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// Board-state token encoding + move-index scheme.
//
// Ported from engine/interfaces.py + engine/encoding.py -- Python is the
// reference. Must stay byte-for-byte identical to those (verified via
// test/parity.test.mjs against generated Python test vectors), since the
// ONNX model was trained on tokens/indices produced by the Python side.
//
// Token layout (SEQ_LEN=69, VOCAB_SIZE=53), matching interfaces.py exactly:
// 0..63 : piece on square a1..h8 (python-chess square numbering:
// a1=0, b1=1, ..., h1=7, a2=8, ..., h8=63 -- i.e. index = rank*8+file,
// 0-indexed rank/file). 0=empty, 1..6=white P,N,B,R,Q,K, 7..12=black.
// 64 : side to move -> 13 (white) | 14 (black)
// 65 : castling rights mask -> 15 + mask (bit0 WK, bit1 WQ, bit2 BK, bit3 BQ)
// 66 : en-passant file -> 31 + file (0..7); 39 if none
// 67 : halfmove-clock bucket -> 40 + min(halfmove//5, 9)
// 68 : repetition count -> 50 + min(count, 2)
// SIMPLIFICATION vs the Python reference: this port does not track
// game history for repetition detection (that needs the full move
// stack, not just a FEN) -- always emits 0 (token 50, "no
// repetition"). Only 1 of 69 input slots; acceptable for this
// policy-argmax-only step. A full port would need this threaded
// through from the Chess history, same as chess.js's own
// isThreefoldRepetition().
const SEQ_LEN = 69;
const VOCAB_SIZE = 53;
const PIECE_TYPE = { p: 1, n: 2, b: 3, r: 4, q: 5, k: 6 }; // matches python-chess numbering
/** Parse a FEN string into the SEQ_LEN=69 int token array (see layout above). */
function fenToTokens(fen) {
const tokens = new Array(SEQ_LEN).fill(0);
const [placement, activeColor, castling, epSquare, halfmoveStr] = fen.split(" ");
// FEN placement: ranks 8 -> 1 (top to bottom), each rank left (file a) to
// right (file h). Square index = rank*8 + file, rank/file 0-indexed from
// rank1/file-a -- so FEN's rank 8 lands at indices 56..63, rank 1 at 0..7.
const ranks = placement.split("/");
if (ranks.length !== 8) {
throw new Error(`fenToTokens: expected 8 ranks in placement, got ${ranks.length}`);
}
for (let ri = 0; ri < 8; ri++) {
const rank = 7 - ri; // ranks[0] is FEN rank 8 -> 0-indexed rank 7
let file = 0;
for (const ch of ranks[ri]) {
if (ch >= "1" && ch <= "8") {
file += Number(ch);
continue;
}
const lower = ch.toLowerCase();
const pieceType = PIECE_TYPE[lower];
if (pieceType === undefined) {
throw new Error(`fenToTokens: bad piece char '${ch}' in placement`);
}
const isWhite = ch === ch.toUpperCase();
const sq = rank * 8 + file;
tokens[sq] = isWhite ? pieceType : pieceType + 6;
file += 1;
}
if (file !== 8) {
throw new Error(`fenToTokens: rank ${8 - ri} did not sum to 8 files (got ${file})`);
}
}
tokens[64] = activeColor === "w" ? 13 : 14;
let castlingMask = 0;
if (castling.includes("K")) castlingMask |= 1;
if (castling.includes("Q")) castlingMask |= 2;
if (castling.includes("k")) castlingMask |= 4;
if (castling.includes("q")) castlingMask |= 8;
tokens[65] = 15 + castlingMask;
if (epSquare && epSquare !== "-") {
const file = epSquare.charCodeAt(0) - "a".charCodeAt(0);
tokens[66] = 31 + file;
} else {
tokens[66] = 39;
}
const halfmove = Number(halfmoveStr ?? 0);
tokens[67] = 40 + Math.min(Math.floor(halfmove / 5), 9);
// Position 68 (repetition): always 0 -- see module docstring.
tokens[68] = 50 + 0;
return tokens;
}
// --------------------------------------------------------------------------
// Move index scheme -- ported verbatim from interfaces.py's
// _build_move_index(), same iteration order, so the resulting index for any
// (from, to, promotion) triple matches the Python reference exactly. This is
// a direct algorithmic port (not a reformulated/closed-form shortcut) precisely
// to avoid introducing an off-by-one or ordering bug relative to what the
// model was trained against.
// --------------------------------------------------------------------------
const PROMO_PIECES = [2, 3, 4, 5]; // KNIGHT, BISHOP, ROOK, QUEEN (python-chess numbering)
const PROMO_LETTER_TO_INT = { n: 2, b: 3, r: 4, q: 5 };
function squareRank(sq) {
return Math.floor(sq / 8);
}
function squareFile(sq) {
return sq % 8;
}
function buildMoveIndex() {
const moves = [];
for (let frm = 0; frm < 64; frm++) {
for (let to = 0; to < 64; to++) {
moves.push([frm, to, null]);
}
}
for (let frm = 0; frm < 64; frm++) {
const fr = squareRank(frm);
const ff = squareFile(frm);
for (let to = 0; to < 64; to++) {
const tr = squareRank(to);
const tf = squareFile(to);
const whitePromo = fr === 6 && tr === 7;
const blackPromo = fr === 1 && tr === 0;
if ((whitePromo || blackPromo) && Math.abs(ff - tf) <= 1) {
for (const p of PROMO_PIECES) {
moves.push([frm, to, p]);
}
}
}
}
const idx = new Map();
moves.forEach((m, i) => idx.set(m.join(","), i));
return { moves, idx };
}
const { moves: MOVES_LIST, idx: MOVE_TO_IDX } = buildMoveIndex();
const MOVE_SPACE = MOVES_LIST.length; // 4096 + 176 = 4272
/** Algebraic square name ("e4") -> python-chess-style 0..63 index. */
function squareNameToIndex(name) {
const file = name.charCodeAt(0) - "a".charCodeAt(0);
const rank = name.charCodeAt(1) - "1".charCodeAt(0);
return rank * 8 + file;
}
/**
* fromName/toName: algebraic square names ("e2","e4"). promoLetter: one of
* "n","b","r","q" (chess.js's Move.promotion convention), or undefined/null
* for a non-promotion move (including castling and en passant, which are
* represented purely by from/to per python-chess convention -- no special
* casing needed here since they carry no promotion piece).
*/
function moveToIndex(fromName, toName, promoLetter) {
const frm = squareNameToIndex(fromName);
const to = squareNameToIndex(toName);
const promo = promoLetter ? PROMO_LETTER_TO_INT[promoLetter] : null;
if (promoLetter && promo === undefined) {
throw new Error(`moveToIndex: unrecognized promotion letter '${promoLetter}'`);
}
const key = [frm, to, promo].join(",");
const i = MOVE_TO_IDX.get(key);
if (i === undefined) {
throw new Error(`moveToIndex: no index for move ${fromName}${toName}${promoLetter || ""}`);
}
return i;
}
// ---- inlined from ../../submission/browser/chess.js ----
// @generated by Peggy 4.2.0.
//
// https://peggyjs.org/
function rootNode(comment) {
return comment !== null ? { comment, variations: [] } : { variations: []}
}
function node(move, suffix, nag, comment, variations) {
const node = { move, variations };
if (suffix) {
node.suffix = suffix;
}
if (nag) {
node.nag = nag;
}
if (comment !== null) {
node.comment = comment;
}
return node
}
function lineToTree(...nodes) {
const [root, ...rest] = nodes;
let parent = root;
for (const child of rest) {
if (child !== null) {
parent.variations = [child, ...child.variations];
child.variations = [];
parent = child;
}
}
return root
}
function pgn(headers, game) {
if (game.marker && game.marker.comment) {
let node = game.root;
while (true) {
const next = node.variations[0];
if (!next) {
node.comment = game.marker.comment;
break
}
node = next;
}
}
return {
headers,
root: game.root,
result: (game.marker && game.marker.result) ?? undefined
}
}
function peg$subclass(child, parent) {
function C() { this.constructor = child; }
C.prototype = parent.prototype;
child.prototype = new C();
}
function peg$SyntaxError(message, expected, found, location) {
var self = Error.call(this, message);
// istanbul ignore next Check is a necessary evil to support older environments
if (Object.setPrototypeOf) {
Object.setPrototypeOf(self, peg$SyntaxError.prototype);
}
self.expected = expected;
self.found = found;
self.location = location;
self.name = "SyntaxError";
return self;
}
peg$subclass(peg$SyntaxError, Error);
function peg$padEnd(str, targetLength, padString) {
padString = padString || " ";
if (str.length > targetLength) { return str; }
targetLength -= str.length;
padString += padString.repeat(targetLength);
return str + padString.slice(0, targetLength);
}
peg$SyntaxError.prototype.format = function(sources) {
var str = "Error: " + this.message;
if (this.location) {
var src = null;
var k;
for (k = 0; k < sources.length; k++) {
if (sources[k].source === this.location.source) {
src = sources[k].text.split(/\r\n|\n|\r/g);
break;
}
}
var s = this.location.start;
var offset_s = (this.location.source && (typeof this.location.source.offset === "function"))
? this.location.source.offset(s)
: s;
var loc = this.location.source + ":" + offset_s.line + ":" + offset_s.column;
if (src) {
var e = this.location.end;
var filler = peg$padEnd("", offset_s.line.toString().length, ' ');
var line = src[s.line - 1];
var last = s.line === e.line ? e.column : line.length + 1;
var hatLen = (last - s.column) || 1;
str += "\n --> " + loc + "\n"
+ filler + " |\n"
+ offset_s.line + " | " + line + "\n"
+ filler + " | " + peg$padEnd("", s.column - 1, ' ')
+ peg$padEnd("", hatLen, "^");
} else {
str += "\n at " + loc;
}
}
return str;
};
peg$SyntaxError.buildMessage = function(expected, found) {
var DESCRIBE_EXPECTATION_FNS = {
literal: function(expectation) {
return "\"" + literalEscape(expectation.text) + "\"";
},
class: function(expectation) {
var escapedParts = expectation.parts.map(function(part) {
return Array.isArray(part)
? classEscape(part[0]) + "-" + classEscape(part[1])
: classEscape(part);
});
return "[" + (expectation.inverted ? "^" : "") + escapedParts.join("") + "]";
},
any: function() {
return "any character";
},
end: function() {
return "end of input";
},
other: function(expectation) {
return expectation.description;
}
};
function hex(ch) {
return ch.charCodeAt(0).toString(16).toUpperCase();
}
function literalEscape(s) {
return s
.replace(/\\/g, "\\\\")
.replace(/"/g, "\\\"")
.replace(/\0/g, "\\0")
.replace(/\t/g, "\\t")
.replace(/\n/g, "\\n")
.replace(/\r/g, "\\r")
.replace(/[\x00-\x0F]/g, function(ch) { return "\\x0" + hex(ch); })
.replace(/[\x10-\x1F\x7F-\x9F]/g, function(ch) { return "\\x" + hex(ch); });
}
function classEscape(s) {
return s
.replace(/\\/g, "\\\\")
.replace(/\]/g, "\\]")
.replace(/\^/g, "\\^")
.replace(/-/g, "\\-")
.replace(/\0/g, "\\0")
.replace(/\t/g, "\\t")
.replace(/\n/g, "\\n")
.replace(/\r/g, "\\r")
.replace(/[\x00-\x0F]/g, function(ch) { return "\\x0" + hex(ch); })
.replace(/[\x10-\x1F\x7F-\x9F]/g, function(ch) { return "\\x" + hex(ch); });
}
function describeExpectation(expectation) {
return DESCRIBE_EXPECTATION_FNS[expectation.type](expectation);
}
function describeExpected(expected) {
var descriptions = expected.map(describeExpectation);
var i, j;
descriptions.sort();
if (descriptions.length > 0) {
for (i = 1, j = 1; i < descriptions.length; i++) {
if (descriptions[i - 1] !== descriptions[i]) {
descriptions[j] = descriptions[i];
j++;
}
}
descriptions.length = j;
}
switch (descriptions.length) {
case 1:
return descriptions[0];
case 2:
return descriptions[0] + " or " + descriptions[1];
default:
return descriptions.slice(0, -1).join(", ")
+ ", or "
+ descriptions[descriptions.length - 1];
}
}
function describeFound(found) {
return found ? "\"" + literalEscape(found) + "\"" : "end of input";
}
return "Expected " + describeExpected(expected) + " but " + describeFound(found) + " found.";
};
function peg$parse(input, options) {
options = options !== undefined ? options : {};
var peg$FAILED = {};
var peg$source = options.grammarSource;
var peg$startRuleFunctions = { pgn: peg$parsepgn };
var peg$startRuleFunction = peg$parsepgn;
var peg$c0 = "[";
var peg$c1 = "\"";
var peg$c2 = "]";
var peg$c3 = ".";
var peg$c4 = "O-O-O";
var peg$c5 = "O-O";
var peg$c6 = "0-0-0";
var peg$c7 = "0-0";
var peg$c8 = "$";
var peg$c9 = "{";
var peg$c10 = "}";
var peg$c11 = ";";
var peg$c12 = "(";
var peg$c13 = ")";
var peg$c14 = "1-0";
var peg$c15 = "0-1";
var peg$c16 = "1/2-1/2";
var peg$c17 = "*";
var peg$r0 = /^[a-zA-Z]/;
var peg$r1 = /^[^"]/;
var peg$r2 = /^[0-9]/;
var peg$r3 = /^[.]/;
var peg$r4 = /^[a-zA-Z1-8\-=]/;
var peg$r5 = /^[+#]/;
var peg$r6 = /^[!?]/;
var peg$r7 = /^[^}]/;
var peg$r8 = /^[^\r\n]/;
var peg$r9 = /^[ \t\r\n]/;
var peg$e0 = peg$otherExpectation("tag pair");
var peg$e1 = peg$literalExpectation("[", false);
var peg$e2 = peg$literalExpectation("\"", false);
var peg$e3 = peg$literalExpectation("]", false);
var peg$e4 = peg$otherExpectation("tag name");
var peg$e5 = peg$classExpectation([["a", "z"], ["A", "Z"]], false, false);
var peg$e6 = peg$otherExpectation("tag value");
var peg$e7 = peg$classExpectation(["\""], true, false);
var peg$e8 = peg$otherExpectation("move number");
var peg$e9 = peg$classExpectation([["0", "9"]], false, false);
var peg$e10 = peg$literalExpectation(".", false);
var peg$e11 = peg$classExpectation(["."], false, false);
var peg$e12 = peg$otherExpectation("standard algebraic notation");
var peg$e13 = peg$literalExpectation("O-O-O", false);
var peg$e14 = peg$literalExpectation("O-O", false);
var peg$e15 = peg$literalExpectation("0-0-0", false);
var peg$e16 = peg$literalExpectation("0-0", false);
var peg$e17 = peg$classExpectation([["a", "z"], ["A", "Z"], ["1", "8"], "-", "="], false, false);
var peg$e18 = peg$classExpectation(["+", "#"], false, false);
var peg$e19 = peg$otherExpectation("suffix annotation");
var peg$e20 = peg$classExpectation(["!", "?"], false, false);
var peg$e21 = peg$otherExpectation("NAG");
var peg$e22 = peg$literalExpectation("$", false);
var peg$e23 = peg$otherExpectation("brace comment");
var peg$e24 = peg$literalExpectation("{", false);
var peg$e25 = peg$classExpectation(["}"], true, false);
var peg$e26 = peg$literalExpectation("}", false);
var peg$e27 = peg$otherExpectation("rest of line comment");
var peg$e28 = peg$literalExpectation(";", false);
var peg$e29 = peg$classExpectation(["\r", "\n"], true, false);
var peg$e30 = peg$otherExpectation("variation");
var peg$e31 = peg$literalExpectation("(", false);
var peg$e32 = peg$literalExpectation(")", false);
var peg$e33 = peg$otherExpectation("game termination marker");
var peg$e34 = peg$literalExpectation("1-0", false);
var peg$e35 = peg$literalExpectation("0-1", false);
var peg$e36 = peg$literalExpectation("1/2-1/2", false);
var peg$e37 = peg$literalExpectation("*", false);
var peg$e38 = peg$otherExpectation("whitespace");
var peg$e39 = peg$classExpectation([" ", "\t", "\r", "\n"], false, false);
var peg$f0 = function(headers, game) { return pgn(headers, game) };
var peg$f1 = function(tagPairs) { return Object.fromEntries(tagPairs) };
var peg$f2 = function(tagName, tagValue) { return [tagName, tagValue] };
var peg$f3 = function(root, marker) { return { root, marker} };
var peg$f4 = function(comment, moves) { return lineToTree(rootNode(comment), ...moves.flat()) };
var peg$f5 = function(san, suffix, nag, comment, variations) { return node(san, suffix, nag, comment, variations) };
var peg$f6 = function(nag) { return nag };
var peg$f7 = function(comment) { return comment.replace(/[\r\n]+/g, " ") };
var peg$f8 = function(comment) { return comment.trim() };
var peg$f9 = function(line) { return line };
var peg$f10 = function(result, comment) { return { result, comment } };
var peg$currPos = options.peg$currPos | 0;
var peg$posDetailsCache = [{ line: 1, column: 1 }];
var peg$maxFailPos = peg$currPos;
var peg$maxFailExpected = options.peg$maxFailExpected || [];
var peg$silentFails = options.peg$silentFails | 0;
var peg$result;
if (options.startRule) {
if (!(options.startRule in peg$startRuleFunctions)) {
throw new Error("Can't start parsing from rule \"" + options.startRule + "\".");
}
peg$startRuleFunction = peg$startRuleFunctions[options.startRule];
}
function peg$literalExpectation(text, ignoreCase) {
return { type: "literal", text: text, ignoreCase: ignoreCase };
}
function peg$classExpectation(parts, inverted, ignoreCase) {
return { type: "class", parts: parts, inverted: inverted, ignoreCase: ignoreCase };
}
function peg$endExpectation() {
return { type: "end" };
}
function peg$otherExpectation(description) {
return { type: "other", description: description };
}
function peg$computePosDetails(pos) {
var details = peg$posDetailsCache[pos];
var p;
if (details) {
return details;
} else {
if (pos >= peg$posDetailsCache.length) {
p = peg$posDetailsCache.length - 1;
} else {
p = pos;
while (!peg$posDetailsCache[--p]) {}
}
details = peg$posDetailsCache[p];
details = {
line: details.line,
column: details.column
};
while (p < pos) {
if (input.charCodeAt(p) === 10) {
details.line++;
details.column = 1;
} else {
details.column++;
}
p++;
}
peg$posDetailsCache[pos] = details;
return details;
}
}
function peg$computeLocation(startPos, endPos, offset) {
var startPosDetails = peg$computePosDetails(startPos);
var endPosDetails = peg$computePosDetails(endPos);
var res = {
source: peg$source,
start: {
offset: startPos,
line: startPosDetails.line,
column: startPosDetails.column
},
end: {
offset: endPos,
line: endPosDetails.line,
column: endPosDetails.column
}
};
return res;
}
function peg$fail(expected) {
if (peg$currPos < peg$maxFailPos) { return; }
if (peg$currPos > peg$maxFailPos) {
peg$maxFailPos = peg$currPos;
peg$maxFailExpected = [];
}
peg$maxFailExpected.push(expected);
}
function peg$buildStructuredError(expected, found, location) {
return new peg$SyntaxError(
peg$SyntaxError.buildMessage(expected, found),
expected,
found,
location
);
}
function peg$parsepgn() {
var s0, s1, s2;
s0 = peg$currPos;
s1 = peg$parsetagPairSection();
s2 = peg$parsemoveTextSection();
s0 = peg$f0(s1, s2);
return s0;
}
function peg$parsetagPairSection() {
var s0, s1, s2;
s0 = peg$currPos;
s1 = [];
s2 = peg$parsetagPair();
while (s2 !== peg$FAILED) {
s1.push(s2);
s2 = peg$parsetagPair();
}
s2 = peg$parse_();
s0 = peg$f1(s1);
return s0;
}
function peg$parsetagPair() {
var s0, s2, s4, s6, s7, s8, s10;
peg$silentFails++;
s0 = peg$currPos;
peg$parse_();
if (input.charCodeAt(peg$currPos) === 91) {
s2 = peg$c0;
peg$currPos++;
} else {
s2 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e1); }
}
if (s2 !== peg$FAILED) {
peg$parse_();
s4 = peg$parsetagName();
if (s4 !== peg$FAILED) {
peg$parse_();
if (input.charCodeAt(peg$currPos) === 34) {
s6 = peg$c1;
peg$currPos++;
} else {
s6 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e2); }
}
if (s6 !== peg$FAILED) {
s7 = peg$parsetagValue();
if (input.charCodeAt(peg$currPos) === 34) {
s8 = peg$c1;
peg$currPos++;
} else {
s8 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e2); }
}
if (s8 !== peg$FAILED) {
peg$parse_();
if (input.charCodeAt(peg$currPos) === 93) {
s10 = peg$c2;
peg$currPos++;
} else {
s10 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e3); }
}
if (s10 !== peg$FAILED) {
s0 = peg$f2(s4, s7);
} else {
peg$currPos = s0;
s0 = peg$FAILED;
}
} else {
peg$currPos = s0;
s0 = peg$FAILED;
}
} else {
peg$currPos = s0;
s0 = peg$FAILED;
}
} else {
peg$currPos = s0;
s0 = peg$FAILED;
}
} else {
peg$currPos = s0;
s0 = peg$FAILED;
}
peg$silentFails--;
if (s0 === peg$FAILED) {
if (peg$silentFails === 0) { peg$fail(peg$e0); }
}
return s0;
}
function peg$parsetagName() {
var s0, s1, s2;
peg$silentFails++;
s0 = peg$currPos;
s1 = [];
s2 = input.charAt(peg$currPos);
if (peg$r0.test(s2)) {
peg$currPos++;
} else {
s2 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e5); }
}
if (s2 !== peg$FAILED) {
while (s2 !== peg$FAILED) {
s1.push(s2);
s2 = input.charAt(peg$currPos);
if (peg$r0.test(s2)) {
peg$currPos++;
} else {
s2 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e5); }
}
}
} else {
s1 = peg$FAILED;
}
if (s1 !== peg$FAILED) {
s0 = input.substring(s0, peg$currPos);
} else {
s0 = s1;
}
peg$silentFails--;
if (s0 === peg$FAILED) {
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e4); }
}
return s0;
}
function peg$parsetagValue() {
var s0, s1, s2;
peg$silentFails++;
s0 = peg$currPos;
s1 = [];
s2 = input.charAt(peg$currPos);
if (peg$r1.test(s2)) {
peg$currPos++;
} else {
s2 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e7); }
}
while (s2 !== peg$FAILED) {
s1.push(s2);
s2 = input.charAt(peg$currPos);
if (peg$r1.test(s2)) {
peg$currPos++;
} else {
s2 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e7); }
}
}
s0 = input.substring(s0, peg$currPos);
peg$silentFails--;
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e6); }
return s0;
}
function peg$parsemoveTextSection() {
var s0, s1, s3;
s0 = peg$currPos;
s1 = peg$parseline();
peg$parse_();
s3 = peg$parsegameTerminationMarker();
if (s3 === peg$FAILED) {
s3 = null;
}
peg$parse_();
s0 = peg$f3(s1, s3);
return s0;
}
function peg$parseline() {
var s0, s1, s2, s3;
s0 = peg$currPos;
s1 = peg$parsecomment();
if (s1 === peg$FAILED) {
s1 = null;
}
s2 = [];
s3 = peg$parsemove();
while (s3 !== peg$FAILED) {
s2.push(s3);
s3 = peg$parsemove();
}
s0 = peg$f4(s1, s2);
return s0;
}
function peg$parsemove() {
var s0, s4, s5, s6, s7, s8, s9, s10;
s0 = peg$currPos;
peg$parse_();
peg$parsemoveNumber();
peg$parse_();
s4 = peg$parsesan();
if (s4 !== peg$FAILED) {
s5 = peg$parsesuffixAnnotation();
if (s5 === peg$FAILED) {
s5 = null;
}
s6 = [];
s7 = peg$parsenag();
while (s7 !== peg$FAILED) {
s6.push(s7);
s7 = peg$parsenag();
}
s7 = peg$parse_();
s8 = peg$parsecomment();
if (s8 === peg$FAILED) {
s8 = null;
}
s9 = [];
s10 = peg$parsevariation();
while (s10 !== peg$FAILED) {
s9.push(s10);
s10 = peg$parsevariation();
}
s0 = peg$f5(s4, s5, s6, s8, s9);
} else {
peg$currPos = s0;
s0 = peg$FAILED;
}
return s0;
}
function peg$parsemoveNumber() {
var s0, s1, s2, s3, s4, s5;
peg$silentFails++;
s0 = peg$currPos;
s1 = [];
s2 = input.charAt(peg$currPos);
if (peg$r2.test(s2)) {
peg$currPos++;
} else {
s2 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e9); }
}
while (s2 !== peg$FAILED) {
s1.push(s2);
s2 = input.charAt(peg$currPos);
if (peg$r2.test(s2)) {
peg$currPos++;
} else {
s2 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e9); }
}
}
if (input.charCodeAt(peg$currPos) === 46) {
s2 = peg$c3;
peg$currPos++;
} else {
s2 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e10); }
}
if (s2 !== peg$FAILED) {
s3 = peg$parse_();
s4 = [];
s5 = input.charAt(peg$currPos);
if (peg$r3.test(s5)) {
peg$currPos++;
} else {
s5 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e11); }
}
while (s5 !== peg$FAILED) {
s4.push(s5);
s5 = input.charAt(peg$currPos);
if (peg$r3.test(s5)) {
peg$currPos++;
} else {
s5 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e11); }
}
}
s1 = [s1, s2, s3, s4];
s0 = s1;
} else {
peg$currPos = s0;
s0 = peg$FAILED;
}
peg$silentFails--;
if (s0 === peg$FAILED) {
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e8); }
}
return s0;
}
function peg$parsesan() {
var s0, s1, s2, s3, s4, s5;
peg$silentFails++;
s0 = peg$currPos;
s1 = peg$currPos;
if (input.substr(peg$currPos, 5) === peg$c4) {
s2 = peg$c4;
peg$currPos += 5;
} else {
s2 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e13); }
}
if (s2 === peg$FAILED) {
if (input.substr(peg$currPos, 3) === peg$c5) {
s2 = peg$c5;
peg$currPos += 3;
} else {
s2 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e14); }
}
if (s2 === peg$FAILED) {
if (input.substr(peg$currPos, 5) === peg$c6) {
s2 = peg$c6;
peg$currPos += 5;
} else {
s2 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e15); }
}
if (s2 === peg$FAILED) {
if (input.substr(peg$currPos, 3) === peg$c7) {
s2 = peg$c7;
peg$currPos += 3;
} else {
s2 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e16); }
}
if (s2 === peg$FAILED) {
s2 = peg$currPos;
s3 = input.charAt(peg$currPos);
if (peg$r0.test(s3)) {
peg$currPos++;
} else {
s3 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e5); }
}
if (s3 !== peg$FAILED) {
s4 = [];
s5 = input.charAt(peg$currPos);
if (peg$r4.test(s5)) {
peg$currPos++;
} else {
s5 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e17); }
}
if (s5 !== peg$FAILED) {
while (s5 !== peg$FAILED) {
s4.push(s5);
s5 = input.charAt(peg$currPos);
if (peg$r4.test(s5)) {
peg$currPos++;
} else {
s5 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e17); }
}
}
} else {
s4 = peg$FAILED;
}
if (s4 !== peg$FAILED) {
s3 = [s3, s4];
s2 = s3;
} else {
peg$currPos = s2;
s2 = peg$FAILED;
}
} else {
peg$currPos = s2;
s2 = peg$FAILED;
}
}
}
}
}
if (s2 !== peg$FAILED) {
s3 = input.charAt(peg$currPos);
if (peg$r5.test(s3)) {
peg$currPos++;
} else {
s3 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e18); }
}
if (s3 === peg$FAILED) {
s3 = null;
}
s2 = [s2, s3];
s1 = s2;
} else {
peg$currPos = s1;
s1 = peg$FAILED;
}
if (s1 !== peg$FAILED) {
s0 = input.substring(s0, peg$currPos);
} else {
s0 = s1;
}
peg$silentFails--;
if (s0 === peg$FAILED) {
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e12); }
}
return s0;
}
function peg$parsesuffixAnnotation() {
var s0, s1, s2;
peg$silentFails++;
s0 = peg$currPos;
s1 = [];
s2 = input.charAt(peg$currPos);
if (peg$r6.test(s2)) {
peg$currPos++;
} else {
s2 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e20); }
}
while (s2 !== peg$FAILED) {
s1.push(s2);
if (s1.length >= 2) {
s2 = peg$FAILED;
} else {
s2 = input.charAt(peg$currPos);
if (peg$r6.test(s2)) {
peg$currPos++;
} else {
s2 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e20); }
}
}
}
if (s1.length < 1) {
peg$currPos = s0;
s0 = peg$FAILED;
} else {
s0 = s1;
}
peg$silentFails--;
if (s0 === peg$FAILED) {
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e19); }
}
return s0;
}
function peg$parsenag() {
var s0, s2, s3, s4, s5;
peg$silentFails++;
s0 = peg$currPos;
peg$parse_();
if (input.charCodeAt(peg$currPos) === 36) {
s2 = peg$c8;
peg$currPos++;
} else {
s2 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e22); }
}
if (s2 !== peg$FAILED) {
s3 = peg$currPos;
s4 = [];
s5 = input.charAt(peg$currPos);
if (peg$r2.test(s5)) {
peg$currPos++;
} else {
s5 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e9); }
}
if (s5 !== peg$FAILED) {
while (s5 !== peg$FAILED) {
s4.push(s5);
s5 = input.charAt(peg$currPos);
if (peg$r2.test(s5)) {
peg$currPos++;
} else {
s5 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e9); }
}
}
} else {
s4 = peg$FAILED;
}
if (s4 !== peg$FAILED) {
s3 = input.substring(s3, peg$currPos);
} else {
s3 = s4;
}
if (s3 !== peg$FAILED) {
s0 = peg$f6(s3);
} else {
peg$currPos = s0;
s0 = peg$FAILED;
}
} else {
peg$currPos = s0;
s0 = peg$FAILED;
}
peg$silentFails--;
if (s0 === peg$FAILED) {
if (peg$silentFails === 0) { peg$fail(peg$e21); }
}
return s0;
}
function peg$parsecomment() {
var s0;
s0 = peg$parsebraceComment();
if (s0 === peg$FAILED) {
s0 = peg$parserestOfLineComment();
}
return s0;
}
function peg$parsebraceComment() {
var s0, s1, s2, s3, s4;
peg$silentFails++;
s0 = peg$currPos;
if (input.charCodeAt(peg$currPos) === 123) {
s1 = peg$c9;
peg$currPos++;
} else {
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e24); }
}
if (s1 !== peg$FAILED) {
s2 = peg$currPos;
s3 = [];
s4 = input.charAt(peg$currPos);
if (peg$r7.test(s4)) {
peg$currPos++;
} else {
s4 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e25); }
}
while (s4 !== peg$FAILED) {
s3.push(s4);
s4 = input.charAt(peg$currPos);
if (peg$r7.test(s4)) {
peg$currPos++;
} else {
s4 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e25); }
}
}
s2 = input.substring(s2, peg$currPos);
if (input.charCodeAt(peg$currPos) === 125) {
s3 = peg$c10;
peg$currPos++;
} else {
s3 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e26); }
}
if (s3 !== peg$FAILED) {
s0 = peg$f7(s2);
} else {
peg$currPos = s0;
s0 = peg$FAILED;
}
} else {
peg$currPos = s0;
s0 = peg$FAILED;
}
peg$silentFails--;
if (s0 === peg$FAILED) {
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e23); }
}
return s0;
}
function peg$parserestOfLineComment() {
var s0, s1, s2, s3, s4;
peg$silentFails++;
s0 = peg$currPos;
if (input.charCodeAt(peg$currPos) === 59) {
s1 = peg$c11;
peg$currPos++;
} else {
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e28); }
}
if (s1 !== peg$FAILED) {
s2 = peg$currPos;
s3 = [];
s4 = input.charAt(peg$currPos);
if (peg$r8.test(s4)) {
peg$currPos++;
} else {
s4 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e29); }
}
while (s4 !== peg$FAILED) {
s3.push(s4);
s4 = input.charAt(peg$currPos);
if (peg$r8.test(s4)) {
peg$currPos++;
} else {
s4 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e29); }
}
}
s2 = input.substring(s2, peg$currPos);
s0 = peg$f8(s2);
} else {
peg$currPos = s0;
s0 = peg$FAILED;
}
peg$silentFails--;
if (s0 === peg$FAILED) {
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e27); }
}
return s0;
}
function peg$parsevariation() {
var s0, s2, s3, s5;
peg$silentFails++;
s0 = peg$currPos;
peg$parse_();
if (input.charCodeAt(peg$currPos) === 40) {
s2 = peg$c12;
peg$currPos++;
} else {
s2 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e31); }
}
if (s2 !== peg$FAILED) {
s3 = peg$parseline();
if (s3 !== peg$FAILED) {
peg$parse_();
if (input.charCodeAt(peg$currPos) === 41) {
s5 = peg$c13;
peg$currPos++;
} else {
s5 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e32); }
}
if (s5 !== peg$FAILED) {
s0 = peg$f9(s3);
} else {
peg$currPos = s0;
s0 = peg$FAILED;
}
} else {
peg$currPos = s0;
s0 = peg$FAILED;
}
} else {
peg$currPos = s0;
s0 = peg$FAILED;
}
peg$silentFails--;
if (s0 === peg$FAILED) {
if (peg$silentFails === 0) { peg$fail(peg$e30); }
}
return s0;
}
function peg$parsegameTerminationMarker() {
var s0, s1, s3;
peg$silentFails++;
s0 = peg$currPos;
if (input.substr(peg$currPos, 3) === peg$c14) {
s1 = peg$c14;
peg$currPos += 3;
} else {
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e34); }
}
if (s1 === peg$FAILED) {
if (input.substr(peg$currPos, 3) === peg$c15) {
s1 = peg$c15;
peg$currPos += 3;
} else {
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e35); }
}
if (s1 === peg$FAILED) {
if (input.substr(peg$currPos, 7) === peg$c16) {
s1 = peg$c16;
peg$currPos += 7;
} else {
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e36); }
}
if (s1 === peg$FAILED) {
if (input.charCodeAt(peg$currPos) === 42) {
s1 = peg$c17;
peg$currPos++;
} else {
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e37); }
}
}
}
}
if (s1 !== peg$FAILED) {
peg$parse_();
s3 = peg$parsecomment();
if (s3 === peg$FAILED) {
s3 = null;
}
s0 = peg$f10(s1, s3);
} else {
peg$currPos = s0;
s0 = peg$FAILED;
}
peg$silentFails--;
if (s0 === peg$FAILED) {
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e33); }
}
return s0;
}
function peg$parse_() {
var s0, s1;
peg$silentFails++;
s0 = [];
s1 = input.charAt(peg$currPos);
if (peg$r9.test(s1)) {
peg$currPos++;
} else {
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e39); }
}
while (s1 !== peg$FAILED) {
s0.push(s1);
s1 = input.charAt(peg$currPos);
if (peg$r9.test(s1)) {
peg$currPos++;
} else {
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e39); }
}
}
peg$silentFails--;
s1 = peg$FAILED;
if (peg$silentFails === 0) { peg$fail(peg$e38); }
return s0;
}
peg$result = peg$startRuleFunction();
if (options.peg$library) {
return /** @type {any} */ ({
peg$result,
peg$currPos,
peg$FAILED,
peg$maxFailExpected,
peg$maxFailPos
});
}
if (peg$result !== peg$FAILED && peg$currPos === input.length) {
return peg$result;
} else {
if (peg$result !== peg$FAILED && peg$currPos < input.length) {
peg$fail(peg$endExpectation());
}
throw peg$buildStructuredError(
peg$maxFailExpected,
peg$maxFailPos < input.length ? input.charAt(peg$maxFailPos) : null,
peg$maxFailPos < input.length
? peg$computeLocation(peg$maxFailPos, peg$maxFailPos + 1)
: peg$computeLocation(peg$maxFailPos, peg$maxFailPos)
);
}
}
/**
* @license
* Copyright (c) 2025, Jeff Hlywa (jhlywa@gmail.com)
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
const MASK64 = 0xffffffffffffffffn;
function rotl(x, k) {
return ((x << k) | (x >> (64n - k))) & 0xffffffffffffffffn;
}
function wrappingMul(x, y) {
return (x * y) & MASK64;
}
// xoroshiro128**
function xoroshiro128(state) {
return function () {
let s0 = BigInt(state & MASK64);
let s1 = BigInt((state >> 64n) & MASK64);
const result = wrappingMul(rotl(wrappingMul(s0, 5n), 7n), 9n);
s1 ^= s0;
s0 = (rotl(s0, 24n) ^ s1 ^ (s1 << 16n)) & MASK64;
s1 = rotl(s1, 37n);
state = (s1 << 64n) | s0;
return result;
};
}
const rand = xoroshiro128(0xa187eb39cdcaed8f31c4b365b102e01en);
const PIECE_KEYS = Array.from({ length: 2 }, () => Array.from({ length: 6 }, () => Array.from({ length: 128 }, () => rand())));
const EP_KEYS = Array.from({ length: 8 }, () => rand());
const CASTLING_KEYS = Array.from({ length: 16 }, () => rand());
const SIDE_KEY = rand();
const WHITE = 'w';
const BLACK = 'b';
const PAWN = 'p';
const KNIGHT = 'n';
const BISHOP = 'b';
const ROOK = 'r';
const QUEEN = 'q';
const KING = 'k';
const DEFAULT_POSITION = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1';
class Move {
color;
from;
to;
piece;
captured;
promotion;
/**
* @deprecated This field is deprecated and will be removed in version 2.0.0.
* Please use move descriptor functions instead: `isCapture`, `isPromotion`,
* `isEnPassant`, `isKingsideCastle`, `isQueensideCastle`, `isCastle`, and
* `isBigPawn`
*/
flags;
san;
lan;
before;
after;
constructor(chess, internal) {
const { color, piece, from, to, flags, captured, promotion } = internal;
const fromAlgebraic = algebraic(from);
const toAlgebraic = algebraic(to);
this.color = color;
this.piece = piece;
this.from = fromAlgebraic;
this.to = toAlgebraic;
/*
* HACK: The chess['_method']() calls below invoke private methods in the
* Chess class to generate SAN and FEN. It's a bit of a hack, but makes the
* code cleaner elsewhere.
*/
this.san = chess['_moveToSan'](internal, chess['_moves']({ legal: true }));
this.lan = fromAlgebraic + toAlgebraic;
this.before = chess.fen();
// Generate the FEN for the 'after' key
chess['_makeMove'](internal);
this.after = chess.fen();
chess['_undoMove']();
// Build the text representation of the move flags
this.flags = '';
for (const flag in BITS) {
if (BITS[flag] & flags) {
this.flags += FLAGS[flag];
}
}
if (captured) {
this.captured = captured;
}
if (promotion) {
this.promotion = promotion;
this.lan += promotion;
}
}
isCapture() {
return this.flags.indexOf(FLAGS['CAPTURE']) > -1;
}
isPromotion() {
return this.flags.indexOf(FLAGS['PROMOTION']) > -1;
}
isEnPassant() {
return this.flags.indexOf(FLAGS['EP_CAPTURE']) > -1;
}
isKingsideCastle() {
return this.flags.indexOf(FLAGS['KSIDE_CASTLE']) > -1;
}
isQueensideCastle() {
return this.flags.indexOf(FLAGS['QSIDE_CASTLE']) > -1;
}
isBigPawn() {
return this.flags.indexOf(FLAGS['BIG_PAWN']) > -1;
}
}
const EMPTY = -1;
const FLAGS = {
NORMAL: 'n',
CAPTURE: 'c',
BIG_PAWN: 'b',
EP_CAPTURE: 'e',
PROMOTION: 'p',
KSIDE_CASTLE: 'k',
QSIDE_CASTLE: 'q',
NULL_MOVE: '-',
};
// prettier-ignore
const SQUARES = [
'a8', 'b8', 'c8', 'd8', 'e8', 'f8', 'g8', 'h8',
'a7', 'b7', 'c7', 'd7', 'e7', 'f7', 'g7', 'h7',
'a6', 'b6', 'c6', 'd6', 'e6', 'f6', 'g6', 'h6',
'a5', 'b5', 'c5', 'd5', 'e5', 'f5', 'g5', 'h5',
'a4', 'b4', 'c4', 'd4', 'e4', 'f4', 'g4', 'h4',
'a3', 'b3', 'c3', 'd3', 'e3', 'f3', 'g3', 'h3',
'a2', 'b2', 'c2', 'd2', 'e2', 'f2', 'g2', 'h2',
'a1', 'b1', 'c1', 'd1', 'e1', 'f1', 'g1', 'h1'
];
const BITS = {
NORMAL: 1,
CAPTURE: 2,
BIG_PAWN: 4,
EP_CAPTURE: 8,
PROMOTION: 16,
KSIDE_CASTLE: 32,
QSIDE_CASTLE: 64,
NULL_MOVE: 128,
};
/* eslint-disable @typescript-eslint/naming-convention */
// these are required, according to spec
const SEVEN_TAG_ROSTER = {
Event: '?',
Site: '?',
Date: '????.??.??',
Round: '?',
White: '?',
Black: '?',
Result: '*',
};
/**
* These nulls are placeholders to fix the order of tags (as they appear in PGN spec); null values will be
* eliminated in getHeaders()
*/
const SUPLEMENTAL_TAGS = {
WhiteTitle: null,
BlackTitle: null,
WhiteElo: null,
BlackElo: null,
WhiteUSCF: null,
BlackUSCF: null,
WhiteNA: null,
BlackNA: null,
WhiteType: null,
BlackType: null,
EventDate: null,
EventSponsor: null,
Section: null,
Stage: null,
Board: null,
Opening: null,
Variation: null,
SubVariation: null,
ECO: null,
NIC: null,
Time: null,
UTCTime: null,
UTCDate: null,
TimeControl: null,
SetUp: null,
FEN: null,
Termination: null,
Annotator: null,
Mode: null,
PlyCount: null,
};
const HEADER_TEMPLATE = {
...SEVEN_TAG_ROSTER,
...SUPLEMENTAL_TAGS,
};
/* eslint-enable @typescript-eslint/naming-convention */
/*
* NOTES ABOUT 0x88 MOVE GENERATION ALGORITHM
* ----------------------------------------------------------------------------
* From https://github.com/jhlywa/chess.js/issues/230
*
* A lot of people are confused when they first see the internal representation
* of chess.js. It uses the 0x88 Move Generation Algorithm which internally
* stores the board as an 8x16 array. This is purely for efficiency but has a
* couple of interesting benefits:
*
* 1. 0x88 offers a very inexpensive "off the board" check. Bitwise AND (&) any
* square with 0x88, if the result is non-zero then the square is off the
* board. For example, assuming a knight square A8 (0 in 0x88 notation),
* there are 8 possible directions in which the knight can move. These
* directions are relative to the 8x16 board and are stored in the
* PIECE_OFFSETS map. One possible move is A8 - 18 (up one square, and two
* squares to the left - which is off the board). 0 - 18 = -18 & 0x88 = 0x88
* (because of two-complement representation of -18). The non-zero result
* means the square is off the board and the move is illegal. Take the
* opposite move (from A8 to C7), 0 + 18 = 18 & 0x88 = 0. A result of zero
* means the square is on the board.
*
* 2. The relative distance (or difference) between two squares on a 8x16 board
* is unique and can be used to inexpensively determine if a piece on a
* square can attack any other arbitrary square. For example, let's see if a
* pawn on E7 can attack E2. The difference between E7 (20) - E2 (100) is
* -80. We add 119 to make the ATTACKS array index non-negative (because the
* worst case difference is A8 - H1 = -119). The ATTACKS array contains a
* bitmask of pieces that can attack from that distance and direction.
* ATTACKS[-80 + 119=39] gives us 24 or 0b11000 in binary. Look at the
* PIECE_MASKS map to determine the mask for a given piece type. In our pawn
* example, we would check to see if 24 & 0x1 is non-zero, which it is
* not. So, naturally, a pawn on E7 can't attack a piece on E2. However, a
* rook can since 24 & 0x8 is non-zero. The only thing left to check is that
* there are no blocking pieces between E7 and E2. That's where the RAYS
* array comes in. It provides an offset (in this case 16) to add to E7 (20)
* to check for blocking pieces. E7 (20) + 16 = E6 (36) + 16 = E5 (52) etc.
*/
// prettier-ignore
// eslint-disable-next-line
const Ox88 = {
a8: 0, b8: 1, c8: 2, d8: 3, e8: 4, f8: 5, g8: 6, h8: 7,
a7: 16, b7: 17, c7: 18, d7: 19, e7: 20, f7: 21, g7: 22, h7: 23,
a6: 32, b6: 33, c6: 34, d6: 35, e6: 36, f6: 37, g6: 38, h6: 39,
a5: 48, b5: 49, c5: 50, d5: 51, e5: 52, f5: 53, g5: 54, h5: 55,
a4: 64, b4: 65, c4: 66, d4: 67, e4: 68, f4: 69, g4: 70, h4: 71,
a3: 80, b3: 81, c3: 82, d3: 83, e3: 84, f3: 85, g3: 86, h3: 87,
a2: 96, b2: 97, c2: 98, d2: 99, e2: 100, f2: 101, g2: 102, h2: 103,
a1: 112, b1: 113, c1: 114, d1: 115, e1: 116, f1: 117, g1: 118, h1: 119
};
const PAWN_OFFSETS = {
b: [16, 32, 17, 15],
w: [-16, -32, -17, -15],
};
const PIECE_OFFSETS = {
n: [-18, -33, -31, -14, 18, 33, 31, 14],
b: [-17, -15, 17, 15],
r: [-16, 1, 16, -1],
q: [-17, -16, -15, 1, 17, 16, 15, -1],
k: [-17, -16, -15, 1, 17, 16, 15, -1],
};
// prettier-ignore
const ATTACKS = [
20, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 20, 0,
0, 20, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 20, 0, 0,
0, 0, 20, 0, 0, 0, 0, 24, 0, 0, 0, 0, 20, 0, 0, 0,
0, 0, 0, 20, 0, 0, 0, 24, 0, 0, 0, 20, 0, 0, 0, 0,
0, 0, 0, 0, 20, 0, 0, 24, 0, 0, 20, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 20, 2, 24, 2, 20, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 2, 53, 56, 53, 2, 0, 0, 0, 0, 0, 0,
24, 24, 24, 24, 24, 24, 56, 0, 56, 24, 24, 24, 24, 24, 24, 0,
0, 0, 0, 0, 0, 2, 53, 56, 53, 2, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 20, 2, 24, 2, 20, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 20, 0, 0, 24, 0, 0, 20, 0, 0, 0, 0, 0,
0, 0, 0, 20, 0, 0, 0, 24, 0, 0, 0, 20, 0, 0, 0, 0,
0, 0, 20, 0, 0, 0, 0, 24, 0, 0, 0, 0, 20, 0, 0, 0,
0, 20, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 20, 0, 0,
20, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 20
];
// prettier-ignore
const RAYS = [
17, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 15, 0,
0, 17, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 15, 0, 0,
0, 0, 17, 0, 0, 0, 0, 16, 0, 0, 0, 0, 15, 0, 0, 0,
0, 0, 0, 17, 0, 0, 0, 16, 0, 0, 0, 15, 0, 0, 0, 0,
0, 0, 0, 0, 17, 0, 0, 16, 0, 0, 15, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 17, 0, 16, 0, 15, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 17, 16, 15, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 1, 1, 1, 0, -1, -1, -1, -1, -1, -1, -1, 0,
0, 0, 0, 0, 0, 0, -15, -16, -17, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, -15, 0, -16, 0, -17, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, -15, 0, 0, -16, 0, 0, -17, 0, 0, 0, 0, 0,
0, 0, 0, -15, 0, 0, 0, -16, 0, 0, 0, -17, 0, 0, 0, 0,
0, 0, -15, 0, 0, 0, 0, -16, 0, 0, 0, 0, -17, 0, 0, 0,
0, -15, 0, 0, 0, 0, 0, -16, 0, 0, 0, 0, 0, -17, 0, 0,
-15, 0, 0, 0, 0, 0, 0, -16, 0, 0, 0, 0, 0, 0, -17
];
const PIECE_MASKS = { p: 0x1, n: 0x2, b: 0x4, r: 0x8, q: 0x10, k: 0x20 };
const SYMBOLS = 'pnbrqkPNBRQK';
const PROMOTIONS = [KNIGHT, BISHOP, ROOK, QUEEN];
const RANK_1 = 7;
const RANK_2 = 6;
/*
* const RANK_3 = 5
* const RANK_4 = 4
* const RANK_5 = 3
* const RANK_6 = 2
*/
const RANK_7 = 1;
const RANK_8 = 0;
const SIDES = {
[KING]: BITS.KSIDE_CASTLE,
[QUEEN]: BITS.QSIDE_CASTLE,
};
const ROOKS = {
w: [
{ square: Ox88.a1, flag: BITS.QSIDE_CASTLE },
{ square: Ox88.h1, flag: BITS.KSIDE_CASTLE },
],
b: [
{ square: Ox88.a8, flag: BITS.QSIDE_CASTLE },
{ square: Ox88.h8, flag: BITS.KSIDE_CASTLE },
],
};
const SECOND_RANK = { b: RANK_7, w: RANK_2 };
const SAN_NULLMOVE = '--';
// Extracts the zero-based rank of an 0x88 square.
function rank(square) {
return square >> 4;
}
// Extracts the zero-based file of an 0x88 square.
function file(square) {
return square & 0xf;
}
function isDigit(c) {
return '0123456789'.indexOf(c) !== -1;
}
// Converts a 0x88 square to algebraic notation.
function algebraic(square) {
const f = file(square);
const r = rank(square);
return ('abcdefgh'.substring(f, f + 1) +
'87654321'.substring(r, r + 1));
}
function swapColor(color) {
return color === WHITE ? BLACK : WHITE;
}
function validateFen(fen) {
// 1st criterion: 6 space-seperated fields?
const tokens = fen.split(/\s+/);
if (tokens.length !== 6) {
return {
ok: false,
error: 'Invalid FEN: must contain six space-delimited fields',
};
}
// 2nd criterion: move number field is a integer value > 0?
const moveNumber = parseInt(tokens[5], 10);
if (isNaN(moveNumber) || moveNumber <= 0) {
return {
ok: false,
error: 'Invalid FEN: move number must be a positive integer',
};
}
// 3rd criterion: half move counter is an integer >= 0?
const halfMoves = parseInt(tokens[4], 10);
if (isNaN(halfMoves) || halfMoves < 0) {
return {
ok: false,
error: 'Invalid FEN: half move counter number must be a non-negative integer',
};
}
// 4th criterion: 4th field is a valid e.p.-string?
if (!/^(-|[abcdefgh][36])$/.test(tokens[3])) {
return { ok: false, error: 'Invalid FEN: en-passant square is invalid' };
}
// 5th criterion: 3th field is a valid castle-string?
if (/[^kKqQ-]/.test(tokens[2])) {
return { ok: false, error: 'Invalid FEN: castling availability is invalid' };
}
// 6th criterion: 2nd field is "w" (white) or "b" (black)?
if (!/^(w|b)$/.test(tokens[1])) {
return { ok: false, error: 'Invalid FEN: side-to-move is invalid' };
}
// 7th criterion: 1st field contains 8 rows?
const rows = tokens[0].split('/');
if (rows.length !== 8) {
return {
ok: false,
error: "Invalid FEN: piece data does not contain 8 '/'-delimited rows",
};
}
// 8th criterion: every row is valid?
for (let i = 0; i < rows.length; i++) {
// check for right sum of fields AND not two numbers in succession
let sumFields = 0;
let previousWasNumber = false;
for (let k = 0; k < rows[i].length; k++) {
if (isDigit(rows[i][k])) {
if (previousWasNumber) {
return {
ok: false,
error: 'Invalid FEN: piece data is invalid (consecutive number)',
};
}
sumFields += parseInt(rows[i][k], 10);
previousWasNumber = true;
}
else {
if (!/^[prnbqkPRNBQK]$/.test(rows[i][k])) {
return {
ok: false,
error: 'Invalid FEN: piece data is invalid (invalid piece)',
};
}
sumFields += 1;
previousWasNumber = false;
}
}
if (sumFields !== 8) {
return {
ok: false,
error: 'Invalid FEN: piece data is invalid (too many squares in rank)',
};
}
}
// 9th criterion: is en-passant square legal?
if ((tokens[3][1] == '3' && tokens[1] == 'w') ||
(tokens[3][1] == '6' && tokens[1] == 'b')) {
return { ok: false, error: 'Invalid FEN: illegal en-passant square' };
}
// 10th criterion: does chess position contain exact two kings?
const kings = [
{ color: 'white', regex: /K/g },
{ color: 'black', regex: /k/g },
];
for (const { color, regex } of kings) {
if (!regex.test(tokens[0])) {
return { ok: false, error: `Invalid FEN: missing ${color} king` };
}
if ((tokens[0].match(regex) || []).length > 1) {
return { ok: false, error: `Invalid FEN: too many ${color} kings` };
}
}
// 11th criterion: are any pawns on the first or eighth rows?
if (Array.from(rows[0] + rows[7]).some((char) => char.toUpperCase() === 'P')) {
return {
ok: false,
error: 'Invalid FEN: some pawns are on the edge rows',
};
}
return { ok: true };
}
// this function is used to uniquely identify ambiguous moves
function getDisambiguator(move, moves) {
const from = move.from;
const to = move.to;
const piece = move.piece;
let ambiguities = 0;
let sameRank = 0;
let sameFile = 0;
for (let i = 0, len = moves.length; i < len; i++) {
const ambigFrom = moves[i].from;
const ambigTo = moves[i].to;
const ambigPiece = moves[i].piece;
/*
* if a move of the same piece type ends on the same to square, we'll need
* to add a disambiguator to the algebraic notation
*/
if (piece === ambigPiece && from !== ambigFrom && to === ambigTo) {
ambiguities++;
if (rank(from) === rank(ambigFrom)) {
sameRank++;
}
if (file(from) === file(ambigFrom)) {
sameFile++;
}
}
}
if (ambiguities > 0) {
if (sameRank > 0 && sameFile > 0) {
/*
* if there exists a similar moving piece on the same rank and file as
* the move in question, use the square as the disambiguator
*/
return algebraic(from);
}
else if (sameFile > 0) {
/*
* if the moving piece rests on the same file, use the rank symbol as the
* disambiguator
*/
return algebraic(from).charAt(1);
}
else {
// else use the file symbol
return algebraic(from).charAt(0);
}
}
return '';
}
function addMove(moves, color, from, to, piece, captured = undefined, flags = BITS.NORMAL) {
const r = rank(to);
if (piece === PAWN && (r === RANK_1 || r === RANK_8)) {
for (let i = 0; i < PROMOTIONS.length; i++) {
const promotion = PROMOTIONS[i];
moves.push({
color,
from,
to,
piece,
captured,
promotion,
flags: flags | BITS.PROMOTION,
});
}
}
else {
moves.push({
color,
from,
to,
piece,
captured,
flags,
});
}
}
function inferPieceType(san) {
let pieceType = san.charAt(0);
if (pieceType >= 'a' && pieceType <= 'h') {
const matches = san.match(/[a-h]\d.*[a-h]\d/);
if (matches) {
return undefined;
}
return PAWN;
}
pieceType = pieceType.toLowerCase();
if (pieceType === 'o') {
return KING;
}
return pieceType;
}
// parses all of the decorators out of a SAN string
function strippedSan(move) {
return move.replace(/=/, '').replace(/[+#]?[?!]*$/, '');
}
class Chess {
_board = new Array(128);
_turn = WHITE;
_header = {};
_kings = { w: EMPTY, b: EMPTY };
_epSquare = -1;
_halfMoves = 0;
_moveNumber = 0;
_history = [];
_comments = {};
_castling = { w: 0, b: 0 };
_hash = 0n;
// tracks number of times a position has been seen for repetition checking
_positionCount = new Map();
constructor(fen = DEFAULT_POSITION, { skipValidation = false } = {}) {
this.load(fen, { skipValidation });
}
clear({ preserveHeaders = false } = {}) {
this._board = new Array(128);
this._kings = { w: EMPTY, b: EMPTY };
this._turn = WHITE;
this._castling = { w: 0, b: 0 };
this._epSquare = EMPTY;
this._halfMoves = 0;
this._moveNumber = 1;
this._history = [];
this._comments = {};
this._header = preserveHeaders ? this._header : { ...HEADER_TEMPLATE };
this._hash = this._computeHash();
this._positionCount = new Map();
/*
* Delete the SetUp and FEN headers (if preserved), the board is empty and
* these headers don't make sense in this state. They'll get added later
* via .load() or .put()
*/
this._header['SetUp'] = null;
this._header['FEN'] = null;
}
load(fen, { skipValidation = false, preserveHeaders = false } = {}) {
let tokens = fen.split(/\s+/);
// append commonly omitted fen tokens
if (tokens.length >= 2 && tokens.length < 6) {
const adjustments = ['-', '-', '0', '1'];
fen = tokens.concat(adjustments.slice(-(6 - tokens.length))).join(' ');
}
tokens = fen.split(/\s+/);
if (!skipValidation) {
const { ok, error } = validateFen(fen);
if (!ok) {
throw new Error(error);
}
}
const position = tokens[0];
let square = 0;
this.clear({ preserveHeaders });
for (let i = 0; i < position.length; i++) {
const piece = position.charAt(i);
if (piece === '/') {
square += 8;
}
else if (isDigit(piece)) {
square += parseInt(piece, 10);
}
else {
const color = piece < 'a' ? WHITE : BLACK;
this._put({ type: piece.toLowerCase(), color }, algebraic(square));
square++;
}
}
this._turn = tokens[1];
if (tokens[2].indexOf('K') > -1) {
this._castling.w |= BITS.KSIDE_CASTLE;
}
if (tokens[2].indexOf('Q') > -1) {
this._castling.w |= BITS.QSIDE_CASTLE;
}
if (tokens[2].indexOf('k') > -1) {
this._castling.b |= BITS.KSIDE_CASTLE;
}
if (tokens[2].indexOf('q') > -1) {
this._castling.b |= BITS.QSIDE_CASTLE;
}
this._epSquare = tokens[3] === '-' ? EMPTY : Ox88[tokens[3]];
this._halfMoves = parseInt(tokens[4], 10);
this._moveNumber = parseInt(tokens[5], 10);
this._hash = this._computeHash();
this._updateSetup(fen);
this._incPositionCount();
}
fen({ forceEnpassantSquare = false, } = {}) {
let empty = 0;
let fen = '';
for (let i = Ox88.a8; i <= Ox88.h1; i++) {
if (this._board[i]) {
if (empty > 0) {
fen += empty;
empty = 0;
}
const { color, type: piece } = this._board[i];
fen += color === WHITE ? piece.toUpperCase() : piece.toLowerCase();
}
else {
empty++;
}
if ((i + 1) & 0x88) {
if (empty > 0) {
fen += empty;
}
if (i !== Ox88.h1) {
fen += '/';
}
empty = 0;
i += 8;
}
}
let castling = '';
if (this._castling[WHITE] & BITS.KSIDE_CASTLE) {
castling += 'K';
}
if (this._castling[WHITE] & BITS.QSIDE_CASTLE) {
castling += 'Q';
}
if (this._castling[BLACK] & BITS.KSIDE_CASTLE) {
castling += 'k';
}
if (this._castling[BLACK] & BITS.QSIDE_CASTLE) {
castling += 'q';
}
// do we have an empty castling flag?
castling = castling || '-';
let epSquare = '-';
/*
* only print the ep square if en passant is a valid move (pawn is present
* and ep capture is not pinned)
*/
if (this._epSquare !== EMPTY) {
if (forceEnpassantSquare) {
epSquare = algebraic(this._epSquare);
}
else {
const bigPawnSquare = this._epSquare + (this._turn === WHITE ? 16 : -16);
const squares = [bigPawnSquare + 1, bigPawnSquare - 1];
for (const square of squares) {
// is the square off the board?
if (square & 0x88) {
continue;
}
const color = this._turn;
// is there a pawn that can capture the epSquare?
if (this._board[square]?.color === color &&
this._board[square]?.type === PAWN) {
// if the pawn makes an ep capture, does it leave its king in check?
this._makeMove({
color,
from: square,
to: this._epSquare,
piece: PAWN,
captured: PAWN,
flags: BITS.EP_CAPTURE,
});
const isLegal = !this._isKingAttacked(color);
this._undoMove();
// if ep is legal, break and set the ep square in the FEN output
if (isLegal) {
epSquare = algebraic(this._epSquare);
break;
}
}
}
}
}
return [
fen,
this._turn,
castling,
epSquare,
this._halfMoves,
this._moveNumber,
].join(' ');
}
_pieceKey(i) {
if (!this._board[i]) {
return 0n;
}
const { color, type } = this._board[i];
const colorIndex = {
w: 0,
b: 1,
}[color];
const typeIndex = {
p: 0,
n: 1,
b: 2,
r: 3,
q: 4,
k: 5,
}[type];
return PIECE_KEYS[colorIndex][typeIndex][i];
}
_epKey() {
return this._epSquare === EMPTY ? 0n : EP_KEYS[this._epSquare & 7];
}
_castlingKey() {
const index = (this._castling.w >> 5) | (this._castling.b >> 3);
return CASTLING_KEYS[index];
}
_computeHash() {
let hash = 0n;
for (let i = Ox88.a8; i <= Ox88.h1; i++) {
// did we run off the end of the board
if (i & 0x88) {
i += 7;
continue;
}
if (this._board[i]) {
hash ^= this._pieceKey(i);
}
}
hash ^= this._epKey();
hash ^= this._castlingKey();
if (this._turn === 'b') {
hash ^= SIDE_KEY;
}
return hash;
}
/*
* Called when the initial board setup is changed with put() or remove().
* modifies the SetUp and FEN properties of the header object. If the FEN
* is equal to the default position, the SetUp and FEN are deleted the setup
* is only updated if history.length is zero, ie moves haven't been made.
*/
_updateSetup(fen) {
if (this._history.length > 0)
return;
if (fen !== DEFAULT_POSITION) {
this._header['SetUp'] = '1';
this._header['FEN'] = fen;
}
else {
this._header['SetUp'] = null;
this._header['FEN'] = null;
}
}
reset() {
this.load(DEFAULT_POSITION);
}
get(square) {
return this._board[Ox88[square]];
}
findPiece(piece) {
const squares = [];
for (let i = Ox88.a8; i <= Ox88.h1; i++) {
// did we run off the end of the board
if (i & 0x88) {
i += 7;
continue;
}
// if empty square or wrong color
if (!this._board[i] || this._board[i]?.color !== piece.color) {
continue;
}
// check if square contains the requested piece
if (this._board[i].color === piece.color &&
this._board[i].type === piece.type) {
squares.push(algebraic(i));
}
}
return squares;
}
put({ type, color }, square) {
if (this._put({ type, color }, square)) {
this._updateCastlingRights();
this._updateEnPassantSquare();
this._updateSetup(this.fen());
return true;
}
return false;
}
_set(sq, piece) {
this._hash ^= this._pieceKey(sq);
this._board[sq] = piece;
this._hash ^= this._pieceKey(sq);
}
_put({ type, color }, square) {
// check for piece
if (SYMBOLS.indexOf(type.toLowerCase()) === -1) {
return false;
}
// check for valid square
if (!(square in Ox88)) {
return false;
}
const sq = Ox88[square];
// don't let the user place more than one king
if (type == KING &&
!(this._kings[color] == EMPTY || this._kings[color] == sq)) {
return false;
}
const currentPieceOnSquare = this._board[sq];
// if one of the kings will be replaced by the piece from args, set the `_kings` respective entry to `EMPTY`
if (currentPieceOnSquare && currentPieceOnSquare.type === KING) {
this._kings[currentPieceOnSquare.color] = EMPTY;
}
this._set(sq, { type: type, color: color });
if (type === KING) {
this._kings[color] = sq;
}
return true;
}
_clear(sq) {
this._hash ^= this._pieceKey(sq);
delete this._board[sq];
}
remove(square) {
const piece = this.get(square);
this._clear(Ox88[square]);
if (piece && piece.type === KING) {
this._kings[piece.color] = EMPTY;
}
this._updateCastlingRights();
this._updateEnPassantSquare();
this._updateSetup(this.fen());
return piece;
}
_updateCastlingRights() {
this._hash ^= this._castlingKey();
const whiteKingInPlace = this._board[Ox88.e1]?.type === KING &&
this._board[Ox88.e1]?.color === WHITE;
const blackKingInPlace = this._board[Ox88.e8]?.type === KING &&
this._board[Ox88.e8]?.color === BLACK;
if (!whiteKingInPlace ||
this._board[Ox88.a1]?.type !== ROOK ||
this._board[Ox88.a1]?.color !== WHITE) {
this._castling.w &= -65;
}
if (!whiteKingInPlace ||
this._board[Ox88.h1]?.type !== ROOK ||
this._board[Ox88.h1]?.color !== WHITE) {
this._castling.w &= -33;
}
if (!blackKingInPlace ||
this._board[Ox88.a8]?.type !== ROOK ||
this._board[Ox88.a8]?.color !== BLACK) {
this._castling.b &= -65;
}
if (!blackKingInPlace ||
this._board[Ox88.h8]?.type !== ROOK ||
this._board[Ox88.h8]?.color !== BLACK) {
this._castling.b &= -33;
}
this._hash ^= this._castlingKey();
}
_updateEnPassantSquare() {
if (this._epSquare === EMPTY) {
return;
}
const startSquare = this._epSquare + (this._turn === WHITE ? -16 : 16);
const currentSquare = this._epSquare + (this._turn === WHITE ? 16 : -16);
const attackers = [currentSquare + 1, currentSquare - 1];
if (this._board[startSquare] !== null ||
this._board[this._epSquare] !== null ||
this._board[currentSquare]?.color !== swapColor(this._turn) ||
this._board[currentSquare]?.type !== PAWN) {
this._hash ^= this._epKey();
this._epSquare = EMPTY;
return;
}
const canCapture = (square) => !(square & 0x88) &&
this._board[square]?.color === this._turn &&
this._board[square]?.type === PAWN;
if (!attackers.some(canCapture)) {
this._hash ^= this._epKey();
this._epSquare = EMPTY;
}
}
_attacked(color, square, verbose) {
const attackers = [];
for (let i = Ox88.a8; i <= Ox88.h1; i++) {
// did we run off the end of the board
if (i & 0x88) {
i += 7;
continue;
}
// if empty square or wrong color
if (this._board[i] === undefined || this._board[i].color !== color) {
continue;
}
const piece = this._board[i];
const difference = i - square;
// skip - to/from square are the same
if (difference === 0) {
continue;
}
const index = difference + 119;
if (ATTACKS[index] & PIECE_MASKS[piece.type]) {
if (piece.type === PAWN) {
if ((difference > 0 && piece.color === WHITE) ||
(difference <= 0 && piece.color === BLACK)) {
if (!verbose) {
return true;
}
else {
attackers.push(algebraic(i));
}
}
continue;
}
// if the piece is a knight or a king
if (piece.type === 'n' || piece.type === 'k') {
if (!verbose) {
return true;
}
else {
attackers.push(algebraic(i));
continue;
}
}
const offset = RAYS[index];
let j = i + offset;
let blocked = false;
while (j !== square) {
if (this._board[j] != null) {
blocked = true;
break;
}
j += offset;
}
if (!blocked) {
if (!verbose) {
return true;
}
else {
attackers.push(algebraic(i));
continue;
}
}
}
}
if (verbose) {
return attackers;
}
else {
return false;
}
}
attackers(square, attackedBy) {
if (!attackedBy) {
return this._attacked(this._turn, Ox88[square], true);
}
else {
return this._attacked(attackedBy, Ox88[square], true);
}
}
_isKingAttacked(color) {
const square = this._kings[color];
return square === -1 ? false : this._attacked(swapColor(color), square);
}
hash() {
return this._hash.toString(16);
}
isAttacked(square, attackedBy) {
return this._attacked(attackedBy, Ox88[square]);
}
isCheck() {
return this._isKingAttacked(this._turn);
}
inCheck() {
return this.isCheck();
}
isCheckmate() {
return this.isCheck() && this._moves().length === 0;
}
isStalemate() {
return !this.isCheck() && this._moves().length === 0;
}
isInsufficientMaterial() {
/*
* k.b. vs k.b. (of opposite colors) with mate in 1:
* 8/8/8/8/1b6/8/B1k5/K7 b - - 0 1
*
* k.b. vs k.n. with mate in 1:
* 8/8/8/8/1n6/8/B7/K1k5 b - - 2 1
*/
const pieces = {
b: 0,
n: 0,
r: 0,
q: 0,
k: 0,
p: 0,
};
const bishops = [];
let numPieces = 0;
let squareColor = 0;
for (let i = Ox88.a8; i <= Ox88.h1; i++) {
squareColor = (squareColor + 1) % 2;
if (i & 0x88) {
i += 7;
continue;
}
const piece = this._board[i];
if (piece) {
pieces[piece.type] = piece.type in pieces ? pieces[piece.type] + 1 : 1;
if (piece.type === BISHOP) {
bishops.push(squareColor);
}
numPieces++;
}
}
// k vs. k
if (numPieces === 2) {
return true;
}
else if (
// k vs. kn .... or .... k vs. kb
numPieces === 3 &&
(pieces[BISHOP] === 1 || pieces[KNIGHT] === 1)) {
return true;
}
else if (numPieces === pieces[BISHOP] + 2) {
// kb vs. kb where any number of bishops are all on the same color
let sum = 0;
const len = bishops.length;
for (let i = 0; i < len; i++) {
sum += bishops[i];
}
if (sum === 0 || sum === len) {
return true;
}
}
return false;
}
isThreefoldRepetition() {
return this._getPositionCount(this._hash) >= 3;
}
isDrawByFiftyMoves() {
return this._halfMoves >= 100; // 50 moves per side = 100 half moves
}
isDraw() {
return (this.isDrawByFiftyMoves() ||
this.isStalemate() ||
this.isInsufficientMaterial() ||
this.isThreefoldRepetition());
}
isGameOver() {
return this.isCheckmate() || this.isDraw();
}
moves({ verbose = false, square = undefined, piece = undefined, } = {}) {
const moves = this._moves({ square, piece });
if (verbose) {
return moves.map((move) => new Move(this, move));
}
else {
return moves.map((move) => this._moveToSan(move, moves));
}
}
_moves({ legal = true, piece = undefined, square = undefined, } = {}) {
const forSquare = square ? square.toLowerCase() : undefined;
const forPiece = piece?.toLowerCase();
const moves = [];
const us = this._turn;
const them = swapColor(us);
let firstSquare = Ox88.a8;
let lastSquare = Ox88.h1;
let singleSquare = false;
// are we generating moves for a single square?
if (forSquare) {
// illegal square, return empty moves
if (!(forSquare in Ox88)) {
return [];
}
else {
firstSquare = lastSquare = Ox88[forSquare];
singleSquare = true;
}
}
for (let from = firstSquare; from <= lastSquare; from++) {
// did we run off the end of the board
if (from & 0x88) {
from += 7;
continue;
}
// empty square or opponent, skip
if (!this._board[from] || this._board[from].color === them) {
continue;
}
const { type } = this._board[from];
let to;
if (type === PAWN) {
if (forPiece && forPiece !== type)
continue;
// single square, non-capturing
to = from + PAWN_OFFSETS[us][0];
if (!this._board[to]) {
addMove(moves, us, from, to, PAWN);
// double square
to = from + PAWN_OFFSETS[us][1];
if (SECOND_RANK[us] === rank(from) && !this._board[to]) {
addMove(moves, us, from, to, PAWN, undefined, BITS.BIG_PAWN);
}
}
// pawn captures
for (let j = 2; j < 4; j++) {
to = from + PAWN_OFFSETS[us][j];
if (to & 0x88)
continue;
if (this._board[to]?.color === them) {
addMove(moves, us, from, to, PAWN, this._board[to].type, BITS.CAPTURE);
}
else if (to === this._epSquare) {
addMove(moves, us, from, to, PAWN, PAWN, BITS.EP_CAPTURE);
}
}
}
else {
if (forPiece && forPiece !== type)
continue;
for (let j = 0, len = PIECE_OFFSETS[type].length; j < len; j++) {
const offset = PIECE_OFFSETS[type][j];
to = from;
while (true) {
to += offset;
if (to & 0x88)
break;
if (!this._board[to]) {
addMove(moves, us, from, to, type);
}
else {
// own color, stop loop
if (this._board[to].color === us)
break;
addMove(moves, us, from, to, type, this._board[to].type, BITS.CAPTURE);
break;
}
/* break, if knight or king */
if (type === KNIGHT || type === KING)
break;
}
}
}
}
/*
* check for castling if we're:
* a) generating all moves, or
* b) doing single square move generation on the king's square
*/
if (forPiece === undefined || forPiece === KING) {
if (!singleSquare || lastSquare === this._kings[us]) {
// king-side castling
if (this._castling[us] & BITS.KSIDE_CASTLE) {
const castlingFrom = this._kings[us];
const castlingTo = castlingFrom + 2;
if (!this._board[castlingFrom + 1] &&
!this._board[castlingTo] &&
!this._attacked(them, this._kings[us]) &&
!this._attacked(them, castlingFrom + 1) &&
!this._attacked(them, castlingTo)) {
addMove(moves, us, this._kings[us], castlingTo, KING, undefined, BITS.KSIDE_CASTLE);
}
}
// queen-side castling
if (this._castling[us] & BITS.QSIDE_CASTLE) {
const castlingFrom = this._kings[us];
const castlingTo = castlingFrom - 2;
if (!this._board[castlingFrom - 1] &&
!this._board[castlingFrom - 2] &&
!this._board[castlingFrom - 3] &&
!this._attacked(them, this._kings[us]) &&
!this._attacked(them, castlingFrom - 1) &&
!this._attacked(them, castlingTo)) {
addMove(moves, us, this._kings[us], castlingTo, KING, undefined, BITS.QSIDE_CASTLE);
}
}
}
}
/*
* return all pseudo-legal moves (this includes moves that allow the king
* to be captured)
*/
if (!legal || this._kings[us] === -1) {
return moves;
}
// filter out illegal moves
const legalMoves = [];
for (let i = 0, len = moves.length; i < len; i++) {
this._makeMove(moves[i]);
if (!this._isKingAttacked(us)) {
legalMoves.push(moves[i]);
}
this._undoMove();
}
return legalMoves;
}
move(move, { strict = false } = {}) {
/*
* The move function can be called with in the following parameters:
*
* .move('Nxb7') <- argument is a case-sensitive SAN string
*
* .move({ from: 'h7', <- argument is a move object
* to :'h8',
* promotion: 'q' })
*
*
* An optional strict argument may be supplied to tell chess.js to
* strictly follow the SAN specification.
*/
let moveObj = null;
if (typeof move === 'string') {
moveObj = this._moveFromSan(move, strict);
}
else if (move === null) {
moveObj = this._moveFromSan(SAN_NULLMOVE, strict);
}
else if (typeof move === 'object') {
const moves = this._moves();
// convert the pretty move object to an ugly move object
for (let i = 0, len = moves.length; i < len; i++) {
if (move.from === algebraic(moves[i].from) &&
move.to === algebraic(moves[i].to) &&
(!('promotion' in moves[i]) || move.promotion === moves[i].promotion)) {
moveObj = moves[i];
break;
}
}
}
// failed to find move
if (!moveObj) {
if (typeof move === 'string') {
throw new Error(`Invalid move: ${move}`);
}
else {
throw new Error(`Invalid move: ${JSON.stringify(move)}`);
}
}
//disallow null moves when in check
if (this.isCheck() && moveObj.flags & BITS.NULL_MOVE) {
throw new Error('Null move not allowed when in check');
}
/*
* need to make a copy of move because we can't generate SAN after the move
* is made
*/
const prettyMove = new Move(this, moveObj);
this._makeMove(moveObj);
this._incPositionCount();
return prettyMove;
}
_push(move) {
this._history.push({
move,
kings: { b: this._kings.b, w: this._kings.w },
turn: this._turn,
castling: { b: this._castling.b, w: this._castling.w },
epSquare: this._epSquare,
halfMoves: this._halfMoves,
moveNumber: this._moveNumber,
});
}
_movePiece(from, to) {
this._hash ^= this._pieceKey(from);
this._board[to] = this._board[from];
delete this._board[from];
this._hash ^= this._pieceKey(to);
}
_makeMove(move) {
const us = this._turn;
const them = swapColor(us);
this._push(move);
if (move.flags & BITS.NULL_MOVE) {
if (us === BLACK) {
this._moveNumber++;
}
this._halfMoves++;
this._turn = them;
this._epSquare = EMPTY;
return;
}
this._hash ^= this._epKey();
this._hash ^= this._castlingKey();
if (move.captured) {
this._hash ^= this._pieceKey(move.to);
}
this._movePiece(move.from, move.to);
// if ep capture, remove the captured pawn
if (move.flags & BITS.EP_CAPTURE) {
if (this._turn === BLACK) {
this._clear(move.to - 16);
}
else {
this._clear(move.to + 16);
}
}
// if pawn promotion, replace with new piece
if (move.promotion) {
this._clear(move.to);
this._set(move.to, { type: move.promotion, color: us });
}
// if we moved the king
if (this._board[move.to].type === KING) {
this._kings[us] = move.to;
// if we castled, move the rook next to the king
if (move.flags & BITS.KSIDE_CASTLE) {
const castlingTo = move.to - 1;
const castlingFrom = move.to + 1;
this._movePiece(castlingFrom, castlingTo);
}
else if (move.flags & BITS.QSIDE_CASTLE) {
const castlingTo = move.to + 1;
const castlingFrom = move.to - 2;
this._movePiece(castlingFrom, castlingTo);
}
// turn off castling
this._castling[us] = 0;
}
// turn off castling if we move a rook
if (this._castling[us]) {
for (let i = 0, len = ROOKS[us].length; i < len; i++) {
if (move.from === ROOKS[us][i].square &&
this._castling[us] & ROOKS[us][i].flag) {
this._castling[us] ^= ROOKS[us][i].flag;
break;
}
}
}
// turn off castling if we capture a rook
if (this._castling[them]) {
for (let i = 0, len = ROOKS[them].length; i < len; i++) {
if (move.to === ROOKS[them][i].square &&
this._castling[them] & ROOKS[them][i].flag) {
this._castling[them] ^= ROOKS[them][i].flag;
break;
}
}
}
this._hash ^= this._castlingKey();
// if big pawn move, update the en passant square
if (move.flags & BITS.BIG_PAWN) {
let epSquare;
if (us === BLACK) {
epSquare = move.to - 16;
}
else {
epSquare = move.to + 16;
}
if ((!((move.to - 1) & 0x88) &&
this._board[move.to - 1]?.type === PAWN &&
this._board[move.to - 1]?.color === them) ||
(!((move.to + 1) & 0x88) &&
this._board[move.to + 1]?.type === PAWN &&
this._board[move.to + 1]?.color === them)) {
this._epSquare = epSquare;
this._hash ^= this._epKey();
}
else {
this._epSquare = EMPTY;
}
}
else {
this._epSquare = EMPTY;
}
// reset the 50 move counter if a pawn is moved or a piece is captured
if (move.piece === PAWN) {
this._halfMoves = 0;
}
else if (move.flags & (BITS.CAPTURE | BITS.EP_CAPTURE)) {
this._halfMoves = 0;
}
else {
this._halfMoves++;
}
if (us === BLACK) {
this._moveNumber++;
}
this._turn = them;
this._hash ^= SIDE_KEY;
}
undo() {
const hash = this._hash;
const move = this._undoMove();
if (move) {
const prettyMove = new Move(this, move);
this._decPositionCount(hash);
return prettyMove;
}
return null;
}
_undoMove() {
const old = this._history.pop();
if (old === undefined) {
return null;
}
this._hash ^= this._epKey();
this._hash ^= this._castlingKey();
const move = old.move;
this._kings = old.kings;
this._turn = old.turn;
this._castling = old.castling;
this._epSquare = old.epSquare;
this._halfMoves = old.halfMoves;
this._moveNumber = old.moveNumber;
this._hash ^= this._epKey();
this._hash ^= this._castlingKey();
this._hash ^= SIDE_KEY;
const us = this._turn;
const them = swapColor(us);
if (move.flags & BITS.NULL_MOVE) {
return move;
}
this._movePiece(move.to, move.from);
// to undo any promotions
if (move.piece) {
this._clear(move.from);
this._set(move.from, { type: move.piece, color: us });
}
if (move.captured) {
if (move.flags & BITS.EP_CAPTURE) {
// en passant capture
let index;
if (us === BLACK) {
index = move.to - 16;
}
else {
index = move.to + 16;
}
this._set(index, { type: PAWN, color: them });
}
else {
// regular capture
this._set(move.to, { type: move.captured, color: them });
}
}
if (move.flags & (BITS.KSIDE_CASTLE | BITS.QSIDE_CASTLE)) {
let castlingTo, castlingFrom;
if (move.flags & BITS.KSIDE_CASTLE) {
castlingTo = move.to + 1;
castlingFrom = move.to - 1;
}
else {
castlingTo = move.to - 2;
castlingFrom = move.to + 1;
}
this._movePiece(castlingFrom, castlingTo);
}
return move;
}
pgn({ newline = '\n', maxWidth = 0, } = {}) {
/*
* using the specification from http://www.chessclub.com/help/PGN-spec
* example for html usage: .pgn({ max_width: 72, newline_char: "<br />" })
*/
const result = [];
let headerExists = false;
/* add the PGN header information */
for (const i in this._header) {
/*
* TODO: order of enumerated properties in header object is not
* guaranteed, see ECMA-262 spec (section 12.6.4)
*
* By using HEADER_TEMPLATE, the order of tags should be preserved; we
* do have to check for null placeholders, though, and omit them
*/
const headerTag = this._header[i];
if (headerTag)
result.push(`[${i} "${this._header[i]}"]` + newline);
headerExists = true;
}
if (headerExists && this._history.length) {
result.push(newline);
}
const appendComment = (moveString) => {
const comment = this._comments[this.fen()];
if (typeof comment !== 'undefined') {
const delimiter = moveString.length > 0 ? ' ' : '';
moveString = `${moveString}${delimiter}{${comment}}`;
}
return moveString;
};
// pop all of history onto reversed_history
const reversedHistory = [];
while (this._history.length > 0) {
reversedHistory.push(this._undoMove());
}
const moves = [];
let moveString = '';
// special case of a commented starting position with no moves
if (reversedHistory.length === 0) {
moves.push(appendComment(''));
}
// build the list of moves. a move_string looks like: "3. e3 e6"
while (reversedHistory.length > 0) {
moveString = appendComment(moveString);
const move = reversedHistory.pop();
// make TypeScript stop complaining about move being undefined
if (!move) {
break;
}
// if the position started with black to move, start PGN with #. ...
if (!this._history.length && move.color === 'b') {
const prefix = `${this._moveNumber}. ...`;
// is there a comment preceding the first move?
moveString = moveString ? `${moveString} ${prefix}` : prefix;
}
else if (move.color === 'w') {
// store the previous generated move_string if we have one
if (moveString.length) {
moves.push(moveString);
}
moveString = this._moveNumber + '.';
}
moveString =
moveString + ' ' + this._moveToSan(move, this._moves({ legal: true }));
this._makeMove(move);
}
// are there any other leftover moves?
if (moveString.length) {
moves.push(appendComment(moveString));
}
// is there a result? (there ALWAYS has to be a result according to spec; see Seven Tag Roster)
moves.push(this._header.Result || '*');
/*
* history should be back to what it was before we started generating PGN,
* so join together moves
*/
if (maxWidth === 0) {
return result.join('') + moves.join(' ');
}
// TODO (jah): huh?
const strip = function () {
if (result.length > 0 && result[result.length - 1] === ' ') {
result.pop();
return true;
}
return false;
};
// NB: this does not preserve comment whitespace.
const wrapComment = function (width, move) {
for (const token of move.split(' ')) {
if (!token) {
continue;
}
if (width + token.length > maxWidth) {
while (strip()) {
width--;
}
result.push(newline);
width = 0;
}
result.push(token);
width += token.length;
result.push(' ');
width++;
}
if (strip()) {
width--;
}
return width;
};
// wrap the PGN output at max_width
let currentWidth = 0;
for (let i = 0; i < moves.length; i++) {
if (currentWidth + moves[i].length > maxWidth) {
if (moves[i].includes('{')) {
currentWidth = wrapComment(currentWidth, moves[i]);
continue;
}
}
// if the current move will push past max_width
if (currentWidth + moves[i].length > maxWidth && i !== 0) {
// don't end the line with whitespace
if (result[result.length - 1] === ' ') {
result.pop();
}
result.push(newline);
currentWidth = 0;
}
else if (i !== 0) {
result.push(' ');
currentWidth++;
}
result.push(moves[i]);
currentWidth += moves[i].length;
}
return result.join('');
}
/**
* @deprecated Use `setHeader` and `getHeaders` instead. This method will return null header tags (which is not what you want)
*/
header(...args) {
for (let i = 0; i < args.length; i += 2) {
if (typeof args[i] === 'string' && typeof args[i + 1] === 'string') {
this._header[args[i]] = args[i + 1];
}
}
return this._header;
}
// TODO: value validation per spec
setHeader(key, value) {
this._header[key] = value ?? SEVEN_TAG_ROSTER[key] ?? null;
return this.getHeaders();
}
removeHeader(key) {
if (key in this._header) {
this._header[key] = SEVEN_TAG_ROSTER[key] || null;
return true;
}
return false;
}
// return only non-null headers (omit placemarker nulls)
getHeaders() {
const nonNullHeaders = {};
for (const [key, value] of Object.entries(this._header)) {
if (value !== null) {
nonNullHeaders[key] = value;
}
}
return nonNullHeaders;
}
loadPgn(pgn, { strict = false, newlineChar = '\r?\n', } = {}) {
// If newlineChar is not the default, replace all instances with \n
if (newlineChar !== '\r?\n') {
pgn = pgn.replace(new RegExp(newlineChar, 'g'), '\n');
}
const parsedPgn = peg$parse(pgn);
// Put the board in the starting position
this.reset();
// parse PGN header
const headers = parsedPgn.headers;
let fen = '';
for (const key in headers) {
// check to see user is including fen (possibly with wrong tag case)
if (key.toLowerCase() === 'fen') {
fen = headers[key];
}
this.header(key, headers[key]);
}
/*
* the permissive parser should attempt to load a fen tag, even if it's the
* wrong case and doesn't include a corresponding [SetUp "1"] tag
*/
if (!strict) {
if (fen) {
this.load(fen, { preserveHeaders: true });
}
}
else {
/*
* strict parser - load the starting position indicated by [Setup '1']
* and [FEN position]
*/
if (headers['SetUp'] === '1') {
if (!('FEN' in headers)) {
throw new Error('Invalid PGN: FEN tag must be supplied with SetUp tag');
}
// don't clear the headers when loading
this.load(headers['FEN'], { preserveHeaders: true });
}
}
let node = parsedPgn.root;
while (node) {
if (node.move) {
const move = this._moveFromSan(node.move, strict);
if (move == null) {
throw new Error(`Invalid move in PGN: ${node.move}`);
}
else {
this._makeMove(move);
this._incPositionCount();
}
}
if (node.comment !== undefined) {
this._comments[this.fen()] = node.comment;
}
node = node.variations[0];
}
/*
* Per section 8.2.6 of the PGN spec, the Result tag pair must match match
* the termination marker. Only do this when headers are present, but the
* result tag is missing
*/
const result = parsedPgn.result;
if (result &&
Object.keys(this._header).length &&
this._header['Result'] !== result) {
this.setHeader('Result', result);
}
}
/*
* Convert a move from 0x88 coordinates to Standard Algebraic Notation
* (SAN)
*
* @param {boolean} strict Use the strict SAN parser. It will throw errors
* on overly disambiguated moves (see below):
*
* r1bqkbnr/ppp2ppp/2n5/1B1pP3/4P3/8/PPPP2PP/RNBQK1NR b KQkq - 2 4
* 4. ... Nge7 is overly disambiguated because the knight on c6 is pinned
* 4. ... Ne7 is technically the valid SAN
*/
_moveToSan(move, moves) {
let output = '';
if (move.flags & BITS.KSIDE_CASTLE) {
output = 'O-O';
}
else if (move.flags & BITS.QSIDE_CASTLE) {
output = 'O-O-O';
}
else if (move.flags & BITS.NULL_MOVE) {
return SAN_NULLMOVE;
}
else {
if (move.piece !== PAWN) {
const disambiguator = getDisambiguator(move, moves);
output += move.piece.toUpperCase() + disambiguator;
}
if (move.flags & (BITS.CAPTURE | BITS.EP_CAPTURE)) {
if (move.piece === PAWN) {
output += algebraic(move.from)[0];
}
output += 'x';
}
output += algebraic(move.to);
if (move.promotion) {
output += '=' + move.promotion.toUpperCase();
}
}
this._makeMove(move);
if (this.isCheck()) {
if (this.isCheckmate()) {
output += '#';
}
else {
output += '+';
}
}
this._undoMove();
return output;
}
// convert a move from Standard Algebraic Notation (SAN) to 0x88 coordinates
_moveFromSan(move, strict = false) {
// strip off any move decorations: e.g Nf3+?! becomes Nf3
let cleanMove = strippedSan(move);
if (!strict) {
if (cleanMove === '0-0') {
cleanMove = 'O-O';
}
else if (cleanMove === '0-0-0') {
cleanMove = 'O-O-O';
}
}
//first implementation of null with a dummy move (black king moves from a8 to a8), maybe this can be implemented better
if (cleanMove == SAN_NULLMOVE) {
const res = {
color: this._turn,
from: 0,
to: 0,
piece: 'k',
flags: BITS.NULL_MOVE,
};
return res;
}
let pieceType = inferPieceType(cleanMove);
let moves = this._moves({ legal: true, piece: pieceType });
// strict parser
for (let i = 0, len = moves.length; i < len; i++) {
if (cleanMove === strippedSan(this._moveToSan(moves[i], moves))) {
return moves[i];
}
}
// the strict parser failed
if (strict) {
return null;
}
let piece = undefined;
let matches = undefined;
let from = undefined;
let to = undefined;
let promotion = undefined;
/*
* The default permissive (non-strict) parser allows the user to parse
* non-standard chess notations. This parser is only run after the strict
* Standard Algebraic Notation (SAN) parser has failed.
*
* When running the permissive parser, we'll run a regex to grab the piece, the
* to/from square, and an optional promotion piece. This regex will
* parse common non-standard notation like: Pe2-e4, Rc1c4, Qf3xf7,
* f7f8q, b1c3
*
* NOTE: Some positions and moves may be ambiguous when using the permissive
* parser. For example, in this position: 6k1/8/8/B7/8/8/8/BN4K1 w - - 0 1,
* the move b1c3 may be interpreted as Nc3 or B1c3 (a disambiguated bishop
* move). In these cases, the permissive parser will default to the most
* basic interpretation (which is b1c3 parsing to Nc3).
*/
let overlyDisambiguated = false;
matches = cleanMove.match(/([pnbrqkPNBRQK])?([a-h][1-8])x?-?([a-h][1-8])([qrbnQRBN])?/);
if (matches) {
piece = matches[1];
from = matches[2];
to = matches[3];
promotion = matches[4];
if (from.length == 1) {
overlyDisambiguated = true;
}
}
else {
/*
* The [a-h]?[1-8]? portion of the regex below handles moves that may be
* overly disambiguated (e.g. Nge7 is unnecessary and non-standard when
* there is one legal knight move to e7). In this case, the value of
* 'from' variable will be a rank or file, not a square.
*/
matches = cleanMove.match(/([pnbrqkPNBRQK])?([a-h]?[1-8]?)x?-?([a-h][1-8])([qrbnQRBN])?/);
if (matches) {
piece = matches[1];
from = matches[2];
to = matches[3];
promotion = matches[4];
if (from.length == 1) {
overlyDisambiguated = true;
}
}
}
pieceType = inferPieceType(cleanMove);
moves = this._moves({
legal: true,
piece: piece ? piece : pieceType,
});
if (!to) {
return null;
}
for (let i = 0, len = moves.length; i < len; i++) {
if (!from) {
// if there is no from square, it could be just 'x' missing from a capture
if (cleanMove ===
strippedSan(this._moveToSan(moves[i], moves)).replace('x', '')) {
return moves[i];
}
// hand-compare move properties with the results from our permissive regex
}
else if ((!piece || piece.toLowerCase() == moves[i].piece) &&
Ox88[from] == moves[i].from &&
Ox88[to] == moves[i].to &&
(!promotion || promotion.toLowerCase() == moves[i].promotion)) {
return moves[i];
}
else if (overlyDisambiguated) {
/*
* SPECIAL CASE: we parsed a move string that may have an unneeded
* rank/file disambiguator (e.g. Nge7). The 'from' variable will
*/
const square = algebraic(moves[i].from);
if ((!piece || piece.toLowerCase() == moves[i].piece) &&
Ox88[to] == moves[i].to &&
(from == square[0] || from == square[1]) &&
(!promotion || promotion.toLowerCase() == moves[i].promotion)) {
return moves[i];
}
}
}
return null;
}
ascii() {
let s = ' +------------------------+\n';
for (let i = Ox88.a8; i <= Ox88.h1; i++) {
// display the rank
if (file(i) === 0) {
s += ' ' + '87654321'[rank(i)] + ' |';
}
if (this._board[i]) {
const piece = this._board[i].type;
const color = this._board[i].color;
const symbol = color === WHITE ? piece.toUpperCase() : piece.toLowerCase();
s += ' ' + symbol + ' ';
}
else {
s += ' . ';
}
if ((i + 1) & 0x88) {
s += '|\n';
i += 8;
}
}
s += ' +------------------------+\n';
s += ' a b c d e f g h';
return s;
}
perft(depth) {
const moves = this._moves({ legal: false });
let nodes = 0;
const color = this._turn;
for (let i = 0, len = moves.length; i < len; i++) {
this._makeMove(moves[i]);
if (!this._isKingAttacked(color)) {
if (depth - 1 > 0) {
nodes += this.perft(depth - 1);
}
else {
nodes++;
}
}
this._undoMove();
}
return nodes;
}
setTurn(color) {
if (this._turn == color) {
return false;
}
this.move('--');
return true;
}
turn() {
return this._turn;
}
board() {
const output = [];
let row = [];
for (let i = Ox88.a8; i <= Ox88.h1; i++) {
if (this._board[i] == null) {
row.push(null);
}
else {
row.push({
square: algebraic(i),
type: this._board[i].type,
color: this._board[i].color,
});
}
if ((i + 1) & 0x88) {
output.push(row);
row = [];
i += 8;
}
}
return output;
}
squareColor(square) {
if (square in Ox88) {
const sq = Ox88[square];
return (rank(sq) + file(sq)) % 2 === 0 ? 'light' : 'dark';
}
return null;
}
history({ verbose = false } = {}) {
const reversedHistory = [];
const moveHistory = [];
while (this._history.length > 0) {
reversedHistory.push(this._undoMove());
}
while (true) {
const move = reversedHistory.pop();
if (!move) {
break;
}
if (verbose) {
moveHistory.push(new Move(this, move));
}
else {
moveHistory.push(this._moveToSan(move, this._moves()));
}
this._makeMove(move);
}
return moveHistory;
}
/*
* Keeps track of position occurrence counts for the purpose of repetition
* checking. Old positions are removed from the map if their counts are reduced to 0.
*/
_getPositionCount(hash) {
return this._positionCount.get(hash) ?? 0;
}
_incPositionCount() {
this._positionCount.set(this._hash, (this._positionCount.get(this._hash) ?? 0) + 1);
}
_decPositionCount(hash) {
const currentCount = this._positionCount.get(hash) ?? 0;
if (currentCount === 1) {
this._positionCount.delete(hash);
}
else {
this._positionCount.set(hash, currentCount - 1);
}
}
_pruneComments() {
const reversedHistory = [];
const currentComments = {};
const copyComment = (fen) => {
if (fen in this._comments) {
currentComments[fen] = this._comments[fen];
}
};
while (this._history.length > 0) {
reversedHistory.push(this._undoMove());
}
copyComment(this.fen());
while (true) {
const move = reversedHistory.pop();
if (!move) {
break;
}
this._makeMove(move);
copyComment(this.fen());
}
this._comments = currentComments;
}
getComment() {
return this._comments[this.fen()];
}
setComment(comment) {
this._comments[this.fen()] = comment.replace('{', '[').replace('}', ']');
}
/**
* @deprecated Renamed to `removeComment` for consistency
*/
deleteComment() {
return this.removeComment();
}
removeComment() {
const comment = this._comments[this.fen()];
delete this._comments[this.fen()];
return comment;
}
getComments() {
this._pruneComments();
return Object.keys(this._comments).map((fen) => {
return { fen: fen, comment: this._comments[fen] };
});
}
/**
* @deprecated Renamed to `removeComments` for consistency
*/
deleteComments() {
return this.removeComments();
}
removeComments() {
this._pruneComments();
return Object.keys(this._comments).map((fen) => {
const comment = this._comments[fen];
delete this._comments[fen];
return { fen: fen, comment: comment };
});
}
setCastlingRights(color, rights) {
for (const side of [KING, QUEEN]) {
if (rights[side] !== undefined) {
if (rights[side]) {
this._castling[color] |= SIDES[side];
}
else {
this._castling[color] &= ~SIDES[side];
}
}
}
this._updateCastlingRights();
const result = this.getCastlingRights(color);
return ((rights[KING] === undefined || rights[KING] === result[KING]) &&
(rights[QUEEN] === undefined || rights[QUEEN] === result[QUEEN]));
}
getCastlingRights(color) {
return {
[KING]: (this._castling[color] & SIDES[KING]) !== 0,
[QUEEN]: (this._castling[color] & SIDES[QUEEN]) !== 0,
};
}
moveNumber() {
return this._moveNumber;
}
}
//# sourceMappingURL=chess.js.map
// ---- inlined from ../../submission/browser/mcts.js ----
// PUCT MCTS -- ported from engine/mcts.py. The default batchSize=1 path
// remains the original serial simulate/expand/backup loop, preserving the
// reference behavior. batchSize>1 enables virtual-loss leaf batching:
// multiple selected leaves are evaluated in one ONNX call, then corrected
// back to the same negamax statistics as serial backup.
//
// Verified against the same tactical test positions engine/tests/test_mcts.py
// proved in Python (see test_mcts.mjs). Search-contempt remains unported:
// it is opt-in and still deliberately disabled in the production defaults.
//
// Differences from the Python version, and why:
// - Async: each leaf evaluation calls the ONNX model via `ort`, which is
// async in JS (Python's evaluator call is synchronous). _expand and
// _simulate are `async function`s; the algorithm/math is unchanged.
// - Operates on a chess.js `Chess` instance instead of python-chess's
// `Board` -- same push/move-then-undo pattern on ONE shared mutable
// instance during simulation (matches how engine/mcts.py's own
// _simulate works: it doesn't copy the board per node either).
// - Each child edge stores its own {from, to, promotion, san} alongside
// the move index, so picking the winning move at the end doesn't need
// a separate "index -> move" inverse lookup (Python needs one because
// it builds children from a full MOVE_SPACE-length legal_mask array;
// here we only ever iterate the actual small list of legal moves).
// - Search-contempt (contempt_n_scl / draw_contempt in the Python
// config) is NOT ported. It's an opt-in feature that's off by default
// in Python too (contempt_n_scl=None), and chessdb-bko's own notes say
// contempt calibration is still an open tuning question -- porting an
// algorithm that isn't finalized yet would mean re-porting it again
// later. Default behavior here (plain PUCT) matches Python's default
// config exactly; nothing is being weakened, just left for later.
class MCTSConfig {
constructor({
nSimulations = 800,
timeBudgetMs = null, // anytime: stop on whichever hits first
cPuct = 1.5,
batchSize = 1, // >1 enables virtual-loss leaf batching
} = {}) {
this.nSimulations = nSimulations;
this.timeBudgetMs = timeBudgetMs;
this.cPuct = cPuct;
this.batchSize = batchSize;
}
}
class Node {
constructor(prior) {
this.prior = prior;
this.visitCount = 0;
this.valueSum = 0.0;
// moveIndex -> { node, from, to, promotion, san }
this.children = new Map();
this.expanded = false;
this.terminal = false;
this.terminalValue = 0.0;
}
}
function softmax(arr) {
const m = Math.max(...arr);
const exps = arr.map((x) => Math.exp(x - m));
const total = exps.reduce((a, b) => a + b, 0);
if (total <= 0) return arr.map(() => 1 / arr.length);
return exps.map((e) => e / total);
}
function wdlToScore(wdlProbs) {
// Expected score in [0,1] for the side to move: win + 0.5*draw.
return wdlProbs[0] + 0.5 * wdlProbs[1];
}
/** True if the position is a draw (stalemate / insufficient material /
* threefold / fifty-move) -- checkmate is handled separately by the
* caller. Mirrors engine/mcts.py's _is_draw. */
function isDraw(chess) {
return chess.isGameOver() && !chess.isCheckmate();
}
class MCTS {
/**
* @param {{evaluateBatch(chessInstances): Promise<{policyLogits: Float32Array[], wdlLogits: Float32Array[]}>}} evaluator
* @param {MCTSConfig} [config]
*/
constructor(evaluator, config) {
this.evaluator = evaluator;
this.config = config || new MCTSConfig();
}
/**
* Run search from `chess`'s current position. Returns the winning move's
* SAN string (the most-visited root child). Mutates `chess` internally
* via move()/undo() during simulation but always leaves it at the
* original position when it returns.
*
* `timeBudgetMs` (optional, second-argument object) overrides
* `this.config.timeBudgetMs` for this one call only -- lets a caller that
* creates one long-lived MCTS instance per game (entry.js does, so root
* statistics reset per move but the instance itself persists) still honor
* a per-move budget that can change move to move (e.g. a tournament
* runner's per-move time limit).
*/
async search(chess, { timeBudgetMs } = {}) {
const cfg = this.config;
const effectiveTimeBudgetMs = timeBudgetMs !== undefined ? timeBudgetMs : cfg.timeBudgetMs;
const root = new Node(1.0);
const startTime = Date.now();
let sim = 0;
if (cfg.batchSize <= 1) {
while (sim < cfg.nSimulations) {
if (effectiveTimeBudgetMs !== null && Date.now() - startTime >= effectiveTimeBudgetMs) {
break;
}
await this._simulate(root, chess);
sim++;
}
} else {
// Bootstrap root expansion exactly once, matching serial search.
if (sim < cfg.nSimulations && (effectiveTimeBudgetMs === null || Date.now() - startTime < effectiveTimeBudgetMs)) {
const value = await this._expand(root, chess);
this._backup([root], value);
sim++;
}
while (sim < cfg.nSimulations) {
if (effectiveTimeBudgetMs !== null && Date.now() - startTime >= effectiveTimeBudgetMs) {
break;
}
const roundBudget = Math.min(cfg.batchSize, cfg.nSimulations - sim);
const completed = await this._runBatchedRound(root, chess, roundBudget, startTime, effectiveTimeBudgetMs);
sim += completed;
if (completed === 0) break;
}
}
// Testability/benchmarking hook: simulations actually run this call
// (chessdb-4ru benchmark). Not used by search's own control flow.
this.lastSimCount = sim;
if (root.children.size === 0) {
// Defensive fallback (root already terminal / zero sims ran): any
// legal move.
const moves = chess.moves({ verbose: true });
if (moves.length === 0) {
throw new Error("search() called on a position with no legal moves");
}
return moves[0].san;
}
let bestEdge = null;
let bestVisits = -1;
for (const edge of root.children.values()) {
if (edge.node.visitCount > bestVisits) {
bestVisits = edge.node.visitCount;
bestEdge = edge;
}
}
return bestEdge.san;
}
// -- internals -----------------------------------------------------
async _simulate(root, chess) {
let node = root;
const path = [node];
let pushed = 0;
while (node.expanded && !node.terminal) {
const moveIdx = this._selectPuct(node);
const edge = node.children.get(moveIdx);
chess.move({ from: edge.from, to: edge.to, promotion: edge.promotion });
pushed++;
node = edge.node;
path.push(node);
}
let value;
if (node.terminal) {
value = node.terminalValue;
} else {
value = await this._expand(node, chess);
}
this._backup(path, value);
for (let i = 0; i < pushed; i++) {
chess.undo();
}
}
async _runBatchedRound(root, chess, roundBudget, startTime, timeBudgetMs) {
const pending = new Map();
const order = [];
let completed = 0;
for (let i = 0; i < roundBudget; i++) {
if (timeBudgetMs !== null && Date.now() - startTime >= timeBudgetMs) {
break;
}
const result = this._selectLeafVL(root, chess);
if (result.kind === "fresh") {
let entry = pending.get(result.node);
if (entry === undefined) {
entry = { node: result.node, chess: result.chess, simulations: [] };
pending.set(result.node, entry);
order.push(result.node);
}
entry.simulations.push(result.path);
} else {
this._finishImmediate(result);
completed++;
}
}
if (pending.size > 0) {
const entries = order.map((node) => pending.get(node));
const boards = entries.map((entry) => entry.chess);
const { policyLogits, wdlLogits } = await this.evaluator.evaluateBatch(boards);
for (let i = 0; i < entries.length; i++) {
completed += this._finishFreshEntry(entries[i], policyLogits[i], wdlLogits[i]);
}
}
return completed;
}
_selectLeafVL(root, chess) {
let node = root;
const path = [node];
let pushed = 0;
while (true) {
if (node.terminal) {
for (let i = 0; i < pushed; i++) chess.undo();
return { kind: "terminal", path, value: node.terminalValue };
}
if (!node.expanded) {
if (chess.isCheckmate()) {
node.terminal = true;
node.expanded = true;
node.terminalValue = -1.0;
for (let i = 0; i < pushed; i++) chess.undo();
return { kind: "terminal", path, value: -1.0 };
}
if (isDraw(chess)) {
node.terminal = true;
node.expanded = true;
node.terminalValue = 0.0;
for (let i = 0; i < pushed; i++) chess.undo();
return { kind: "terminal", path, value: 0.0 };
}
const boardCopy = new Chess(chess.fen());
for (let i = 0; i < pushed; i++) chess.undo();
return { kind: "fresh", path, node, chess: boardCopy };
}
const moveIdx = this._selectPuct(node);
const edge = node.children.get(moveIdx);
chess.move({ from: edge.from, to: edge.to, promotion: edge.promotion });
pushed++;
edge.node.visitCount++;
edge.node.valueSum += 1.0;
node = edge.node;
path.push(node);
}
}
_finishImmediate(result) {
this._correctValue(result.path, result.value);
}
_finishFreshEntry(entry, policy, wdl) {
const value = this._buildChildren(entry.node, entry.chess, policy, wdl);
for (const path of entry.simulations) {
this._correctValue(path, value);
}
return entry.simulations.length;
}
_buildChildren(node, chess, policy, wdl) {
const legalMoves = chess.moves({ verbose: true });
const moveIndices = legalMoves.map((m) => moveToIndex(m.from, m.to, m.promotion));
const legalLogits = moveIndices.map((idx) => policy[idx]);
const priors = softmax(legalLogits);
for (let i = 0; i < legalMoves.length; i++) {
const m = legalMoves[i];
node.children.set(moveIndices[i], {
node: new Node(priors[i]),
from: m.from,
to: m.to,
promotion: m.promotion,
san: m.san,
});
}
node.expanded = true;
const wdlProbs = softmax(Array.from(wdl));
const score = wdlToScore(wdlProbs); // [0,1], side-to-move POV
return 2.0 * score - 1.0;
}
async _expand(node, chess) {
if (chess.isCheckmate()) {
node.terminal = true;
node.expanded = true;
node.terminalValue = -1.0;
return node.terminalValue;
}
if (isDraw(chess)) {
node.terminal = true;
node.expanded = true;
node.terminalValue = 0.0;
return node.terminalValue;
}
const { policyLogits, wdlLogits } = await this.evaluator.evaluateBatch([chess]);
return this._buildChildren(node, chess, policyLogits[0], wdlLogits[0]);
}
_selectPuct(node) {
const cfg = this.config;
const sqrtN = Math.sqrt(Math.max(node.visitCount, 1));
let bestScore = -Infinity;
let bestIdx = null;
for (const [idx, edge] of node.children) {
const child = edge.node;
const q = child.visitCount === 0 ? 0.0 : -(child.valueSum / child.visitCount);
const u = (cfg.cPuct * child.prior * sqrtN) / (1 + child.visitCount);
const score = q + u;
if (score > bestScore) {
bestScore = score;
bestIdx = idx;
}
}
return bestIdx;
}
_correctValue(path, value) {
let v = value;
const root = path[0];
for (let i = path.length - 1; i >= 0; i--) {
const node = path[i];
if (node === root) {
node.visitCount++;
node.valueSum += v;
} else {
node.valueSum += v - 1.0;
}
v = -v;
}
}
_backup(path, value) {
let v = value;
for (let i = path.length - 1; i >= 0; i--) {
const node = path[i];
node.visitCount++;
node.valueSum += v;
v = -v;
}
}
}
/** Encode `chess`'s current position and run one model forward pass.
* Implements the same evaluateBatch(chessInstances) shape MCTS expects,
* matching engine.interfaces.Evaluator's protocol (raw, unmasked policy
* logits over the full MOVE_SPACE; raw 3-class WDL logits). */
class OrtEvaluator {
constructor(session, ort) {
this.session = session;
this.ort = ort;
}
async evaluateBatch(chessInstances) {
const n = chessInstances.length;
const allTokens = new BigInt64Array(n * SEQ_LEN);
for (let i = 0; i < n; i++) {
const tokens = fenToTokens(chessInstances[i].fen());
for (let j = 0; j < SEQ_LEN; j++) {
allTokens[i * SEQ_LEN + j] = BigInt(tokens[j]);
}
}
const inputTensor = new this.ort.Tensor("int64", allTokens, [n, SEQ_LEN]);
const results = await this.session.run({ tokens: inputTensor });
const policyLogits = [];
const wdlLogits = [];
for (let i = 0; i < n; i++) {
policyLogits.push(results.policy.data.subarray(i * MOVE_SPACE, (i + 1) * MOVE_SPACE));
wdlLogits.push(results.wdl.data.subarray(i * 3, (i + 1) * 3));
}
return { policyLogits, wdlLogits };
}
}
// ---- inlined from arena_entry.js ----
// Chessformer-lite arena adapter source.
//
// The build step bundles this module with the existing self-contained chess.js
// and MCTS modules into browser/entry.js. The submitted bundle has no imports.
//
// Arena contract: loadPackage({ artifacts, config, ort }) -> lifecycle with
// newGame() -> chooseMove({ history, legalMoves, moveTimeLimitMs }).
const CF_STATE_DIM = 8;
const CF_MOVE_SPACE = 4272;
const CF_PIECE_TYPE = { p: 1, n: 2, b: 3, r: 4, q: 5, k: 6 };
const CF_DEFAULT_TIME_BUDGET_MS = 9200;
const CF_MOVE_TIME_LIMIT_MARGIN = 0.92;
const CF_MAX_SIMULATIONS = 100000;
const CF_MCTS_BATCH_SIZE = 16;
function cfBoardInputs(chess) {
const fen = chess.fen();
const [placement, activeColor, castling, epSquare, halfmoveStr] = fen.split(" ");
const squareIds = new BigInt64Array(64);
const ranks = placement.split("/");
if (ranks.length !== 8) throw new Error("invalid board placement");
for (let row = 0; row < 8; row++) {
const rank = 7 - row;
let file = 0;
for (const symbol of ranks[row]) {
if (symbol >= "1" && symbol <= "8") {
file += Number(symbol);
continue;
}
const pieceType = CF_PIECE_TYPE[symbol.toLowerCase()];
if (pieceType === undefined) throw new Error(`invalid piece ${symbol}`);
if (file >= 8) throw new Error("invalid board rank width");
squareIds[rank * 8 + file] = BigInt(symbol === symbol.toUpperCase()
? pieceType
: pieceType + 6);
file++;
}
if (file !== 8) throw new Error("invalid board rank width");
}
const state = new Float32Array(CF_STATE_DIM);
state[0] = activeColor === "w" ? 1.0 : 0.0;
state[1] = castling.includes("K") ? 1.0 : 0.0;
state[2] = castling.includes("Q") ? 1.0 : 0.0;
state[3] = castling.includes("k") ? 1.0 : 0.0;
state[4] = castling.includes("q") ? 1.0 : 0.0;
state[5] = epSquare && epSquare !== "-"
? (epSquare.charCodeAt(0) - "a".charCodeAt(0)) / 7.0
: -1.0;
const halfmove = Number(halfmoveStr ?? 0);
state[6] = Math.min(Math.floor(halfmove / 5), 9) / 9.0;
// chess.js retains repetition history on the root board. MCTS's internal
// FEN copies intentionally have no move stack, so their unknown count is 0.
// Threefold is still represented when the current board can report it.
state[7] = typeof chess.isThreefoldRepetition === "function" && chess.isThreefoldRepetition()
? 1.0
: 0.0;
return { squareIds, state };
}
class CFLiteOrtEvaluator {
constructor(session, ort, contempt = 0.0) {
this.session = session;
this.ort = ort;
this.contempt = Number.isFinite(Number(contempt)) ? Number(contempt) : 0.0;
}
async evaluateBatch(chessInstances) {
const n = chessInstances.length;
if (n === 0) return { policyLogits: [], wdlLogits: [] };
const allSquareIds = new BigInt64Array(n * 64);
const allState = new Float32Array(n * CF_STATE_DIM);
const allContempt = new Float32Array(n);
for (let i = 0; i < n; i++) {
const inputs = cfBoardInputs(chessInstances[i]);
allSquareIds.set(inputs.squareIds, i * 64);
allState.set(inputs.state, i * CF_STATE_DIM);
allContempt[i] = this.contempt;
}
const results = await this.session.run({
square_ids: new this.ort.Tensor("int64", allSquareIds, [n, 64]),
state_features: new this.ort.Tensor("float32", allState, [n, CF_STATE_DIM]),
contempt: new this.ort.Tensor("float32", allContempt, [n]),
});
const policyLogits = [];
const wdlLogits = [];
for (let i = 0; i < n; i++) {
policyLogits.push(results.policy.data.subarray(i * CF_MOVE_SPACE, (i + 1) * CF_MOVE_SPACE));
wdlLogits.push(results.wdl.data.subarray(i * 3, (i + 1) * 3));
}
return { policyLogits, wdlLogits };
}
}
function cfResolveModelBytes(artifacts) {
if (artifacts instanceof Map) return artifacts.get("model");
if (artifacts && typeof artifacts === "object") return artifacts.model;
return undefined;
}
function cfClockMs() {
return typeof performance !== "undefined" ? performance.now() : Date.now();
}
export async function loadPackage({ artifacts, ort, config }) {
const modelBytes = cfResolveModelBytes(artifacts);
if (modelBytes === undefined) throw new Error('missing "model" artifact');
const packageConfig = config && typeof config === "object" ? config : {};
const executionProviders = packageConfig.executionProviders || ["webgpu", "wasm"];
const session = await ort.InferenceSession.create(modelBytes, { executionProviders });
const contempt = Number.isFinite(Number(packageConfig.contempt))
? Number(packageConfig.contempt)
: 0.0;
const evaluator = new CFLiteOrtEvaluator(session, ort, contempt);
const defaultTimeBudget = Number.isFinite(Number(packageConfig.timeBudgetMs))
? Number(packageConfig.timeBudgetMs)
: CF_DEFAULT_TIME_BUDGET_MS;
const nSimulations = Number.isFinite(Number(packageConfig.nSimulations))
? Number(packageConfig.nSimulations)
: CF_MAX_SIMULATIONS;
return {
async newGame() {
const mcts = new MCTS(evaluator, new MCTSConfig({
nSimulations,
timeBudgetMs: defaultTimeBudget,
batchSize: CF_MCTS_BATCH_SIZE,
}));
return {
async chooseMove({ history, legalMoves, moveTimeLimitMs }) {
if (!Array.isArray(legalMoves) || legalMoves.length === 0) {
throw new Error("chooseMove called without legalMoves");
}
const started = cfClockMs();
try {
const chess = new Chess();
for (const san of history || []) {
const moved = chess.move(san);
if (!moved) throw new Error(`invalid SAN history: ${san}`);
}
const requested = Number(moveTimeLimitMs);
const searchBudget = Number.isFinite(requested) && requested > 0
? requested * CF_MOVE_TIME_LIMIT_MARGIN
: defaultTimeBudget;
const chosen = await mcts.search(chess, { timeBudgetMs: searchBudget });
if (legalMoves.includes(chosen)) return chosen;
return legalMoves[0];
} catch {
return legalMoves[0];
} finally {
void started;
}
},
async dispose() {},
};
},
async dispose() {
if (typeof session.release === "function") await session.release();
},
};
}
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