utkutuzcu/tst / Engine /Shaders /OneColorShader.usf
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/*=============================================================================
OneColorShader.usf: 2D shader for drawing a single constant color.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
=============================================================================*/
#include "Common.usf"
/*=============================================================================
* Vertex shader
=============================================================================*/
void MainVertexShader(
in float4 InPosition : POSITION,
out float4 OutPosition : POSITION
)
{
OutPosition = InPosition;
}
/*=============================================================================
* Pixel shader
=============================================================================*/
float4 DrawColor = { 1.0f, 1.0f, 1.0f, 1.0f };
void MainPixelShader( out float4 OutColor : COLOR0 )
{
OutColor = DrawColor;
}

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