| /*============================================================================= | |
| Definitions.usf: Defines undefined defines to 0 as Cg can't handle them. | |
| Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | |
| =============================================================================*/ | |
| /** | |
| * Right now (6/2008) only the Xbox compiler supports empty structs, but only as out parameters. | |
| * We need to be able to use them as return values as well. | |
| */ | |
| /** Avoids flow control constructs. */ | |
| /** Gives preference to flow control constructs. */ | |
| /** Performs branching by using control flow instructions like jmp and label. */ | |
| /** Performs branching by using the cnd instructions. */ | |
| /** Executes the conditional part of an if statement when the condition is true for all threads on which the current shader is running. */ | |
| /** Executes the conditional part of an if statement when the condition is true for any thread on which the current shader is running. */ | |
| /** Optimizes the specified HLSL code independently of the surrounding code. */ | |
| /** Not supported on other platforms */ | |
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