| /*============================================================================= | |
| OneColorShader.usf: 2D shader for drawing a single constant color. | |
| Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | |
| =============================================================================*/ | |
| /*============================================================================= | |
| * Vertex shader | |
| =============================================================================*/ | |
| void MainVertexShader( | |
| in float4 InPosition : POSITION, | |
| out float4 OutPosition : POSITION | |
| ) | |
| { | |
| OutPosition = InPosition; | |
| } | |
| /*============================================================================= | |
| * Pixel shader | |
| =============================================================================*/ | |
| float4 DrawColor = { 1.0f, 1.0f, 1.0f, 1.0f }; | |
| void MainPixelShader( out float4 OutColor : COLOR0 ) | |
| { | |
| OutColor = DrawColor; | |
| } | |
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