| /*============================================================================= | |
| SimpleElementHitProxyPixelShader.hlsl: Pixel shader for drawing simple element hit proxies. | |
| Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | |
| =============================================================================*/ | |
| #include "Common.usf" | |
| sampler2D Texture; | |
| void Main( | |
| in float2 TextureCoordinate : TEXCOORD0, | |
| in float4 Color : TEXCOORD1, | |
| in float4 HitProxyId : COLOR1, | |
| out float4 OutColor : COLOR0 | |
| ) | |
| { | |
| OutColor = float4(HitProxyId.rgb,tex2D(Texture,TextureCoordinate).a * Color.a); | |
| } | |
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