| /*============================================================================= | |
| LightFunction.usf: Vertex shader for computing a light function. | |
| Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | |
| =============================================================================*/ | |
| #include "Common.usf" | |
| void Main( | |
| in float2 InPosition : POSITION, | |
| out float4 OutScreenPosition : TEXCOORD0, | |
| out float4 OutPosition : POSITION | |
| ) | |
| { | |
| OutPosition = OutScreenPosition = float4(InPosition,0,1); | |
| } | |
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