utkutuzcu's picture
download
raw
26.8 kB
��[Public]
;Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console)
Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.SmokeTestCommandlet,Class=Class,MetaClass=Core.Commandlet)
[Errors]
NetOpen=H81:0 ?@8 >B:@KB88 D09;0
NetWrite=H81:0 ?@8 70?8A8 D09;0
NetRefused=!5@25@ >B:070;AO ?5@5A;0BL '`~'
NetClose=H81:0 ?@8 70:@KB88 D09;0
NetSize=5A>>B25BAB285 @07<5@>2 D09;0
NetMove=H81:0 ?@8 ?5@5<5I5=88 D09;0
NetInvalid=>;CG5= =5?@028;L=K9 70?@>A D09;0
NoDownload=$09; '`~' =5 ?@547=0G5= 4;O A:0G820=8O
DownloadFailed=5 C40;>AL A:0G0BL D09; '`~': `~
RequestDenied=Server requested file from pending level: Denied
ConnectionFailed=!>548=5=85 >1>@20=>
ChAllocate=52>7<>6=> >?@545;8BL :0=0;
NetAlready=#65 2 A5B8
NetListen=Listen failed: No linker context available
LoadEntry=52>7<>6=> 703@C78BL Entry: `~
InvalidUrl=5459AB28B5;L=K9 04@5A: `~
InvalidLink=5459AB28B5;L=0O AAK;:0: `~
FailedBrowse=5 C40;>AL >B:@KBL `~: `~. @>25@LB5 ;>3 =0 =0;8G85 >H81>:.
Listen=Listen failed: `~
AbortToEntry=H81:0; 2>72@0I5=85 2 Entry
ServerOpen=!5@25@K =5 <>3CB >B:@K20BL 4@C385 04@5A0 2 A5B8
ServerListen=Dedicated server can't listen: `~
Pending=>4:;NG5=85 : '`~' =5 C40;>AL; `~
LoadPlayerClass=5 C40;>AL 703@C78BL :;0AA 83@>:0
ClientOutdated=;O 83@K 2 >=;09=5 =5>1E>48<0 1>;55 =>20O 25@A8O Unreal Tournament 3. >4@>1=CN 8=D>@<0F8N >1 MB>< <>6=> ?>A<>B@5BL =0 A09B5 www.unrealtournament3.com.
ServerOutdated=5@A8O A5@25@0 CAB0@5;0
FailedMapload_NotFound=0@B0 C:070==0O 2 :><0=4=>9 AB@>:5 '`~' =5 <C>65B 1KBL =0945=0. %>B8B5 703@C78BL 2<5AB> =55 :0@BC ?> C<>;G0=8N?
DebuggerPresentError=3@0 >1=0@C68;0 GB> A59G0A C 20A 70?CI5=0 ?@>3@0<<0 >B;04:8 user-mode 8;8 kernel-mode B8?0 8 87-70 MB>3> =5 <>65B ?@>4>;68BL @01>BC. >60;C9AB0 70:@>9B5 2A5 ?@>3@0<<K >B;04:8 8 70?CAB8B5 83@C 70=>2>.
NetworkInit=H81:0 8=8F80;870F88 A5B52>9 ?>4A8AB5<K.
CreateMatchError=H81:0 ?@8 A>740=88 <0BG0
UsedCheatCommands=K;8 8A?>;L7>20=K :>=A>;L=K5 :><0=4K 70?@5IQ==K5 2 A5B52>9 83@5. K 4>;6=K ?5@570?CAB8BL A5@25@, GB>1K A>740BL <0BG.
FailedFindPackage="@51C5<K9 D09; '`~' =5 =0945=
ConnectionTimeout=@5<O >6840=8O A>548=5=8O A A5@25@>< 2KH;>
NegativeDeltaTime=1=0@C65=> 87<5=5=85 2@5<5=8 CPU! 7=0:><B5AL A readme GB>1K @5H8BL MBC ?@>1;5<C.
[Progress]
CancelledConnect=>?KB:0 A>548=5=8O >B<5=5=0
RunningNet=`~: `~ (`~ 83@>:>2)
NetReceiving=!:0G8205BAO '`~': `~/`~
NetReceiveOk=$09; '`~' CA?5H=> A:0G0=
NetSend=B?@02:0 '`~'
NetSending=B?@02:0 '`~': `~/`~
Connecting=@>872>48BAO A>548=5=85...
Listening=6840=85 :;85=B>2...
Loading=03@C7:0
Saving=!>E@0=5=85
Paused=0C70 83@>:0 `~
ReceiveFile=!:0G8205BAO D09; '`~'
ReceiveOptionalFile=!:0G8205BAO =5>1O70B5;L=K9 D09; '`~'
ReceiveSize= 07<5@ `~K, !:0G0=> `3.1~`~
ConnectingText=>4:;NG5=85:
ConnectingURL=unreal://`~/`~
Success=Success
[Console]
ClassCaption=Standard Unreal Console
[GameViewportClient]
LoadingMessage= #
SavingMessage=!% 
ConnectingMessage=.'
PausedMessage=#
PrecachingMessage=-( 
[MasterMD5Commandlet]
HelpCmd=mastermd5
HelpOneLiner=Manipulate the Master MD5 database
HelpUsage=mastermd5 [-option..] <params>
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=-c
HelpDesc[0]=Creates a new MD5 database
HelpParm[1]=-a
HelpDesc[1]=Adds new packages to the database
HelpParm[2]=-s
HelpDesc[2]=Show the current database.
HelpParm[3]=-r
HelpDesc[3]=Force the revision of all entries to <param>
[General]
Upgrade=To enter this server, you need the latest free update to Unreal available from Epic's Web site:
UpgradeURL=http://www.unreal.com/upgrade
UpgradeQuestion=Do you want to launch your web browser and go to the upgrade page now?
Version=Version `~
[Menu]
HelpMessage=
MenuList=
LeftString=Left
RightString=Right
CenterString=Center
EnabledString=Enabled
DisabledString=Disabled
HelpMessage[1]=This menu has not yet been implemented.
YesString=yes
NoString=no
[PlayerController]
QuickSaveString=KAB@>5 A>E@0=5=85
NoPauseMessage=3@C =52>7<>6=> ?>AB028BL =0 ?0C7C
ViewingFrom=84 >B
OwnCamera=84 >B A51O
[DamageType]
DeathString=`o C18B 83@>:>< `k.
FemaleSuicide=`o C18;0 A51O.
MaleSuicide=`o C18; A51O.
[DmgType_Suicided]
DeathString=# 83@>:0 `o A;CG8;AO 0=52@87<.
FemaleSuicide=`o ?@56452@5<5==> A:>=G0;0AL >B 0=52@87<0.
MaleSuicide=`o ?@56452@5<5==> A:>=G0;AO >B 0=52@87<0.
[GameInfo]
DefaultPlayerName=3@>:
GameName=3@0
[HUD]
LoadingMessage= #
SavingMessage=!% 
ConnectingMessage=.'
PausedMessage=#
[Inventory]
PickupMessage=@54<5B ?>4>1@0=.
[LevelInfo]
Title=57K<O==K9
[PlayerReplicationInfo]
StringDead=5@B2
StringSpectating=@8B5;L
StringUnknown=58725AB=>
[TeamInfo]
TeamName=><0=40
[Weapon]
ItemName=@C685
[GameMessage]
SwitchLevelMessage=@>872>48BAO A<5=0 C@>2=59
LeftMessage=" ?>:8405B 83@C."
FailedTeamMessage=52>7<>6=> =09B8 :><0=4C 4;O 83@>:0
FailedPlaceMessage=52>7<>6=> =09B8 <5AB> 4;O @5A?0C=0
FailedSpawnMessage==52>7<>6=> >B@5A?0C=8BL 83@>:0
EnteredMessage=" ?@8A>548=O5BAO : 83@5."
MaxedOutMessage=!5@25@ ?5@5?>;=5=.
ArbitrationMessage=Arbitration Message (c.f. GameInfo.uc)
OvertimeMessage=> 8AB5G5=88 2@5<5=8 <0BG0, AG5B @02=K9! 25@B09< 4> ?5@2>3> >G:0!!
GlobalNameChange=<5=O5B 8<O =0
NewTeamMessage=83@05B 70
NoNameChange=<O C65 8A?>;L7C5BAO.
VoteStarted=>1JO2;O5B 3>;>A>20=85.
VotePassed=>;>A>20=85 ?@>H;>.
MustHaveStats=;O ?>4:;NG5=8O : MB><C A5@25@C =C6=> 2:;NG8BL A1>@ AB0B8AB8:8.
CantBeSpectator=728=8B5, => 2 40==K9 <><5=B 2K =5 <>65B5 AB0BL 7@8B5;5<.
CantBePlayer=728=8B5, => 2 40==K9 <><5=B 2K =5 <>65B5 AB0BL 83@>:><.
BecameSpectator=AB0=>28BAO 7@8B5;5<.
NewPlayerMessage= <0BGC ?@8A>548=O5BAO =>2K9 83@>:.
KickWarning=0A 2>B-2>B >B:;NG0B 70 157459AB285!
NewSpecMessage= 83@5 ?@8A>548=O5BAO 7@8B5;L/
SpecEnteredMessage=" ?@8A>548=O5BAO : <0BGC 2 :0G5AB25 7@8B5;O."
[WaterVolume]
LocationName=?>4 2>4>9
[DmgType_Telefragged]
DeathString=`o 1K; B5;5D@03=CB 83@>:>< `k
FemaleSuicide=`o 1K;0 B5;5D@03=CB0 83@>:>< `k
MaleSuicide=`o 1K; B5;5D@03=CB 83@>:>< `k
[DmgType_Fell]
DeathString=`k AB>;:=C; `o A >1@K20.
FemaleSuicide=`o >AB028;0 ?>A;5 A51O ;8HL <0;5=LCN 2<OB8=C
MaleSuicide=`o >AB028; ?>A;5 A51O ;8HL <0;5=LCN 2<OB8=C
[FailedConnect]
FailMessage[0]=FAILED TO JOIN GAME. NEED PASSWORD.
FailMessage[1]=FAILED TO JOIN GAME. WRONG PASSWORD.
FailMessage[2]=FAILED TO JOIN GAME. GAME HAS STARTED.
FailMessage[3]=FAILED TO JOIN GAME.
[AccessControl]
IPBanned=0H IP-04@5A 7010=5= =0 MB>< A5@25@5.
WrongPassword=2545==K9 20<8 ?0@>;L =525@5=.
NeedPassword=0< =5>1E>48<> 225AB8 ?0@>;L, GB>1K ?>4:;NG8BLAO : MB><C A5@25@C.
SessionBanned=0H IP-04@5A 1K; 7010=5= 4> :>=F0 B5:CI53> <0BG0.
KickedMsg=K 1K;8 ?@8=C48B5;L=> >B:;NG5=K >B A5@25@0.
DefaultKickReason=5 C:070=>
IdleKickReason=B:;NG5= 70 157459AB285.
ACDisplayText[0]=0@>;L =0 ?>4:;NG5=85
ACDisplayText[1]=>;8B8:0 4>ABC?0
ACDisplayText[2]=0@>;L 04<8=0
ACDescText[0]=A;8 C:070= ?0@>;L, B> 4;O ?>4:;NG5=8O : A5@25@C ?>B@51C5BAO 225AB8 ?0@>;L.
ACDescText[1]=!?8A>: IP-04@5A>2 8;8 480?07>=>2 IP-04@5A>2, 7010=5==KE =0 MB>< A5@25@5.
ACDescText[2]=0@>;L =5>1E>48<K9 4;O 02B>@870F88 =0 MB>< A5@25@ 2 :0G5AB25 04<8=8AB@0B>@0.
[ServerCommandlet]
HelpDescription=Network game server
HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]...
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParamNames[0]=Log
HelpParamDescriptions[0]=Specify the log file to generate
HelpParamNames[1]=AllAdmin
HelpParamDescriptions[1]=Give all players admin privelages
[UIEditBox]
InitialValue=Initial Editbox Value
[UIStyle]
StyleName=Default Style
[UIStyle_Text]
StyleName=Default Text Style
[UIStyle_Image]
StyleName=Default Image Style
[ConsoleTextStyle]
StyleName=Console Text Style
[ConsoleImageStyle]
StyleName=Console Border Style
[ConsoleStyle]
StyleName=Console Combo Style
[ConsoleBufferTextStyle]
StyleName=Console Buffer Text Style
[ConsoleBufferTextImageStyle]
StyleName=Console Buffer Background Style
[ConsoleBufferStyle]
StyleName=Console Buffer Combo Style
[CursorImageStyle]
StyleName=Cursor Style
[UIEvent_ProcessInput]
DisplayName=Process Input
Description=Executes actions in response to an input event, such as a keypress or mouse movement
[UIEvent_OnEnterState]
DisplayName=Enter State
Description=Activated whenever a widget enters a new menu state, such as disabled or focused
[UIEvent_OnLeaveState]
DisplayName=Leave State
Description=Activated whenever a widget leaves a menu state, such as disabled or focused
[UINumericEditBox]
IncrementButtonName="Increment Button"
DecrementButtonName="Decrement Button"
[SmokeTestCommandlet]
HelpDescription=This commandlet runs a series of tests to validate a build
HelpUsage=gamename.exe smoketest <SERVER | CHECK_NATIVE_CLASS_SIZES>
HelpWebLink=
HelpParamNames[0]=SERVER
HelpParamDescriptions[0]=Runs the game as a server for one tick to validate startup and first frame code
HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES
HelpParamDescriptions[1]=Validates that all native classes match their script classes in member layout
[ExampleGameMenu]
CancelButtonText=Return To Game
RespawnButtonText=Respawn Player
ReloadButtonText=Reload Map
InlineFontSampleText=These words are small... <Fonts:EngineFonts.LargeFont>these words are big,<Fonts:/> and these words are back to normal.
InlineStyleSampleText=These words are normal... <Styles:ConsoleStyle>these words are green<Styles:/> and these words are normal too.
SplitscreenButtonText=Splitscreen Test Scene
[TestMenuStrings]
ButtonTestText=The button has been clicked <SceneData:ButtonClickCount> times.
PlayerIndexText=The propagated PlayerIndex is: <SceneData:PlayerIndex>.
WrapStringTest=This is just some nonsense text that will be used for testing various string auto-sizing features. This really long string is a great one to use for testing the wrapping functionality of a UIString. In fact, there are so many characters in this string that it is great for testing many different features of a UIString.
[OnlineProfileSettings]
OwnerMappings[0]=(Name="None")
OwnerMappings[1]=(Name="Online Service Setting")
OwnerMappings[2]=(Name="Game Setting")
ProfileMappings[0]=(ValueMappings=((Name="Off"),(Name="On")))
ProfileMappings[1]=(ValueMappings=((Name="Off"),(Name="On")))
ProfileMappings[2]=(ValueMappings=((Name="No"),(Name="Yes")))
ProfileMappings[3]=(ValueMappings=((Name="Off"),(Name="On"),(Name="Both")))
ProfileMappings[5]=(ValueMappings=((Name="Normal"),(Name="Easy"),(Name="Hard")))
ProfileMappings[6]=(ValueMappings=((Name="Medium"),(Name="Low"),(Name="High")))
ProfileMappings[7]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver")))
ProfileMappings[8]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver")))
ProfileMappings[9]=(ValueMappings=((Name="Off"),(Name="On")))
ProfileMappings[10]=(ValueMappings=((Name="Off"),(Name="On")))
ProfileMappings[11]=(ValueMappings=((Name="Left Thumbstick"),(Name="Right Thumbstick")))
ProfileMappings[12]=(ValueMappings=((Name="Auto"),(Name="Manual")))
ProfileMappings[13]=(ValueMappings=((Name="Behind"),(Name="Front"),(Name="Inside")))
ProfileMappings[14]=(ValueMappings=((Name="Trigger"),(Name="Button")))
ProfileMappings[15]=(ValueMappings=((Name="Trigger"),(Name="Button")))
[ViewportStatus]
RenderingFrozenE=Rendering frozen...
OcclusionChild=Occlusion Child
[UIDataProvider_OnlineFriendMessages]
SendingPlayerNameCol=B?@028B5;L
bIsFriendInviteCol=@54;>65=85 4@C68BL
bWasAcceptedCol=@54;>65=85 ?@8=OB>
bWasDeniedCol=@54;>65=85 >B:;>=5=>
MessageCol=!>>1I5=85
[UIDataProvider_OnlineFriends]
NickNameCol=<O
PresenceInfoCol=!B0BCA
bIsOnlineCol= A5B8
bIsPlayingCol=3@05B
bIsPlayingThisGameCol=3@05B 2 MBC 83@C
bIsJoinableCol=>6=> ?@8A>548=8BLAO
bHasVoiceSupportCol=>;>A>2>9 G0B
[OnlineGameSettings]
NumPublicConnections.FriendlyName="0:A. ?C1;8G=KE A;>B>2"
NumPrivateConnections.FriendlyName="0:A. G0AB=KE A;>B>2"
NumOpenPublicConnections.FriendlyName="B:@KBKE ?C1;8G=KE A;>B>2"
NumOpenPrivateConnections.FriendlyName="B:@KBKE G0AB=KE A;>B>2"
bShouldAdvertise.FriendlyName="?>25I0BL <0AB5@-A5@25@"
bIsLanMatch.FriendlyName="LAN-83@0"
bUsesStats.FriendlyName="!1>@ AB0B8AB8:8"
bAllowJoinInProgress.FriendlyName=">4:;NG5=85 ?> E>4C 83@K"
bAllowInvites.FriendlyName="@83;0H5=8O @07@5H5=K"
bUsesPresence.FriendlyName=">445@6:0 Presence"
bAllowJoinViaPresence.FriendlyName="@8A548=5=85 G5@57 Presence"
bUsesArbitration.FriendlyName="Arbitration"
OwningPlayerName.FriendlyName="!5@25@"
PingInMs.FriendlyName="8=3"
bIsDedicated.FriendlyName="K45;5==K9"
bIsListPlay.FriendlyName=">445@68205B ListPlay"
AverageSkillRating.FriendlyName=" 59B8=3 <0AB5@AB20"
[UIDataStore_OnlineStats]
PlayerNickData.PlayerNickColumnName="<O 83@>:0"
RankNameMetaData.RankColumnName="<5AB>"

Xet Storage Details

Size:
26.8 kB
·
Xet hash:
dcc7f4ce18deeb0db47027cc659b09ea995009b34dc501b0d124d085464e0630

Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.