Buckets:
| [ | |
| { | |
| "domain": "facebook.com", | |
| "url": "https://www.facebook.com/game.developers.network/posts/this-advanced-dialogue-system-features-questions-and-responses-all-using-the-beh/3278915382178796/", | |
| "title": "This advanced dialogue system features questions and responses ...", | |
| "snippet": "Nov 27, 2019 ... How to create voice dialogue NPC with subtitles in your Game? Unreal Engine Tutorial. Mohamed Essam and Jesse Contreras. 2 reactions.", | |
| "score": 0.9857142857142858, | |
| "page_rank": 7.55 | |
| }, | |
| { | |
| "domain": "youtube.com", | |
| "url": "https://www.youtube.com/watch?v=1198z5dDc8g", | |
| "title": "How to make the Perfect Dialogue System - YouTube", | |
| "snippet": "Sep 1, 2024 ... Fun fact: the branching tree and skipping methods are mathematically equivalent, there's even some formulas for ensuring no collisions when skipping.", | |
| "score": 0.6, | |
| "page_rank": 7.41 | |
| }, | |
| { | |
| "domain": "medium.com", | |
| "url": "https://johnnemann.medium.com/narrative-design-102-interactive-story-techniques-7e998208afa9", | |
| "title": "Narrative Design 102: Interactive Story Techniques", | |
| "snippet": "Sep 23, 2023 ... For example, Where the Water Tastes Like Wine has an overall linear story, but the conversations with individual characters are branching, and ...", | |
| "score": 1.2595238095238095, | |
| "page_rank": 7.23 | |
| }, | |
| { | |
| "domain": "substack.com", | |
| "url": "https://adammirkowski.substack.com/p/how-to-write-a-branching-narrative", | |
| "title": "How to write a branching narrative and won't lose your mind", | |
| "snippet": "How to write a branching narrative and won't lose your mind What is the most challenging aspect of video game writing? Imagine that Harry Potter can decide not to go to Hogwarts. Or Frodo decides to keep the ring and become the best thief in the Middle Earth.", | |
| "score": 1.25, | |
| "page_rank": 6.31 | |
| }, | |
| { | |
| "domain": "reddit.com", | |
| "url": "https://www.reddit.com/r/gamedesign/comments/1mo6pzf/how_to_design_a_deeper_dialogue_system/", | |
| "title": "How to design a deeper dialogue system? : r/gamedesign - Reddit", | |
| "snippet": "Aug 12, 2025 ... The main innovation in my game was that the interlocutor had an emotional state mapped across 6 variables, and each line of dialogue could ...", | |
| "score": 3.7, | |
| "page_rank": 5.96 | |
| } | |
| ] |
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