=Select Actors | |
| InvertSelections=Invert Selections | |
| SelectByProperty=Select By Property | |
| SelectByPropertyF=Select By Property (`~ with `~: `~) | |
| ShowAllActors=Show All Actors | |
| ShowHideActors=Show/Hide Actors | |
| CurveEdPresetCaption=CurveEd Preset Selection `~ | |
| Saving=Saving | |
| SavingMap=Saving map | |
| ReimportingAssets=Reimporting assets | |
| ExportingLevelToOBJ=Exporting Level To OBJ | |
| CheckingMap=Checking map | |
| RebuildCSGRebuildingDynamicBrushBSPs=Rebuild CSG: Rebuilding Dynamic Brush BSPs | |
| RebuildCSGBuildingBoundingVolumes=Rebuild CSG: Building Bounding Volumes | |
| RebuildCSGOptimizingSubBSPs=Rebuild CSG: Optimizing Sub-BSPs | |
| ApplyingDetailBrushF=Applying detail brush `~ of `~ | |
| ApplyingStructuralBrushF=Applying structural brush `~ of `~ | |
| IlluminatingBSPF=Illuminating BSP (`~ of `~) | |
| IlluminatingActorsF=Illuminating actors (`~ of `~) | |
| ReimportingAssetF=Reimporting asset (`~ of `~) | |
| EncodingLightMapsF=Encoding light-maps (`~ of `~) | |
| EncodingShadowMapsF=Encoding shadow-maps (`~ of `~) | |
| RaytracingTerrainF=Raytracing terrain (`~ of `~) | |
| CachingDecoLayerLightingF=Caching DecoLayer lighting (`~ of `~) | |
| ReviewingPathsE=Reviewing paths... | |
| ReviewingPaths=Reviewing paths | |
| Undefining=Undefining | |
| CheckingForUnnecessaryPathNodes=Checking for unnecessary PathNodes | |
| PruningReachspecs=Pruning reachspecs | |
| DefiningPaths=Defining Paths | |
| BuildPathsDefining=Build Paths: Defining | |
| BuildPathsNavigationPointsOnBases=Build Paths: Navigation Points on Bases | |
| BuildPathsAddingReachspecs=Build Paths: Adding Reachspecs | |
| BuildPathsAddingLongRangeReachspecs=Build Paths: Adding Long Range Reachspecs | |
| BuildPathsCheckingCrossLevelReachspecsFE=Build Paths: Checking Cross-Level reachspecs (Nav Point `~) ... | |
| AddingForcedSpecs=Adding Forced Specs | |
| BuildPathsAddingForcedSpecsFE=Build Paths: Adding Forced Specs (Nav Point `~) ... | |
| BuildPathsCheckingActorsForErrors=Build Paths: Checking actors for errors | |
| BuildPathsResettingActors=Build Paths: Resetting Actors | |
| BuildingCover=Building Cover | |
| BuildCoverAdjustingCoverSlots=Build Cover: Adjusting Cover Slots | |
| BuildCoverBuildingFireLinksF=Build Cover: Building Fire Links (`~/`~) | |
| BuildCoverBuildingOtherLinksF=Build Cover: Building Other Links (`~/`~) | |
| RaytracingTerrain=Raytracing terrain | |
| CachingDecoLayerLighting=Caching DecoLayer lighting | |
| Merging=Merging | |
| AdjustingBrush=Adjusting brush | |
| FilteringWorld=Filtering world | |
| FilteringBrush=Filtering brush | |
| Transforming=Transforming | |
| ExportingScripts=Exporting scripts | |
| CookingSound=Cooking Sound | |
| CookingSoundf=Cooking Sound `~ of `~ (`~) | |
| SavingPackage=Saving package | |
| SavingPackagef=Saving package `~ | |
| SavingPackageE=Saving package... | |
| LoadingPackage=Loading package | |
| LoadingPackagef=Loading package `~ | |
| SetBrushProperties=Set Brush Properties | |
| MissingScaleFactor=Missing scale factor | |
| MapScaling=Map scaling | |
| MissingFilename=Missing filename | |
| ImportingMap=Importing map | |
| ExportingMap=Exporting map | |
| ImportingActors=Importing actors | |
| LoadingMap=Loading map | |
| CleaningUpE=Cleaning up... | |
| RebuildingMap=Rebuilding map | |
| RebuildingGeometry=Rebuilding geometry | |
| RebuildingStaticMeshes=Rebuilding static meshes | |
| SmoothStaticMeshes=Smooth static meshes | |
| UnsmoothStaticMeshes=Unsmooth static meshes | |
| ImportingBrush=Importing brush | |
| ExportingBrush=Exporting brush | |
| MergePolys=Merge polys | |
| SeparatePolys=Separate polys | |
| RefreshingAssetBrowser="Refreshing Referenced Asset Browser" | |
| BuildingBSP=Building BSP | |
| RebuildingBSP=Rebuilding BSP | |
| RebuildBSPBuildingPolygons=Rebuild BSP: Building polygons | |
| RebuildBSPMergingPlanars=Rebuild BSP: Merging planars | |
| RebuildBSPPartitioning=Rebuild BSP: Partitioning | |
| RebuildBSPBuildingVisibilityZones=Rebuild BSP: Building visibility zones | |
| RebuildBSPOptimizingGeometry=Rebuild BSP: Optimizing geometry | |
| ReferenceFilter="Calculating Reference Filters" | |
| ReferenceGraphs="Rebuilding Reference Graphs" | |
| ReferenceGraphTreeText="Reference Graph" | |
| Zoning=Zoning | |
| CreatingStaticMeshE=Creating static mesh... | |
| ImportingCOLLADAAnimations=Importing COLLADA animation(s) | |
| COLLADAResources=COLLADA Resources | |
| IlluminatingActors=Illuminating actors | |
| IlluminatingBSP=Illuminating BSP | |
| ImportingSkeletalMeshFile=Importing Skeletal Mesh File | |
| AddingBrushToWorld=Adding brush to world | |
| SubtractingBrushFromWorld=Subtracting brush from world | |
| IntersectingBrushWithWorld=Intersecting brush with world | |
| DeintersectingBrushWithWorld=Deintersecting brush with world | |
| PerformingCSGOperation=Performing CSG operation | |
| LensFlareEditorCaption_F=Unreal LensFlare Editor: `~ | |
| LensFlareEditor_SavePackage=Save package | |
| LensFlareEditor_EnableElement=Enable element | |
| LensFlareEditor_DisableElement=Disable element | |
| LensFlareEditor_ElementDuplicate=Duplicate element | |
| LensFlareEditor_ElementAdd=Add element | |
| LensFlareEditor_ElementAddBefore=Add element before | |
| LensFlareEditor_ElementAddAfter=Add element after | |
| LensFlareEditor_DeleteElement=Delete element | |
| LensFlareEditor_ResetElement=Reset element | |
| Error_LensFlareEditor_CantAddBeforeSource=Unable to add before source element. | |
| AddCurve_ScreenPercentageMap=Add ScreenPercentageMap | |
| AddCurve_MaterialIndex=Add Material Index | |
| AddCurve_Scaling=Add Scaling | |
| AddCurve_AxisScaling=Add Axis Scaling | |
| AddCurve_Rotation=Add Rotation | |
| AddCurve_Color=Add Color | |
| AddCurve_Alpha=Add Alpha | |
| AddCurve_Offset=Add Offset | |
| AddCurve_DistMap_Scale=Add DistMap Scale | |
| AddCurve_DistMap_Color=Add DistMap Color | |
| AddCurve_DistMap_Alpha=Add DistMap Alpha | |
| CurvesMenu=Curves | |
| CascadeCaption_F=UnrealCascade: `~ | |
| Modules=Modules | |
| TypeData=TypeData | |
| ModuleDump=Module Dump | |
| Edit=Edit | |
| ResetPeakCounts=Reset Peak Counts | |
| UberConvert=Uber Convert | |
| Error_FailedToFindUberModule=Failed to find appropriate uber-module | |
| Error_FailedToConverToUberModule=Failed to convert to uber-module | |
| Error_ExportEmitterLODDiscrepancy=Cannot export emitter due to LOD Level discrepancy | |
| UberModuleConvertConfirm=Convert emitter to Uber module? | |
| CascadeSavePackage=Save Package | |
| CascadeRegenLowestLOD=Regenerate lowest LOD | |
| ViewOriginAxes=View Origin Axes | |
| ViewParticleCounts=View Particle Counts | |
| ViewParticleTimes=View Particle Times | |
| ViewParticleDistance=View Particle Distance | |
| ViewParticleGeometry=View Geometry | |
| Cascade_ViewGeometryProperties=View Geometry Properties | |
| SaveCamPosition=Save Cam Position | |
| EmitterDeleteConfirm=Emitter state is different in other LOD levels.\nAre you sure you want to delete it? | |
| ModuleDeleteConfirm=Module state is different in other LOD levels.\nAre you sure you want to delete it? | |
| Cascade_NoDeleteRequiredOrSpawn=The Required and Spawn modules may not be deleted. | |
| Cascade_ModuleDeleteLODWarning=Cascade: Attempting to delete module while not on highest LOD (0) | |
| ViewModuleDump=View Module Dump | |
| CopyModule=Copy Module | |
| DeleteModule=Delete Module | |
| EnableModule=Enable Module | |
| ResetModule=Reset Module | |
| DuplicateFromHighest=Duplicate highest LOD | |
| DuplicateFromHigher=Duplicate next higher LOD | |
| ShareWithHigher=Share next higher LOD | |
| New_F=New `~ | |
| DuplicateEmitter=Duplicate Emitter | |
| DuplicateShareEmitter=Duplicate + Share Emitter | |
| DeleteEmitter=Delete Emitter | |
| ExportEmitter=Export Emitter | |
| Emitter=Emitter | |
| PSys=Particle System | |
| PasteModule=Paste Module | |
| SelectedModule=Selected Module | |
| RestartSim=Restart Sim | |
| ResetInLevel=Reset in level | |
| RestartInLevel=Restart in level | |
| LoopSimulation=Loop Simulation | |
| SaveCameraPosition=Save Thumbnail Image | |
| ToggleOrbitMode=Toggle Orbit Mode | |
| ToggleWireframe=Toggle Wireframe | |
| Casc_ToggleGrid=Toggle Grid | |
| Casc_SetFixedBounds=Set fixed bounds? | |
| ToggleBounds=Toggle Bounds | |
| TogglePostProcess=Toggle PostProcess | |
| Play=Play | |
| Pause=Pause | |
| FullSpeed=Full Speed | |
| 50Speed=0.5 Speed | |
| 25Speed=0.25 Speed | |
| 10Speed=0.1 Speed | |
| 1Speed=0.01 Speed | |
| ToggleLoopSystem=Toggle Loop System | |
| ToggleRealtime=Toggle Realtime | |
| BackgroundColor=Background Color | |
| CascadeToggleWireSphere=Toggle Wireframe Sphere | |
| SphereRadius=Sphere Radius: | |
| CascadePerfCheck=Performance Check | |
| CascadeParticlePerfSetupTitle=Performance Setup: `~ | |
| CascadeHighLODModuleWarning=UnrealCascade: Attempting to `~ module while not on highest LOD | |
| LODHighest=LOD Highest | |
| LODLowest=LOD Lowest | |
| LODUnset=LOD Unset | |
| CascadeLODLabel=LOD | |
| CascadeLODLow=Jump to lowest LOD Level | |
| CascadeLODLower=Jump to lower LOD level | |
| CascadeLODAddBefore=Add LOD Before Current | |
| CascadeLODAddAfter=Add LOD After Current | |
| CascadeLODHigher=Jump to higher LOD level | |
| CascadeLODHigh=Jump to highest LOD level | |
| CascadeLODAddError=Attempting to create module while not on highest LOD (0) | |
| CascadeLODPasteError=Attempting to paste module while not on highest LOD (0) | |
| CascadeLODCopyError=Attempting to copy module while not on highest LOD (0) | |
| CascadeLODMoveError=Attempting to move module while not on highest LOD (0) | |
| CascadeLODDelete=Delete LOD | |
| CascadeLODRegenerate=Regenerate lowest LOD | |
| CascadeLODRegenerateDuplicate=Regenerate lowest LOD duplicating highest | |
| CascadeCantDeleteLOD=Can't delete - only LOD level | |
| CascadeTooManyLODs=Max LOD levels (8) already present | |
| CascadeRegenLowLODWarningLine1=*** WARNING *** | |
| CascadeRegenLowLODWarningLine2=Regenerating the lowest LOD level will delete | |
| CascadeRegenLowLODWarningLine3=all other LOD levels from the particle system! | |
| CascadeRegenLowLODWarningLine4=Are you sure you want to do so? | |
| Cascade_ShowBloom=Show Bloom | |
| Cascade_ShowDOF= Show DOF | |
| Cascade_ShowMotionBlur=Show MotionBlur | |
| Cascade_ShowPPVolumeMaterial=Show PPVolume Material | |
| SetTime=Set Time | |
| NewTime=New Time | |
| SetValue=Set Value | |
| GetPositionFromAnotherGroup=Select Transform Lookup Group... | |
| ClearGroupLookup=Clear Transform Lookup Group | |
| ClearGroupLookup_F=Clear Transform Lookup Group (`~) | |
| SelectGroupToLookupDataFrom=Lookup Group: | |
| SelectGroup=Select Group | |
| NewValue=New Value | |
| FitHorizontally=Fit Horizontally | |
| FitVertically=Fit Vertically | |
| PanMode=Pan Mode | |
| ZoomMode=Zoom Mode | |
| CurveAuto=Curve (Auto) | |
| CurveUser=Curve (User) | |
| CurveBreak=Curve (Break) | |
| CurveTabCreate=Create Curve Tab | |
| CurveTabDelete=Delete Curve Tab | |
| CreateTab=Create Tab | |
| TabNameInUse=Name '`~' already in use! | |
| DefaultTabCannotBeDeleted=Default tab can not be deleted! | |
| PresetCurves=Preset Curves | |
| SavePresetCurve=Save Preset Curve | |
| Linear=Linear | |
| Constant=Constant | |
| FlattenTangentsToAxis=Flatten Tangents To Axis | |
| StraightenTangents=Straighten Tangents | |
| RemoveCurve=Remove Curve | |
| RemoveAllCurves=Remove All Curves | |
| RemoveAllCurvesPrompt=Are you sure you want to 'Remove All Curves'? | |
| PresetCurve=Preset Curve | |
| SetColor=Set Color | |
| EditProperties=Edit Properties | |
| PropertyWindowEditProperties=PW: Edit Properties | |
| ObjectAssignmentsFailedCrossPackageRefs=Some object assignments failed because of cross-package references. | |
| ResetToDefault=Reset To Default | |
| MaterialInstance_F=Material Instance `~ | |
| MaterialInstanceParent_F=Material Instance Parents: `~ | |
| MaterialInstanceParent=Material Instance Parents | |
| Parent_F=Parent: `~ | |
| PhysicalMaterial_F=Physical Material: `~ | |
| PIENeedsToCloseMatineeQ='Play in Editor' must close UnrealMatinee. Continue? | |
| ExportMatineeSequence=Export UnrealMatinee Sequence | |
| ImportMatineeSequence=Import UnrealMatinee Sequence | |
| ImportMatineeSequence_MissingCameras=Create all cameras not in the current UE3 scene but present in the COLLADA document? | |
| ReduceKeys=Reduce Keys | |
| DlgInterpEditorKeyReductionTitle=Key Reduction Options | |
| DlgInterpEditorKeyReductionTolerancePercent=Tolerance (percent): | |
| DlgInterpEditorKeyReductionFullInterval=Full Interval: | |
| DlgInterpEditorKeyReductionIntervalStart=Interval Start: | |
| DlgInterpEditorKeyReductionIntervalEnd=Interval End: | |
| InterpEdWarningList_F=UnrealMatinee detected the following warnings:\n\n`~ | |
| GroupOnStaticActor_F=WARNING: Tracks [`~] in Group `~ require a dynamic actor but are instead acting on a Static Actor `~ - this is probably incorrect!\n | |
| GroupOnNonInterpActor_F=WARNING: Tracks [`~] in Group `~ are associated with Actor `~ whose Physics mode is not set to PHYS_Interpolating. This object may not animate correctly in game! Consider changing the physics type to PHYS_Interpolating.\n | |
| InterpEd_ToggleTrackOnNonToggleableLight_F=WARNING: Toggle tracks [`~] in Group `~ are bound to a non-toggleable light actor `~ - this light will be not be toggled by UnrealMatinee! Consider changing the light to an appropriate toggleable light class.\n | |
| InterpEdExpandAllGroups=Expand All | |
| InterpEdExpandAllGroups_Desc=Expand the entire heirarchy of folders, groups and tracks in UnrealMatinee's track window | |
| InterpEdCollapseAllGroups=Collapse All | |
| InterpEdCollapseAllGroups_Desc=Collapse the entire heirarchy of folders, groups and tracks in UnrealMatinee's track window | |
| InterpEdTrackEditor=UnrealMatinee Track Editor | |
| InterpEdCurveEditor=UnrealMatinee Curve Editor | |
| WarnNewMoveTrackOnStatic=WARNING: The track you are creating requires a Dynamic Actor, but the currently active group is using a Static Actor.\nAre you sure you want to create the track? | |
| CannotRemoveFirstMoveKey=Cannot delte first key of a Relative To Initial track. | |
| MatineeActionAlreadyOpen=Selected UnrealMatinee Action Is Being Edited - Please Close Before Doing This. | |
| TransactionIsActive=Undo Transaction Is Active - Cannot Open UnrealMatinee. | |
| Matinee=UnrealMatinee | |
| MatineeCamAnimMode=UnrealMatinee (CameraAnim mode) | |
| OpenMatinee=Open UnrealMatinee | |
| ExitMatinee=Exit UnrealMatinee | |
| AddSwitchConnector=Add Switch | |
| RemoveSwitchConnector=Remove Switch | |
| CopyConnections=Copy Connections | |
| CutConnections=Cut Connections | |
| PasteConnections=Paste Connections | |
| HideOutput=Hide Output | |
| SetActivateDelay=Set Activate Delay | |
| AdjustKey_F=ADJUST KEY `~ | |
| CurveEdit=Curve Edit | |
| &Window=&Window | |
| Key_F=KEY `~ | |
| KeyFrames=Keys | |
| Frames=Frames | |
| Seconds=Seconds | |
| NewTrack=NewTrack | |
| StretchSection=Stretch Section | |
| DeleteSection=Delete Section | |
| InsertSpace=Insert Space | |
| TrackDelete=Track Delete | |
| GroupDelete=Group Delete | |
| Close=Close | |
| AddKey=Add Key | |
| LoopSection=Loop Section | |
| Stop=Stop | |
| Undo=Undo | |
| Redo=Redo | |
| UndoA=Undo\tCtrl-Z | |
| RedoA=Redo\tCtrl-Y | |
| CurveEditorCaption_F=Unreal Curve Editor: `~ | |
| CurveEditor=Curve Editor | |
| ToggleCurveEditor=Toggle Curve Editor | |
| ToggleSnap=Toggle Snap | |
| ViewFitSequence=View Fit Sequence | |
| ViewFitLoop=View Fit Loop | |
| ViewFitLoopSequence=View Fit Loop Sequence | |
| InsertSpaceCurrent=Insert Space At Current | |
| SelectKeysSection=Select Keys In Section | |
| DuplicateSelectedKeys=Duplicate Selected Keys | |
| SavePathBuildingPositions=Save As Path-Building Positions | |
| JumpPathBuildingPositions=Jump To Path-Building Positions | |
| Hide3DTracks=Hide 3D Tracks | |
| ZoomToScrubPos=Zoom To Scrub Position | |
| AddNew_F=Add New `~ | |
| DeleteGroup=Delete Group | |
| DeleteFolder=Delete Folder | |
| DeleteTrack=Delete Track | |
| WorldFrame=World Frame | |
| RelativeInitial=Relative To Initial | |
| AddNewEmptyGroup=Add New Empty Group | |
| AddNewDirectorGroup=Add New Director Group | |
| AddNewCameraGroup=Add New Camera Group | |
| AddNewParticleGroup=Add New Particle Group | |
| AddNewSkeletalMeshGroup=Add New Skeletal Mesh Group | |
| InterpEd_AddNewFolder=Add New Folder | |
| UnableToPasteOnlyOneDirectorGroup=Unable to complete paste operation. You can only have 1 director group per UnrealMatinee. | |
| Curve=Curve | |
| InterpMode=Interp Mode | |
| EnsureNotInMode=The requested operation cannot be performed in the current editor mode. | |
| RenameEvent=Rename Event | |
| SetAnimLooping=Set Looping | |
| SetAnimNoLooping=Set Non-Looping | |
| SetStartOffset=Set Start Offset | |
| SetEndOffset=Set End Offset | |
| SetPlayRate=Set Play Rate | |
| NewAnimOffset=New Anim Offset | |
| NewAnimRate=New Anim Rate | |
| PlayRate=Play Rate | |
| NewTransitionTime=New Transition Time | |
| SetTransitionTime=Set Transition Time | |
| FlipToggle=Flip Toggle | |
| ToggleAction=Toggle Action | |
| Time=Time | |
| NewOffset=New Offset | |
| NewKeyTime=New Key Time | |
| NewTime=New Time | |
| NewKeyValue=New Key Value | |
| NewValue=New Value | |
| DeleteSelectedKeys=Delete Selected Keys | |
| MoveEndMarker=Move End Marker | |
| MoveLoopStartMarker=Move Loop Start Marker | |
| MoveLoopEndMarker=Move Loop End Marker | |
| Drag3DCurveHandle=Drag 3D Curve Handle | |
| UpdateKeyframe=Update Key Frame | |
| MoveSelectedKeys=Move Selected Keys | |
| OpenSequence=Open Sequence | |
| LinkedObjectModify=LinkedObject Modify | |
| KismetCaption_F=UnrealKismet: `~ | |
| Kismet=UnrealKismet | |
| KismetUpdate=UnrealKismet Update | |
| UpdateList=Update List | |
| KismetUndo_Update_f=Update Sequence Object '`~' | |
| KismetUndo_UpdateMultiple=Update Sequence Objects | |
| QuitKismet=Quit UnrealKismet | |
| ApplyCommentStyle=Apply Comment Style | |
| CommentToFront=Move Comment To Front | |
| CommentToBack=Move Comment To Back | |
| MakeLogicConnection=Make Logic Connection | |
| DeleteSelected=Delete Selected | |
| DeleteSequenceConfirm=Are you sure you want to deleted the selected sequence(s)? | |
| NewComment=New Comment | |
| NewWrappedComment=New Comment (Wrap) | |
| NewCommentWithHotkey=New Comment\tC | |
| EditComment=Change Comment | |
| CommentText=Comment Text: | |
| NewRemoteEvent=New Remote Event | |
| EventName=Event Name: | |
| NewEventName=NewEventName | |
| SetOutputDelay=Set Output Delay | |
| OutputDelayText=Delay: | |
| SetInputDelay=Set Input Delay | |
| InputDelayText=Delay: | |
| Paste=Paste | |
| NewObjectInvalidLocation=This is not a valid location for a new Sequence Object. | |
| NewObject=New Object | |
| NewEvent=New Event | |
| NewVar=New Var | |
| BreakLink=Break Link | |
| ExportSequence_F=Export Sequence `~ | |
| ImportSequence=Import Sequence | |
| LinkEvent=Link Event | |
| LinkObject=Link Object | |
| OpenParentSequence=Open Parent Sequence | |
| ZoomToFit=Zoom To Fit | |
| HideUnusedConnectors=Hide Unused Connectors | |
| ShowAllConnectors=Show All Connectors | |
| ShowHideUnusedConnectors=Show/Hide Unused Connectors | |
| ToggleCurvedConnections=Toggle Curved Connections | |
| SearchTool=Search Tool | |
| OpenNewKismetWindow=Open New Window | |
| ObjectNone=Object: None | |
| ObjectStatus_F=Object: [`~] Status: `~ | |
| Object_F=Object: [`~] | |
| NewAction=New Action | |
| NewCondition=New Condition | |
| NewVariable=New Variable | |
| NewComment=New Comment | |
| NewEventsUsing_F=New Events Using `~,... | |
| NewObjectVarsUsing_F=New Object Vars Using `~,... | |
| NewEventUsing_F=New Event Using `~ | |
| NewObjectVarUsing_F=New Object Var Using `~ | |
| KismetCantHaveCrossLevelReferences_F=UnrealKismet operation failed: can't have cross level reference from `~ to `~ | |
| CreateNewSequence=Create New Sequence | |
| ExposeVariable=Expose Variable | |
| ExposeOutput=Expose Output | |
| PasteHere=Paste Here | |
| ImportSequence_F=Import sequence `~ | |
| UpdateLatest_F=Update '`~' to latest version | |
| SelectEventsActors=Select Event(s) Actor(s) | |
| ForceFireEvent=Force Fire Event | |
| AssignToEvents_F=Assign `~ To Event(s) | |
| SelectAssigned_F=Select `~ in viewports | |
| AssignToObjectVars_F=Assign `~ To Object Variable(s) | |
| InsertToObjectListVars_F=Insert `~ Into Object List | |
| RemoveFromObjectListVars_F=Remove `~ From Object List | |
| ClearObjectVars=Clear Object Variable(s) | |
| FindUses_F=Find Uses Of `~ | |
| FindDefinition_F=Find Definition Of `~ | |
| BreakAllOpLinks=Break All Links To Object(s) | |
| HideUnusedConnectors=Hide Unused Connectors | |
| ShowAllConnectors=Show All Connectors | |
| RenameSelectedSequence=Rename Selected Sequence | |
| ExportSequenceToPackage=Export Sequence To Package | |
| BreakAllLinks=Break All Links | |
| BreakLinkTo=Break Link To | |
| CreateNewVar_F=Create New `~ Variable | |
| BreakEventLinks=Break Event Links | |
| KismetSearch=UnrealKismet Search | |
| Results=Results | |
| CommentsNames=Comments/Names | |
| ReferencedObjectName=Referenced Object Name | |
| NamedVariable=Named Variable | |
| NamedVariableUse=Named Variable Use | |
| RemoteEvents=Remote Events | |
| ReferencesRemoteEvent=Remote Event References | |
| SearchRemoteEvents=Search For Matching Events | |
| Diffuse=Diffuse | |
| Emissive=Emissive | |
| Specular=Specular | |
| SpecularPower=Sp.Power | |
| Opacity=Opacity | |
| OpacityMask=Op.Mask | |
| Distortion=Distortion | |
| TransmissionMask=TMission Mask | |
| TransmissionColor=TMission Color | |
| Normal=Normal | |
| CustomLighting=Custom Lighting | |
| MaterialEditor=Material Editor | |
| MaterialEditorCaption_F=Unreal Material Editor: `~ | |
| AddNewMaterialExpression=Add new material expression | |
| CreateCompoundExpression=Create compound expression | |
| Error_ExpressionAlreadyBelongsToCompound_F=`~: expression belongs to compound `~. | |
| Error_ExpressionCompoundsCantContainOtherCompounds_F=`~: compound expressions cannot contain other compounds. | |
| Error_CantCreateMaterialExpressionCompound=Can't create material expression compound. | |
| Warning_MaterialEditorFallbackParameterMismatch=Warning: Some parameters in the Fallback Material do not also exist in the Base Material: `~ \nMaterial Instances won't be able to access these parameters. Do you want to continue anyway? | |
| PreviewCaption_F=Preview: `~ | |
| PropertiesCaption_F=Properties: `~ | |
| MaterialExpressionListCaption_F=Material Expressions: `~ | |
| MaterialExpressions=Material Expressions | |
| ToolTip_ToggleGrid=Toggle Grid | |
| PhAT=UnrealPhAT | |
| Tree=Tree | |
| EmptyBodyFound=Bodies was found with no primitives!\nThey have been reset to have a box. | |
| BodyMissingFromSkelMesh=The following Bones are in the PhysicsAsset, but not in the SkeletalMesh.\nThey should probably be removed from the PhysicsAsset:\n\n`~ | |
| EditBodyProperties=Edit Body Properties | |
| EditConstraintProperties=Edit Constraint Properties | |
| Tools=Tools | |
| UnableToMoveToInvisibleLevel=Unable to move actors to levels that are invisible. | |
| UnableToSaveInvisibleLevels=Save aborted. Levels must be made visible before they can be saved. | |
| ChangeSkelMesh=Change Default SkeletalMesh | |
| NoSkelMeshSelected=No SkeletalMesh Selected.\nSelect the SkeletalMesh in the Generic Browser that you want to use as the new Default SkeletalMesh for this PhysicsAsset. | |
| SureChangeAssetSkelMesh=Are you sure you want to change the PhysicsAsset '`~' to use the SkeletalMesh '`~'? | |
| BoneMissingFromSkelMesh=The SkeletalMesh is missing bone '`~' needed by this PhysicsAsset. | |
| ResetEntireAsset=Reset Entire Asset | |
| ResetSelectedBoneCollision=Reset Selected Bone Collision | |
| SetPhysicalAssetMaterial=Set Physical Asset Material | |
| ApplyPhysicalAssetMaterial=Apply Selected Physical Material to All Bodies | |
| ApplyPhysicalAssetMaterialF=Apply `~ to All Bodies | |
| ApplyPhysicalAssetMaterial_HelpText=Applies the physical material currently selected in the generic browser to all bodies. | |
| CopyToAllJoints=Copy Joint Settings To All Joints | |
| CopyToAllJointsWarning=This will set all joints in the PhysicsAsset to the same settings as the selected one.\nAre you sure? | |
| ShowSimOptions=Show Sim Options | |
| TranslationMode=Translation Mode [W] | |
| RotationMode=Rotation Mode [E] | |
| ScalingMode=Scaling Mode [R] | |
| Snap=Snap [A] | |
| CopyPropertiesTo=Copy Properties To.. [C] | |
| InstanceProps=Instance Properties [I] | |
| DrawGroundBox=Draw Ground Box | |
| ToggleGraphicsHierarchy=Toggle Graphics Hierarchy | |
| ToggleViewContacts=Toggle View Contacts | |
| ShowSelectedBoneInfluences=Show Selected Bone Influences | |
| ToggleMassProperties=Toggle Mass Properties | |
| DisableCollisionWith=Disable Collision With... | |
| EnableCollisionWith=Enable Collision With... | |
| WeldToThisBody=Weld To This Body.. [D] | |
| AddNewBody=Add New Body | |
| AddSphere=Add Sphere | |
| AddSphyl=Add Sphyl | |
| AddBox=Add Box | |
| DeleteCurrentPrimitive=Delete Current Primitive [DEL] | |
| DuplicateCurrentPrimitive=Duplicate Current Primitive | |
| ResetConstraintReference=Reset Constraint Reference | |
| ConvertToBallAndSocket=Convert To Ball-And-Socket | |
| ConvertToHinge=Convert To Hinge | |
| ConvertToPrismatic=Convert To Prismatic | |
| ConvertToSkeletal=Convert To Skeletal | |
| DeleteCurrentConstraint=Delete Current Constraint | |
| UpdateFromAnim=Update From Anim | |
| PlayAnimOnAsset=Play Anim | |
| ShowFixed=Show Fixed Bodies | |
| ShowAnimSkel=Show Animation Skeleton | |
| BodiesConstraints_F=`~ BODIES, `~ CONSTRAINTS | |
| Sim=SIM | |
| EnableCollision=ENABLE COLLISION... | |
| DisableCollision=DISABLE COLLISION... | |
| CopyPropertiesTo=COPY PROPERTIES TO... | |
| WeldTo=WELD TO... | |
| MakeNewBody=MAKE NEW BODY... (DblClick in TreeControl) | |
| Lock=LOCK | |
| WeldBodies=Weld Bodies | |
| PhATPlayAnim=Play Anim | |
| MoveElement=Move Element | |
| MoveConstraint=Move Constraint | |
| AddNewPrimitive=Add New Primitive | |
| DeleteBody=Delete Body | |
| DeletePrimitive=Delete Primitive | |
| UnfixBody=Unfix Body | |
| UnfixBodyBelow=Unfix All Bodies Below.. | |
| FixBody=Fix Body | |
| FixBodyBelow=Fix All Bodies Below.. | |
| Motorise=Enable Motor | |
| Unmotorise=Disable Motor | |
| MotoriseBelow=Enable Motors Below.. | |
| UnmotoriseBelow=Disable Motors Below.. | |
| SoundCueEditorCaption_F=Unreal SoundCue Editor: `~ | |
| PlaySelectedNode=Play Selected Node | |
| PlaySoundCue=Play SoundCue | |
| PlaySound=Play Sound | |
| StopSound=Stop Sound | |
| LoopSound=Loop Sound | |
| PreviewControls=Preview Controls | |
| SoundNodeWave_F=SoundNodeWave: `~ | |
| DeleteSelectedNodes=Delete Selected Node(s) | |
| Triangles_F=Triangles: `~ | |
| Vertices_F=Vertices: `~ | |
| OpenEdges_F=Open Edges: `~ | |
| DoubleSidedShadowTriangles_F=Double Sided Shadow Triangles: `~ | |
| UVChannels_F=UV Channels: `~ | |
| NumPrimitives_F=Num Primitives: `~ | |
| FracMeshInfo_F=Mesh: `~ Chunks, `~ Tris Drawn | |
| FracToolInfo_F=Tool: `~ Chunks | |
| UVOverlay_F=Showing UV channel `~ for LOD `~ | |
| StaticMeshEditor=Static Mesh Editor | |
| StaticMeshEditorCaption_F=Unreal Static Mesh Editor: `~ | |
| MaterialInstanceEditor=Material Instance Editor | |
| MaterialInstanceEditorCaption_F=Unreal Material Instance Editor: `~ | |
| MaterialInstanceFloatValue_F= (`~) | |
| MaterialInstanceTextureValue_F= (`~) | |
| MaterialInstanceFontValue_F= (Font=`~ Page=`~) | |
| MaterialInstanceVectorValue_F= (R=`~, G=`~, B=`~, A=`~) | |
| MaterialInstanceStaticSwitchValue_F= (`~) | |
| MaterialInstanceStaticComponentMaskValue_F= (R=`~, G=`~, B=`~, A=`~) | |
| LikeToKeepExistingCollision=Would You Like To Keep Existing Collision Data?\nAnswering 'No' Will Replace Existing Data With Data From Imported Mesh. | |
| OverwriteCollisionData=Overwrite Existing Collision Data?\nAnswering 'Yes' Will Replace Existing Data With Data From Imported Mesh. | |
| Extrude=Extrude | |
| ExtrudeToBevel=Extrude to Bevel | |
| ExtrudeToPoint=Extrude to Point | |
| Revolve=Revolve | |
| Sheet=Sheet | |
| 2DShapeEditor=2D Shape Editor | |
| Open2DShape=Open 2D Shape | |
| SaveAs=Save As | |
| PackageFileIsReadOnly=Unable to save package to `~ because the file is read-only! | |
| 2DShapeEditorCaption_F=2D Shape Editor - [`~] | |
| Selecting=Selecting... | |
| ProcessingSkeletalTriangles=Processing Mesh Triangles | |
| SelectingActors=Selecting Actors | |
| SelectingBrushes=Selecting Brushes | |
| ActorMovement=Actor Movement | |
| ; dice-begin [PRO] Adding light manager | |
| LightMultiplier=Light Multiplier | |
| LightBrightness=Light Brightness | |
| LightColor=Light Color | |
| LightEnabled=Light Enabled | |
| LightCompositeDynamic=Light Composite Dynamic | |
| LightTag=Light Tag | |
| ; dice-end | |
| InterpEdit=InterpEdit | |
| MaterialEditorEditProperties=Material Editor: Edit Properties | |
| MaterialEditorCleanUnusedExpressions=Material Editor: Clean Unused Expressions | |
| MaterialEditorMakeConnection=Material Editor: Make Connection | |
| MaterialEditorBreakConnection=Material Editor: Break Connection | |
| MaterialEditorBreakAllConnections=Material Editor: Break All Connections | |
| MaterialEditorTogglePreview=Material Editor: Toggle Preview | |
| MaterialEditorResizeComment=Material Editor: Resize Comment | |
| MaterialEditorNewExpression=Material Editor: New Expression | |
| MaterialEditorNewComment=Material Editor: New Comment | |
| MaterialEditorNewCompound=Material Editor: New Compound | |
| MaterialEditorPaste=Material Editor: Paste | |
| MaterialEditorDelete=Material Editor: Delete | |
| SoundCaption_F=Sound `~ | |
| AllFiles=All Files|*.* | |
| SavePackage=Save Package | |
| PasteToWorldOrigin=Paste To World Origin | |
| MirroringActors=Mirroring Actors | |
| HideUnselected=Hide Unselected | |
| UnHideAll=UnHide All | |
| ApplyBrushTransform=Apply Brush Transform | |
| ReplaceSelectedBrushActors=Replace Selected Brush Actors | |
| ReplaceSelectedNonBrusActors=Replace Selected Non-Brush Actors | |
| SelectAll=Select All | |
| SelectInside=Select Inside | |
| SelectInvert=Select Invert | |
| SelectOfClass=Select Of Class | |
| SelectSubclassOfClass=Select Subclass Of Class | |
| SelectDeleted=Select Deleted | |
| SelectMatchingStaticMesh=Select Matching Static Mesh | |
| ToggleDynamicChannel=Toggle Dynamic Channel | |
| SelectAllLights=Select All Lights | |
| SelectAllLightsWithSameClassification=Select Lights Matching Classification | |
| SelectKismetReferencedActors=Select UnrealKismet Referenced Actors | |
| SelectKismetUnreferencedActors=Select UnrealKismet Unreferenced Actors | |
| SelectMatchingZone=Select All Actors in Matching Zone | |
| MoveActiveTrackOrGroup=Move Active Track Or Group | |
| CutActiveTrackOrGroup=Cut Active Track Or Group | |
| PasteActiveTrackOrGroup=Paste Active Track Or Group | |
| NeedToSelectGroupToCopy=No active track or group to copy. Please highlight a track or group to copy by clicking on the track or group's name to the left. | |
| NeedToSelectGroupToPaste=No active group to paste into. Please highlight a group to copy by clicking on the group's name to the left. | |
| CopyGroup=Copy Group | |
| CopyGroup_Desc=Copy the active group to the UnrealMatinee clipboard. | |
| CutGroup=Cut Group | |
| CutGroup_Desc=Cut the active group to the UnrealMatinee clipboard. | |
| CopyTrack=Copy Track | |
| CopyTrack_Desc=Copy the active track to the UnrealMatinee clipboard. | |
| CutTrack=Cut Track | |
| CutTrack_Desc=Cut the active track to the UnrealMatinee clipboard. | |
| PasteGroupOrTrack=Paste Group/Track | |
| PasteGroupOrTrack_Desc=Paste a previously copied group or track from the UnrealMatinee clipboard. | |
| PasteGroup=Paste Group | |
| PasteGroup_Desc=Paste a previously copied group from the UnrealMatinee clipboard. | |
| CropAnimationKey=Crop Animation Key | |
| CopyConstraint=Copy Constraint | |
| CopyJointSettingsToAll=Copy Joint Settings To All | |
| ShiftLevelInLevelBrowser=Shift level in Level Browser | |
| NewSequence=New Sequence | |
| ChangeLightClassification=Change Light Classification | |
| ConvertMeshes=Convert Meshes | |
| ToggleSurfaceFlags=Toggle Surface Flags | |
| SelectActorsByGroup=Select Actors By Group | |
| TextureManipulation=Texture Manipulation | |
| PasteTextureToSurface=Paste Texture to Surface | |
| BrushSet=Brush Set | |
| DeleteActors=Delete Actors | |
| SetActors=Set Actors | |
| ResetActors=Reset Actors | |
| DuplicateActors=Duplicate Actors | |
| SnapActorsToFloor=Snap Actors To Floor | |
| AlignBrushVertices=Align Brush Vertices | |
| Planar=Planar | |
| Fit=Fit | |
| Default=Default | |
| Defaults=Defaults | |
| NewVolume=New Volume | |
| Box=Box | |
| Face=Face | |
| Groups=Groups | |
| ReferencedAssets=Referenced Assets | |
| Browser=Browser | |
| BrowserCaption_F=Browser: `~ | |
| TerrainBrowser=Terrain Layer Browser | |
| Group_F=Group`~ | |
| VisibleQ=Visible? | |
| SelfContainedLighting=Self Contained Lighting | |
| BoundingBoxQ=Draw Bounding Box? | |
| LockedQ=Locked? | |
| LayerDesc_F=`~ (`~ actors) | |
| Layers=Layers | |
| Actors=Actors | |
| Object=Object | |
| OpenPackage=Open Package | |
| Levels=Levels | |
| Open=Open | |
| Browser=Browser | |
| Root=Root | |
| Duplicate=Duplicate | |
| Save_F=Save: `~ | |
| ChooseADirectory=Choose A Directory | |
| Packages=Packages | |
| Rename=Rename | |
| NewGroup=New Group | |
| UnrealEdCaption_F=`~ - Unreal Editor for `~ (`~) | |
| Untitled=Untitled | |
| Undo_F=Undo : `~ | |
| Redo_F=Redo : `~ | |
| Undo_FA=Undo : `~\tCtrl-Z | |
| Redo_FA=Redo : `~\tCtrl-Y | |
| UndoLastAction=Undo the last action | |
| RedoLastAction=Redo the last action | |
| ImportingMap=Importing Map | |
| MapSaved=Map Saved | |
| Heightmap=Heightmap | |
| UnrealEd=UnrealEd | |
| 2x2Split=2x2 Split | |
| 1x2Split=1x2 Split | |
| 1x1SplitH=1x1 Horizontal Split | |
| 1x1SplitV=1x1 Vertical Split | |
| OriginalLocation=Original Location | |
| WorldOrigin=World Origin | |
| World=World | |
| Local=Local | |
| NoPropagation=No Propagation | |
| PlayOnF=Play On `~ | |
| PlayInEditor=Play In Editor | |
| LocalStandalone=Local Standalone | |
| Perspective=Perspective | |
| Top=Top | |
| Side=Side | |
| Front=Front | |
| Maximize_Viewport=Maximize Viewport | |
| BrushWireframe=Brush Wireframe | |
| Wireframe=Wireframe | |
| Bounds=Bounds | |
| Collision=Collision | |
| LockCamera=Lock Camera | |
| SaveThumbnailAngle=Save Thumbnail Angle | |
| 6DOP=6DOP simplified collision | |
| 10DOPX=10DOP-X simplified collision | |
| 10DOPY=10DOP-Y simplified collision | |
| 10DOPZ=10DOP-Z simplified collision | |
| 18DOP=18DOP simplified collision | |
| 26DOP=26DOP simplified collision | |
| SphereSimplifiedCollision=Sphere Simplified Collision | |
| AutoConvexCollision=Auto Convex Collision | |
| RemoveCollision=Remove Collision | |
| RemoveCollisionPrompt=Are you sure you want to remove the collision mesh? | |
| NeedSimpCollisionForFracture=This mesh requires a collision model to make a fractured mesh. | |
| NoFractureInfo=You must use Random to create chunks before slicing. | |
| FractureFailedInvalidLOD=The fracture tool currently only supports operating on static meshes with a base LOD only. | |
| SMMergeNoMeshSelected=Couldn't merge, no valid static mesh is selected in the generic browser. | |
| SMMergeFracMeshAlreadyHasCore=This FracturedStaticMesh already has a Core mesh. | |
| SMMergeFracMeshCoreNoCollision=Core mesh for FracturedStaticMesh needs collision model. | |
| SMMergeConfirmMerge=Merge the selected static mesh? (`~) | |
| MergeScale=Merge Scale | |
| FractureTool=Fracture Tool | |
| MergeStaticMesh=Merge StaticMesh (Add Core) | |
| NumChunks=Num Chunks | |
| Generate=Generate | |
| Cluster=Cluster | |
| Slice=Slice | |
| PlaneBias=Plane Bias | |
| Amount=Amount | |
| Randomize=Randomize | |
| FracturingMesh=Fracturing Mesh | |
| Choppingizing=Choppingizing | |
| BuildingMesh=Building Mesh | |
| ViewChunk=Show Chunks | |
| ViewChunkMode=Show Mode | |
| ViewOnly=View Only | |
| ViewAllBut=View All But | |
| ViewUpTo=View Up To | |
| ShowCuts=Show Cuts | |
| Destroyable=Destroyable | |
| RootChunk=Support Chunk | |
| ChunkOptions=Chunk Options | |
| ChunkSelection=Chunk Selection | |
| GenerateChunks=Generate Chunks | |
| ChunkShape=Chunk Shape | |
| ModifyPoints=Modify Points | |
| AddNoise=Add Noise | |
| GrowSelection=Grow Selection | |
| ShrinkSelection=Shrink Selection | |
| SelectTop=Select Top | |
| SelectBottom=Select Bottom | |
| AddCore=Add Core | |
| AdjustCore=Adjust Core | |
| RemoveCore=Remove Core | |
| AcceptCore=Accept Core | |
| CancelCore=Cancel Core | |
| Core=Core | |
| Viewing=Viewing | |
| NeedsSlicing=, NEEDS SLICING | |
| Unlit=Unlit | |
| Lit=Lit | |
| LightingOnly=Lighting Only | |
| LightComplexity=Light Complexity | |
| ShaderComplexity=Shader Complexity | |
| TextureDensity=Texture Density | |
| LightmapDensity=Lightmap texture density | |
| SHOWFLAGS=SHOW FLAGS | |
| BuilderBrushSF=Builder Brush\tB | |
| StaticMeshesSF=Static Meshes\tW | |
| SkeletalMeshesSF=Skeletal Meshes | |
| SpeedTreesSF=SpeedTrees | |
| TerrainSF=Terrain\tT | |
| TerrainPatchesSF=Terrain Patches | |
| TerrainCollisionSF=Terrain Collision | |
| FoliageSF=Foliage | |
| BSPSF=BSP\tQ | |
| BSPSplitSF=BSP Split | |
| CollisionSF=Collision\tC | |
| GridSF=Grid | |
| BoundsSF=Bounds | |
| PathsSF=Paths\tP | |
| NavigationNodesSF=Navigation Nodes\tN | |
| MeshEdgesSF=Mesh Edges | |
| ModeWidgetsSF=Mode Widgets | |
| LargeVerticesSF=Large Vertices | |
| ZoneColorsSF=Zone Colors | |
| PortalsSF=Portals | |
| HitProxiesSF=Hit Proxies | |
| ShadowFrustumsSF=Shadow Frustums | |
| KismetReferencesSF=UnrealKismet References\tK | |
| VolumesSF=Volumes\tO | |
| FogSF=Fog\tF | |
| PostProcessSF=PostProcess Effects | |
| UnlitTranslucencySF=Unlit Translucency | |
| CameraFrustumsSF=Camera Frustums | |
| ParticlesSF=Sprite Particles | |
| LightInfluencesSF=Light Influences | |
| MeshParticlesSF=Mesh Particles | |
| SelectionSF=Selection | |
| ActorTagsSF=Actor Tags | |
| MissingCollisionSF=Missing Collision | |
| DecalsSF=Decals\tE | |
| DecalInfoSF=Decal Info | |
| LightRadiusSF=Light Radius\tR | |
| AudioRadiusSF=Audio Radius | |
| SceneCaptureUpdatesSF=Update Scene Captures | |
| FreezeRenderingSF=Freeze Rendering | |
| LevelColorationSF=Level Coloration | |
| LensFlareSF=Lens Flares | |
| PropertyColorationSF=Property Coloration | |
| SpritesSF=Sprites | |
| ConstraintsSF=Constraints | |
| DynamicShadowsSF=Dynamic Shadows | |
| StreamingBoundsSF=Streaming Bounds | |
| CollisionModes=Collision Modes | |
| ZeroExtent=Zero Extent | |
| NonZeroExtent=Non-Zero Extent | |
| RigidBody=Rigid Body | |
| Normal=Normal | |
| 300Pct=300 percent | |
| 200Pct=200 percent | |
| 100Pct=100 percent | |
| 50Pct=50 percent | |
| 25pct=25 percent | |
| 10Pct=10 percent | |
| 5Percent=5 percent | |
| 2Percent=2 percent | |
| 1Percent=1 percent | |
| 64x64=64x64 | |
| 128x128=128x128 | |
| 256x256=256x256 | |
| 512x512=512x512 | |
| 1024x1024=1024x1024 | |
| ThumbnailFormat=Thumbnail Format | |
| Filter=Filter | |
| List=List | |
| Preview=Preview | |
| ReferenceDepth="Reference Depth" | |
| DirectRefsTooltip="Directly Referenced Only" | |
| AllRefsTooltip="All Referenced" | |
| CustomRefsTooltip="Custom Depth" | |
| ShowDefaultReferences="Include Assets Referenced By Defaults" | |
| ShowScriptReferences="Include Assets Referenced By Script" | |
| Poly=Poly | |
| Edge=Edge | |
| Vertex=Vertex | |
| Shape=Shape | |
| Bezier=Bezier | |
| SplitEdges=Split Edges | |
| OpenEdges=Open Edges | |
| UVOverlay=UV Overlay | |
| UseCurrentTexture=Use Current Texture | |
| RemoveSelectedActors=Remove Selected Actors | |
| AddSelectedActors=Add Selected Actors | |
| DeselectActors=Deselect Actors | |
| SelectActors=Select Actors | |
| MakeAllGroupsVisible=Make All Groups Visible | |
| DeleteSelectedActorsGroup=Delete Selected Actors from Group | |
| AddSelectedActorsGroup=Add Selected Actors to Group | |
| RenameE=Rename... | |
| NewE=New... | |
| &NewE=&New... | |
| 2Degrees=2 Degrees | |
| 5Degrees=5 Degrees | |
| 22Degrees=22 Degrees | |
| 45Degrees=45 Degrees | |
| 90Degrees=90 Degrees | |
| AutoSaveInterval1=1 | |
| AutoSaveInterval2=5 | |
| AutoSaveInterval3=10 | |
| AutoSaveInterval4=15 | |
| AutoSaveInterval5=30 | |
| UseRotationGrid=Use Rotation Grid | |
| UseDragGrid=Use Drag Grid | |
| ScaleGrid=Scale Grid | |
| SnapScaling=Snap Scaling | |
| ToolTip_SnapScaling=If enabled, all scaling operations will scale in increments of the selected percentage value. | |
| ToolTip_Autosave=Click to toggle Autosave | |
| SelectAllSurface=Select All Surfaces | |
| SelectSurfaces=Select Surfaces | |
| XorWithMemory=Xor With Memory | |
| AndWithMemory=And With Memory | |
| OrWithMemory=Or With Memory | |
| RecallMemory=Recall Memory | |
| MemorizeSet=Memorize Set | |
| Reverse=Reverse | |
| AdjacentSlants=Adjacent Slants | |
| AdjacentFloors=Adjacent Floors | |
| AdjacentWalls=Adjacent Walls | |
| AdjacentCoplanars=Adjacent Coplanars | |
| AllAdjacents=All Adjacents | |
| MatchingTexture=Matching Texture | |
| MatchingBrush=Matching Brush | |
| MatchingItems=Matching Items | |
| MatchingGroups=Matching Groups | |
| SyncGenericBrowser=Sync Generic Browser | |
| MakeActorLevelCurrentF=Make Current Level: `~ | |
| MakeActorLevelCurrentMultiple=Make Current Level: <multiple levels> | |
| SelectLevels=Select Levels | |
| SelectLevelsOnly=Select Only These Levels | |
| DeselectLevels=Deselect Levels | |
| CopySelectedActorsInNonCurrentLevel=Some selected actors are not in the current level and will not be copied. | |
| SurfacePropertiesF=Surface Properties (`~ Selected) | |
| CSG=CSG | |
| Subtractive=Subtractive | |
| Additive=Additive | |
| Polygons=Polygons | |
| Separate=Separate | |
| FromBrush=From Brush | |
| ToBrush=To Brush | |
| Order=Order | |
| ToLast=To Last | |
| ToFirst=To First | |
| PathOptions=Path Options | |
| ComplexPathOptions=Complex Options | |
| ClearForcedPaths=Clear Forced Paths | |
| ClearProscribedPaths=Clear Proscribed Paths | |
| StitchCover=Stitch Cover Links | |
| ForcePaths=Force Paths | |
| OverwriteNavPointsInRoute=Route: Overwrite NavPoints | |
| AddNavPointsToRoute=Route: Add NavPoints | |
| RemoveNavPointsFromRoute=Route: Remove NavPoints | |
| ClearNavPointsFromRoute=Route: Clear NavPoints | |
| OverwriteLinksInCoverGroup=CoverGroup: Overwrite Links | |
| AddLinksToCoverGroup=CoverGroup: Add Links | |
| RemoveLinksFromCoverGroup=CoverGroup: Remove Links | |
| ClearLinksFromCoverGroup=CoverGroup: Clear Links | |
| ProscribePaths=Proscribe Paths | |
| RebuildSelectedPaths=Rebuild Selected Path(s) | |
| AutoPosition=Auto Position | |
| FindKismetF=Find `~ In UnrealKismet | |
| SyncGenericBrowser=Sync Generic Browser | |
| PropertiesSelectedF=`~ Properties (`~ Selected) | |
| AddActor=Add Actor | |
| AllTemplates=All Templates | |
| AddRecent=Add Recent | |
| AddF=Add `~ | |
| AddHereF=Add `~ Here | |
| MRU=MRU | |
| Help=Help | |
| AboutUnrealEdE=About Unreal Editor for `~ (`~) | |
| ReplaceSkeletalMeshActors=Replace SkeletalMeshActors | |
| CheckMapForErrorsE=Check map for errors... | |
| CheckForErrorsE=Check for errors... | |
| SetFolder=Set Folder... | |
| NewTerrainE=New Terrain... | |
| PlayLevel=Play Level (Ctrl spectates) | |
| OnF=On `~ | |
| InEditor=In Editor | |
| DlgGeometryToolsTitle=Geometry Tools | |
| StopBuild=Stop Build | |
| DlgBuildProgressTitle=Building Map... | |
| Status=Status | |
| DlgProgressTitle=Please Wait... | |
| Progress=Progress | |
| BuildStatus=Build Status | |
| BuildProgress=Build Progress | |
| TheFollowingLevelsAreHidden=The following levels are hidden: | |
| UpdatePrefabHiddenLevelsQ=Prefabs in hidden levels will not be updated. Continue with prefab update? | |
| HiddenLevelsContinueWithBuildQ=These levels will not be rebuilt; also, leaving them hidden may invalidate what is built in other levels. Continue with build? | |
| BuildAll=Build All | |
| BuildCover=Build Cover | |
| BuildCombatZones=Build Combat Zones | |
| AIPaths=AI Paths | |
| Lighting=Lighting | |
| Geometry=Geometry for Current Level | |
| BuildVisibleGeometry=Geometry for Visible Levels | |
| BuildVisibleGeometry_HelpText=Builds geometry for all visible levels. | |
| AddVolumePopUp=Add Volume | |
| Brush=Brush | |
| ContinueQ=Continue? | |
| ExportE=Export... | |
| BulkExportE=Bulk Export... | |
| FullLocExportE=Full Loc Export... | |
| Prompt_AboutToBulkExportNItems_F=About to bulk export `~ items. Proceed? | |
| Prompt_ExportGroupsAsSubDirs=Export groups to their own subdirectories? | |
| Prompt_ExportLocBinaries="Would you like to export binary data as well? Choose Yes to export localized binaries such as .WAVs; choose No to export only the localized text files." | |
| Prompt_ExportLocCompareAgainstDefaults="Only export localization for values that differ from their defaults?" | |
| ImportE=Import... | |
| AddMover=Add Mover | |
| Deintersect=Deintersect | |
| Intersect=Intersect | |
| Subtract=Subtract | |
| Add=Add | |
| Fullscreen=Fullscreen | |
| BrushMarkerPolys=Brush Marker Polys | |
| TogglePrefabLock=Toggle Prefab Lock | |
| // Dice-begin: Henrik - adding toggle for forcing keeping of lighting | |
| ToggleKeepLighting=Keep lighting regardless of lights changing | |
| // Dice-end | |
| ViewportConfiguration=Viewport Configuration | |
| OpenNewFloatingViewport=New Floating Viewport | |
| OpenNewFloatingViewport_Perspective=Perspective | |
| OpenNewFloatingViewport_Perspective_Desc=Opens a new detached perspective window that can be freely moved and resized. | |
| OpenNewFloatingViewport_OrthoXY=Orthographic Top (XY) | |
| OpenNewFloatingViewport_OrthoXY_Desc=Opens a new detached orthographic top (XY) window that can be freely moved and resized. | |
| OpenNewFloatingViewport_OrthoXZ=Orthographic Side (XZ) | |
| OpenNewFloatingViewport_OrthoXZ_Desc=Opens a new detached orthographic side (XZ) window that can be freely moved and resized. | |
| OpenNewFloatingViewport_OrthoYZ=Orthographic Front (YZ) | |
| OpenNewFloatingViewport_OrthoYZ_Desc=Opens a new detached orthographic front (YZ) window that can be freely moved and resized. | |
| OpenNewFloatingViewport_Error=Failed while trying to create a new floating viewport window. | |
| FloatingViewportWindowTitle_F=UnrealEd Floating Viewport `~ | |
| ResizeTopAndBottomViewportsTogether=Resize Top And Bottom Viewports Together | |
| ToolTip_ResizeTopAndBottomViewportsTogether=Locks the vertical sash so that the top and bottom viewports share the same width. | |
| RotationGrid=Rotation Grid | |
| AutoSaveInterval=AutoSave Interval | |
| DragGrid=Drag Grid | |
| WorldProperties=World Properties | |
| ActorProperties=Actor Properties | |
| BrowserWindows=Browser Windows | |
| Generic=Generic | |
| Level=Level | |
| ActorClasses=Actor Classes | |
| ActorsSelected=`~ Actors Selected | |
| ActorsClassSelected=`~ `~s Selected | |
| StatusBarMouseWorldspacePosition=Mouse: (`~, `~, `~) | |
| StatusBarWidgetPosition=Position: (`.2~, `.2~, `.2~) | |
| StatusBarWidgetRotation=Rotation: (`.2~`~, `.2~`~, `.2~`~) | |
| StatusBarWidgetScale=Scale: (`.2~`~, `.2~`~, `.2~`~) | |
| StatusBarNoChange=( No Change ) | |
| SelectNone=Select None | |
| Copy=Copy | |
| Cut=Cut | |
| PasteAsChild=Paste As Child | |
| CopyA=Copy\tCtrl-C | |
| CutA=Cut\tCtrl-X | |
| PasteA=Paste\tCtrl-V | |
| PasteAsChildA=Paste As Child\tCtrl-B | |
| Scale=Scale | |
| Rotate=Rotate | |
| Translate=Translate | |
| ShowWidget=Show Widget | |
| Exit=Exit | |
| E&xit=E&xit | |
| Recent=Recent | |
| &Recent=&Recent | |
| SaveAll=Save All | |
| ForceSaveAll=Force Save All | |
| SaveA&ll=Save A&ll | |
| Save&AsE=Save &As... | |
| SaveAsE=Save As... | |
| Save=Save | |
| SaveCurrentLevel=Save Current Level | |
| &SaveCurrentLevel=&Save Current Level | |
| SaveAllLevels=Save All Levels | |
| OpenE=Open... | |
| &OpenE=&Open... | |
| IntoNewMapE=Into New Map... | |
| IntoExistingMapE=Into Existing Map... | |
| AllE=All... | |
| SelectedOnlyE=Selected Only... | |
| AddsSolids=Adds/Solids | |
| Subtracts=Subtracts | |
| SemiSolids=Semi Solids | |
| NonSolids=Non Solids | |
| Select=Select | |
| SnapToGrid=Snap To Grid | |
| ConvertStaticMesh=Convert to Static Mesh | |
| AddVolumePopup=Add Volume | |
| SnapToFloor=Snap To Floor | |
| AlignToFloor=Align To Floor | |
| MoveActorToGrid=Move Actors To Grid | |
| Align=Align | |
| AlignCameras=Align Cameras | |
| ToggleLockLocations=Toggle Lock Locations | |
| SnapViewToActor=Snap View to Actor | |
| SelectAllF=Select all `~ | |
| SelectMatchingStaticMeshesThisClass=Select Matching Static Meshes (This Class) | |
| SelectMatchingStaticMeshesAllClasses=Select Matching Static Meshes (All Classes) | |
| SaveBrushAsCollision=Save Brush As Collision | |
| ConvertKActorToStaticMesh=Convert KActor to StaticMeshActor | |
| ConvertKActorToMover=Convert KActors to Mover | |
| ConvertStaticMeshToKActor=Convert StaticMeshActor To KActor | |
| ConvertStaticMeshToMover=Convert StaticMeshActor To Mover | |
| ConvertStaticMeshToFSMA=Convert StaticMeshActor To Fractured | |
| ConvertFSMAToStaticMesh=Convert Fractured to StaticMeshActor | |
| ConvertCollisionModelToBrush=Convert Collision Model To Brush | |
| ConvertMoverToStaticMesh=Convert Mover To StaticMeshActor | |
| ConvertMoverToKActor=Convert Mover To KActor | |
| ChooseFracturedMesh=Choose Fractured Mesh | |
| FracturedStaticMesh=FracturedStaticMesh | |
| ConvertMenu=Convert | |
| SelectMatchingSpeedTrees=Select Matching Speed Trees | |
| CleanBSPMaterials=Clean BSP Materials | |
| AddPickupLights=Add Pickup Lights | |
| CleanBSPMaterialsReportF=Cleared `~ BSP material references. Check log window for further details. | |
| AOE_EnterNewProfileName=Enter New Profile Name | |
| AOE_ProfileName=Profile Name | |
| AOE_NoProfileName=Invalid Profile Name | |
| AOE_DuplicateProfileName=Profile with that name already exists. | |
| AOE_DelAreYouSure=Are you sure you want to delete the profiel '`~'? | |
| LightAffectsClassificationMenuEntry=Set what this Light Affects | |
| ConvertLightToLightDynamicAffecting=Affecting only Dynamic Objects | |
| ConvertLightToLightStaticAffecting=Affecting only Static Objects | |
| ConvertLightToLightDynamicAndStaticAffecting=Affecting both Dynamic and Static Objects | |
| DlgTipOfTheDay_HelpText_TipOfTheDay=Shows the tip of the day dialog. | |
| DlgTipOfTheDay_Title=Tip of the Day | |
| DlgTipOfTheDay_TipOfTheDay=Tip of the Day | |
| DlgTipOfTheDay_ShowTipsAtStartup=Show tips at startup | |
| DlgTipOfTheDay_NextTip=Next Tip | |
| BindEditorHotkeys=Bind Editor Hotkeys | |
| DlgBindHotkeys_Title=Bind Hotkeys | |
| NotBound=(Not Bound) | |
| LoadConfig=Load Config | |
| SaveConfig=Save Config | |
| ResetToDefaults=Reset To Defaults | |
| LoadKeyConfig=Load Key Configuration | |
| SaveKeyConfig=Save Key Configuration | |
| PressKeysToBind=Press hotkey combo to bind to (Escape Cancels) | |
| KeyAlreadyBound=The key combination entered is already bound to a command:\n`~\n\nIf you continue, this command will be unbound. Continue binding? | |
| AreYouSureYouWantDefaults=Are you sure you want to reset to defaults? | |
| EmitterAutoPopulate=Auto-populate | |
| EmitterReset=Reset | |
| EmitterPopupMenu=Emitter Options | |
| Reset=Reset | |
| MoveHere=Move Here | |
| MoveHereSnapped=Move Here (snapped) | |
| MoveCenterSelection=Move To Center Of Selection | |
| Pivot=Pivot | |
| MirrorXAxis=Mirror X Axis | |
| MirrorYAxis=Mirror Y Axis | |
| MirrorZAxis=Mirror Z Axis | |
| Transform=Transform | |
| ApplyMaterial=Apply Material | |
| ApplyMaterialF=Apply Material : `~ | |
| PlanarWall=Planar Wall | |
| PlanarFloor=Planar Floor | |
| ExportAllScripts=Export All Scripts | |
| NewFromFileE=New From File... | |
| FullyLoadE=Fully Load | |
| FullyLoadingPackages=Fully loading packages | |
| NeedsToFullyLoadPackageF=Package `~ is not fully loaded. Do you want to fully load it? Not doing so will abort the '`~' operation. | |
| SaveE=Save... | |
| MakeCurrent=Make Current | |
| LevelAlreadyExistsInWorld=A level with that name already exists in the world. | |
| ShowSelectedLevelsInSceneManager=Show Selected In Scene Manager | |
| ShowOnlySelectedLevels=Show Only Selected Levels | |
| ShowOnlyUnselectedLevels=Show Only Unselected Levels | |
| SaveSelectedLevels=Save Selected Levels | |
| ShowSelectedLevels=Show Selected Levels | |
| HideSelectedLevels=Hide Selected Levels | |
| ShowAllLevels=Show All Levels | |
| HideAllLevels=Hide All Levels | |
| SelectAllLevels=Select All Levels | |
| DeselectAllLevels=Deselect All Levels | |
| InvertLevelSelection=Invert Level Selection | |
| SelectAllActors=Select All Actors | |
| SelectionMode=Selection Mode | |
| MoveSelectedActorsToCurrentLevel=Move Selected Actors To Current Level | |
| SetStreamingVolumes=Set Streaming Volumes | |
| AddStreamingVolumes=Add Streaming Volumes | |
| ClearStreamingVolumes=Clear Streaming Volumes | |
| SelectAssociatedStreamingVolumes=Select Associated Streaming Volumes | |
| Unload=Unload | |
| UnloadE=Unload... | |
| Load=Load | |
| NewLevel=New Level | |
| NewLevelFromSelectedActors=New Level From Selected Actors | |
| ImportLevelE=Import Level... | |
| RemoveLevelFromWorld=Remove Level From World | |
| MergeVisibleLevels=Merge Visible Levels | |
| SelectStreamingMethod=Select Streaming Method | |
| StreamingMethod:=Streaming Method: | |
| CheckOut=Check Out | |
| CheckInE=Check In... | |
| Revert=Revert | |
| AddE=Add... | |
| RevisionHistoryE=Revision History... | |
| MoveToTrashE=Move To Trash | |
| SourceControl=Source Control | |
| CopyReference=Copy Reference\tCtrl+C | |
| ExportFileE=Export to File... | |
| NameSuffix=Name Suffix | |
| EnableNameSuffixQ=Name Suffix? | |
| SavePackagesQ=Save Packages? | |
| CheckoutPackagesQ=Checkout Packages? | |
| WithReferences=With References | |
| References=References | |
| CannotDeleteList=Cannot delete: \n`~ | |
| CannotDuplicateList=Cannot duplicate object: '`~'\n`~ | |
| DeleteWithReferences=Delete With References | |
| ReplaceExistingObjectInPackage_F=An object [`~] of class [`~] already exists in package [`~]. Do you want to replace the existing object? If you click 'Yes', the existing object will be deleted. Otherwise, click 'No' and choose a unique name for your new object. | |
| TexturePackage=Texture Package | |
| TextureGroup=Texture Group | |
| TargetPackage=Target Package | |
| ClassMoveInfoAlreadyExistsQ=Relocation information for class '`~' already exists. Replace? | |
| CreateClassMoveInfo=Create Class Relocation Info | |
| TargetGroup=Target Group | |
| ClassRelocation=Class Relocation | |
| MoveWithReferences=Move With References | |
| ShowReferences=Show Referenced Assets | |
| DuplicateWithReferences=Duplicate With References | |
| PropertiesE=Properties... | |
| CreateStaticTextureE=Create Static Texture... | |
| TextureViewer=Texture Viewer | |
| SoundNodeWavePreview=Sound Quality Previewer | |
| SoundCueEditor=Sound Cue Editor | |
| PhysicsAssetEditor=Physics Asset Editor (PhAT) | |
| CreateNewPhysicsAsset=Create New Physics Asset | |
| CreateNewFaceFXAsset=Create New FaceFX Asset | |
| FaceFXStudio=FaceFX Studio | |
| ImportFromFXA=Import from .FXA... | |
| ExportToFXA=Export to .FXA... | |
| CreateFaceFXAnimSet=Create New FaceFX AnimSet... | |
| EditorCascade=Editor (UnrealCascade) | |
| ParticleCopyParameters=Copy parameters to clipboard | |
| EditorLensFlare=LensFlare Editor | |
| AnimTreeEditor=AnimTree Editor | |
| PostProcessEditor=PostProcess Editor | |
| LvlToggleVis=Visibility | |
| LvlToggleBoundingBox=Bounding Box | |
| LvlMakeCurrent=Make Current | |
| ActorBrowser_ViewMenu=Actor Classes | |
| LevelBrowser_ViewMenu=Level | |
| GenericBrowser_ViewMenu=Generic | |
| SceneManager_Focus=Focus on Selected Actor | |
| AutoFocus=Auto Focus? | |
| ShowBrushes=Show Brushes? | |
| SceneManager_FilterQ=Filter | |
| ReferencedAssetBrowser_ViewMenu=Referenced Assets | |
| LogBrowser_ViewMenu=Log | |
| PrimitiveStatsBrowser_ViewMenu=Primitive Stats | |
| DynamicShadowStatsBrowser_ViewMenu=Dynamic Shadow Stats | |
| GroupBrowser_ViewMenu=Groups | |
| TerrainBrowser_ViewMenu=Terrain | |
| ActorBrowser_ToolTip=Show the actor classes browser | |
| LevelBrowser_ToolTip=Show the level browser | |
| GenericBrowser_ToolTip=Show the generic browser | |
| ReferencedAssetBrowser_ToolTip=Show the referenced assets browser | |
| LogBrowser_ToolTip=Show the log browser | |
| PrimitiveStatsBrowser_ToolTip=Show the primitive stats browser | |
| DynamicShadowStatsBrowser_ToolTip=Show the dynamic shadow stats browser | |
| GroupBrowser_ToolTip=Show the group browser | |
| TerrainBrowser_ToolTip=Show the terrain browser | |
| SceneManager_ToolTip=Show the scene manager browser | |
| ViewSource=View Source Code | |
| FixedKismetParentSequences= `~ incorrect ParentSequence pointers found and fixed. | |
| DetailMode=Detail Mode | |
| SetDetailMode=Set Detail Mode | |
| Low=Low | |
| Medium=Medium | |
| High=High | |
| Error_MaterialEditor_CantPreviewOnSkelMesh=Can't preview on the specified skeletal mesh because the material has not been compiled with bUsedWithSkeletalMesh. | |
| BlockingVolumeCreation=Blocking Volume Creation | |
| BlockingVolumeBBox=Bounding Box | |
| BlockingVolumeConvexHeavy=Heavy Convex Volume | |
| BlockingVolumeConvexNormal=Normal Convex Volume | |
| BlockingVolumeConvexLight=Light Convex Volume | |
| BlockingVolumeConvexRough=Rough Convex Volume | |
| BlockingVolumeColumnX=Column (X Axis) | |
| BlockingVolumeColumnY=Column (Y Axis) | |
| BlockingVolumeColumnZ=Column (Z Axis) | |
| BlockingVolumeAutoConvex=Auto Convex Collision... | |
| Error_FileDoesNotExist=File does not exist : '`~'. It will be removed from the MRU list. | |
| Error_FindPropertyWindowFailed=FindPropertyWindow failed | |
| Error_FailedToBeginTransaction="UNREALCASCADE> Failed to begin transaction - " | |
| Error_FailedToEndTransaction="UNREALCASCADE> Failed to end transaction - " | |
| Error_TypeDataModuleAlreadyPresent=A TypeData module is already present.\nPlease remove it first. | |
| Error_MustSelectEmitter=You must select an emitter | |
| Error_ModuleCanOnlyBeUsedInEmitterOnce=A Module can only be used in each Emitter once. | |
| Error_NoEmitterSelectedForExport=No emitter selected for export | |
| Error_FailedToCopy=Failed to copy `~ to `~ | |
| Error_SelectedEmitterMustContainModule=The selected emitter must contain the selected module for deletion | |
| Error_MoreEmitterTypesThanSlots=ERROR!\nThere are more emitter types than available menu slots! | |
| Error_TriedToExecDeprecatedCmd=Tried to executed deprecated command: `~ | |
| Error_CouldntFindSMForAnimSet=Could not find SkeletalMesh to play this AnimSet on. | |
| Error_AnimTreeAlreadyBeingEdited=AnimTree is already being edited. | |
| Error_FailedToCreatePhysAssetFromSM=Failed to create Physics Asset '`~' from Skeletal Mesh '`~'. | |
| Error_FailedToCreateNewPhysAsset=Failed to create new Physics Asset. | |
| Error_GroupAlreadyAssocWithActor=There is already a Group associated with this Actor. | |
| Error_ActorNotInSequenceLevel=Actor is not in the same Level as the UnrealMatinee's UnrealKismet Sequence. | |
| Error_OnlyOneTrackTypePerGroup=Only allowed one of this track type per group. | |
| Error_PropertyAlreadyControlled=Already a FloatProp track controlling this property. | |
| Error_NoAnimChannelsLeft=This Actor Has No AnimControl Channels Left. | |
| Error_HighlightNonZeroLength=You must highlight a non-zero length section before stretching it. | |
| Error_NoActorForThisGroup=No Actor for this group | |
| Error_NameAlreadyExists=Name already exists - please choose a unique name for this Group. | |
| Error_PackageNameExists=A package with that name already exists. Please choose another name. | |
| Error_EventNameInUse=Sorry - Event name already in use. | |
| Error_MatineeActionMustHaveData=UnrealMatinee action must have UnrealMatinee Data attached before being edited. | |
| Error_MustSpecifyValidSeqName=Must specify valid sequence name and package. | |
| Error_ExpressionHasRefs=Expression has references. Cannot delete. | |
| Error_BodySetupWithNoPrimitives=Body Setup with No Primitives! | |
| Error_CanOnlyWeldParentChildPairs=You can only weld parent/child pairs. | |
| Error_CantMakeNewBonePhysical=You cannot make a new bone physical if it has physical children. | |
| Error_OnlyAddSoundNodeWaveOnce=Can only add a particular SoundNodeWave to a SoundCue once. | |
| Error_MustSelectActorsToCreateGroup=You must have some actors selected to create a new group. | |
| Error_RenameFailedGroupAlreadyExists=Group already exists; enter another name. | |
| Error_CantSaveMapViaGB=Can't save map files via generic browser. Not saving '`~'. | |
| Error_CantSaveMapViaCascade=Can't save map files via UnrealCascade. Not saving '`~'. | |
| Error_CouldntSavePackage=Couldn't save package. Check log window for further details. | |
| Error_InvalidInput=Invalid input. | |
| Error_ObjectNameAlreadyExists=An object named '`~' already exists.\n(If you renamed a Prefab there may be other objects causing the name conflict, like one of the archetypes.) | |
| Error_CouldntRenameObjectF=Couldn't rename '`~'.\n | |
| Error_CouldntWriteToFile=Couldn't write to file. Maybe file is read-only? | |
| Error_CouldntWriteToFile_F=Couldn't write to file '`~'. Maybe file is read-only? | |
| Error_PackageStatusChanged=Package can't be checked out - status has changed! | |
| Error_CouldNotCreateActor=Could not create Actor. | |
| Error_CouldNotCreateActor_NoStaticMesh=No static mesh was specified. | |
| Error_CouldNotCreateActor_NoSkeletalMesh=No skeletal mesh was specified. | |
| Error_CouldNotCreateActor_NoRigidBodySetup=No rigid body setup on the specified static mesh. | |
| Error_CouldNotCreateActor_NoParticleSystem=No particle system specified. | |
| Error_CouldNotCreateActor_NoPhysicsAsset=No physics asset was specified. | |
| Error_CouldNotCreateActor_NoNavigationPoints=No navigation points were found. | |
| Error_CouldNotCreateActor_NoSoundCue=No sound cue was specified. | |
| Error_CouldNotCreateActor_NoSoundWave=No sound wave was specified. | |
| Error_CouldNotCreateActor_NoMaterial=No material was specified. | |
| Error_CouldNotCreateActor_NoDecalMaterial=No decal material was specified. | |
| Error_CouldNotCreateActor_NoArchetype=No archetype was specified. | |
| Error_CouldNotCreateActor_NoLensFlare=No lens flare was specified. | |
| Error_MapExtUndefined=MapExt needs to be defined in .ini! | |
| Error_PIEObjectStillReferenced=Object '`~' from PIE level still referenced.\n\nShortest route from root:\n`~ | |
| Error_FailedCreateEditorPreviewWorld=Failed to create editor preview world. | |
| Error_CouldntSpawnPlayer=Couldn't spawn player: `~ | |
| Error_48=ASE Importer Error : Did you forget to include geometry AND materials in the export?\n\nFaces : `~, Texture Coordinates : `~ | |
| Error_49=ASE Importer Warning : This object has no material reference (current texture will be applied to object). | |
| Error_InUse=`~ is in use.\n\n`~ | |
| Error_SelectOneActor=Please select just one Actor with a StaticMesh. | |
| Error_NoActorWithStaticMesh=No Actor found with a StaticMesh. | |
| Error_FilenameContainsSpaces=The filename you specified has one or more spaces in it. Unreal filenames cannot contain spaces. | |
| Error_Couldn'tSpawnActor=Couldn't spawn actor. Please check the log. | |
| Error_Modifier=Modifier (`~) : `~ | |
| Error_NotEnoughClipMarkers=You don't have enough ClipMarkers to perform this operation. | |
| Error_ClipUnableToComputeNormal=Unable to compute normal! Try moving the clip markers further apart. | |
| Error_RequiresTwoSelectedVertices=Requires 2 selected vertices. | |
| Error_SelectedVerticesMustBelongToSamePoly=The selected vertices must belong to the same polygon. | |
| Error_SelectedEdgesMustBelongToSamePoly=The selected edges must belong to the same polygon. | |
| Error_PolygonsOnEdgeToTurnMustBeTriangles=The polygons on each side of the edge you want to turn must be triangles. | |
| Error_ErrorOpeningAnimFile=Error opening animation file `~ | |
| Error_ErrorReadingAnimFile=Error reading animation file `~ | |
| Error_CouldNotFindTrack=Could not find needed track (`~) for this AnimSet.\nWould you like to use the selected SkeletalMesh reference pose to create the track? | |
| Error_CouldNotFindPatchBone=Could not find bone (`~) in selected SkeletalMesh to patch animation from.\nImport failed. | |
| Error_ExtraInfoInPSA=Extra track (`~) found in PSA but not in AnimSet.\nWould you like to add this track to all existing animations using the selected SkeletalMesh reference pose? | |
| Error_ASEImporterError=ASE Importer Error : Did you forget to include geometry AND materials in the export?\n\nFaces : `~, Texture Coordinates(channel `~) : `~ | |
| Error_ObjectHasNoMaterialRef=Importer Warning : This object has no material reference (default texture will be applied to object). | |
| Error_UnknownInterpolationType=Unknown Interpolation Type! | |
| Error_MultipleInterpsReferToSameActor=Multiple SeqAct_Interps refer to the same Actor (`~) for path building. | |
| Error_InvalidCursorPosition=Invalid cursor position | |
| Error_ExpectingDigitGotCharacter=Expecting digit, got character `~ | |
| Error_PackageFileNotSpecified=Package file not specified | |
| Error_ObjectNameNotSpecified=Object name not specified | |
| Error_FailedToLoadPackage=Couldn't load package `~ | |
| Error_ExporterNotSpecified=Exporter not specified | |
| Error_FileExtensionNotSpecified=File extension not specified | |
| Error_FailedToMakeDirectory=Failed to make directory `~ | |
| Error_CantExportNameToFile=Can't export `~ to file `~ | |
| Error_ParentAndChildAreUnlinked=CleanupNodes: Parent and child are unlinked | |
| Error_FilterLeafBadLocs=FilterLeaf: Bad Locs | |
| Error_MissingLBraceAfterCpptext=`~: Missing '{' after cpptext. | |
| Error_FailedToFindClosingComment=Failed to find closing '*/' | |
| Error_CantFindEditPackage=Can't find edit package '`~' | |
| Error_ScriptClassSizeMismatch=C++/ Script class size mismatch | |
| Error_FailedToFindTool=FEdMode::FindTool failed to find tool `~ | |
| Error_ViewportNotNULL=Viewport != NULL in FEditorLevelViewportClient destructor. | |
| Error_NumTrianglesInvalid=Triangles(i).NumUVs invalid for `~! | |
| Error_ActorComponentDestroyedWithoutRemoval=Actor component destroyed without being removed from the scene: `~ | |
| Error_FailedLoadingMips=Failed loading mips for texture `~ | |
| Error_SplitWithPlaneVertexOverflow=FPoly::SplitWithPlane: Vertex overflow | |
| Error_SplitInHalfVertices=FPoly::SplitInHalf: `~ Vertices | |
| Error_FinalizeNormalizationFailed=FPoly::Finalize: Normalization failed, verts=`~, size=`~ | |
| Error_VectorPropertyAlreadyControlled=Already a VectorProp track controlling this property. | |
| Error_NoActorForFaceFXTrack=No Actor found to obtain list of FaceFX animations from. | |
| Error_NoFaceFXSequencesFound=Could not find FaceFX animations from Actor. | |
| Error_AnimTreeLoopDetected=This connection would form a loop in your AnimTree, which is not allowed. | |
| Error_ImportFailed=Import failed. | |
| Error_ImportFailed_f="Import failed for `~" | |
| Error_CollisionModelImportFailed=Collision model import failed due to a polygon or set of coplanar polygons with too many vertices or an unclosed collision volume. Please correct your collision model. | |
| Error_PhysicalMaterialCycleInHierarchy=Setting the parent to that PhysicalMaterial would cause a cycle in the hierarchy. It has not been set. | |
| Error_ActorConversionLevelMismatch=Actor was converted into a different level. | |
| Error_MaterialInstanceEditorSetFallbackMaterialParent=Couldn't set `~ as the parent since it is a Fallback Material. | |
| Error_MaterialEditorSelectedMaterialNotFallback=Couldn't set `~ as the Fallback Material since it is not flagged as a Fallback Material. (Set the bIsFallbackMaterial property) | |
| Error_MaterialEditorFogVolumeMaterialNotSetup=To be used with Fog Volumes the material must have an emissive input and then be marked with bUsedWithFogVolumes. | |
| Error_FracturedStaticMeshInvalidStaticMesh=Couldn't set StaticMesh, the selected asset is not a FracturedStaticMesh. | |
| Prompt_1=Are you sure you want to completely reset the selected AnimSet? | |
| Prompt_2=An AnimSequence with that name (`~) already exists in this AnimSet.\n Do you want to replace it? | |
| Prompt_3=Are you sure you want to delete the selected AnimSequence (`~)? | |
| Prompt_4=`~ support coming soon. | |
| Prompt_5=No selected module! | |
| Prompt_6=Duplicate Module on Same Emitter? | |
| Prompt_7=3DDrawMode Options Menu! | |
| Prompt_8=Static Mesh already has a collision model. \nDo you want to replace it? | |
| Prompt_9=Static Mesh already has physics collision geometry.\n\nAre you sure you want replace it? | |
| Prompt_10=Could not create geometry. | |
| Prompt_11=This will destroy Group (`~) and all Track data within it. Are you sure? | |
| InterpEd_DeleteSelectedFolder=Are you sure you want to delete folder (`~)? Any groups that are attached to this folder will be detached first (but not deleted)! | |
| Prompt_12=This will completely replace the current asset.\nAre you sure? | |
| Prompt_13=This will completely replace the current bone collision.\nAre you sure? | |
| Prompt_14=Are you sure you want to weld '`~' to '`~' ? | |
| Prompt_15=This will completely remove this bone, and any constraints to it.\nAre you sure you want to do this? | |
| ActorsReferencedByKismet=Actors Referenced By UnrealKismet | |
| PromptSomeActorsAreReferencedByKismet=Some actors are referenced by an UnrealKismet sequence. Proceed? | |
| Continue=Continue | |
| IgnoreKismetReferencedActors=Ignore UnrealKismet-referenced actors | |
| Prompt_17=The package '`~' (`~) has been changed and needs to be saved. Save over existing package?\n(To save to a different file, select Cancel and select Save... in the Browser window.)\n\nYes: Overwrite '`~'.\nNo: Skip saving this package only.\nCancel: Stop saving all packages and return to the editor. | |
| Publish_SaveDirtyPackagesQ=Packages must be saved before they can be published. Save packages before publishing?\n\nYes: Save packages, then publish.\nNo: Publish without saving packages.\nCancel: Abort the publish and return to the editor. | |
| SaveDirtyPackagesNotFullyLoadedQ=The package '`~' has been changed and needs to be saved, but is not fully loaded. Do you want to fully load it?\n\nYes: Fully load the package and save it.\nNo: Skip saving this package only.\nCancel: Stop saving all packages and return to the editor. | |
| Prompt_18=This option will export all classes to text .uc files which can later be rebuilt. Do you want to do this? | |
| Prompt_19=Export classes to *.uc files | |
| Prompt_20=Do you want to save the changes to `~? | |
| Prompt_ThisActionWillTerminatePIEContinue=This action will terminate your Play In Editor session. Continue? | |
| Prompt_21=You must exit Interpolation Editing mode before saving level.\nDo you wish to do this now and continue? | |
| Prompt_22=Failed to create entry point. Try another location, or you may have to rebuild your level. | |
| Prompt_23=Your ini files are outdated. Do you want to automatically update them? Not doing so might cause crashes! | |
| Prompt_24=Static Mesh already has a collision model. \nDo you want to replace it with Builder Brush? | |
| Prompt_25=This will replace the existing AnimSequence (`~).\nAre you sure? | |
| Prompt_26=The package '`~' (`~) failed to save.\n\nCancel: Stop saving all packages and return to the editor.\nTry Again: Attempt to save the package again.\nContinue: Skip saving this package only. | |
| Prompt_27=Are you sure you want to delete the selected MorphTarget (`~)? | |
| Prompt_28=A MorphTarget with that name (`~) already exists in this MorphSet. | |
| Prompt_29=A MorphTarget with that name already exists. Would you like to replace it? | |
| Prompt_30=Some selected Actors are referenced by a Route.\nAre you sure you want to continue? | |
| Prompt_31=Some selected Actors are referenced by a CoverGroup.\nAre you sure you want to continue? | |
| Prompt_MaterialEditorClose=Would you like to apply changes to this material to the original material?\n(No will lose all changes!) | |
| Prompt_CloseFXStudioOpenOnSaveQ=FaceFX Studio must be closed before saving. Close FaceXFX? Not doing so will abort the save operation. | |
| Prompt_UnloadingPackagesCasuesChangesToBeLostQ=Unloading a package containing unsaved changes will cause those changes to be lost. Continue? | |
| Prompt_AboutToCluserSoundsQ=About to cluster `~ sounds. Continue? | |
| Prompt_SplitTerrain=Split Terrain? | |
| Prompt_MergeTerrain=Merge Terrains? | |
| CreatedNCues=Created `~ cues. | |
| CouldNotCreateTheFollowingCuesNamesInUse=Couldn't create the following cues because their names are already in use: | |
| ToolTip_MakeViewOcclusionParent=Set this viewport to be the occlusion parent | |
| ToolTip_FarPlaneSlider=Distance to far clipping plane | |
| ToolTip_1=Use Selected AnimSet in Generic Browser | |
| ToolTip_2=Use Selected SkeletalMesh in Generic Browser | |
| ToolTip_3=Show Skeleton | |
| ToolTip_4=Show Bone Names | |
| ToolTip_5=Show Wireframe | |
| ToolTip_6=Socket Manager | |
| ToolTip_7=Selected lights ignore selected primitives | |
| ToolTip_8=Selected lights affect selected primitives | |
| ToolTip_9=Selected lights' ignore lists are cleared | |
| ToolTip_10=Editing Mode [B] | |
| ToolTip_11=Movement Space | |
| ToolTip_12=Toggle Simulation [S] | |
| ToolTip_13=Cycle Mesh Rendering Mode [H] | |
| ToolTip_14=Cycle Collision Rendering Mode [J] | |
| ToolTip_15=Cycle Constraint Rendering Mode [K] | |
| ToolTip_16=Toggle Drag Grid | |
| ToolTip_17=Toggle Rotation Grid | |
| ToolTip_18=Change Drag Grid | |
| ToolTip_19=Change Rotation Grid | |
| ToolTip_AutosaveMenu=Change Autosave Interval | |
| ToolTip_20=Open a Recently Opened Map | |
| ToolTip_21=Special Paste Options | |
| ToolTip_22=Reference Coordinate System | |
| ToolTip_23=Create a new map | |
| ToolTip_24=Open an existing map | |
| ToolTip_SaveAllLevels=Save all levels | |
| ToolTip_26=Undo the last action | |
| ToolTip_27=Redo the previously undone action | |
| ToolTip_28=Slowest Camera Speed | |
| ToolTip_29=Normal Camera Speed | |
| ToolTip_30=Fastest Camera Speed | |
| ToolTip_31=Show/Use the widget | |
| ToolTip_32=Use the translation widget | |
| ToolTip_33=Use the rotation widget | |
| ToolTip_34=Use the scaling widget | |
| ToolTip_35=Use the non-uniform scaling widget | |
| ToolTip_36=Search for actors | |
| ToolTip_37=Toggle fullscreen mode | |
| ToolTip_38=Cut out the selection and put it into the clipboard | |
| ToolTip_39=Copy the selection and put it into the clipboard | |
| ToolTip_40=Paste data in the clipboard into the map | |
| ToolTip_41=Open the Generic Browser window | |
| ToolTip_42=Open UnrealKismet | |
| ToolTip_43=Toggle Brush Polys | |
| ToolTip_44=Build Geometry for Current Level | |
| ToolTip_45=Build Lighting | |
| ToolTip_46=Build Paths | |
| ToolTip_47=Build Cover Nodes | |
| ToolTip_48=Build All | |
| ToolTip_49=Where to propagate changes to that you make in the editor | |
| ToolTip_50=Play this level in an editor window. Holding Control will start in spectator mode. | |
| ToolTip_50_F=Start this level on your `~. Holding Control will start in spectator mode. | |
| ToolTip_SelectPreviewMesh=Select Preview Mesh | |
| ToolTip_CleanUnusedExpressions=Clean Unused Expressions | |
| ToolTip_UseSelectedStaticMeshInGB=Use Selected StaticMesh in Generic Browser | |
| ToolTip_RealtimeMaterialPreview=Toggle Realtime Material Viewport | |
| ToolTip_RealtimeMaterialExpressions=Toggle Realtime Expression Viewport | |
| ToolTip_RealtimeExpressionPreview=Toggle Expression Realtime Preview | |
| ToolTip_MaterialEditorApply=Apply changes to original material and its use in the world. | |
| ToolTip_MaterialEditorPropagateToFallback=Propagate changes to Fallback Material (This will overwrite the Fallback Material!) | |
| ToolTip_MaterialEditorRegenerateAutoFallback=Regenerate Automatic Fallback (This will update the "Fallback Dropped Inputs") | |
| ToolTip_51=Show Background? | |
| ToolTip_52=Plane | |
| ToolTip_53=Cylinder | |
| ToolTip_54=Cube | |
| ToolTip_55=Sphere | |
| ToolTip_56=Home | |
| ToolTip_57=Real Time | |
| ToolTip_58=Viewport Type | |
| ToolTip_59=Scene View Mode | |
| ToolTip_60=Toggle Show Flags | |
| ToolTip_61=Group By Class | |
| ToolTip_62=Sphere Primitive | |
| ToolTip_63=Cube Primitive | |
| ToolTip_64=Cylinder Primitive | |
| ToolTip_65=Plane Primitive | |
| ToolTip_66=Search By Name | |
| ToolTip_67=Toggle Modifier Window | |
| ToolTip_68=Show Open Edges | |
| ToolTip_UVOverlay=Show UV Overlay | |
| ToolTip_69=Show Wireframe | |
| ToolTip_70=Show Bounds | |
| ToolTip_71=Show Collision | |
| ToolTip_72=Lock Camera | |
| ToolTip_73=Save Thumbnail Angle | |
| ToolTip_74=Open shape | |
| ToolTip_75=Save shape | |
| ToolTip_76=Import file into an empty map | |
| ToolTip_77=Merge the imported file with the currently loaded map | |
| ToolTip_78=Export everything in the map | |
| ToolTip_79=Export only the selected items | |
| ToolTip_80=Create a new map | |
| ToolTip_81=Open an existing map | |
| ToolTip_82=Save all levels | |
| ToolTip_83=Save the map with a new name | |
| ToolTip_84=Save all maps | |
| ToolTip_ForceSaveAll=Force save all maps, regardless of their dirty state. | |
| ToolTip_85=Exits the editor | |
| ToolTip_86=Undo the last action | |
| ToolTip_87=Redo the previously undone action | |
| ToolTip_88=Toggle display/use of the widget | |
| ToolTip_89=Use the translation widget | |
| ToolTip_90=Use the rotation widget | |
| ToolTip_91=Use the scaling widget | |
| ToolTip_92=Search for actors | |
| ToolTip_93=Cut out the selection and put it into the clipboard | |
| ToolTip_94=Copy the selection and put it into the clipboard | |
| ToolTip_95=Paste data in the clipboard into the map | |
| ToolTip_96=Duplicate the selection | |
| ToolTip_97=Delete the selection | |
| ToolTip_98=Deselect everything | |
| ToolTip_99=Select everything | |
| ToolTip_SelectByProperty=Select by property | |
| ToolTip_100=Invert the current selection | |
| ToolTip_101=Show the actor classes browser | |
| ToolTip_102=Show the group browser | |
| ToolTip_103=Show the layer browser | |
| ToolTip_105=Show the log browser | |
| ToolTip_106=Show the generic browser | |
| ToolTip_107=Show UnrealKismet | |
| ToolTip_108=Switch to the '`~' viewport configuration | |
| ToolTip_109=Shows the actor properties window | |
| ToolTip_110=Shows the surface properties window | |
| ToolTip_111=Shows the world properties window | |
| ToolTip_112=Toggle brush marker polys | |
| ToolTip_113=Toggle fullscreen mode | |
| ToolTip_114=Add to BSP | |
| ToolTip_115=Subtract from BSP | |
| ToolTip_116=Intersect with BSP | |
| ToolTip_117=Deintersect from BSP | |
| ToolTip_118=Add a mover | |
| ToolTip_120=Add a special brush | |
| ToolTip_121=Import a brush | |
| ToolTip_122=Export builder brush | |
| ToolTip_123=Rebuild geometry | |
| ToolTip_124=Rebuild lighting | |
| ToolTip_125=Rebuild AI pathing | |
| ToolTip_126=Rebuild Cover | |
| ToolTip_127=Rebuild everything | |
| ToolTip_128=Play this level in an editor window. Holding Control will start in spectator mode. | |
| ToolTip_129=Start this level on your `~. Holding Control will start in spectator mode. | |
| ToolTip_130=Play Level (Ctrl spectates) | |
| ToolTip_131=2D Shape Editing Tool | |
| ToolTip_132=Add A New Terrain | |
| ToolTip_133=Check map for errors | |
| ToolTip_134=Shows Information About Unreal Editor for `~ (`~) | |
| ToolTip_135=Play at this location in an editor window. Holding Control will start in spectator mode. | |
| ToolTip_136=Play at the current location on your `~. Holding Control will start in spectator mode. | |
| ToolTip_137=Play From Here (Ctrl spectates) | |
| ToolTip_138=Toggle the use of the drag grid | |
| ToolTip_139=Toggle the use of the rotation grid | |
| ToolTip_140=Create a new group | |
| ToolTip_141=Rename the selected group | |
| ToolTip_142=Delete the selected groups | |
| ToolTip_143=Add all selected actors to selected groups | |
| ToolTip_144=Delete selected actors from selected groups | |
| ToolTip_145=Select all the actors belonging to this group | |
| ToolTip_146=Deselect all the actors belonging to this group | |
| ToolTip_147=Refresh the window | |
| ToolTip_CreateNewLayer=Create a new layer | |
| ToolTip_DeleteCurrentLayer=Delete current layer | |
| ToolTip_AddSelActorsToLayer=Add selected actors to this layer | |
| ToolTip_RemSelActorsFromLayer=Remove selected actors from this layer | |
| ToolTip_SelLayerActors=Select the actors inside of this layer | |
| ToolTip_153=Delete expression | |
| ToolTip_154=Create a new shape | |
| ToolTip_155=Open an existing shape | |
| ToolTip_156=Save the shape | |
| ToolTip_157=Save the shape with a new name | |
| ToolTip_158=Paste data in the clipboard into the map at the clicked location | |
| ToolTip_159=Lock Selected Actors To The Camera | |
| ToolTip_ShowLevelBrowser=Show the level browser | |
| ToolTip_OnlineHelp=Goes to online UDN help site | |
| ToolTip_PushViewStart=Start sending Perspective position to Object Propagation target. | |
| ToolTip_PushViewStop=Stop sending Perspective position to Object Propagation target. | |
| ToolTip_PushViewSync=Set the remote player position to the current viewpoint. | |
| ToolTip_UnlitMovement=Unlit Movement | |
| ToolTip_LevelStreamingVolumePrevis=Level Streaming Volume Previs | |
| ToolTip_PostProcessVolumePrevis=Post Process Volume Previs | |
| TollTip_SquintMode=Toggle 'Squint Mode' | |
| ToolTip_ViewportLocked=Lock Viewport | |
| ToolTip_DrawScale=DrawScale | |
| ToolTip_DrawScale3DX=DrawScale3D X | |
| ToolTip_DrawScale3DY=DrawScale3D Y | |
| ToolTip_DrawScale3DZ=DrawScale3D Z | |
| ToolTip_UsageFilter=In Use Only | |
| ToolTip_MouseLock=Prevent the mouse from being able to move/rotate/scale actors. Only selection will be allowed. | |
| ToolTip_ShowMaterialParams=Show all material parameters. | |
| ViewportToolbar_TearOffNewFloatingViewport=Tear Off Floating Copy | |
| ViewportToolbar_AllowMatineePreview=Matinee Preview | |
| // DiCE begin: Henrik, adding button for importing of maps | |
| ToolTip_CheckBakingErrors=Check Map for possible bakingerrors | |
| ToolTip_ImportBeastMaps=Import Baked Lighting | |
| ToolTip_ExportFBX=Export Level | |
| ToolTip_ExportFBXLITE=Export Selected Objects For Baking | |
| ToolTip_ExternalBaker=Run External Baker | |
| ToolTip_ExternalBakerPreview=Export and Render Scene From Viewport | |
| ToolTip_ExternalBakerPreviewLite=Export and Render Selected Objects From Viewport | |
| // DiCE end | |
| // dice-begin : malte : check static mesh actor collision | |
| ToolTip_CheckSmaCollisionSelectNonuniform = SMAC - Select actors with non-uniform scale | |
| ToolTip_CheckSmaCollisionSelectNonshaped = SMAC - Select actors with confused collision settings | |
| ToolTip_CheckSmaCollisionSelectNoGeom = SMAC - Select actors with no collision geometry | |
| // dice-end | |
| // dice-begin : tomp : toggle lighting dummy | |
| ToolTip_ToggleLightingDummy = Toggle lighting dummy | |
| // dice-end | |
| ToolTip_SaveLevel=Save Level | |
| ToolTip_OpenKismetForThisLevel=Open this level's UnrealKismet | |
| ToolTip_PickColorForThisLevel=Pick color for this level | |
| ToolTip_DistributionToggle=Select to make Distributions use the curves, not the baked lookup tables. | |
| ToolTip_ToggleSocketSnapping=Enable/disable socket snapping | |
| ToolTip_160=Publish the loaded map by cooking (creates faster loading content, but is slower to publish) | |
| ToolTip_161=Publish the loaded map by copying (creates slower loading content, but is faster to publish) | |
| AnimationCompression=Animation Compression | |
| AnimationCompressionE=Animation Compression... | |
| CompressionAlgorithms=Compression Algorithms | |
| ApplyToSet=Apply To Set | |
| ApplyToSequence=Apply To Sequence | |
| AboutToCompressAnimations_F=About to compress `~ animations. Proceed? | |
| Multiple=Multiple | |
| NewF=New `~ | |
| GBSelectedTotalF=`~ Selected, `~ Total | |
| Docking=Docking | |
| Docked=Docked | |
| Floating=Floating | |
| CloneBrowser=Clone Browser | |
| RemoveBrowser=Remove Browser | |
| Importing=Importing | |
| Importingf=Importing (`~ of `~) | |
| Exporting=Exporting | |
| Exportingf=Exporting (`~ of `~) | |
| Deleting=Deleting | |
| Deletingf=Deleting (`~ of `~) | |
| Unloading=Unloading | |
| Unloadingf=Unloading `~... | |
| UnloadDirtyPackagesList=The following packages have been modified and cannot be unloaded: | |
| UnloadDirtyPackagesSave=Saving these packages will allow them to be unloaded. | |
| CannotDeleteSpecialActor=Cannot delete special actor `~ | |
| CannotOpenPIEMapsForEditing=Cannot open "Play in Editor" maps for editing | |
| PSysRealTime=PSys Real-time Thumbs | |
| NewLevelDlg=New Level | |
| TypeOfGeometry=Geometry Style | |
| SubtractiveGeom=Subtractive | |
| AdditiveGeom=Additive | |
| Archetype_Create=Create Archetype | |
| Prefab_Create=Create Prefab | |
| Prefab_SelectActors=Select All Actors In Prefab(s) | |
| Prefab_ToNormalActors=Convert PrefabInstance To Normal Actors | |
| Prefab_ReplaceCurrentActors=Would you like to replace these Actors with an instance of the new Prefab? | |
| Prefab_DeletePrefabMembersPrompt="PrefabInstance '`~' is being deleted. Should all actors contained in this prefab be removed as well?" | |
| Prefab_MustHaveSameOutermost=All objects must have same Outermost (Package). Prefab operation failed. | |
| Prefab_UpdateFromInstance=Update Prefab '`~' From This Instance | |
| Prefab_ResetFromPrefab=Reset Instance From Prefab '`~' | |
| Prefab_FoundSeq=Found UnrealKismet Sequence '`~' for this Prefab. Is this correct?\n\nYes: Make Sequence '`~' part of prefab.\nNo: Don't add any Sequence to the Prefab.\nCancel: Abandon prefab creation. | |
| Prefab_FoundSeqYesNo=Found UnrealKismet Sequence '`~' for this Prefab. Is this correct?\n\nYes: Add Sequence '`~' to prefab.\nNo: Don't add any Sequence to the Prefab. | |
| AddPrefabF=Add Prefab: `~ | |
| Prefab_OldPrefabInstancesUpdated=Instances of the following Prefabs were updated in the loaded map:\n\n`~ | |
| Prefab_MissingArchetypes="The archetype for '`~' couldn't be loaded - removing member from PrefabInstance `~" | |
| Prefab_ResetInvalidPrefab="Some prefabs could not be loaded correctly and were reset. See the log for details" | |
| Prefab_MissingSourcePrefabs="The source Prefabs for some PrefabInstances could not be loaded so the were removed from the map:\\n\\n`~" | |
| Prefab_OpenInstanceSequence=Open Sequence For PrefabInstance In UnrealKismet | |
| Prefab_SequenceRefsOutsidePrefab=Sequence '`~' contains references to objects outside the Prefab:\n\n | |
| Prefab_UpdatePrefabAreYouSure=Are You Sure You Want To Update Prefab '`~'? | |
| Prefab_ResetPrefabAreYouSure=Are You Sure You Want To Reset This Instance? | |
| Prefab_UndoTag_ResetPrefab="Reset PrefabInstance" | |
| Prefab_UndoTag_UpdatePrefab=Update Prefab | |
| Prefab_UndoTag_AddPrefab=Add Prefab | |
| NamesCantBeingWithUnderscore=Name properties can't begin with an underscore. Trimming leading underscores. | |
| NamesCantBeingWithSpace=Name properties can't contain spaces. Trimming leading spaces. | |
| MultiplePropertyValues=<multiple values> | |
| PersistentLevel=Persistent Level | |
| ExpandAll=Expand all | |
| CollapseAll=Collapse all | |
| Layer=Layer | |
| Wire=Wire | |
| Terrain=Terrain | |
| ToolTip_ShowTerrainBrowser=Show Terrain Layer Browser | |
| TerrainMaterialResource_NoMaterials=Empty resource (no materials). | |
| TerrainMaterialResource_InvalidMaterial=***INVALID MATERIAL*** | |
| TerrainEdit_Title=Unreal TerrainEdit | |
| TerrainEdit_CurrentSizer=Currently Editing | |
| TerrainEdit_CurrentTerrainLabel=Terrain: | |
| TerrainEdit_CurrentLayerLabel=Layer: | |
| TerrainEdit_ToolSizer=Tool | |
| TerrainEdit_ActiveToolLabel=Active Tool: | |
| TerrainEdit_SettingSizer=Settings | |
| TerrainEdit_SettingsPerTool=Per Tool? | |
| TerrainEdit_ColorLabel=Edit Color: | |
| TerrainEdit_SettingsSoftSelect=SoftSelect | |
| TerrainEdit_SettingsConstrained=Constrained | |
| TerrainEdit_ToolScaleLabel=Scale: | |
| TerrainEdit_StrengthLabel=Strength: | |
| TerrainEdit_RadiusLabel=Radius: | |
| TerrainEdit_FalloffLabel=Falloff: | |
| TerrainEdit_ToolMirrorLabel=Mirror: | |
| TerrainEdit_BrushSizer=Brushes | |
| TerrainEdit_ImportExportSizer=Import/Export | |
| TerrainEdit_ImportButton=Import | |
| TerrainEdit_ExportButton=Export | |
| TerrainEdit_CreateButton=Create | |
| TerrainEdit_HeightmapClassLabel=Class | |
| TerrainEdit_HeightMapOnly=Height Map Only? | |
| TerrainEdit_RetainCurrentTerrain=Into Current? | |
| TerrainEdit_BakeDisplacementMap=Bake DisplacementMap? | |
| TerrainViewSettingsPropertiesLabel=Properties | |
| TerrainViewSettingsHideLabel=Hide | |
| TerrainViewSettingsViewLabel=View | |
| TerrainViewSettingsHide_ToolTip=Hide | |
| TerrainViewSettingsLockLabel=Lock | |
| TerrainViewSettingsLock_ToolTip=Lock | |
| TerrainViewSettingsWireLabel=Toggle Wireframe on/off | |
| TerrainViewSettingsWire_ToolTip=Toggle Wireframe on/off | |
| TerrainViewSettingsSolidLabel=Solid | |
| TerrainViewSettingsSolid_ToolTip=Solid | |
| TerrainTessellationIncrease=Increase | |
| TerrainTessellationDecrease=Decrease | |
| TerrainLayerRetainAlpha=Retain Alpha? | |
| TerrainEdit_ConfirmIncrease=Tessellation increase adds vertices.\nAre you sure?\n(Check the log for terrain materials\nthat will require rescaling) | |
| TerrainEdit_ConfirmDecrease=Tessellation decrease removes detail.\nAre you sure?\n(Check the log for terrain materials\nthat will require rescaling) | |
| TerrainEdit_Tooltip_AddRemoveSectors=Add/Remove Sectors | |
| TerrainEdit_Tooltip_AddRemovePolys=Add/Remove Polys | |
| TerrainEdit_Tooltip_Paint=Paint | |
| TerrainEdit_Tooltip_PaintVertex=Paint Vertex | |
| TerrainEdit_Tooltip_ManualEdit=Manual Edit | |
| TerrainEdit_Tooltip_Flatten=Flatten | |
| TerrainEdit_Tooltip_FlattenSpecific=Flatten Specific | |
| TerrainEdit_Tooltip_Smooth=Smooth | |
| TerrainEdit_Tooltip_Average=Average | |
| TerrainEdit_Tooltip_Noise=Noise | |
| TerrainEdit_Tooltip_Visibility=Visibility | |
| TerrainEdit_Tooltip_TexturePan=Texture Pan | |
| TerrainEdit_Tooltip_TextureRotate=Texture Rotate | |
| TerrainEdit_Tooltip_TextureScale=Texture Scale | |
| TerrainEdit_Tooltip_VertexLock=Vertex Lock | |
| TerrainEdit_Tooltip_MarkUnreachable=Mark Unreachable | |
| TerrainEdit_Tooltip_Custom=Custom | |
| TerrainEdit_Tooltip_Orientation=Orientation Flip | |
| TerrainEdit_Tooltip_Solid1=Hard1 | |
| TerrainEdit_Tooltip_Solid2=Hard2 | |
| TerrainEdit_Tooltip_Solid3=Hard3 | |
| TerrainEdit_Tooltip_Solid4=Hard4 | |
| TerrainEdit_Tooltip_Solid5=Hard5 | |
| TerrainEdit_Tooltip_Noisy1=Soft1 | |
| TerrainEdit_Tooltip_Noisy2=Soft2 | |
| TerrainEdit_Tooltip_Noisy3=Soft3 | |
| TerrainEdit_Tooltip_Noisy4=Soft4 | |
| TerrainEdit_Tooltip_Noisy5=Soft5 | |
| ; dice-begin [PRO] Adding light manager | |
| LightManager_Tooltip=Light Manager | |
| LightManager_Title=Light Manager | |
| LightManager_Tooltip_Refresh=Refresh | |
| LightManager_Tooltip_Select=Select In Editor View | |
| LightManager_Tooltip_Find=Find/Select In Editor View | |
| LightManager_Tooltip_Delete=Delete | |
| ; dice-end | |
| TerrainProp_Tooltip_Hide=Hide | |
| TerrainProp_Tooltip_Lock=Lock | |
| TerrainProp_Tooltip_UseSelected=Use Selected | |
| TerrainProp_Tooltip_SavePreset=Save Preset | |
| TerrainProp_Tooltip_AddLayer=Add Layer | |
| TerrainProp_Tooltip_AddMaterial=Add Material | |
| TerrainProp_Tooltip_AddFoliage=Add Foliage | |
| TerrainProp_Tooltip_AddDecoLayer=Add DecoLayer | |
| TerrainProp_Tooltip_AddDecoration=Add Decoration | |
| TerrainProp_Tooltip_DeleteSelected=Delete Selected | |
| TerrainEdit_Tooltip_SplitX=Split X | |
| TerrainEdit_Tooltip_SplitY=Split Y | |
| TerrainEdit_Tooltip_Merge=Merge | |
| TerrainEdit_FlattenAngle=Angle | |
| TerrainEdit_FlattenHeight=Height | |
| TerrainBrowser_AddLayer=AddLayer | |
| TerrainBrowser_AddMaterial=AddMaterial | |
| TerrainBrowser_AddFoliage=AddFoliage | |
| TerrainBrowser_AddDecoLayer=AddDecoLayer | |
| TerrainBrowser_AddDecoration=AddDecoration | |
| TerrainBrowser_NoLayerSetup=Layer has no setup | |
| TerrainBrowser_NoLayerSelected=Layer not selected | |
| TerrainBrowser_NoSelection=Nothing slected | |
| TerrainBrowser_NoTerrainMaterial=No terrain material set | |
| TerrainBrowser_NoTerrainMaterialSelected=Terrain material not selected | |
| TerrainBrowser_NoDecLayerSelected=No DecoLayer selceted | |
| TerrainBrowser_ConfirmDeletion=Delete `~? | |
| TerrainBrowser_ConfirmRecache=Recache terrain shaders? | |
| TerrainBrowser_InvalidTerrainMaterial=Invalid Terrain Material (NULL?) | |
| TerrainBrowser_WireframeColor=Wireframe Color | |
| TerrainBrowser_Rename=Rename | |
| TerrainBrowser_ChangeColor=Change Color | |
| TerrainBrowser_CreateNew=Create New | |
| TerrainBrowser_Delete=Delete | |
| TerrainBrowser_CreateNewLayer=New Terrain Setup Layer `~ | |
| TerrainBrowser_CreateNewMaterial=New Terrain Material `~ | |
| TerrainBrowser_CreateNewFoliage=New Foliage `~ | |
| TerrainBrowser_CreateNewDecoLayer=New DecoLayer `~ | |
| TerrainBrowser_CreateNewDecoration=New Decoration `~ | |
| TerrainBrowser_CreateBefore= before this item | |
| TerrainBrowser_CreateAfter= after this item | |
| TerrainBrowser_CreateAutomatically= (auto-create) | |
| TerrainBrowser_CreateAutomaticallyFromMat= from material (auto-create) | |
| TerrainBrowser_UseSelected_ToolTip=Use the item currently selected in the Generic Browser | |
| TerrainBrowser_MoveLayerUp_ToolTip=Move the selected layer up | |
| TerrainBrowser_MoveLayerDown_ToolTip=Move the selected layer down | |
| TerrainBrowser_RecacheMaterials_ToolTip=Recache Terrain Materials | |
| TerrainBrowser_AddSelectedLayer=Add Selected Layer `~ | |
| TerrainBrowser_AddSelectedMaterial=Add Selected Material `~ | |
| TerrainBrowser_AddSelectedDisplacement=Add Selected Displacement `~ | |
| TerrainBrowser_AddSelectedFoliage=Add Selected Foliage `~ | |
| TerrainBrowser_AddSelectedDecoration=Add Selected Decoration `~ | |
| TerrainEditor_ERROR_ShiftHeighMap=Height map can not be shifted. | |
| RenameNoCreateRedirect=Do not create an object redirect. (This can break references to this object!) | |
| PrimitiveStatsBrowser_CombinedStats=Combined Total | |
| PrimitiveStatsBrowser_Type=Type | |
| PrimitiveStatsBrowser_Name=Name | |
| PrimitiveStatsBrowser_Count=Count | |
| PrimitiveStatsBrowser_Triangles=Triangles | |
| PrimitiveStatsBrowser_InstTriangles=Inst. Triangles | |
| PrimitiveStatsBrowser_ResourceSize=Resource Size (KByte) | |
| PrimitiveStatsBrowser_Sections=Sections | |
| PrimitiveStatsBrowser_RadiusMin=Radius (min) | |
| PrimitiveStatsBrowser_RadiusMax=Radius (max) | |
| PrimitiveStatsBrowser_RadiusAvg=Radius (avg) | |
| PrimitiveStatsBrowser_LightsLM=Lights (avg LM) | |
| PrimitiveStatsBrowser_LightsOther=Lights (avg other) | |
| PrimitiveStatsBrowser_LightsTotal=Lights (avg total) | |
| PrimitiveStatsBrowser_ObjLightCost=Obj/Light cost | |
| PrimitiveStatsBrowser_LightMapData=Lightmap (KByte) | |
| PrimitiveStatsBrowser_ShadowMapData=Shadowmap (KByte) | |
| PrimitiveStatsBrowser_LMSMResolution=LM Res | |
| PrimitiveStatsBroswer_ItemActivated=Item Activated | |
| DynamicShadowStatsBrowser_Light=Light | |
| DynamicShadowStatsBrowser_Subject=Subject | |
| DynamicShadowStatsBrowser_PreShadow=Pre Shadow | |
| DynamicShadowStatsBrowser_PassNumber=Pass Number | |
| DynamicShadowStatsBrowser_ClassName=Class name | |
| DynamicShadowStatsBrowser_FullComponentName=Fully qualified component name | |
| LBO_LightingBuildOptions=Lighting Build Options | |
| LBO_BuildBSP=Build BSP | |
| LBO_BuildStaticMeshes=Build Static Meshes | |
| LBO_BuildOnlySelectedActors=Build Only Selected Actors | |
| LBO_BuildOnlyCurrentLevel=Build Only Current Level | |
| LBO_BuildOnlyChangedLighting=Build Only Changed Lighting | |
| LBO_BuildOnlySelectedLevels=Build Only Levels Selected in the Level Browser | |
| LBO_FullQualityBuild=Perform full quality build | |
| LBO_CantFindLevelBrowser=Can't find Level Browser, lighting build aborted. | |
| // Dice-begin: Henrik, localized external baker build options | |
| LBO_PreviewBuild=Small lightmaps | |
| LBO_DistroBuild=Perform distributed build | |
| LBO_TiledBuild=Split atlases into tiles for distribution | |
| LBO_RCPrepass=Radiance cache prepass | |
| // Dice-end | |
| CurveEdPreset_CurveName=Curve | |
| CurveEdPreset_X_Red_X-Max=X/Red/X-Max | |
| CurveEdPreset_Y_Green_Y-Max=Y/Green/Y-Max | |
| CurveEdPreset_Z_Blue_Z-Max=Z/Blue/Z-Max | |
| CurveEdPreset_X2_Red2_X-Min=X2/Red2/X-Min | |
| CurveEdPreset_Y2_Green2_Y-Min=Y2/Green2/Y-Min | |
| CurveEdPreset_Z2_Blue2_Z-Min=Z2/Blue2/Z-Min | |
| CurveEdPreset_NumSamples=# Samples | |
| CurveEdPreset_StartValue=Start Value | |
| CurveEdPreset_EndValue=End Value | |
| CurveEdPreset_HighValue=High Value | |
| CurveEdPreset_LowValue=Low Value | |
| CurveEdPreset_Scale=Scale | |
| CurveEdPreset_Frequency=Frequency | |
| CurveEdPreset_InvalidSetting=Invalid setting on preset for\n`~ | |
| ConvexDecomposition=Convex Decomposition | |
| Depth=Depth | |
| MaxHullVerts=Max Hull Verts | |
| AllowSplits=Allow Splits | |
| ObjectEditor_MouseDelta_MoveF=Move Delta: (X: `.2~, Y: `.2~) | |
| ObjectEditor_MouseDelta_SizeF=Size Delta: (X: `.2~, Y: `.2~) | |
| ObjectEditor_MouseDelta_RotationF=Rotation Delta: `.2~`~ | |
| Error_WorldGeometryMustBlock=World geometry Actors such as `~ must block other actors or have no collision at all. | |
| ; SpeedTree | |
| Error_CouldNotCreateActor_NoSpeedTree=No SpeedTree was specified. | |
| SpeedTreeEditor=SpeedTree Editor | |
| ; UI Controls | |
| Bold="Bold" | |
| Italic="Italic" | |
| Underline="Underline" | |
| Shadow="Shadow" | |
| Strikethrough="Strikethrough" | |
| ; Terrain map check error messages | |
| Terrain_Error_NormalMapLayer=Terrain NormalMapLayer index `2~ outside of Layers count `2~ for terrain `~ | |
| Terrain_Error_MissingShaderMap=TERRAIN MATERIAL: Missing shader map - `~ | |
| Terrain_Error_InvalidMaterialIndex=Terrain> Invalid MaterialIndex `2~ - `~! | |
| Terrain_Error_MaterialTextureCount=TERRAIN MATERIAL: Total Texture Count = `2~ on `~ | |
| Terrain_Error_MaterialParameterName=TERRAIN MATERIAL: Texture parameter name duplication - | |
| ; ParticleSystemComponent check error messages | |
| PSysComp_Error_BadActorRef=PSysComp has a potentially bad parameter actor reference (not replicated?) at index `~ (`~) | |
| PSysComp_Error_EmptyActorRef=PSysComp has an empty parameter actor reference at index `~ (`~) | |
| PSysComp_Error_EmptyMaterialRef=PSysComp has an empty parameter material reference at index `~ (`~) | |
| [UIEditor] | |
| SceneEditorTitle_f=Unreal UIScene Editor: `~ | |
| WidgetEditorTitle_f=`~ Editor: `~ | |
| UIEditor_SlowTask_DataStoreBrowser="Loading data stores" | |
| UIEditor_SlowTask_AddingProviderTags="Adding tags for data provider '`~'" | |
| UIEditor_SlowTask_GeneratingTags="Generating tags for data provider '`~'" | |
| WidgetProtectRename=The selected widget is protected from renaming. | |
| WidgetProtectParent=The parent of the selected widget is protected and can not be changed! | |
| WidgetProtectFromDelete=The selected widget is protected from deletion! | |
| TransModifyObj=Modify Object | |
| TransModifyObj_f=Modify `~ | |
| TransClearSelection="Clear Selection" | |
| TransEditStyle="Edit Style" | |
| TransCreateStyle="Create Style" | |
| TransAssignStyle="Assign Style" | |
| TransReplaceStyle="Replace Style" | |
| TransEditDocking="Modify Widget Docking" | |
| TransEditEvents="Modify Widget Events" | |
| TransEditModifyInputEvents="Modify Custom Input Events" | |
| TransEditModifyDisabledInputEvents="Modify Active Input Aliases" | |
| TransModifyRenderOrder="Modify Render Order" | |
| TransChangeParent="Change Parent" | |
| TransSaveAsResource="Save As Resource" | |
| TransConvertPosition="Convert Position" | |
| TransBindDataStore="Bind Data Store" | |
| TransClearDataStore="Clear Data Store" | |
| MultipleObjects=(multiple objects) | |
| TransRenameWidget=Rename Widget | |
| TransMoveWidget=Move Widget | |
| TransResizeWidget=Resize Widget | |
| TransRotateWidget=Rotate Widget | |
| TransMoveAnchor=Move Anchor | |
| TransReplaceWidget="Replace Widget" | |
| TransModifyCellBindings="Modify List Cells" | |
| TransModifyScaleType="Change Scale Type" | |
| TransAlignText="Change Text Alignment" | |
| TransUpdateUIPrefabInstance="Update Prefab Instance" | |
| TransInsertTabPage="Insert Tab Page" | |
| TransRemoveTabPage="Remove Tab Page" | |
| TransResizeCell="Resize List Cells" | |
| TransAddStyleGroup="Add Style Group" | |
| TransRemoveStyleGroup="Remove Style Group" | |
| TransRenameStyleGroup="Rename Style Group" | |
| TransChangeStyleGroup="Change Style Group" | |
| UIEditor_OverrideSuffix=" - OVERRIDE" | |
| UIEditor_AddDataProvider="Add Data Provider" | |
| UIEditor_AddSection="Add Tag Section" | |
| UIEditor_AddTag="Add Tag" | |
| UIEditor_EditTag="Edit Tag" | |
| UIEditor_MenuItem_ReorderWidget="Reorder Widget" | |
| UIEditor_MenuItem_BindUIEventKeys=Modify Default UI Event Alias Key Bindings...\tF8 | |
| UIEditor_HelpText_BindUIEventKeys="Modify the default key bindings for UI event aliases." | |
| UIEditor_MenuItem_DataStoreBrowser=Data Store Browser\tF7 | |
| UIEditor_HelpText_DataStoreBrowser=Displays the Data Store Browser dialog. | |
| UIEditor_AppendColumn="Append Column" | |
| UIEditor_InsertColumn="Insert Column" | |
| UIEditor_ColumnF="Column `~" | |
| UIEditor_MenuItem_InsertTabPage="Insert New Page" | |
| UIEditor_MenuItem_InsertTabPageF="Insert Custom Page: `~" | |
| UIEditor_MenuItem_RemoveTabPage="Remove Page" | |
| UIEditor_Scene=Scene | |
| UIEditor_Layers=Layers | |
| UIEditor_Resources=Resources | |
| UIEditor_DataStores=Data Stores | |
| UIEditor_Styles=Styles | |
| UIEditor_DefaultTagValue=Default Value: Enter New Tag Value | |
| UIEditor_LayerBrowser_DefaultLayerName="Layer" | |
| UIEditor_DockTitle_Properties="Properties" | |
| UIEditor_DockTitle_SceneTools="Scene Tools" | |
| UIEditor_DockTitle_Positioning="Positioning" | |
| UIEditor_DockTitle_Docking="Docking" | |
| UIEditor_ClearDataStore = "Clear datastore binding for selected widgets" | |
| UIEditor_BindDataStore = "Bind selected widgets to datastore" | |
| UIEditor_BindDataStore_F="Bind selected widgets to `~" | |
| UIEditor_BindDataStoreA=Bind selected widgets to &datastore\tCtrl-D | |
| UIEditor_DataStoreBrowser_Title="Data Store Browser" | |
| UIEditor_DataStoreBrowser_DataStoreTags="Data Store Tags" | |
| UIEditor_DataStoreBrowser_Tag="Tag" | |
| UIEditor_DataStoreBrowser_Path="Path" | |
| UIEditor_DataStoreBrowser_Type="Type" | |
| UIEditor_DataStoreBrowser_Markup="Markup" | |
| UIEditor_DataStoreBrowser_Value=Value | |
| UIEditor_DataStoreBrowser_Strings=Strings | |
| UIEditor_DataStoreBrowser_Other=Other | |
| UIEditor_DataStoreBrowser_Filter=Filter: | |
| UIEditor_DataStoreBrowser_Apply=Apply Changes | |
| UIEditor_DataStoreBrowser_Cancel=Cancel Changes | |
| UIEditor_Target="Target: `~" | |
| UIEditor_Source="Source: `~" | |
| UIEditor_FaceText[0]="Left" | |
| UIEditor_FaceText[1]="Top" | |
| UIEditor_FaceText[2]="Right" | |
| UIEditor_FaceText[3]="Bottom" | |
| UIEditor_FaceText[4]="None" | |
| UIEditor_Width=Width | |
| UIEditor_Height=Height | |
| UIEditor_Value=Value | |
| UIEditor_PositionEvalText[0]="None" | |
| UIEditor_PositionEvalText[1]="Absolute Pixels" | |
| UIEditor_PositionEvalText[2]="Pixels Relative to Scene" | |
| UIEditor_PositionEvalText[3]="Pixels Relative to Owner" | |
| UIEditor_PositionEvalText[4]="Percentage of Viewport" | |
| UIEditor_PositionEvalText[5]="Percentage of Owner" | |
| UIEditor_PositionEvalText[6]="Percentage of Scene" | |
| UIEditor_ExtentEvalType[0]="Pixels" | |
| UIEditor_ExtentEvalType[1]="Percentage of Target" | |
| UIEditor_ExtentEvalType[2]="Percentage of Owner" | |
| UIEditor_ExtentEvalType[3]="Percentage of Scene" | |
| UIEditor_ExtentEvalType[4]="Percentage of Viewport" | |
| UIEditor_ScaleType=Scale Type | |
| UIEditor_FaceValue=Face Value | |
| UIEditor_Face_Top="Top" | |
| UIEditor_Face_Bottom="Bottom" | |
| UIEditor_Face_Left="Left" | |
| UIEditor_Face_Right="Right" | |
| UIEditor_Face_None="None" | |
| UIEditor_Face_All="All" | |
| UIEditor_FaceString="`~ (Face: `~)" | |
| UIEditor_StyleReferenced="Style '`~' is still referenced by the following resources:" | |
| UIEditor_DoYouWantToDeleteStyle="Do you want to delete this style?" | |
| UIEditor_DoYouWantToReplaceStyle="Do you want to replace this style?" | |
| UIEditor_MustFullyLoadPackages="You must fully load the following packages in order to complete the operation:" | |
| UIEditor_MenuItem_DeleteSelectedWidgets=Delete Selected Widgets | |
| UIEditor_MenuItem_RenameSelectedWidgets=Rename Selected Widgets\tCtrl-R | |
| UIEditor_MenuItem_PlaceWidget="Place Widget" | |
| UIEditor_MenuItem_PlaceResource="Custom Widgets" | |
| UIEditor_MenuItem_PlaceArchetypef="Place Archetype `~" | |
| UIEditor_MenuItem_SelectStyle="Select Style" | |
| UIEditor_MenuItem_DockingEditor="Docking Editor" | |
| UIEditor_MenuItem_LoadSkin="Load Existing Skin" | |
| UIEditor_MenuItem_CreateSkin="Create New Skin" | |
| UIEditor_MenuItem_CreateStyle="Create New Style" | |
| UIEditor_MenuItem_DeleteStyle="Delete Style" | |
| UIEditor_MenuItem_CreateStyle_Selected="Create Style From Selected" | |
| UIEditor_MenuItem_CreateStyle_Template="Create Style Using `~ As Template" | |
| UIEditor_MenuItem_CreateStyle_TemplateF="Create Style Using `~ As Template" | |
| UIEditor_MenuItem_ReplaceStyle="Replace Selected Style In Current Skin" | |
| UIEditor_MenuItem_ReplaceStyleF="Replace Style `~ In Current Skin" | |
| UIEditor_MenuItem_EditStyle="Edit Style" | |
| UIEditor_MenuItem_EditEvents="Enable/Disable Widget Event Aliases" | |
| UIEditor_MenuItem_EditCursor="Edit Cursor" | |
| UIEditor_MenuItem_DeleteCursor="Delete Cursor" | |
| UIEditor_MenuItem_RenameCursor="Rename Cursor" | |
| UIEditor_MenuItem_AddCursor="Add Cursor" | |
| UIEditor_MenuItem_AddSoundCue="Add UI Sound Cue" | |
| UIEditor_MenuItem_EditSoundCue="Edit UI Sound Cue" | |
| UIEditor_MenuItem_DeleteSoundCue="Delete UI Sound Cue" | |
| UIEditor_MenuItem_AddNewStyleGroup="Add New Group" | |
| UIEditor_MenuItem_DeleteNewStyleGroup="Delete Selected Group" | |
| UIEditor_MenuItem_RenameNewStyleGroup="Rename Selected Group" | |
| UIEditor_MenuItem_AskNewName="Enter New Name" | |
| UIEditor_MenuItem_AcceptDeletion="Are you sure you want to delete selected group '`~'" | |
| UIEditor_MenuItem_ChangeParent="Change Parent" | |
| UIEditor_MenuItem_MoveUp="Move Up" | |
| UIEditor_MenuItem_MoveDown="Move Down" | |
| UIEditor_MenuItem_MoveToTop="Move To Top" | |
| UIEditor_MenuItem_MoveToBottom="Move To Bottom" | |
| UIEditor_MenuItem_SaveResource="Save As Resource" | |
| UIEditor_MenuItem_ViewportSize="Viewport &Size" | |
| UIEditor_MenuItem_ViewReset="&Reset View" | |
| UIEditor_MenuItem_ViewDrawBkgnd="Draw &Background" | |
| UIEditor_MenuItem_ViewDrawGrid="Draw &Grid" | |
| UIEditor_MenuItem_ViewShowWireframe="Draw &Wireframe" | |
| UIEditor_MenuItem_TitleSafeRegions="Draw &Title Safe Regions" | |
| UIEditor_MenuItem_ViewportOutline="&Viewport Outline" | |
| UIEditor_MenuItem_ContainerOutline="&Container Outline" | |
| UIEditor_MenuItem_SelectionOutline="&Selection Outline" | |
| UIEditor_MenuItem_KismetEditor="Unreal&Kismet Editor" | |
| UIEditor_MenuItem_ClearBinding="Remove Cell" | |
| UIEditor_MenuItem_BreakDockLink="Break Dock Link" | |
| UIEditor_MenuItem_BreakAllDockLinks="Break &ALL Dock Links" | |
| UIEditor_MenuItem_BreakDockLinkTo="Break Dock Link to `~" | |
| UIEditor_MenuItem_BreakFocusChainLink="Remove Override Focus Chain Link" | |
| UIEditor_MenuItem_BreakAllFocusChainLinks="Remove ALL Override Focus Chain Links" | |
| UIEditor_MenuItem_BreakFocusChainLinkTo="Remove Override Focus Chain to `~" | |
| UIEditor_MenuItem_SetFocusChainToNull="Set Focus Chain to None" | |
| UIEditor_MenuItem_SetAllFocusChainToNull="Set ALL Focus Chains to None" | |
| UIEditor_MenuItem_ConnectDockLink="Connect Dock Link" | |
| UIEditor_MenuItem_ConnectDockLinkTo="Connect Dock Link to `~" | |
| UIEditor_MenuItem_ConnectFocusChainLink="Connect Focus Chain Link" | |
| UIEditor_MenuItem_ConnectFocusChainLinkTo="Connect Focus Chain Link to `~" | |
| UIEditor_MenuItem_SnapToGrid="Snap to Grid" | |
| UIEditor_MenuItem_ShowDockHandles="Show Dock Handles" | |
| UIEditor_MenuItem_ConvertPosition="Convert Position" | |
| UIEditor_MenuItem_InsertLayer="Insert Layer" | |
| UIEditor_MenuItem_InsertChildLayer="Insert Child Layer" | |
| UIEditor_MenuItem_RenameLayer="Rename Layer" | |
| UIEditor_MenuItem_SelectAllWidgetsInLayer="Select All Widgets" | |
| UIEditor_MenuItem_DeleteLayer="Delete Layer" | |
| UIEditor_MenuItem_CenterOnSelection=Center On Selected Objects | |
| UIEditor_HelpText_CenterOnSelection="Centers the viewport on the currently selected objects." | |
| UIEditor_ToolTip_ShowDockHandles="Show Dock Handles" | |
| UIEditor_ToolTip_ViewportSize="Viewport Size" | |
| UIEditor_ToolTip_ViewportGutter="Viewport Gutter" | |
| UIEditor_ToolTip_ViewportOutline="Viewport Outline" | |
| UIEditor_ToolTip_ContainerOutline="Container Outline" | |
| UIEditor_ToolTip_SelectionOutline="Selection Outline" | |
| UIEditor_ToolTip_ToolModeButton[0]="Select" | |
| UIEditor_ToolTip_ToolModeButton[1]="Place Button" | |
| UIEditor_ToolTip_ToolModeButton[2]="Place Console" | |
| UIEditor_ToolTip_ToolModeButton[3]="Place Image" | |
| UIEditor_ToolTip_ToolModeButton[4]="Place Label" | |
| UIEditor_ToolTip_SnapToGrid="Snap to Grid" | |
| UIEditor_ToolTip_WidgetPreviewState="Preview State" | |
| UIEditor_ToolTip_AlignToViewport_Top="Align to Viewport: Top" | |
| UIEditor_ToolTip_AlignToViewport_Bottom="Align to Viewport: Bottom" | |
| UIEditor_ToolTip_AlignToViewport_Left="Align to Viewport: Left" | |
| UIEditor_ToolTip_AlignToViewport_Right="Align to Viewport: Right" | |
| UIEditor_ToolTip_AlignToViewport_CenterHorizontally="Align to Viewport: Center Horizontally" | |
| UIEditor_ToolTip_AlignToViewport_CenterVertically="Align to Viewport: Center Vertically" | |
| UIEditor_HelpText_AlignToViewport_Top="Align selected widgets to viewport top." | |
| UIEditor_HelpText_AlignToViewport_Bottom="Align selected widgets to viewport bottom." | |
| UIEditor_HelpText_AlignToViewport_Left="Align selected widgets to viewport left." | |
| UIEditor_HelpText_AlignToViewport_Right="Align selected widgets to viewport right." | |
| UIEditor_HelpText_AlignToViewport_CenterHorizontally="Horizontally center selected widgets in the viewport." | |
| UIEditor_HelpText_AlignToViewport_CenterVertically="Vertically center selected widgets in the viewport." | |
| UIEditor_ToolTip_TextAlign_Top="Text Align: Top" | |
| UIEditor_ToolTip_TextAlign_Bottom="Text Align: Bottom" | |
| UIEditor_ToolTip_TextAlign_Left="Text Align: Left" | |
| UIEditor_ToolTip_TextAlign_Right="Text Align: Right" | |
| UIEditor_ToolTip_TextAlign_Center="Text Align: Center Horizontally" | |
| UIEditor_ToolTip_TextAlign_Middle="Text Align: Center Vertically" | |
| UIEditor_HelpText_TextAlign_Top="Vertically align text to the top." | |
| UIEditor_HelpText_TextAlign_Bottom="Vertically align text to the bottom." | |
| UIEditor_HelpText_TextAlign_Left="Horizontally align text to the left." | |
| UIEditor_HelpText_TextAlign_Right="Horizontally align text to the right." | |
| UIEditor_HelpText_TextAlign_Center="Horizontally center text." | |
| UIEditor_HelpText_TextAlign_Middle="Vertically center text." | |
| UIEditor_HelpText_ViewReset="Resets the viewport position and zoom to the default settings" | |
| UIEditor_HelpText_DeleteSelectedWidgets="Deletes the currently selected widgets" | |
| UIEditor_HelpText_RenameSelectedWidgets="Displays a dialog to rename the currently selected widgets" | |
| UIEditor_HelpText_ShowDockHandles="Show dock handles on selected widgets" | |
| UIEditor_HelpText_ViewportSize="The viewport size to use for the scene" | |
| UIEditor_HelpText_ViewportGutter="The size in pixels of the gutter region that is displayed around the viewport window" | |
| UIEditor_HelpText_TitleSafeRegions="Draws the regions that UI widgets should be placed in to ensure they display properly on TVs." | |
| UIEditor_HelpText_WidgetPreviewState="The preview state of the currently selected item" | |
| UIEditor_MenuItem_RefreshScene=Refresh Scene\tF5 | |
| UIEditor_HelpText_RefreshScene="Force the scene to perform a full update (rebuild docking stack, resolve widget positions, reapply styles, etc.)" | |
| UIEditor_WidgetsNoneSelected="(No widgets selected)" | |
| UIEditor_WidgetsSameSelected="`~ `~s selected" | |
| UIEditor_WidgetsDifferentSelected="`~ widgets selected" | |
| UIEditor_Widget_SelectionTool=Selection Tool | |
| UIEditor_Widget_FocusChain=Focus Chain Tool | |
| UIEditor_EditWidgetMode_Tool=Edit Widget Tool | |
| UIEditor_Widget_Button=Button | |
| UIEditor_Widget_Label=Label | |
| UIEditor_Widget_Console=Console | |
| UIEditor_Widget_Image=Image | |
| UIEditor_Widget_Editbox=Edit Box | |
| UIEditor_Widget_LabelButton=Label Button | |
| UIEditor_Widget_Checkbox=Check Box | |
| UIEditor_Widget_List=List | |
| UIEditor_Widget_Panel=Panel | |
| UIEditor_Widget_ToggleButton=Toggle Button | |
| UIEditor_Widget_Slider=Slider | |
| UIEditor_HelpText_SelectionTool=A tool for selecting and manipulating existing widgets. | |
| UIEditor_HelpText_FocusChain=A tool for editing focus chains for widgets. | |
| UIEditor_HelpText_EditWidgetMode=A tool for editing characteristics specific to the type of widget selected. | |
| UIEditor_HelpText_Button=A tool to create new button widgets. | |
| UIEditor_HelpText_Label=A tool to create new label widgets. | |
| UIEditor_HelpText_Console=A tool to create new console widgets. | |
| UIEditor_HelpText_Image=A tool to create new image widgets. | |
| UIEditor_HelpText_Editbox=A tool to create new edit box widgets. | |
| UIEditor_HelpText_LabelButton=A tool to create new label button widgets. | |
| UIEditor_HelpText_Checkbox=A tool to create new check box widgets. | |
| UIEditor_HelpText_List=A tool to create new list widgets. | |
| UIEditor_HelpText_Panel=A tool to create new panel widgets. | |
| UIEditor_HelpText_ToggleButton=A tool to create new toggle button widgets. | |
| UIEditor_HelpText_Slider=A tool to create new slider widgets. | |
| UIEditor_EditSelectedSkin="Edit Selected Skin" | |
| UIEditor_SaveSelectedSkin="Save Selected Skin" | |
| UIEditor_HelpText_EditSelectedSkin="Displays the Skin Editor dialog for the current skin." | |
| UIEditor_HelpText_SaveSelectedSkin="Saves the current skin's package." | |
| UIEditor_HelpText_LoadExistingSkin="Load Skin Package" | |
| UIEditor_HelpText_CreateSkin="Create New Skin" | |
| UIEditor_Skin = "Skin" | |
| DlgUIWidgetEvents_Title="Enable/Disable Widget Event Aliases" | |
| DlgUIWidgetEvents_WidgetF="Widget: `~" | |
| DlgUIWidgetEvents_EnabledEvents="Enabled Event Aliases" | |
| DlgUIWidgetEvents_ModifyEventDefaults="Modify Event Alias Defaults" | |
| DlgUIListEditor_Title = "List Editor" | |
| DlgUIListEditor_ListGrid = "List Representation" | |
| DlgChooseTabPageClass_Title="Choose the type of page to add" | |
| DlgChooseTabPageClass_ComboCaption="Page Class:" | |
| DlgRemoveTabPage_Title="Choose the page to remove" | |
| DlgRemoveTabPage_ComboCaption="Page Number:" | |
| DlgUISkinEditor_Skin = "Skin" | |
| DlgUISkinEditor_Title = "Skin Editor" | |
| DlgUISkinEditor_Styles = "Styles" | |
| DlgUISkinEditor_Cursors = "Cursors" | |
| DlgUISkinEditor_SoundCues=Sound Cues | |
| DlgUISkinEditor_StyleGroups="Groups" | |
| DlgUISkinEditor_Name = "Name" | |
| DlgUISkinEditor_Style = "Style" | |
| DlgUISkinEditor_CursorTexture = "Cursor Texture" | |
| DlgUISkinEditor_SoundCueSound="Sound" | |
| DlgUISkinEditor_RenameCursor = "Enter a new name for the cursor: " | |
| DlgUISkinEditor_Error = "Error" | |
| DlgUISkinEditor_ErrorCursorExists = "Cursor with the name '`~' already exists in this skin." | |
| DlgUICursorEditor_Title="Edit Cursor" | |
| DlgUICursorEditor_CursorName="Cursor Name: `~" | |
| DlgUICursorEditor_CursorTexture="Cursor Texture" | |
| DlgUICursorEditor_CursorStyle="Cursor Style" | |
| DlgUICursorEditor_InvalidTexture="Invalid texture specified." | |
| DlgUICursorEditor_InvalidStyle="Invalid style specified." | |
| DlgUICursorEditor_Error="Error" | |
| DlgUIAddSoundCue_Title="Add UISoundCue" | |
| DlgUIEditSoundCue_Title="Edit UISoundCue" | |
| DlgUIEditSoundCue_Label="UI Sound Cue Parameters" | |
| DlgUIEditSoundCue_ToolTip_NameCombo="Choose the name to assign to this UI Sound Cue" | |
| DlgUIEditSoundCue_ToolTip_SoundCuePath="The path name for the SoundCue assigned to this UI Sound Cue" | |
| DlgUIEditSoundCue_ToolTip_SoundCueBrowse="Display the Generic Browser" | |
| DlgUIEditSoundCue_ToolTip_SoundCueUse="Assign the currently selected SoundCue to this UI Sound Cue" | |
| DlgUIEditSoundCue_MenuItem_ModifySoundCues="Modify Skin Sound Cues" | |
| DlgUICreateConfigDataTag_DataStorePath="Data Store: `~" | |
| DlgUICreateConfigDataTag_Title="Add Data Tag" | |
| DlgUICreateConfigDataTag_EditMode_Title="Edit Data Tag" | |
| DlgUICreateConfigDataTag_Section="Section" | |
| DlgUICreateConfigDataTag_Tag="Tag" | |
| DlgUICreateConfigDataTag_Value="Value" | |
| DlgUICreateConfigDataTag_NeedText="All of the text fields need to be filled out!" | |
| DlgUICreateConfigDataTag_Error="Error" | |
| DlgUICreateConfigDataTag_ReadOnlyError="'`~' is marked read-only. Unable to save changes." | |
| DlgNewStyle_Title="Create New Style" | |
| DlgNewStyle_Label_StyleClass="Style Type" | |
| DlgNewStyle_Label_StyleTag="Unique Tag:" | |
| DlgNewStyle_Label_StyleName="Friendly Name:" | |
| DlgNewStyle_Label_StyleTemplate="Template:" | |
| DlgNewStyle_Tooltip_StyleClass="Type Of Style" | |
| DlgNewStyle_Tooltip_StyleTag="Style Tag" | |
| DlgNewStyle_Tooltip_StyleName="Style Name" | |
| DlgNewStyle_Tooltip_StyleTemplate="Style Template" | |
| DlgNewStyle_HelpText_StyleClass="Choose the type of style to create." | |
| DlgNewStyle_HelpText_StyleTag="This name will be used to reference this style from unrealscript. It cannot contain spaces." | |
| DlgNewStyle_HelpText_StyleName="This is the name that will appear in the style browser." | |
| DlgNewStyle_HelpText_StyleTemplate="Choose the style to base this style on. Any changes made to the base style will be propagated to the new style." | |
| DlgNewStyle_Label_StyleGroupName="Group Name:" | |
| DlgNewStyle_Label_StyleGroupName_ToolTip="Select existing group from list or enter name for new group and press Enter" | |
| DlgNewStyle_Label_StyleGroupNameNoExist="Group '`~' doesn't exist. Do you want to create this group?" | |
| DlgEditStyle_Warning_Title=Unchecked States Revert | |
| DlgEditStyle_Warning_ModifiedStateRevert=You have modified data for an unchecked state, leaving this state unchecked will cause it to be reverted to the parent style value.\n Do you want to lose the changes made to the unchecked states? | |
| DlgEditStyle_Title_f="Editing Style: `~" | |
| DlgDiffStates_Title_f="Comparing States of Style: `~ " | |
| DlgDiffStates_LayoutGroupCaption=Panel Layout | |
| DlgDiffStates_Layout_Horizontal=Horizontal | |
| DlgDiffStates_Layout_Vertical=Vertical | |
| StylePropertiesCommon_Caption="Basic Options" | |
| StylePropertiesCommon_Label_StyleID="Style ID:" | |
| StylePropertiesCommon_Label_StyleColor="Style Color:" | |
| StylePropertiesCommon_Label_AlphaValue="Alpha Value:" | |
| StylePropertiesCommon_ToolTip_StyleID="Unique Style Identifier" | |
| StylePropertiesCommon_ToolTip_StyleColor="Choose Color" | |
| StylePropertiesCommon_HelpText_StyleColor="Click to choose a color for this style." | |
| StylePropertiesCommon_MenuDiffProperties="Compare Properties" | |
| StylePropertiesCommon_Label_Padding="Padding:" | |
| StylePropertiesCommon_Label_PaddingH="H:" | |
| StylePropertiesCommon_Label_PaddingV="V:" | |
| StylePropertiesCommon_ToolTip_PaddingH="Controls the amount of horizontal padding to apply (in pixels), assuming a resolution of 1024x768. This value will be scaled by resolution." | |
| StylePropertiesCommon_ToolTip_PaddingV="Controls the amount of vertical padding to apply (in pixels), assuming resolution of 1024x768. This value will be scaled by resolution" | |
| StylePropertiesText_Caption="Text Options" | |
| StylePropertiesText_Label_Font="Font:" | |
| StylePropertiesText_Label_Alignment="Alignment:" | |
| StylePropertiesText_Label_Attributes="Attributes:" | |
| StylePropertiesText_Label_VertAbbreviation="V:" | |
| StylePropertiesText_Label_HorzAbbreviation="H:" | |
| StylePropertiesText_ToolTip_Alignment[0]="Horizontal Alignment" | |
| StylePropertiesText_ToolTip_Alignment[1]="Vertical Alignment" | |
| StylePropertiesText_Alignment[0]="Left,Center,Right" | |
| StylePropertiesText_Alignment[1]="Top,Center,Bottom" | |
| StylePropertiesText_Label_ClipMode="Clipping Mode:" | |
| StylePropertiesText_ToolTip_ClipMode="Determines how text should be handled when the text overflows its bounds." | |
| StylePropertiesText_Label_ClipAlignment="Clipping Alignment:" | |
| StylePropertiesText_ToolTip_ClipAlignment="Determines the origin used for clipping; left (normal) or right (start at the end)." | |
| StylePropertiesText_Label_Scale="Scale:" | |
| StylePropertiesText_Label_ScaleX="X:" | |
| StylePropertiesText_Label_ScaleY="Y:" | |
| StylePropertiesText_ToolTip_ScaleX="Configure how much the text should be scaled horizontally. A value of 1.0 means no scaling." | |
| StylePropertiesText_ToolTip_ScaleY="Configure how much the text should be scaled vertically. A value of 1.0 means no scaling." | |
| StylePropertiesText_Label_SpacingAdjust="Spacing:" | |
| StylePropertiesText_Label_SpacingAdjustX="Chars:" | |
| StylePropertiesText_Label_SpacingAdjustY="Lines:" | |
| StylePropertiesText_ToolTip_SpacingAdjustX="Sets the amount of extra horizontal spacing between characters in a line of text (in pixels)." | |
| StylePropertiesText_ToolTip_SpacingAdjustY="Sets the amount of extra vertical spacing between lines of wrapped text (in pixels)." | |
| StylePropertiesText_Label_AutoScaleMode="Scale To Fit:" | |
| StylePropertiesText_Label_MinAutoScale="Minimum Scale:" | |
| StylePropertiesText_ToolTip_AutoScaleMode="Choose whether text should be automatically scaled to fit into the bounding region." | |
| StylePropertiesText_ToolTip_MinAutoScale="When 'scale to fit' is enabled, this determines the minimum amount the text can be scaled. Required if the text is wrapped or clipped." | |
| StylePropertiesText_AutoScaleMode_Options[0]="Disabled" | |
| StylePropertiesText_AutoScaleMode_Options[1]="Normal" | |
| StylePropertiesText_AutoScaleMode_Options[2]="Maintain Aspect Ratio" | |
| StylePropertiesText_AutoScaleMode_Options[3]="Resolution Based" | |
| StylePropertiesImage_Caption="Image Options" | |
| StylePropertiesImage_Label_DefaultTexture="Default Texture:" | |
| StylePropertiesCombo_RadioButton_Existing="Existing" | |
| StylePropertiesCombo_RadioButton_Custom="Custom" | |
| StylePropertiesCombo_Caption="Combo Options" | |
| StylePropertiesCombo_Label_TextStyle="Text Style:" | |
| StylePropertiesCombo_Label_ImageStyle="Image Style:" | |
| StylePropertiesCombo_ToolTip_TextStyle="Choose a text style." | |
| StylePropertiesCombo_ToolTip_TextState="Choose the menu state to use from this style" | |
| StylePropertiesCombo_ToolTip_ImageStyle="Choose an image style." | |
| StylePropertiesCombo_ToolTip_ImageState="Choose the menu state to use from this style" | |
| ImageAlignmentCaption[0]="Horizontal" | |
| ImageAlignmentCaption[1]="Vertical" | |
| ImageAlignment_Label_Alignment="Image Alignment:" | |
| ImageAlignment_Label_Adjustment="Adjustment Type:" | |
| ImageAlignment_Label_Gutter[0]="Left Gutter:,Right Gutter:" | |
| ImageAlignment_Label_Gutter[1]="Top Gutter:,Bottom Gutter:" | |
| ImageCoordinates_Label[0]="Sample Position:" | |
| ImageCoordinates_Label[1]="Sample Size:" | |
| UIEditor_UISequences="UI Sequences" | |
| UIEditor_GlobalSequence="Global Sequence" | |
| UIEditor_Children="Children" | |
| DlgUIEvent_MetaObject_Title="Bind Event Keys" | |
| DlgUIEvent_MetaObject_AvailableKeys="Available Keys" | |
| DlgUIEvent_MetaObject_BoundKeys="Bound Keys" | |
| DlgUIEvent_MetaObject_Key="Key" | |
| DlgUIEvent_MetaObject_Event="Event" | |
| DlgUIEventKeyBindings_Title="Bind UI Event Alias Key Defaults" | |
| DlgUIEventKeyBindings_AvailableKeys="Available Keys" | |
| DlgUIEventKeyBindings_BoundKeys="Bound Keys" | |
| DlgUIEventKeyBindings_Key="Key" | |
| DlgUIEventKeyBindings_WidgetClass="Widget Class" | |
| DlgUIEventKeyBindings_WidgetEvents="Supported Input Aliases" | |
| DlgUIEventKeyBindings_StatesLabel="States" | |
| DlgUIEventKeyBindings_ModifierLabel="Modifiers" | |
| DlgUIEventKeyBindings_RequiredLabel="Required" | |
| DlgUIEventKeyBindings_ExcludedLabel="Excluded" | |
| DlgUIEventKeyBindings_NewKeyLabel="New Key" | |
| DlgUIEventKeyBindings_MenuItem_NewKey="Bind New Input Key" | |
| DlgUIEventKeyBindings_MenuItem_RemoveKey="Unbind Input Key" | |
| DlgUIEventKeyBindings_Tooltip_AvailableKeys="Press the desired key to select it, or hold Ctrl and left-click to select a key using the mouse" | |
| DlgUIEventKeyBindings_ReadOnlyError="'`~' is marked read-only. Unable to save changes." | |
| DlgUIEventKeyBindings_AddKey_ExistingBindingsError="'`~' is already bound to the following aliases for class `~:\\n`~\\n\\nWould you like to continue and bind this key anyway (for example, if you are planning to use a different set of modifier keys)?" | |
| DlgUIEventKeyBindings_CloseDialog_ExistingBindingsError="The following input keys are currently bound to multiple input aliases (this message has also been written to the log). Only the last input alias bound to the corresponding key will work correctly in the game:\\n\\n`~\\n\\nWould you like to continue anyway? Select 'Yes' to save these bindings and continue or 'No' to return to the dialog." | |
| DlgChooseNewKey_Title="Select Input Key" | |
| DlgNewSkin_Title="Create New Skin" | |
| DlgNewSkin_Label_PackageName="Package Name:" | |
| DlgNewSkin_Label_SkinName="Skin Name:" | |
| DlgRenameLayer_Title="Rename Layer" | |
| DlgRenameLayer_Label="Enter the new tag for the Layer" | |
| DlgRenameLayer_Error_EmptyName="You must specify a name for the layer." | |
| DlgRenameWidget_Title="Rename Widget" | |
| DlgRenameWidget_Label="Enter the new tag for the widget" | |
| DlgRenameWidget_Error_EmptyName="You must specify a name for the widget." | |
| DlgRenameWidget_Error_NameInUse="That name is already in use by another widget within the same parent" | |
| DlgRenameScene_Title="Rename Scene" | |
| DlgRenameScene_Label="Enter the new tag for the scene" | |
| DlgRenameScene_Error_EmptyName="You must specify a name for the scene." | |
| DlgRenameScene_Error_NameInUse="That name is already in use by another scene within the same package." | |
| DlgDockingEditor_Title="Docking Editor" | |
| DlgDockingEditor_Label_DockTarget="Left,Top,Right,Bottom" | |
| DlgDockingEditor_ToolTip_DockTarget="Target Widget" | |
| DlgDockingEditor_ToolTip_DockFace="Target Face" | |
| DlgDockingEditor_ToolTip_DockPadding="Padding" | |
| DlgDockingEditor_ToolTip_DockPaddingType="Padding Value Type" | |
| DlgDockingEditor_HelpText_DockTarget="Select the widget this face should be docked to." | |
| DlgDockingEditor_HelpText_DockFace="Choose which face from the target widget should be docked to." | |
| DlgDockingEditor_HelpText_DockPadding="Choose the amount of padding for this face. Positive values push the docked widget, while negative values pull the docked widget." | |
| DlgDockingEditor_HelpText_DockPaddingType="Controls how the padding value is interpreted. Percentage values must be between 0 and 1." | |
| StyleBrowser_ToolTip_SkinCombo="Active Skin" | |
| StyleBrowser_ToolTip_SkinButton="Load Skin" | |
| StyleBrowser_HelpText_SkinCombo="Changes the currently active skin. This affects the appearance of styles assigned to widgets in the scene." | |
| DlgSelectWidget_Title="Select Widget" | |
| DlgSelectWidget_Label="Choose a widget from the list" | |
| UIEditor_AlignToViewport=Align To Viewport | |
| UIEditor_Align_Top=Top | |
| UIEditor_Align_Bottom=Bottom | |
| UIEditor_Align_Left=Left | |
| UIEditor_Align_Right=Right | |
| UIEditor_Align_CenterVertically=Center Vertically | |
| UIEditor_Align_CenterHorizontally=Center Horizontally | |
| [EditorFrame] | |
| Caption=Unreal Editor for `~ (`~) | |
| [Caption] | |
| ActorBrowser=Actor Classes | |
| LevelBrowser=Level | |
| GenericBrowser=Generic | |
| ReferencedAssetBrowser=Referenced Assets | |
| LogBrowser=Log | |
| GroupBrowser=Groups | |
| PrimitiveStatsBrowser=Primitive Stats | |
| DynamicShadowStatsBrowser=Dynamic Shadow Stats | |
| SceneManager=Scene Manager | |
| [CommandCategoryNames] | |
| LevelEditor=Level Editor | |
| Matinee=Matinee | |
| Cascade=Cascade | |
| MaterialEditor=Material Editor | |
| Kismet=Kismet | |
| CurveEditor=Curve Editor | |
| [CommandNames] | |
| Matinee_TogglePlayPause=Toggle Play/Pause | |
| Matinee_DeleteSelection=Delete Selection | |
| Matinee_Cut=Cut Groups/Tracks | |
| Matinee_Copy=Copy Groups/Tracks | |
| Matinee_Paste=Paste Groups/Tracks | |
| Matinee_Undo=Undo | |
| Matinee_Redo=Redo | |
| Matinee_MarkInSection=Mark Section IN | |
| Matinee_MarkOutSection=Mark Section OUT | |
| Matinee_IncrementPosition=Increment Interpolation Position | |
| Matinee_DecrementPosition=Decrement Interpolation Position | |
| Matinee_MoveToNextKey=Move To Next Key | |
| Matinee_MoveToPrevKey=Move To Previous Key | |
| Matinee_SplitAnimKey=Split Animation Key | |
| Matinee_MoveActiveUp=Select Previous Track | |
| Matinee_MoveActiveDown=Select Next Track | |
| Matinee_AddKey=Add New Key | |
| Matinee_DuplicateSelectedKeys=Duplicate Selected Keys | |
| Matinee_ToggleSnap=Toggle Snap To Keys | |
| Matinee_CropAnimationBeginning=Crop Animation Beginning | |
| Matinee_CropAnimationEnd=Crop Animation End | |
| Matinee_ViewFitSequence=View Fit Sequence | |
| Matinee_ViewFitSequence_Desc=View timeline from start to finish | |
| Matinee_ViewFitLoop=View Fit Loop | |
| Matinee_ViewFitLoop_Desc=View current selection | |
| Matinee_ViewFitLoopSequence=View Fit Loop Sequence | |
| Matinee_ViewFitLoopSequence_Desc=Widen the selection out to the whole timeline | |
| Matinee_ChangeKeyInterpModeAUTO=Key Interp Mode AUTO | |
| Matinee_ChangeKeyInterpModeAUTO_Desc=Key Interp Mode AUTO | |
| Matinee_ChangeKeyInterpModeUSER=Key Interp Mode USER | |
| Matinee_ChangeKeyInterpModeUSER_Desc=Key Interp Mode USER | |
| Matinee_ChangeKeyInterpModeBREAK=Key Interp Mode BREAK | |
| Matinee_ChangeKeyInterpModeBREAK_Desc=Key Interp Mode BREAK | |
| Matinee_ChangeKeyInterpModeLINEAR=Key Interp Mode LINEAR | |
| Matinee_ChangeKeyInterpModeLINEAR_Desc=Key Interp Mode LINEAR | |
| Matinee_ChangeKeyInterpModeCONSTANT=Key Interp Mode CONSTANT | |
| Matinee_ChangeKeyInterpModeCONSTANT_Desc=Key Interp Mode CONSTANT | |
| ;Curve Editor | |
| CurveEditor_ChangeInterpModeAUTO=Interp Mode AUTO | |
| CurveEditor_ChangeInterpModeAUTO_Desc=Interp Mode AUTO | |
| CurveEditor_ChangeInterpModeUSER=Interp Mode USER | |
| CurveEditor_ChangeInterpModeUSER_Desc=Interp Mode USER | |
| CurveEditor_ChangeInterpModeBREAK=Interp Mode BREAK | |
| CurveEditor_ChangeInterpModeBREAK_Desc=Interp Mode BREAK | |
| CurveEditor_ChangeInterpModeLINEAR=Interp Mode LINEAR | |
| CurveEditor_ChangeInterpModeLINEAR_Desc=Interp Mode LINEAR | |
| CurveEditor_ChangeInterpModeCONSTANT=Interp Mode CONSTANT | |
| CurveEditor_ChangeInterpModeCONSTANT_Desc=Interp Mode CONSTANT | |
Xet Storage Details
- Size:
- 144 kB
- Xet hash:
- 574cf89a0311e82de629dc7b3465a54edd29cf0940e8dc601323717623c63bb7
·
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