utkutuzcu/tst / Engine /Shaders /SimpleElementHitProxyPixelShader.usf
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/*=============================================================================
SimpleElementHitProxyPixelShader.hlsl: Pixel shader for drawing simple element hit proxies.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
=============================================================================*/
#include "Common.usf"
sampler2D Texture;
void Main(
in float2 TextureCoordinate : TEXCOORD0,
in float4 Color : TEXCOORD1,
in float4 HitProxyId : COLOR1,
out float4 OutColor : COLOR0
)
{
OutColor = float4(HitProxyId.rgb,tex2D(Texture,TextureCoordinate).a * Color.a);
}

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