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// ---- inlined from ../../submission/browser/encoding.js ----
// Board-state token encoding + move-index scheme.
//
// Ported from engine/interfaces.py + engine/encoding.py -- Python is the
// reference. Must stay byte-for-byte identical to those (verified via
// test/parity.test.mjs against generated Python test vectors), since the
// ONNX model was trained on tokens/indices produced by the Python side.
//
// Token layout (SEQ_LEN=69, VOCAB_SIZE=53), matching interfaces.py exactly:
//   0..63  : piece on square a1..h8 (python-chess square numbering:
//            a1=0, b1=1, ..., h1=7, a2=8, ..., h8=63 -- i.e. index = rank*8+file,
//            0-indexed rank/file). 0=empty, 1..6=white P,N,B,R,Q,K, 7..12=black.
//   64     : side to move -> 13 (white) | 14 (black)
//   65     : castling rights mask -> 15 + mask (bit0 WK, bit1 WQ, bit2 BK, bit3 BQ)
//   66     : en-passant file -> 31 + file (0..7); 39 if none
//   67     : halfmove-clock bucket -> 40 + min(halfmove//5, 9)
//   68     : repetition count -> 50 + min(count, 2)
//            SIMPLIFICATION vs the Python reference: this port does not track
//            game history for repetition detection (that needs the full move
//            stack, not just a FEN) -- always emits 0 (token 50, "no
//            repetition"). Only 1 of 69 input slots; acceptable for this
//            policy-argmax-only step. A full port would need this threaded
//            through from the Chess history, same as chess.js's own
//            isThreefoldRepetition().

const SEQ_LEN = 69;
const VOCAB_SIZE = 53;

const PIECE_TYPE = { p: 1, n: 2, b: 3, r: 4, q: 5, k: 6 }; // matches python-chess numbering

/** Parse a FEN string into the SEQ_LEN=69 int token array (see layout above). */
function fenToTokens(fen) {
  const tokens = new Array(SEQ_LEN).fill(0);
  const [placement, activeColor, castling, epSquare, halfmoveStr] = fen.split(" ");

  // FEN placement: ranks 8 -> 1 (top to bottom), each rank left (file a) to
  // right (file h). Square index = rank*8 + file, rank/file 0-indexed from
  // rank1/file-a -- so FEN's rank 8 lands at indices 56..63, rank 1 at 0..7.
  const ranks = placement.split("/");
  if (ranks.length !== 8) {
    throw new Error(`fenToTokens: expected 8 ranks in placement, got ${ranks.length}`);
  }
  for (let ri = 0; ri < 8; ri++) {
    const rank = 7 - ri; // ranks[0] is FEN rank 8 -> 0-indexed rank 7
    let file = 0;
    for (const ch of ranks[ri]) {
      if (ch >= "1" && ch <= "8") {
        file += Number(ch);
        continue;
      }
      const lower = ch.toLowerCase();
      const pieceType = PIECE_TYPE[lower];
      if (pieceType === undefined) {
        throw new Error(`fenToTokens: bad piece char '${ch}' in placement`);
      }
      const isWhite = ch === ch.toUpperCase();
      const sq = rank * 8 + file;
      tokens[sq] = isWhite ? pieceType : pieceType + 6;
      file += 1;
    }
    if (file !== 8) {
      throw new Error(`fenToTokens: rank ${8 - ri} did not sum to 8 files (got ${file})`);
    }
  }

  tokens[64] = activeColor === "w" ? 13 : 14;

  let castlingMask = 0;
  if (castling.includes("K")) castlingMask |= 1;
  if (castling.includes("Q")) castlingMask |= 2;
  if (castling.includes("k")) castlingMask |= 4;
  if (castling.includes("q")) castlingMask |= 8;
  tokens[65] = 15 + castlingMask;

  if (epSquare && epSquare !== "-") {
    const file = epSquare.charCodeAt(0) - "a".charCodeAt(0);
    tokens[66] = 31 + file;
  } else {
    tokens[66] = 39;
  }

  const halfmove = Number(halfmoveStr ?? 0);
  tokens[67] = 40 + Math.min(Math.floor(halfmove / 5), 9);

  // Position 68 (repetition): always 0 -- see module docstring.
  tokens[68] = 50 + 0;

  return tokens;
}

// --------------------------------------------------------------------------
// Move index scheme -- ported verbatim from interfaces.py's
// _build_move_index(), same iteration order, so the resulting index for any
// (from, to, promotion) triple matches the Python reference exactly. This is
// a direct algorithmic port (not a reformulated/closed-form shortcut) precisely
// to avoid introducing an off-by-one or ordering bug relative to what the
// model was trained against.
// --------------------------------------------------------------------------

const PROMO_PIECES = [2, 3, 4, 5]; // KNIGHT, BISHOP, ROOK, QUEEN (python-chess numbering)
const PROMO_LETTER_TO_INT = { n: 2, b: 3, r: 4, q: 5 };

function squareRank(sq) {
  return Math.floor(sq / 8);
}
function squareFile(sq) {
  return sq % 8;
}

function buildMoveIndex() {
  const moves = [];
  for (let frm = 0; frm < 64; frm++) {
    for (let to = 0; to < 64; to++) {
      moves.push([frm, to, null]);
    }
  }
  for (let frm = 0; frm < 64; frm++) {
    const fr = squareRank(frm);
    const ff = squareFile(frm);
    for (let to = 0; to < 64; to++) {
      const tr = squareRank(to);
      const tf = squareFile(to);
      const whitePromo = fr === 6 && tr === 7;
      const blackPromo = fr === 1 && tr === 0;
      if ((whitePromo || blackPromo) && Math.abs(ff - tf) <= 1) {
        for (const p of PROMO_PIECES) {
          moves.push([frm, to, p]);
        }
      }
    }
  }
  const idx = new Map();
  moves.forEach((m, i) => idx.set(m.join(","), i));
  return { moves, idx };
}

const { moves: MOVES_LIST, idx: MOVE_TO_IDX } = buildMoveIndex();
const MOVE_SPACE = MOVES_LIST.length; // 4096 + 176 = 4272

/** Algebraic square name ("e4") -> python-chess-style 0..63 index. */
function squareNameToIndex(name) {
  const file = name.charCodeAt(0) - "a".charCodeAt(0);
  const rank = name.charCodeAt(1) - "1".charCodeAt(0);
  return rank * 8 + file;
}

/**
 * fromName/toName: algebraic square names ("e2","e4"). promoLetter: one of
 * "n","b","r","q" (chess.js's Move.promotion convention), or undefined/null
 * for a non-promotion move (including castling and en passant, which are
 * represented purely by from/to per python-chess convention -- no special
 * casing needed here since they carry no promotion piece).
 */
function moveToIndex(fromName, toName, promoLetter) {
  const frm = squareNameToIndex(fromName);
  const to = squareNameToIndex(toName);
  const promo = promoLetter ? PROMO_LETTER_TO_INT[promoLetter] : null;
  if (promoLetter && promo === undefined) {
    throw new Error(`moveToIndex: unrecognized promotion letter '${promoLetter}'`);
  }
  const key = [frm, to, promo].join(",");
  const i = MOVE_TO_IDX.get(key);
  if (i === undefined) {
    throw new Error(`moveToIndex: no index for move ${fromName}${toName}${promoLetter || ""}`);
  }
  return i;
}


// ---- inlined from ../../submission/browser/chess.js ----
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  var peg$r9 = /^[ \t\r\n]/;

  var peg$e0 = peg$otherExpectation("tag pair");
  var peg$e1 = peg$literalExpectation("[", false);
  var peg$e2 = peg$literalExpectation("\"", false);
  var peg$e3 = peg$literalExpectation("]", false);
  var peg$e4 = peg$otherExpectation("tag name");
  var peg$e5 = peg$classExpectation([["a", "z"], ["A", "Z"]], false, false);
  var peg$e6 = peg$otherExpectation("tag value");
  var peg$e7 = peg$classExpectation(["\""], true, false);
  var peg$e8 = peg$otherExpectation("move number");
  var peg$e9 = peg$classExpectation([["0", "9"]], false, false);
  var peg$e10 = peg$literalExpectation(".", false);
  var peg$e11 = peg$classExpectation(["."], false, false);
  var peg$e12 = peg$otherExpectation("standard algebraic notation");
  var peg$e13 = peg$literalExpectation("O-O-O", false);
  var peg$e14 = peg$literalExpectation("O-O", false);
  var peg$e15 = peg$literalExpectation("0-0-0", false);
  var peg$e16 = peg$literalExpectation("0-0", false);
  var peg$e17 = peg$classExpectation([["a", "z"], ["A", "Z"], ["1", "8"], "-", "="], false, false);
  var peg$e18 = peg$classExpectation(["+", "#"], false, false);
  var peg$e19 = peg$otherExpectation("suffix annotation");
  var peg$e20 = peg$classExpectation(["!", "?"], false, false);
  var peg$e21 = peg$otherExpectation("NAG");
  var peg$e22 = peg$literalExpectation("$", false);
  var peg$e23 = peg$otherExpectation("brace comment");
  var peg$e24 = peg$literalExpectation("{", false);
  var peg$e25 = peg$classExpectation(["}"], true, false);
  var peg$e26 = peg$literalExpectation("}", false);
  var peg$e27 = peg$otherExpectation("rest of line comment");
  var peg$e28 = peg$literalExpectation(";", false);
  var peg$e29 = peg$classExpectation(["\r", "\n"], true, false);
  var peg$e30 = peg$otherExpectation("variation");
  var peg$e31 = peg$literalExpectation("(", false);
  var peg$e32 = peg$literalExpectation(")", false);
  var peg$e33 = peg$otherExpectation("game termination marker");
  var peg$e34 = peg$literalExpectation("1-0", false);
  var peg$e35 = peg$literalExpectation("0-1", false);
  var peg$e36 = peg$literalExpectation("1/2-1/2", false);
  var peg$e37 = peg$literalExpectation("*", false);
  var peg$e38 = peg$otherExpectation("whitespace");
  var peg$e39 = peg$classExpectation([" ", "\t", "\r", "\n"], false, false);

  var peg$f0 = function(headers, game) { return pgn(headers, game) };
  var peg$f1 = function(tagPairs) { return Object.fromEntries(tagPairs) };
  var peg$f2 = function(tagName, tagValue) { return [tagName, tagValue] };
  var peg$f3 = function(root, marker) { return { root, marker} };
  var peg$f4 = function(comment, moves) { return lineToTree(rootNode(comment), ...moves.flat()) };
  var peg$f5 = function(san, suffix, nag, comment, variations) { return node(san, suffix, nag, comment, variations) };
  var peg$f6 = function(nag) { return nag };
  var peg$f7 = function(comment) { return comment.replace(/[\r\n]+/g, " ") };
  var peg$f8 = function(comment) { return comment.trim() };
  var peg$f9 = function(line) { return line };
  var peg$f10 = function(result, comment) { return { result, comment } };
  var peg$currPos = options.peg$currPos | 0;
  var peg$posDetailsCache = [{ line: 1, column: 1 }];
  var peg$maxFailPos = peg$currPos;
  var peg$maxFailExpected = options.peg$maxFailExpected || [];
  var peg$silentFails = options.peg$silentFails | 0;

  var peg$result;

  if (options.startRule) {
    if (!(options.startRule in peg$startRuleFunctions)) {
      throw new Error("Can't start parsing from rule \"" + options.startRule + "\".");
    }

    peg$startRuleFunction = peg$startRuleFunctions[options.startRule];
  }

  function peg$literalExpectation(text, ignoreCase) {
    return { type: "literal", text: text, ignoreCase: ignoreCase };
  }

  function peg$classExpectation(parts, inverted, ignoreCase) {
    return { type: "class", parts: parts, inverted: inverted, ignoreCase: ignoreCase };
  }

  function peg$endExpectation() {
    return { type: "end" };
  }

  function peg$otherExpectation(description) {
    return { type: "other", description: description };
  }

  function peg$computePosDetails(pos) {
    var details = peg$posDetailsCache[pos];
    var p;

    if (details) {
      return details;
    } else {
      if (pos >= peg$posDetailsCache.length) {
        p = peg$posDetailsCache.length - 1;
      } else {
        p = pos;
        while (!peg$posDetailsCache[--p]) {}
      }

      details = peg$posDetailsCache[p];
      details = {
        line: details.line,
        column: details.column
      };

      while (p < pos) {
        if (input.charCodeAt(p) === 10) {
          details.line++;
          details.column = 1;
        } else {
          details.column++;
        }

        p++;
      }

      peg$posDetailsCache[pos] = details;

      return details;
    }
  }

  function peg$computeLocation(startPos, endPos, offset) {
    var startPosDetails = peg$computePosDetails(startPos);
    var endPosDetails = peg$computePosDetails(endPos);

    var res = {
      source: peg$source,
      start: {
        offset: startPos,
        line: startPosDetails.line,
        column: startPosDetails.column
      },
      end: {
        offset: endPos,
        line: endPosDetails.line,
        column: endPosDetails.column
      }
    };
    return res;
  }

  function peg$fail(expected) {
    if (peg$currPos < peg$maxFailPos) { return; }

    if (peg$currPos > peg$maxFailPos) {
      peg$maxFailPos = peg$currPos;
      peg$maxFailExpected = [];
    }

    peg$maxFailExpected.push(expected);
  }

  function peg$buildStructuredError(expected, found, location) {
    return new peg$SyntaxError(
      peg$SyntaxError.buildMessage(expected, found),
      expected,
      found,
      location
    );
  }

  function peg$parsepgn() {
    var s0, s1, s2;

    s0 = peg$currPos;
    s1 = peg$parsetagPairSection();
    s2 = peg$parsemoveTextSection();
    s0 = peg$f0(s1, s2);

    return s0;
  }

  function peg$parsetagPairSection() {
    var s0, s1, s2;

    s0 = peg$currPos;
    s1 = [];
    s2 = peg$parsetagPair();
    while (s2 !== peg$FAILED) {
      s1.push(s2);
      s2 = peg$parsetagPair();
    }
    s2 = peg$parse_();
    s0 = peg$f1(s1);

    return s0;
  }

  function peg$parsetagPair() {
    var s0, s2, s4, s6, s7, s8, s10;

    peg$silentFails++;
    s0 = peg$currPos;
    peg$parse_();
    if (input.charCodeAt(peg$currPos) === 91) {
      s2 = peg$c0;
      peg$currPos++;
    } else {
      s2 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e1); }
    }
    if (s2 !== peg$FAILED) {
      peg$parse_();
      s4 = peg$parsetagName();
      if (s4 !== peg$FAILED) {
        peg$parse_();
        if (input.charCodeAt(peg$currPos) === 34) {
          s6 = peg$c1;
          peg$currPos++;
        } else {
          s6 = peg$FAILED;
          if (peg$silentFails === 0) { peg$fail(peg$e2); }
        }
        if (s6 !== peg$FAILED) {
          s7 = peg$parsetagValue();
          if (input.charCodeAt(peg$currPos) === 34) {
            s8 = peg$c1;
            peg$currPos++;
          } else {
            s8 = peg$FAILED;
            if (peg$silentFails === 0) { peg$fail(peg$e2); }
          }
          if (s8 !== peg$FAILED) {
            peg$parse_();
            if (input.charCodeAt(peg$currPos) === 93) {
              s10 = peg$c2;
              peg$currPos++;
            } else {
              s10 = peg$FAILED;
              if (peg$silentFails === 0) { peg$fail(peg$e3); }
            }
            if (s10 !== peg$FAILED) {
              s0 = peg$f2(s4, s7);
            } else {
              peg$currPos = s0;
              s0 = peg$FAILED;
            }
          } else {
            peg$currPos = s0;
            s0 = peg$FAILED;
          }
        } else {
          peg$currPos = s0;
          s0 = peg$FAILED;
        }
      } else {
        peg$currPos = s0;
        s0 = peg$FAILED;
      }
    } else {
      peg$currPos = s0;
      s0 = peg$FAILED;
    }
    peg$silentFails--;
    if (s0 === peg$FAILED) {
      if (peg$silentFails === 0) { peg$fail(peg$e0); }
    }

    return s0;
  }

  function peg$parsetagName() {
    var s0, s1, s2;

    peg$silentFails++;
    s0 = peg$currPos;
    s1 = [];
    s2 = input.charAt(peg$currPos);
    if (peg$r0.test(s2)) {
      peg$currPos++;
    } else {
      s2 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e5); }
    }
    if (s2 !== peg$FAILED) {
      while (s2 !== peg$FAILED) {
        s1.push(s2);
        s2 = input.charAt(peg$currPos);
        if (peg$r0.test(s2)) {
          peg$currPos++;
        } else {
          s2 = peg$FAILED;
          if (peg$silentFails === 0) { peg$fail(peg$e5); }
        }
      }
    } else {
      s1 = peg$FAILED;
    }
    if (s1 !== peg$FAILED) {
      s0 = input.substring(s0, peg$currPos);
    } else {
      s0 = s1;
    }
    peg$silentFails--;
    if (s0 === peg$FAILED) {
      s1 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e4); }
    }

    return s0;
  }

  function peg$parsetagValue() {
    var s0, s1, s2;

    peg$silentFails++;
    s0 = peg$currPos;
    s1 = [];
    s2 = input.charAt(peg$currPos);
    if (peg$r1.test(s2)) {
      peg$currPos++;
    } else {
      s2 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e7); }
    }
    while (s2 !== peg$FAILED) {
      s1.push(s2);
      s2 = input.charAt(peg$currPos);
      if (peg$r1.test(s2)) {
        peg$currPos++;
      } else {
        s2 = peg$FAILED;
        if (peg$silentFails === 0) { peg$fail(peg$e7); }
      }
    }
    s0 = input.substring(s0, peg$currPos);
    peg$silentFails--;
    s1 = peg$FAILED;
    if (peg$silentFails === 0) { peg$fail(peg$e6); }

    return s0;
  }

  function peg$parsemoveTextSection() {
    var s0, s1, s3;

    s0 = peg$currPos;
    s1 = peg$parseline();
    peg$parse_();
    s3 = peg$parsegameTerminationMarker();
    if (s3 === peg$FAILED) {
      s3 = null;
    }
    peg$parse_();
    s0 = peg$f3(s1, s3);

    return s0;
  }

  function peg$parseline() {
    var s0, s1, s2, s3;

    s0 = peg$currPos;
    s1 = peg$parsecomment();
    if (s1 === peg$FAILED) {
      s1 = null;
    }
    s2 = [];
    s3 = peg$parsemove();
    while (s3 !== peg$FAILED) {
      s2.push(s3);
      s3 = peg$parsemove();
    }
    s0 = peg$f4(s1, s2);

    return s0;
  }

  function peg$parsemove() {
    var s0, s4, s5, s6, s7, s8, s9, s10;

    s0 = peg$currPos;
    peg$parse_();
    peg$parsemoveNumber();
    peg$parse_();
    s4 = peg$parsesan();
    if (s4 !== peg$FAILED) {
      s5 = peg$parsesuffixAnnotation();
      if (s5 === peg$FAILED) {
        s5 = null;
      }
      s6 = [];
      s7 = peg$parsenag();
      while (s7 !== peg$FAILED) {
        s6.push(s7);
        s7 = peg$parsenag();
      }
      s7 = peg$parse_();
      s8 = peg$parsecomment();
      if (s8 === peg$FAILED) {
        s8 = null;
      }
      s9 = [];
      s10 = peg$parsevariation();
      while (s10 !== peg$FAILED) {
        s9.push(s10);
        s10 = peg$parsevariation();
      }
      s0 = peg$f5(s4, s5, s6, s8, s9);
    } else {
      peg$currPos = s0;
      s0 = peg$FAILED;
    }

    return s0;
  }

  function peg$parsemoveNumber() {
    var s0, s1, s2, s3, s4, s5;

    peg$silentFails++;
    s0 = peg$currPos;
    s1 = [];
    s2 = input.charAt(peg$currPos);
    if (peg$r2.test(s2)) {
      peg$currPos++;
    } else {
      s2 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e9); }
    }
    while (s2 !== peg$FAILED) {
      s1.push(s2);
      s2 = input.charAt(peg$currPos);
      if (peg$r2.test(s2)) {
        peg$currPos++;
      } else {
        s2 = peg$FAILED;
        if (peg$silentFails === 0) { peg$fail(peg$e9); }
      }
    }
    if (input.charCodeAt(peg$currPos) === 46) {
      s2 = peg$c3;
      peg$currPos++;
    } else {
      s2 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e10); }
    }
    if (s2 !== peg$FAILED) {
      s3 = peg$parse_();
      s4 = [];
      s5 = input.charAt(peg$currPos);
      if (peg$r3.test(s5)) {
        peg$currPos++;
      } else {
        s5 = peg$FAILED;
        if (peg$silentFails === 0) { peg$fail(peg$e11); }
      }
      while (s5 !== peg$FAILED) {
        s4.push(s5);
        s5 = input.charAt(peg$currPos);
        if (peg$r3.test(s5)) {
          peg$currPos++;
        } else {
          s5 = peg$FAILED;
          if (peg$silentFails === 0) { peg$fail(peg$e11); }
        }
      }
      s1 = [s1, s2, s3, s4];
      s0 = s1;
    } else {
      peg$currPos = s0;
      s0 = peg$FAILED;
    }
    peg$silentFails--;
    if (s0 === peg$FAILED) {
      s1 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e8); }
    }

    return s0;
  }

  function peg$parsesan() {
    var s0, s1, s2, s3, s4, s5;

    peg$silentFails++;
    s0 = peg$currPos;
    s1 = peg$currPos;
    if (input.substr(peg$currPos, 5) === peg$c4) {
      s2 = peg$c4;
      peg$currPos += 5;
    } else {
      s2 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e13); }
    }
    if (s2 === peg$FAILED) {
      if (input.substr(peg$currPos, 3) === peg$c5) {
        s2 = peg$c5;
        peg$currPos += 3;
      } else {
        s2 = peg$FAILED;
        if (peg$silentFails === 0) { peg$fail(peg$e14); }
      }
      if (s2 === peg$FAILED) {
        if (input.substr(peg$currPos, 5) === peg$c6) {
          s2 = peg$c6;
          peg$currPos += 5;
        } else {
          s2 = peg$FAILED;
          if (peg$silentFails === 0) { peg$fail(peg$e15); }
        }
        if (s2 === peg$FAILED) {
          if (input.substr(peg$currPos, 3) === peg$c7) {
            s2 = peg$c7;
            peg$currPos += 3;
          } else {
            s2 = peg$FAILED;
            if (peg$silentFails === 0) { peg$fail(peg$e16); }
          }
          if (s2 === peg$FAILED) {
            s2 = peg$currPos;
            s3 = input.charAt(peg$currPos);
            if (peg$r0.test(s3)) {
              peg$currPos++;
            } else {
              s3 = peg$FAILED;
              if (peg$silentFails === 0) { peg$fail(peg$e5); }
            }
            if (s3 !== peg$FAILED) {
              s4 = [];
              s5 = input.charAt(peg$currPos);
              if (peg$r4.test(s5)) {
                peg$currPos++;
              } else {
                s5 = peg$FAILED;
                if (peg$silentFails === 0) { peg$fail(peg$e17); }
              }
              if (s5 !== peg$FAILED) {
                while (s5 !== peg$FAILED) {
                  s4.push(s5);
                  s5 = input.charAt(peg$currPos);
                  if (peg$r4.test(s5)) {
                    peg$currPos++;
                  } else {
                    s5 = peg$FAILED;
                    if (peg$silentFails === 0) { peg$fail(peg$e17); }
                  }
                }
              } else {
                s4 = peg$FAILED;
              }
              if (s4 !== peg$FAILED) {
                s3 = [s3, s4];
                s2 = s3;
              } else {
                peg$currPos = s2;
                s2 = peg$FAILED;
              }
            } else {
              peg$currPos = s2;
              s2 = peg$FAILED;
            }
          }
        }
      }
    }
    if (s2 !== peg$FAILED) {
      s3 = input.charAt(peg$currPos);
      if (peg$r5.test(s3)) {
        peg$currPos++;
      } else {
        s3 = peg$FAILED;
        if (peg$silentFails === 0) { peg$fail(peg$e18); }
      }
      if (s3 === peg$FAILED) {
        s3 = null;
      }
      s2 = [s2, s3];
      s1 = s2;
    } else {
      peg$currPos = s1;
      s1 = peg$FAILED;
    }
    if (s1 !== peg$FAILED) {
      s0 = input.substring(s0, peg$currPos);
    } else {
      s0 = s1;
    }
    peg$silentFails--;
    if (s0 === peg$FAILED) {
      s1 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e12); }
    }

    return s0;
  }

  function peg$parsesuffixAnnotation() {
    var s0, s1, s2;

    peg$silentFails++;
    s0 = peg$currPos;
    s1 = [];
    s2 = input.charAt(peg$currPos);
    if (peg$r6.test(s2)) {
      peg$currPos++;
    } else {
      s2 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e20); }
    }
    while (s2 !== peg$FAILED) {
      s1.push(s2);
      if (s1.length >= 2) {
        s2 = peg$FAILED;
      } else {
        s2 = input.charAt(peg$currPos);
        if (peg$r6.test(s2)) {
          peg$currPos++;
        } else {
          s2 = peg$FAILED;
          if (peg$silentFails === 0) { peg$fail(peg$e20); }
        }
      }
    }
    if (s1.length < 1) {
      peg$currPos = s0;
      s0 = peg$FAILED;
    } else {
      s0 = s1;
    }
    peg$silentFails--;
    if (s0 === peg$FAILED) {
      s1 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e19); }
    }

    return s0;
  }

  function peg$parsenag() {
    var s0, s2, s3, s4, s5;

    peg$silentFails++;
    s0 = peg$currPos;
    peg$parse_();
    if (input.charCodeAt(peg$currPos) === 36) {
      s2 = peg$c8;
      peg$currPos++;
    } else {
      s2 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e22); }
    }
    if (s2 !== peg$FAILED) {
      s3 = peg$currPos;
      s4 = [];
      s5 = input.charAt(peg$currPos);
      if (peg$r2.test(s5)) {
        peg$currPos++;
      } else {
        s5 = peg$FAILED;
        if (peg$silentFails === 0) { peg$fail(peg$e9); }
      }
      if (s5 !== peg$FAILED) {
        while (s5 !== peg$FAILED) {
          s4.push(s5);
          s5 = input.charAt(peg$currPos);
          if (peg$r2.test(s5)) {
            peg$currPos++;
          } else {
            s5 = peg$FAILED;
            if (peg$silentFails === 0) { peg$fail(peg$e9); }
          }
        }
      } else {
        s4 = peg$FAILED;
      }
      if (s4 !== peg$FAILED) {
        s3 = input.substring(s3, peg$currPos);
      } else {
        s3 = s4;
      }
      if (s3 !== peg$FAILED) {
        s0 = peg$f6(s3);
      } else {
        peg$currPos = s0;
        s0 = peg$FAILED;
      }
    } else {
      peg$currPos = s0;
      s0 = peg$FAILED;
    }
    peg$silentFails--;
    if (s0 === peg$FAILED) {
      if (peg$silentFails === 0) { peg$fail(peg$e21); }
    }

    return s0;
  }

  function peg$parsecomment() {
    var s0;

    s0 = peg$parsebraceComment();
    if (s0 === peg$FAILED) {
      s0 = peg$parserestOfLineComment();
    }

    return s0;
  }

  function peg$parsebraceComment() {
    var s0, s1, s2, s3, s4;

    peg$silentFails++;
    s0 = peg$currPos;
    if (input.charCodeAt(peg$currPos) === 123) {
      s1 = peg$c9;
      peg$currPos++;
    } else {
      s1 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e24); }
    }
    if (s1 !== peg$FAILED) {
      s2 = peg$currPos;
      s3 = [];
      s4 = input.charAt(peg$currPos);
      if (peg$r7.test(s4)) {
        peg$currPos++;
      } else {
        s4 = peg$FAILED;
        if (peg$silentFails === 0) { peg$fail(peg$e25); }
      }
      while (s4 !== peg$FAILED) {
        s3.push(s4);
        s4 = input.charAt(peg$currPos);
        if (peg$r7.test(s4)) {
          peg$currPos++;
        } else {
          s4 = peg$FAILED;
          if (peg$silentFails === 0) { peg$fail(peg$e25); }
        }
      }
      s2 = input.substring(s2, peg$currPos);
      if (input.charCodeAt(peg$currPos) === 125) {
        s3 = peg$c10;
        peg$currPos++;
      } else {
        s3 = peg$FAILED;
        if (peg$silentFails === 0) { peg$fail(peg$e26); }
      }
      if (s3 !== peg$FAILED) {
        s0 = peg$f7(s2);
      } else {
        peg$currPos = s0;
        s0 = peg$FAILED;
      }
    } else {
      peg$currPos = s0;
      s0 = peg$FAILED;
    }
    peg$silentFails--;
    if (s0 === peg$FAILED) {
      s1 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e23); }
    }

    return s0;
  }

  function peg$parserestOfLineComment() {
    var s0, s1, s2, s3, s4;

    peg$silentFails++;
    s0 = peg$currPos;
    if (input.charCodeAt(peg$currPos) === 59) {
      s1 = peg$c11;
      peg$currPos++;
    } else {
      s1 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e28); }
    }
    if (s1 !== peg$FAILED) {
      s2 = peg$currPos;
      s3 = [];
      s4 = input.charAt(peg$currPos);
      if (peg$r8.test(s4)) {
        peg$currPos++;
      } else {
        s4 = peg$FAILED;
        if (peg$silentFails === 0) { peg$fail(peg$e29); }
      }
      while (s4 !== peg$FAILED) {
        s3.push(s4);
        s4 = input.charAt(peg$currPos);
        if (peg$r8.test(s4)) {
          peg$currPos++;
        } else {
          s4 = peg$FAILED;
          if (peg$silentFails === 0) { peg$fail(peg$e29); }
        }
      }
      s2 = input.substring(s2, peg$currPos);
      s0 = peg$f8(s2);
    } else {
      peg$currPos = s0;
      s0 = peg$FAILED;
    }
    peg$silentFails--;
    if (s0 === peg$FAILED) {
      s1 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e27); }
    }

    return s0;
  }

  function peg$parsevariation() {
    var s0, s2, s3, s5;

    peg$silentFails++;
    s0 = peg$currPos;
    peg$parse_();
    if (input.charCodeAt(peg$currPos) === 40) {
      s2 = peg$c12;
      peg$currPos++;
    } else {
      s2 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e31); }
    }
    if (s2 !== peg$FAILED) {
      s3 = peg$parseline();
      if (s3 !== peg$FAILED) {
        peg$parse_();
        if (input.charCodeAt(peg$currPos) === 41) {
          s5 = peg$c13;
          peg$currPos++;
        } else {
          s5 = peg$FAILED;
          if (peg$silentFails === 0) { peg$fail(peg$e32); }
        }
        if (s5 !== peg$FAILED) {
          s0 = peg$f9(s3);
        } else {
          peg$currPos = s0;
          s0 = peg$FAILED;
        }
      } else {
        peg$currPos = s0;
        s0 = peg$FAILED;
      }
    } else {
      peg$currPos = s0;
      s0 = peg$FAILED;
    }
    peg$silentFails--;
    if (s0 === peg$FAILED) {
      if (peg$silentFails === 0) { peg$fail(peg$e30); }
    }

    return s0;
  }

  function peg$parsegameTerminationMarker() {
    var s0, s1, s3;

    peg$silentFails++;
    s0 = peg$currPos;
    if (input.substr(peg$currPos, 3) === peg$c14) {
      s1 = peg$c14;
      peg$currPos += 3;
    } else {
      s1 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e34); }
    }
    if (s1 === peg$FAILED) {
      if (input.substr(peg$currPos, 3) === peg$c15) {
        s1 = peg$c15;
        peg$currPos += 3;
      } else {
        s1 = peg$FAILED;
        if (peg$silentFails === 0) { peg$fail(peg$e35); }
      }
      if (s1 === peg$FAILED) {
        if (input.substr(peg$currPos, 7) === peg$c16) {
          s1 = peg$c16;
          peg$currPos += 7;
        } else {
          s1 = peg$FAILED;
          if (peg$silentFails === 0) { peg$fail(peg$e36); }
        }
        if (s1 === peg$FAILED) {
          if (input.charCodeAt(peg$currPos) === 42) {
            s1 = peg$c17;
            peg$currPos++;
          } else {
            s1 = peg$FAILED;
            if (peg$silentFails === 0) { peg$fail(peg$e37); }
          }
        }
      }
    }
    if (s1 !== peg$FAILED) {
      peg$parse_();
      s3 = peg$parsecomment();
      if (s3 === peg$FAILED) {
        s3 = null;
      }
      s0 = peg$f10(s1, s3);
    } else {
      peg$currPos = s0;
      s0 = peg$FAILED;
    }
    peg$silentFails--;
    if (s0 === peg$FAILED) {
      s1 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e33); }
    }

    return s0;
  }

  function peg$parse_() {
    var s0, s1;

    peg$silentFails++;
    s0 = [];
    s1 = input.charAt(peg$currPos);
    if (peg$r9.test(s1)) {
      peg$currPos++;
    } else {
      s1 = peg$FAILED;
      if (peg$silentFails === 0) { peg$fail(peg$e39); }
    }
    while (s1 !== peg$FAILED) {
      s0.push(s1);
      s1 = input.charAt(peg$currPos);
      if (peg$r9.test(s1)) {
        peg$currPos++;
      } else {
        s1 = peg$FAILED;
        if (peg$silentFails === 0) { peg$fail(peg$e39); }
      }
    }
    peg$silentFails--;
    s1 = peg$FAILED;
    if (peg$silentFails === 0) { peg$fail(peg$e38); }

    return s0;
  }

  peg$result = peg$startRuleFunction();

  if (options.peg$library) {
    return /** @type {any} */ ({
      peg$result,
      peg$currPos,
      peg$FAILED,
      peg$maxFailExpected,
      peg$maxFailPos
    });
  }
  if (peg$result !== peg$FAILED && peg$currPos === input.length) {
    return peg$result;
  } else {
    if (peg$result !== peg$FAILED && peg$currPos < input.length) {
      peg$fail(peg$endExpectation());
    }

    throw peg$buildStructuredError(
      peg$maxFailExpected,
      peg$maxFailPos < input.length ? input.charAt(peg$maxFailPos) : null,
      peg$maxFailPos < input.length
        ? peg$computeLocation(peg$maxFailPos, peg$maxFailPos + 1)
        : peg$computeLocation(peg$maxFailPos, peg$maxFailPos)
    );
  }
}

/**
 * @license
 * Copyright (c) 2025, Jeff Hlywa (jhlywa@gmail.com)
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */
const MASK64 = 0xffffffffffffffffn;
function rotl(x, k) {
    return ((x << k) | (x >> (64n - k))) & 0xffffffffffffffffn;
}
function wrappingMul(x, y) {
    return (x * y) & MASK64;
}
// xoroshiro128**
function xoroshiro128(state) {
    return function () {
        let s0 = BigInt(state & MASK64);
        let s1 = BigInt((state >> 64n) & MASK64);
        const result = wrappingMul(rotl(wrappingMul(s0, 5n), 7n), 9n);
        s1 ^= s0;
        s0 = (rotl(s0, 24n) ^ s1 ^ (s1 << 16n)) & MASK64;
        s1 = rotl(s1, 37n);
        state = (s1 << 64n) | s0;
        return result;
    };
}
const rand = xoroshiro128(0xa187eb39cdcaed8f31c4b365b102e01en);
const PIECE_KEYS = Array.from({ length: 2 }, () => Array.from({ length: 6 }, () => Array.from({ length: 128 }, () => rand())));
const EP_KEYS = Array.from({ length: 8 }, () => rand());
const CASTLING_KEYS = Array.from({ length: 16 }, () => rand());
const SIDE_KEY = rand();
const WHITE = 'w';
const BLACK = 'b';
const PAWN = 'p';
const KNIGHT = 'n';
const BISHOP = 'b';
const ROOK = 'r';
const QUEEN = 'q';
const KING = 'k';
const DEFAULT_POSITION = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1';
class Move {
    color;
    from;
    to;
    piece;
    captured;
    promotion;
    /**
     * @deprecated This field is deprecated and will be removed in version 2.0.0.
     * Please use move descriptor functions instead: `isCapture`, `isPromotion`,
     * `isEnPassant`, `isKingsideCastle`, `isQueensideCastle`, `isCastle`, and
     * `isBigPawn`
     */
    flags;
    san;
    lan;
    before;
    after;
    constructor(chess, internal) {
        const { color, piece, from, to, flags, captured, promotion } = internal;
        const fromAlgebraic = algebraic(from);
        const toAlgebraic = algebraic(to);
        this.color = color;
        this.piece = piece;
        this.from = fromAlgebraic;
        this.to = toAlgebraic;
        /*
         * HACK: The chess['_method']() calls below invoke private methods in the
         * Chess class to generate SAN and FEN. It's a bit of a hack, but makes the
         * code cleaner elsewhere.
         */
        this.san = chess['_moveToSan'](internal, chess['_moves']({ legal: true }));
        this.lan = fromAlgebraic + toAlgebraic;
        this.before = chess.fen();
        // Generate the FEN for the 'after' key
        chess['_makeMove'](internal);
        this.after = chess.fen();
        chess['_undoMove']();
        // Build the text representation of the move flags
        this.flags = '';
        for (const flag in BITS) {
            if (BITS[flag] & flags) {
                this.flags += FLAGS[flag];
            }
        }
        if (captured) {
            this.captured = captured;
        }
        if (promotion) {
            this.promotion = promotion;
            this.lan += promotion;
        }
    }
    isCapture() {
        return this.flags.indexOf(FLAGS['CAPTURE']) > -1;
    }
    isPromotion() {
        return this.flags.indexOf(FLAGS['PROMOTION']) > -1;
    }
    isEnPassant() {
        return this.flags.indexOf(FLAGS['EP_CAPTURE']) > -1;
    }
    isKingsideCastle() {
        return this.flags.indexOf(FLAGS['KSIDE_CASTLE']) > -1;
    }
    isQueensideCastle() {
        return this.flags.indexOf(FLAGS['QSIDE_CASTLE']) > -1;
    }
    isBigPawn() {
        return this.flags.indexOf(FLAGS['BIG_PAWN']) > -1;
    }
}
const EMPTY = -1;
const FLAGS = {
    NORMAL: 'n',
    CAPTURE: 'c',
    BIG_PAWN: 'b',
    EP_CAPTURE: 'e',
    PROMOTION: 'p',
    KSIDE_CASTLE: 'k',
    QSIDE_CASTLE: 'q',
    NULL_MOVE: '-',
};
// prettier-ignore
const SQUARES = [
    'a8', 'b8', 'c8', 'd8', 'e8', 'f8', 'g8', 'h8',
    'a7', 'b7', 'c7', 'd7', 'e7', 'f7', 'g7', 'h7',
    'a6', 'b6', 'c6', 'd6', 'e6', 'f6', 'g6', 'h6',
    'a5', 'b5', 'c5', 'd5', 'e5', 'f5', 'g5', 'h5',
    'a4', 'b4', 'c4', 'd4', 'e4', 'f4', 'g4', 'h4',
    'a3', 'b3', 'c3', 'd3', 'e3', 'f3', 'g3', 'h3',
    'a2', 'b2', 'c2', 'd2', 'e2', 'f2', 'g2', 'h2',
    'a1', 'b1', 'c1', 'd1', 'e1', 'f1', 'g1', 'h1'
];
const BITS = {
    NORMAL: 1,
    CAPTURE: 2,
    BIG_PAWN: 4,
    EP_CAPTURE: 8,
    PROMOTION: 16,
    KSIDE_CASTLE: 32,
    QSIDE_CASTLE: 64,
    NULL_MOVE: 128,
};
/* eslint-disable @typescript-eslint/naming-convention */
// these are required, according to spec
const SEVEN_TAG_ROSTER = {
    Event: '?',
    Site: '?',
    Date: '????.??.??',
    Round: '?',
    White: '?',
    Black: '?',
    Result: '*',
};
/**
 * These nulls are placeholders to fix the order of tags (as they appear in PGN spec); null values will be
 * eliminated in getHeaders()
 */
const SUPLEMENTAL_TAGS = {
    WhiteTitle: null,
    BlackTitle: null,
    WhiteElo: null,
    BlackElo: null,
    WhiteUSCF: null,
    BlackUSCF: null,
    WhiteNA: null,
    BlackNA: null,
    WhiteType: null,
    BlackType: null,
    EventDate: null,
    EventSponsor: null,
    Section: null,
    Stage: null,
    Board: null,
    Opening: null,
    Variation: null,
    SubVariation: null,
    ECO: null,
    NIC: null,
    Time: null,
    UTCTime: null,
    UTCDate: null,
    TimeControl: null,
    SetUp: null,
    FEN: null,
    Termination: null,
    Annotator: null,
    Mode: null,
    PlyCount: null,
};
const HEADER_TEMPLATE = {
    ...SEVEN_TAG_ROSTER,
    ...SUPLEMENTAL_TAGS,
};
/* eslint-enable @typescript-eslint/naming-convention */
/*
 * NOTES ABOUT 0x88 MOVE GENERATION ALGORITHM
 * ----------------------------------------------------------------------------
 * From https://github.com/jhlywa/chess.js/issues/230
 *
 * A lot of people are confused when they first see the internal representation
 * of chess.js. It uses the 0x88 Move Generation Algorithm which internally
 * stores the board as an 8x16 array. This is purely for efficiency but has a
 * couple of interesting benefits:
 *
 * 1. 0x88 offers a very inexpensive "off the board" check. Bitwise AND (&) any
 *    square with 0x88, if the result is non-zero then the square is off the
 *    board. For example, assuming a knight square A8 (0 in 0x88 notation),
 *    there are 8 possible directions in which the knight can move. These
 *    directions are relative to the 8x16 board and are stored in the
 *    PIECE_OFFSETS map. One possible move is A8 - 18 (up one square, and two
 *    squares to the left - which is off the board). 0 - 18 = -18 & 0x88 = 0x88
 *    (because of two-complement representation of -18). The non-zero result
 *    means the square is off the board and the move is illegal. Take the
 *    opposite move (from A8 to C7), 0 + 18 = 18 & 0x88 = 0. A result of zero
 *    means the square is on the board.
 *
 * 2. The relative distance (or difference) between two squares on a 8x16 board
 *    is unique and can be used to inexpensively determine if a piece on a
 *    square can attack any other arbitrary square. For example, let's see if a
 *    pawn on E7 can attack E2. The difference between E7 (20) - E2 (100) is
 *    -80. We add 119 to make the ATTACKS array index non-negative (because the
 *    worst case difference is A8 - H1 = -119). The ATTACKS array contains a
 *    bitmask of pieces that can attack from that distance and direction.
 *    ATTACKS[-80 + 119=39] gives us 24 or 0b11000 in binary. Look at the
 *    PIECE_MASKS map to determine the mask for a given piece type. In our pawn
 *    example, we would check to see if 24 & 0x1 is non-zero, which it is
 *    not. So, naturally, a pawn on E7 can't attack a piece on E2. However, a
 *    rook can since 24 & 0x8 is non-zero. The only thing left to check is that
 *    there are no blocking pieces between E7 and E2. That's where the RAYS
 *    array comes in. It provides an offset (in this case 16) to add to E7 (20)
 *    to check for blocking pieces. E7 (20) + 16 = E6 (36) + 16 = E5 (52) etc.
 */
// prettier-ignore
// eslint-disable-next-line
const Ox88 = {
    a8: 0, b8: 1, c8: 2, d8: 3, e8: 4, f8: 5, g8: 6, h8: 7,
    a7: 16, b7: 17, c7: 18, d7: 19, e7: 20, f7: 21, g7: 22, h7: 23,
    a6: 32, b6: 33, c6: 34, d6: 35, e6: 36, f6: 37, g6: 38, h6: 39,
    a5: 48, b5: 49, c5: 50, d5: 51, e5: 52, f5: 53, g5: 54, h5: 55,
    a4: 64, b4: 65, c4: 66, d4: 67, e4: 68, f4: 69, g4: 70, h4: 71,
    a3: 80, b3: 81, c3: 82, d3: 83, e3: 84, f3: 85, g3: 86, h3: 87,
    a2: 96, b2: 97, c2: 98, d2: 99, e2: 100, f2: 101, g2: 102, h2: 103,
    a1: 112, b1: 113, c1: 114, d1: 115, e1: 116, f1: 117, g1: 118, h1: 119
};
const PAWN_OFFSETS = {
    b: [16, 32, 17, 15],
    w: [-16, -32, -17, -15],
};
const PIECE_OFFSETS = {
    n: [-18, -33, -31, -14, 18, 33, 31, 14],
    b: [-17, -15, 17, 15],
    r: [-16, 1, 16, -1],
    q: [-17, -16, -15, 1, 17, 16, 15, -1],
    k: [-17, -16, -15, 1, 17, 16, 15, -1],
};
// prettier-ignore
const ATTACKS = [
    20, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 20, 0,
    0, 20, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 20, 0, 0,
    0, 0, 20, 0, 0, 0, 0, 24, 0, 0, 0, 0, 20, 0, 0, 0,
    0, 0, 0, 20, 0, 0, 0, 24, 0, 0, 0, 20, 0, 0, 0, 0,
    0, 0, 0, 0, 20, 0, 0, 24, 0, 0, 20, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 20, 2, 24, 2, 20, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 2, 53, 56, 53, 2, 0, 0, 0, 0, 0, 0,
    24, 24, 24, 24, 24, 24, 56, 0, 56, 24, 24, 24, 24, 24, 24, 0,
    0, 0, 0, 0, 0, 2, 53, 56, 53, 2, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 20, 2, 24, 2, 20, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 20, 0, 0, 24, 0, 0, 20, 0, 0, 0, 0, 0,
    0, 0, 0, 20, 0, 0, 0, 24, 0, 0, 0, 20, 0, 0, 0, 0,
    0, 0, 20, 0, 0, 0, 0, 24, 0, 0, 0, 0, 20, 0, 0, 0,
    0, 20, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 20, 0, 0,
    20, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 20
];
// prettier-ignore
const RAYS = [
    17, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 15, 0,
    0, 17, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 15, 0, 0,
    0, 0, 17, 0, 0, 0, 0, 16, 0, 0, 0, 0, 15, 0, 0, 0,
    0, 0, 0, 17, 0, 0, 0, 16, 0, 0, 0, 15, 0, 0, 0, 0,
    0, 0, 0, 0, 17, 0, 0, 16, 0, 0, 15, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 17, 0, 16, 0, 15, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 17, 16, 15, 0, 0, 0, 0, 0, 0, 0,
    1, 1, 1, 1, 1, 1, 1, 0, -1, -1, -1, -1, -1, -1, -1, 0,
    0, 0, 0, 0, 0, 0, -15, -16, -17, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, -15, 0, -16, 0, -17, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, -15, 0, 0, -16, 0, 0, -17, 0, 0, 0, 0, 0,
    0, 0, 0, -15, 0, 0, 0, -16, 0, 0, 0, -17, 0, 0, 0, 0,
    0, 0, -15, 0, 0, 0, 0, -16, 0, 0, 0, 0, -17, 0, 0, 0,
    0, -15, 0, 0, 0, 0, 0, -16, 0, 0, 0, 0, 0, -17, 0, 0,
    -15, 0, 0, 0, 0, 0, 0, -16, 0, 0, 0, 0, 0, 0, -17
];
const PIECE_MASKS = { p: 0x1, n: 0x2, b: 0x4, r: 0x8, q: 0x10, k: 0x20 };
const SYMBOLS = 'pnbrqkPNBRQK';
const PROMOTIONS = [KNIGHT, BISHOP, ROOK, QUEEN];
const RANK_1 = 7;
const RANK_2 = 6;
/*
 * const RANK_3 = 5
 * const RANK_4 = 4
 * const RANK_5 = 3
 * const RANK_6 = 2
 */
const RANK_7 = 1;
const RANK_8 = 0;
const SIDES = {
    [KING]: BITS.KSIDE_CASTLE,
    [QUEEN]: BITS.QSIDE_CASTLE,
};
const ROOKS = {
    w: [
        { square: Ox88.a1, flag: BITS.QSIDE_CASTLE },
        { square: Ox88.h1, flag: BITS.KSIDE_CASTLE },
    ],
    b: [
        { square: Ox88.a8, flag: BITS.QSIDE_CASTLE },
        { square: Ox88.h8, flag: BITS.KSIDE_CASTLE },
    ],
};
const SECOND_RANK = { b: RANK_7, w: RANK_2 };
const SAN_NULLMOVE = '--';
// Extracts the zero-based rank of an 0x88 square.
function rank(square) {
    return square >> 4;
}
// Extracts the zero-based file of an 0x88 square.
function file(square) {
    return square & 0xf;
}
function isDigit(c) {
    return '0123456789'.indexOf(c) !== -1;
}
// Converts a 0x88 square to algebraic notation.
function algebraic(square) {
    const f = file(square);
    const r = rank(square);
    return ('abcdefgh'.substring(f, f + 1) +
        '87654321'.substring(r, r + 1));
}
function swapColor(color) {
    return color === WHITE ? BLACK : WHITE;
}
function validateFen(fen) {
    // 1st criterion: 6 space-seperated fields?
    const tokens = fen.split(/\s+/);
    if (tokens.length !== 6) {
        return {
            ok: false,
            error: 'Invalid FEN: must contain six space-delimited fields',
        };
    }
    // 2nd criterion: move number field is a integer value > 0?
    const moveNumber = parseInt(tokens[5], 10);
    if (isNaN(moveNumber) || moveNumber <= 0) {
        return {
            ok: false,
            error: 'Invalid FEN: move number must be a positive integer',
        };
    }
    // 3rd criterion: half move counter is an integer >= 0?
    const halfMoves = parseInt(tokens[4], 10);
    if (isNaN(halfMoves) || halfMoves < 0) {
        return {
            ok: false,
            error: 'Invalid FEN: half move counter number must be a non-negative integer',
        };
    }
    // 4th criterion: 4th field is a valid e.p.-string?
    if (!/^(-|[abcdefgh][36])$/.test(tokens[3])) {
        return { ok: false, error: 'Invalid FEN: en-passant square is invalid' };
    }
    // 5th criterion: 3th field is a valid castle-string?
    if (/[^kKqQ-]/.test(tokens[2])) {
        return { ok: false, error: 'Invalid FEN: castling availability is invalid' };
    }
    // 6th criterion: 2nd field is "w" (white) or "b" (black)?
    if (!/^(w|b)$/.test(tokens[1])) {
        return { ok: false, error: 'Invalid FEN: side-to-move is invalid' };
    }
    // 7th criterion: 1st field contains 8 rows?
    const rows = tokens[0].split('/');
    if (rows.length !== 8) {
        return {
            ok: false,
            error: "Invalid FEN: piece data does not contain 8 '/'-delimited rows",
        };
    }
    // 8th criterion: every row is valid?
    for (let i = 0; i < rows.length; i++) {
        // check for right sum of fields AND not two numbers in succession
        let sumFields = 0;
        let previousWasNumber = false;
        for (let k = 0; k < rows[i].length; k++) {
            if (isDigit(rows[i][k])) {
                if (previousWasNumber) {
                    return {
                        ok: false,
                        error: 'Invalid FEN: piece data is invalid (consecutive number)',
                    };
                }
                sumFields += parseInt(rows[i][k], 10);
                previousWasNumber = true;
            }
            else {
                if (!/^[prnbqkPRNBQK]$/.test(rows[i][k])) {
                    return {
                        ok: false,
                        error: 'Invalid FEN: piece data is invalid (invalid piece)',
                    };
                }
                sumFields += 1;
                previousWasNumber = false;
            }
        }
        if (sumFields !== 8) {
            return {
                ok: false,
                error: 'Invalid FEN: piece data is invalid (too many squares in rank)',
            };
        }
    }
    // 9th criterion: is en-passant square legal?
    if ((tokens[3][1] == '3' && tokens[1] == 'w') ||
        (tokens[3][1] == '6' && tokens[1] == 'b')) {
        return { ok: false, error: 'Invalid FEN: illegal en-passant square' };
    }
    // 10th criterion: does chess position contain exact two kings?
    const kings = [
        { color: 'white', regex: /K/g },
        { color: 'black', regex: /k/g },
    ];
    for (const { color, regex } of kings) {
        if (!regex.test(tokens[0])) {
            return { ok: false, error: `Invalid FEN: missing ${color} king` };
        }
        if ((tokens[0].match(regex) || []).length > 1) {
            return { ok: false, error: `Invalid FEN: too many ${color} kings` };
        }
    }
    // 11th criterion: are any pawns on the first or eighth rows?
    if (Array.from(rows[0] + rows[7]).some((char) => char.toUpperCase() === 'P')) {
        return {
            ok: false,
            error: 'Invalid FEN: some pawns are on the edge rows',
        };
    }
    return { ok: true };
}
// this function is used to uniquely identify ambiguous moves
function getDisambiguator(move, moves) {
    const from = move.from;
    const to = move.to;
    const piece = move.piece;
    let ambiguities = 0;
    let sameRank = 0;
    let sameFile = 0;
    for (let i = 0, len = moves.length; i < len; i++) {
        const ambigFrom = moves[i].from;
        const ambigTo = moves[i].to;
        const ambigPiece = moves[i].piece;
        /*
         * if a move of the same piece type ends on the same to square, we'll need
         * to add a disambiguator to the algebraic notation
         */
        if (piece === ambigPiece && from !== ambigFrom && to === ambigTo) {
            ambiguities++;
            if (rank(from) === rank(ambigFrom)) {
                sameRank++;
            }
            if (file(from) === file(ambigFrom)) {
                sameFile++;
            }
        }
    }
    if (ambiguities > 0) {
        if (sameRank > 0 && sameFile > 0) {
            /*
             * if there exists a similar moving piece on the same rank and file as
             * the move in question, use the square as the disambiguator
             */
            return algebraic(from);
        }
        else if (sameFile > 0) {
            /*
             * if the moving piece rests on the same file, use the rank symbol as the
             * disambiguator
             */
            return algebraic(from).charAt(1);
        }
        else {
            // else use the file symbol
            return algebraic(from).charAt(0);
        }
    }
    return '';
}
function addMove(moves, color, from, to, piece, captured = undefined, flags = BITS.NORMAL) {
    const r = rank(to);
    if (piece === PAWN && (r === RANK_1 || r === RANK_8)) {
        for (let i = 0; i < PROMOTIONS.length; i++) {
            const promotion = PROMOTIONS[i];
            moves.push({
                color,
                from,
                to,
                piece,
                captured,
                promotion,
                flags: flags | BITS.PROMOTION,
            });
        }
    }
    else {
        moves.push({
            color,
            from,
            to,
            piece,
            captured,
            flags,
        });
    }
}
function inferPieceType(san) {
    let pieceType = san.charAt(0);
    if (pieceType >= 'a' && pieceType <= 'h') {
        const matches = san.match(/[a-h]\d.*[a-h]\d/);
        if (matches) {
            return undefined;
        }
        return PAWN;
    }
    pieceType = pieceType.toLowerCase();
    if (pieceType === 'o') {
        return KING;
    }
    return pieceType;
}
// parses all of the decorators out of a SAN string
function strippedSan(move) {
    return move.replace(/=/, '').replace(/[+#]?[?!]*$/, '');
}
class Chess {
    _board = new Array(128);
    _turn = WHITE;
    _header = {};
    _kings = { w: EMPTY, b: EMPTY };
    _epSquare = -1;
    _halfMoves = 0;
    _moveNumber = 0;
    _history = [];
    _comments = {};
    _castling = { w: 0, b: 0 };
    _hash = 0n;
    // tracks number of times a position has been seen for repetition checking
    _positionCount = new Map();
    constructor(fen = DEFAULT_POSITION, { skipValidation = false } = {}) {
        this.load(fen, { skipValidation });
    }
    clear({ preserveHeaders = false } = {}) {
        this._board = new Array(128);
        this._kings = { w: EMPTY, b: EMPTY };
        this._turn = WHITE;
        this._castling = { w: 0, b: 0 };
        this._epSquare = EMPTY;
        this._halfMoves = 0;
        this._moveNumber = 1;
        this._history = [];
        this._comments = {};
        this._header = preserveHeaders ? this._header : { ...HEADER_TEMPLATE };
        this._hash = this._computeHash();
        this._positionCount = new Map();
        /*
         * Delete the SetUp and FEN headers (if preserved), the board is empty and
         * these headers don't make sense in this state. They'll get added later
         * via .load() or .put()
         */
        this._header['SetUp'] = null;
        this._header['FEN'] = null;
    }
    load(fen, { skipValidation = false, preserveHeaders = false } = {}) {
        let tokens = fen.split(/\s+/);
        // append commonly omitted fen tokens
        if (tokens.length >= 2 && tokens.length < 6) {
            const adjustments = ['-', '-', '0', '1'];
            fen = tokens.concat(adjustments.slice(-(6 - tokens.length))).join(' ');
        }
        tokens = fen.split(/\s+/);
        if (!skipValidation) {
            const { ok, error } = validateFen(fen);
            if (!ok) {
                throw new Error(error);
            }
        }
        const position = tokens[0];
        let square = 0;
        this.clear({ preserveHeaders });
        for (let i = 0; i < position.length; i++) {
            const piece = position.charAt(i);
            if (piece === '/') {
                square += 8;
            }
            else if (isDigit(piece)) {
                square += parseInt(piece, 10);
            }
            else {
                const color = piece < 'a' ? WHITE : BLACK;
                this._put({ type: piece.toLowerCase(), color }, algebraic(square));
                square++;
            }
        }
        this._turn = tokens[1];
        if (tokens[2].indexOf('K') > -1) {
            this._castling.w |= BITS.KSIDE_CASTLE;
        }
        if (tokens[2].indexOf('Q') > -1) {
            this._castling.w |= BITS.QSIDE_CASTLE;
        }
        if (tokens[2].indexOf('k') > -1) {
            this._castling.b |= BITS.KSIDE_CASTLE;
        }
        if (tokens[2].indexOf('q') > -1) {
            this._castling.b |= BITS.QSIDE_CASTLE;
        }
        this._epSquare = tokens[3] === '-' ? EMPTY : Ox88[tokens[3]];
        this._halfMoves = parseInt(tokens[4], 10);
        this._moveNumber = parseInt(tokens[5], 10);
        this._hash = this._computeHash();
        this._updateSetup(fen);
        this._incPositionCount();
    }
    fen({ forceEnpassantSquare = false, } = {}) {
        let empty = 0;
        let fen = '';
        for (let i = Ox88.a8; i <= Ox88.h1; i++) {
            if (this._board[i]) {
                if (empty > 0) {
                    fen += empty;
                    empty = 0;
                }
                const { color, type: piece } = this._board[i];
                fen += color === WHITE ? piece.toUpperCase() : piece.toLowerCase();
            }
            else {
                empty++;
            }
            if ((i + 1) & 0x88) {
                if (empty > 0) {
                    fen += empty;
                }
                if (i !== Ox88.h1) {
                    fen += '/';
                }
                empty = 0;
                i += 8;
            }
        }
        let castling = '';
        if (this._castling[WHITE] & BITS.KSIDE_CASTLE) {
            castling += 'K';
        }
        if (this._castling[WHITE] & BITS.QSIDE_CASTLE) {
            castling += 'Q';
        }
        if (this._castling[BLACK] & BITS.KSIDE_CASTLE) {
            castling += 'k';
        }
        if (this._castling[BLACK] & BITS.QSIDE_CASTLE) {
            castling += 'q';
        }
        // do we have an empty castling flag?
        castling = castling || '-';
        let epSquare = '-';
        /*
         * only print the ep square if en passant is a valid move (pawn is present
         * and ep capture is not pinned)
         */
        if (this._epSquare !== EMPTY) {
            if (forceEnpassantSquare) {
                epSquare = algebraic(this._epSquare);
            }
            else {
                const bigPawnSquare = this._epSquare + (this._turn === WHITE ? 16 : -16);
                const squares = [bigPawnSquare + 1, bigPawnSquare - 1];
                for (const square of squares) {
                    // is the square off the board?
                    if (square & 0x88) {
                        continue;
                    }
                    const color = this._turn;
                    // is there a pawn that can capture the epSquare?
                    if (this._board[square]?.color === color &&
                        this._board[square]?.type === PAWN) {
                        // if the pawn makes an ep capture, does it leave its king in check?
                        this._makeMove({
                            color,
                            from: square,
                            to: this._epSquare,
                            piece: PAWN,
                            captured: PAWN,
                            flags: BITS.EP_CAPTURE,
                        });
                        const isLegal = !this._isKingAttacked(color);
                        this._undoMove();
                        // if ep is legal, break and set the ep square in the FEN output
                        if (isLegal) {
                            epSquare = algebraic(this._epSquare);
                            break;
                        }
                    }
                }
            }
        }
        return [
            fen,
            this._turn,
            castling,
            epSquare,
            this._halfMoves,
            this._moveNumber,
        ].join(' ');
    }
    _pieceKey(i) {
        if (!this._board[i]) {
            return 0n;
        }
        const { color, type } = this._board[i];
        const colorIndex = {
            w: 0,
            b: 1,
        }[color];
        const typeIndex = {
            p: 0,
            n: 1,
            b: 2,
            r: 3,
            q: 4,
            k: 5,
        }[type];
        return PIECE_KEYS[colorIndex][typeIndex][i];
    }
    _epKey() {
        return this._epSquare === EMPTY ? 0n : EP_KEYS[this._epSquare & 7];
    }
    _castlingKey() {
        const index = (this._castling.w >> 5) | (this._castling.b >> 3);
        return CASTLING_KEYS[index];
    }
    _computeHash() {
        let hash = 0n;
        for (let i = Ox88.a8; i <= Ox88.h1; i++) {
            // did we run off the end of the board
            if (i & 0x88) {
                i += 7;
                continue;
            }
            if (this._board[i]) {
                hash ^= this._pieceKey(i);
            }
        }
        hash ^= this._epKey();
        hash ^= this._castlingKey();
        if (this._turn === 'b') {
            hash ^= SIDE_KEY;
        }
        return hash;
    }
    /*
     * Called when the initial board setup is changed with put() or remove().
     * modifies the SetUp and FEN properties of the header object. If the FEN
     * is equal to the default position, the SetUp and FEN are deleted the setup
     * is only updated if history.length is zero, ie moves haven't been made.
     */
    _updateSetup(fen) {
        if (this._history.length > 0)
            return;
        if (fen !== DEFAULT_POSITION) {
            this._header['SetUp'] = '1';
            this._header['FEN'] = fen;
        }
        else {
            this._header['SetUp'] = null;
            this._header['FEN'] = null;
        }
    }
    reset() {
        this.load(DEFAULT_POSITION);
    }
    get(square) {
        return this._board[Ox88[square]];
    }
    findPiece(piece) {
        const squares = [];
        for (let i = Ox88.a8; i <= Ox88.h1; i++) {
            // did we run off the end of the board
            if (i & 0x88) {
                i += 7;
                continue;
            }
            // if empty square or wrong color
            if (!this._board[i] || this._board[i]?.color !== piece.color) {
                continue;
            }
            // check if square contains the requested piece
            if (this._board[i].color === piece.color &&
                this._board[i].type === piece.type) {
                squares.push(algebraic(i));
            }
        }
        return squares;
    }
    put({ type, color }, square) {
        if (this._put({ type, color }, square)) {
            this._updateCastlingRights();
            this._updateEnPassantSquare();
            this._updateSetup(this.fen());
            return true;
        }
        return false;
    }
    _set(sq, piece) {
        this._hash ^= this._pieceKey(sq);
        this._board[sq] = piece;
        this._hash ^= this._pieceKey(sq);
    }
    _put({ type, color }, square) {
        // check for piece
        if (SYMBOLS.indexOf(type.toLowerCase()) === -1) {
            return false;
        }
        // check for valid square
        if (!(square in Ox88)) {
            return false;
        }
        const sq = Ox88[square];
        // don't let the user place more than one king
        if (type == KING &&
            !(this._kings[color] == EMPTY || this._kings[color] == sq)) {
            return false;
        }
        const currentPieceOnSquare = this._board[sq];
        // if one of the kings will be replaced by the piece from args, set the `_kings` respective entry to `EMPTY`
        if (currentPieceOnSquare && currentPieceOnSquare.type === KING) {
            this._kings[currentPieceOnSquare.color] = EMPTY;
        }
        this._set(sq, { type: type, color: color });
        if (type === KING) {
            this._kings[color] = sq;
        }
        return true;
    }
    _clear(sq) {
        this._hash ^= this._pieceKey(sq);
        delete this._board[sq];
    }
    remove(square) {
        const piece = this.get(square);
        this._clear(Ox88[square]);
        if (piece && piece.type === KING) {
            this._kings[piece.color] = EMPTY;
        }
        this._updateCastlingRights();
        this._updateEnPassantSquare();
        this._updateSetup(this.fen());
        return piece;
    }
    _updateCastlingRights() {
        this._hash ^= this._castlingKey();
        const whiteKingInPlace = this._board[Ox88.e1]?.type === KING &&
            this._board[Ox88.e1]?.color === WHITE;
        const blackKingInPlace = this._board[Ox88.e8]?.type === KING &&
            this._board[Ox88.e8]?.color === BLACK;
        if (!whiteKingInPlace ||
            this._board[Ox88.a1]?.type !== ROOK ||
            this._board[Ox88.a1]?.color !== WHITE) {
            this._castling.w &= -65;
        }
        if (!whiteKingInPlace ||
            this._board[Ox88.h1]?.type !== ROOK ||
            this._board[Ox88.h1]?.color !== WHITE) {
            this._castling.w &= -33;
        }
        if (!blackKingInPlace ||
            this._board[Ox88.a8]?.type !== ROOK ||
            this._board[Ox88.a8]?.color !== BLACK) {
            this._castling.b &= -65;
        }
        if (!blackKingInPlace ||
            this._board[Ox88.h8]?.type !== ROOK ||
            this._board[Ox88.h8]?.color !== BLACK) {
            this._castling.b &= -33;
        }
        this._hash ^= this._castlingKey();
    }
    _updateEnPassantSquare() {
        if (this._epSquare === EMPTY) {
            return;
        }
        const startSquare = this._epSquare + (this._turn === WHITE ? -16 : 16);
        const currentSquare = this._epSquare + (this._turn === WHITE ? 16 : -16);
        const attackers = [currentSquare + 1, currentSquare - 1];
        if (this._board[startSquare] !== null ||
            this._board[this._epSquare] !== null ||
            this._board[currentSquare]?.color !== swapColor(this._turn) ||
            this._board[currentSquare]?.type !== PAWN) {
            this._hash ^= this._epKey();
            this._epSquare = EMPTY;
            return;
        }
        const canCapture = (square) => !(square & 0x88) &&
            this._board[square]?.color === this._turn &&
            this._board[square]?.type === PAWN;
        if (!attackers.some(canCapture)) {
            this._hash ^= this._epKey();
            this._epSquare = EMPTY;
        }
    }
    _attacked(color, square, verbose) {
        const attackers = [];
        for (let i = Ox88.a8; i <= Ox88.h1; i++) {
            // did we run off the end of the board
            if (i & 0x88) {
                i += 7;
                continue;
            }
            // if empty square or wrong color
            if (this._board[i] === undefined || this._board[i].color !== color) {
                continue;
            }
            const piece = this._board[i];
            const difference = i - square;
            // skip - to/from square are the same
            if (difference === 0) {
                continue;
            }
            const index = difference + 119;
            if (ATTACKS[index] & PIECE_MASKS[piece.type]) {
                if (piece.type === PAWN) {
                    if ((difference > 0 && piece.color === WHITE) ||
                        (difference <= 0 && piece.color === BLACK)) {
                        if (!verbose) {
                            return true;
                        }
                        else {
                            attackers.push(algebraic(i));
                        }
                    }
                    continue;
                }
                // if the piece is a knight or a king
                if (piece.type === 'n' || piece.type === 'k') {
                    if (!verbose) {
                        return true;
                    }
                    else {
                        attackers.push(algebraic(i));
                        continue;
                    }
                }
                const offset = RAYS[index];
                let j = i + offset;
                let blocked = false;
                while (j !== square) {
                    if (this._board[j] != null) {
                        blocked = true;
                        break;
                    }
                    j += offset;
                }
                if (!blocked) {
                    if (!verbose) {
                        return true;
                    }
                    else {
                        attackers.push(algebraic(i));
                        continue;
                    }
                }
            }
        }
        if (verbose) {
            return attackers;
        }
        else {
            return false;
        }
    }
    attackers(square, attackedBy) {
        if (!attackedBy) {
            return this._attacked(this._turn, Ox88[square], true);
        }
        else {
            return this._attacked(attackedBy, Ox88[square], true);
        }
    }
    _isKingAttacked(color) {
        const square = this._kings[color];
        return square === -1 ? false : this._attacked(swapColor(color), square);
    }
    hash() {
        return this._hash.toString(16);
    }
    isAttacked(square, attackedBy) {
        return this._attacked(attackedBy, Ox88[square]);
    }
    isCheck() {
        return this._isKingAttacked(this._turn);
    }
    inCheck() {
        return this.isCheck();
    }
    isCheckmate() {
        return this.isCheck() && this._moves().length === 0;
    }
    isStalemate() {
        return !this.isCheck() && this._moves().length === 0;
    }
    isInsufficientMaterial() {
        /*
         * k.b. vs k.b. (of opposite colors) with mate in 1:
         * 8/8/8/8/1b6/8/B1k5/K7 b - - 0 1
         *
         * k.b. vs k.n. with mate in 1:
         * 8/8/8/8/1n6/8/B7/K1k5 b - - 2 1
         */
        const pieces = {
            b: 0,
            n: 0,
            r: 0,
            q: 0,
            k: 0,
            p: 0,
        };
        const bishops = [];
        let numPieces = 0;
        let squareColor = 0;
        for (let i = Ox88.a8; i <= Ox88.h1; i++) {
            squareColor = (squareColor + 1) % 2;
            if (i & 0x88) {
                i += 7;
                continue;
            }
            const piece = this._board[i];
            if (piece) {
                pieces[piece.type] = piece.type in pieces ? pieces[piece.type] + 1 : 1;
                if (piece.type === BISHOP) {
                    bishops.push(squareColor);
                }
                numPieces++;
            }
        }
        // k vs. k
        if (numPieces === 2) {
            return true;
        }
        else if (
        // k vs. kn .... or .... k vs. kb
        numPieces === 3 &&
            (pieces[BISHOP] === 1 || pieces[KNIGHT] === 1)) {
            return true;
        }
        else if (numPieces === pieces[BISHOP] + 2) {
            // kb vs. kb where any number of bishops are all on the same color
            let sum = 0;
            const len = bishops.length;
            for (let i = 0; i < len; i++) {
                sum += bishops[i];
            }
            if (sum === 0 || sum === len) {
                return true;
            }
        }
        return false;
    }
    isThreefoldRepetition() {
        return this._getPositionCount(this._hash) >= 3;
    }
    isDrawByFiftyMoves() {
        return this._halfMoves >= 100; // 50 moves per side = 100 half moves
    }
    isDraw() {
        return (this.isDrawByFiftyMoves() ||
            this.isStalemate() ||
            this.isInsufficientMaterial() ||
            this.isThreefoldRepetition());
    }
    isGameOver() {
        return this.isCheckmate() || this.isDraw();
    }
    moves({ verbose = false, square = undefined, piece = undefined, } = {}) {
        const moves = this._moves({ square, piece });
        if (verbose) {
            return moves.map((move) => new Move(this, move));
        }
        else {
            return moves.map((move) => this._moveToSan(move, moves));
        }
    }
    _moves({ legal = true, piece = undefined, square = undefined, } = {}) {
        const forSquare = square ? square.toLowerCase() : undefined;
        const forPiece = piece?.toLowerCase();
        const moves = [];
        const us = this._turn;
        const them = swapColor(us);
        let firstSquare = Ox88.a8;
        let lastSquare = Ox88.h1;
        let singleSquare = false;
        // are we generating moves for a single square?
        if (forSquare) {
            // illegal square, return empty moves
            if (!(forSquare in Ox88)) {
                return [];
            }
            else {
                firstSquare = lastSquare = Ox88[forSquare];
                singleSquare = true;
            }
        }
        for (let from = firstSquare; from <= lastSquare; from++) {
            // did we run off the end of the board
            if (from & 0x88) {
                from += 7;
                continue;
            }
            // empty square or opponent, skip
            if (!this._board[from] || this._board[from].color === them) {
                continue;
            }
            const { type } = this._board[from];
            let to;
            if (type === PAWN) {
                if (forPiece && forPiece !== type)
                    continue;
                // single square, non-capturing
                to = from + PAWN_OFFSETS[us][0];
                if (!this._board[to]) {
                    addMove(moves, us, from, to, PAWN);
                    // double square
                    to = from + PAWN_OFFSETS[us][1];
                    if (SECOND_RANK[us] === rank(from) && !this._board[to]) {
                        addMove(moves, us, from, to, PAWN, undefined, BITS.BIG_PAWN);
                    }
                }
                // pawn captures
                for (let j = 2; j < 4; j++) {
                    to = from + PAWN_OFFSETS[us][j];
                    if (to & 0x88)
                        continue;
                    if (this._board[to]?.color === them) {
                        addMove(moves, us, from, to, PAWN, this._board[to].type, BITS.CAPTURE);
                    }
                    else if (to === this._epSquare) {
                        addMove(moves, us, from, to, PAWN, PAWN, BITS.EP_CAPTURE);
                    }
                }
            }
            else {
                if (forPiece && forPiece !== type)
                    continue;
                for (let j = 0, len = PIECE_OFFSETS[type].length; j < len; j++) {
                    const offset = PIECE_OFFSETS[type][j];
                    to = from;
                    while (true) {
                        to += offset;
                        if (to & 0x88)
                            break;
                        if (!this._board[to]) {
                            addMove(moves, us, from, to, type);
                        }
                        else {
                            // own color, stop loop
                            if (this._board[to].color === us)
                                break;
                            addMove(moves, us, from, to, type, this._board[to].type, BITS.CAPTURE);
                            break;
                        }
                        /* break, if knight or king */
                        if (type === KNIGHT || type === KING)
                            break;
                    }
                }
            }
        }
        /*
         * check for castling if we're:
         *   a) generating all moves, or
         *   b) doing single square move generation on the king's square
         */
        if (forPiece === undefined || forPiece === KING) {
            if (!singleSquare || lastSquare === this._kings[us]) {
                // king-side castling
                if (this._castling[us] & BITS.KSIDE_CASTLE) {
                    const castlingFrom = this._kings[us];
                    const castlingTo = castlingFrom + 2;
                    if (!this._board[castlingFrom + 1] &&
                        !this._board[castlingTo] &&
                        !this._attacked(them, this._kings[us]) &&
                        !this._attacked(them, castlingFrom + 1) &&
                        !this._attacked(them, castlingTo)) {
                        addMove(moves, us, this._kings[us], castlingTo, KING, undefined, BITS.KSIDE_CASTLE);
                    }
                }
                // queen-side castling
                if (this._castling[us] & BITS.QSIDE_CASTLE) {
                    const castlingFrom = this._kings[us];
                    const castlingTo = castlingFrom - 2;
                    if (!this._board[castlingFrom - 1] &&
                        !this._board[castlingFrom - 2] &&
                        !this._board[castlingFrom - 3] &&
                        !this._attacked(them, this._kings[us]) &&
                        !this._attacked(them, castlingFrom - 1) &&
                        !this._attacked(them, castlingTo)) {
                        addMove(moves, us, this._kings[us], castlingTo, KING, undefined, BITS.QSIDE_CASTLE);
                    }
                }
            }
        }
        /*
         * return all pseudo-legal moves (this includes moves that allow the king
         * to be captured)
         */
        if (!legal || this._kings[us] === -1) {
            return moves;
        }
        // filter out illegal moves
        const legalMoves = [];
        for (let i = 0, len = moves.length; i < len; i++) {
            this._makeMove(moves[i]);
            if (!this._isKingAttacked(us)) {
                legalMoves.push(moves[i]);
            }
            this._undoMove();
        }
        return legalMoves;
    }
    move(move, { strict = false } = {}) {
        /*
         * The move function can be called with in the following parameters:
         *
         * .move('Nxb7')       <- argument is a case-sensitive SAN string
         *
         * .move({ from: 'h7', <- argument is a move object
         *         to :'h8',
         *         promotion: 'q' })
         *
         *
         * An optional strict argument may be supplied to tell chess.js to
         * strictly follow the SAN specification.
         */
        let moveObj = null;
        if (typeof move === 'string') {
            moveObj = this._moveFromSan(move, strict);
        }
        else if (move === null) {
            moveObj = this._moveFromSan(SAN_NULLMOVE, strict);
        }
        else if (typeof move === 'object') {
            const moves = this._moves();
            // convert the pretty move object to an ugly move object
            for (let i = 0, len = moves.length; i < len; i++) {
                if (move.from === algebraic(moves[i].from) &&
                    move.to === algebraic(moves[i].to) &&
                    (!('promotion' in moves[i]) || move.promotion === moves[i].promotion)) {
                    moveObj = moves[i];
                    break;
                }
            }
        }
        // failed to find move
        if (!moveObj) {
            if (typeof move === 'string') {
                throw new Error(`Invalid move: ${move}`);
            }
            else {
                throw new Error(`Invalid move: ${JSON.stringify(move)}`);
            }
        }
        //disallow null moves when in check
        if (this.isCheck() && moveObj.flags & BITS.NULL_MOVE) {
            throw new Error('Null move not allowed when in check');
        }
        /*
         * need to make a copy of move because we can't generate SAN after the move
         * is made
         */
        const prettyMove = new Move(this, moveObj);
        this._makeMove(moveObj);
        this._incPositionCount();
        return prettyMove;
    }
    _push(move) {
        this._history.push({
            move,
            kings: { b: this._kings.b, w: this._kings.w },
            turn: this._turn,
            castling: { b: this._castling.b, w: this._castling.w },
            epSquare: this._epSquare,
            halfMoves: this._halfMoves,
            moveNumber: this._moveNumber,
        });
    }
    _movePiece(from, to) {
        this._hash ^= this._pieceKey(from);
        this._board[to] = this._board[from];
        delete this._board[from];
        this._hash ^= this._pieceKey(to);
    }
    _makeMove(move) {
        const us = this._turn;
        const them = swapColor(us);
        this._push(move);
        if (move.flags & BITS.NULL_MOVE) {
            if (us === BLACK) {
                this._moveNumber++;
            }
            this._halfMoves++;
            this._turn = them;
            this._epSquare = EMPTY;
            return;
        }
        this._hash ^= this._epKey();
        this._hash ^= this._castlingKey();
        if (move.captured) {
            this._hash ^= this._pieceKey(move.to);
        }
        this._movePiece(move.from, move.to);
        // if ep capture, remove the captured pawn
        if (move.flags & BITS.EP_CAPTURE) {
            if (this._turn === BLACK) {
                this._clear(move.to - 16);
            }
            else {
                this._clear(move.to + 16);
            }
        }
        // if pawn promotion, replace with new piece
        if (move.promotion) {
            this._clear(move.to);
            this._set(move.to, { type: move.promotion, color: us });
        }
        // if we moved the king
        if (this._board[move.to].type === KING) {
            this._kings[us] = move.to;
            // if we castled, move the rook next to the king
            if (move.flags & BITS.KSIDE_CASTLE) {
                const castlingTo = move.to - 1;
                const castlingFrom = move.to + 1;
                this._movePiece(castlingFrom, castlingTo);
            }
            else if (move.flags & BITS.QSIDE_CASTLE) {
                const castlingTo = move.to + 1;
                const castlingFrom = move.to - 2;
                this._movePiece(castlingFrom, castlingTo);
            }
            // turn off castling
            this._castling[us] = 0;
        }
        // turn off castling if we move a rook
        if (this._castling[us]) {
            for (let i = 0, len = ROOKS[us].length; i < len; i++) {
                if (move.from === ROOKS[us][i].square &&
                    this._castling[us] & ROOKS[us][i].flag) {
                    this._castling[us] ^= ROOKS[us][i].flag;
                    break;
                }
            }
        }
        // turn off castling if we capture a rook
        if (this._castling[them]) {
            for (let i = 0, len = ROOKS[them].length; i < len; i++) {
                if (move.to === ROOKS[them][i].square &&
                    this._castling[them] & ROOKS[them][i].flag) {
                    this._castling[them] ^= ROOKS[them][i].flag;
                    break;
                }
            }
        }
        this._hash ^= this._castlingKey();
        // if big pawn move, update the en passant square
        if (move.flags & BITS.BIG_PAWN) {
            let epSquare;
            if (us === BLACK) {
                epSquare = move.to - 16;
            }
            else {
                epSquare = move.to + 16;
            }
            if ((!((move.to - 1) & 0x88) &&
                this._board[move.to - 1]?.type === PAWN &&
                this._board[move.to - 1]?.color === them) ||
                (!((move.to + 1) & 0x88) &&
                    this._board[move.to + 1]?.type === PAWN &&
                    this._board[move.to + 1]?.color === them)) {
                this._epSquare = epSquare;
                this._hash ^= this._epKey();
            }
            else {
                this._epSquare = EMPTY;
            }
        }
        else {
            this._epSquare = EMPTY;
        }
        // reset the 50 move counter if a pawn is moved or a piece is captured
        if (move.piece === PAWN) {
            this._halfMoves = 0;
        }
        else if (move.flags & (BITS.CAPTURE | BITS.EP_CAPTURE)) {
            this._halfMoves = 0;
        }
        else {
            this._halfMoves++;
        }
        if (us === BLACK) {
            this._moveNumber++;
        }
        this._turn = them;
        this._hash ^= SIDE_KEY;
    }
    undo() {
        const hash = this._hash;
        const move = this._undoMove();
        if (move) {
            const prettyMove = new Move(this, move);
            this._decPositionCount(hash);
            return prettyMove;
        }
        return null;
    }
    _undoMove() {
        const old = this._history.pop();
        if (old === undefined) {
            return null;
        }
        this._hash ^= this._epKey();
        this._hash ^= this._castlingKey();
        const move = old.move;
        this._kings = old.kings;
        this._turn = old.turn;
        this._castling = old.castling;
        this._epSquare = old.epSquare;
        this._halfMoves = old.halfMoves;
        this._moveNumber = old.moveNumber;
        this._hash ^= this._epKey();
        this._hash ^= this._castlingKey();
        this._hash ^= SIDE_KEY;
        const us = this._turn;
        const them = swapColor(us);
        if (move.flags & BITS.NULL_MOVE) {
            return move;
        }
        this._movePiece(move.to, move.from);
        // to undo any promotions
        if (move.piece) {
            this._clear(move.from);
            this._set(move.from, { type: move.piece, color: us });
        }
        if (move.captured) {
            if (move.flags & BITS.EP_CAPTURE) {
                // en passant capture
                let index;
                if (us === BLACK) {
                    index = move.to - 16;
                }
                else {
                    index = move.to + 16;
                }
                this._set(index, { type: PAWN, color: them });
            }
            else {
                // regular capture
                this._set(move.to, { type: move.captured, color: them });
            }
        }
        if (move.flags & (BITS.KSIDE_CASTLE | BITS.QSIDE_CASTLE)) {
            let castlingTo, castlingFrom;
            if (move.flags & BITS.KSIDE_CASTLE) {
                castlingTo = move.to + 1;
                castlingFrom = move.to - 1;
            }
            else {
                castlingTo = move.to - 2;
                castlingFrom = move.to + 1;
            }
            this._movePiece(castlingFrom, castlingTo);
        }
        return move;
    }
    pgn({ newline = '\n', maxWidth = 0, } = {}) {
        /*
         * using the specification from http://www.chessclub.com/help/PGN-spec
         * example for html usage: .pgn({ max_width: 72, newline_char: "<br />" })
         */
        const result = [];
        let headerExists = false;
        /* add the PGN header information */
        for (const i in this._header) {
            /*
             * TODO: order of enumerated properties in header object is not
             * guaranteed, see ECMA-262 spec (section 12.6.4)
             *
             * By using HEADER_TEMPLATE, the order of tags should be preserved; we
             * do have to check for null placeholders, though, and omit them
             */
            const headerTag = this._header[i];
            if (headerTag)
                result.push(`[${i} "${this._header[i]}"]` + newline);
            headerExists = true;
        }
        if (headerExists && this._history.length) {
            result.push(newline);
        }
        const appendComment = (moveString) => {
            const comment = this._comments[this.fen()];
            if (typeof comment !== 'undefined') {
                const delimiter = moveString.length > 0 ? ' ' : '';
                moveString = `${moveString}${delimiter}{${comment}}`;
            }
            return moveString;
        };
        // pop all of history onto reversed_history
        const reversedHistory = [];
        while (this._history.length > 0) {
            reversedHistory.push(this._undoMove());
        }
        const moves = [];
        let moveString = '';
        // special case of a commented starting position with no moves
        if (reversedHistory.length === 0) {
            moves.push(appendComment(''));
        }
        // build the list of moves.  a move_string looks like: "3. e3 e6"
        while (reversedHistory.length > 0) {
            moveString = appendComment(moveString);
            const move = reversedHistory.pop();
            // make TypeScript stop complaining about move being undefined
            if (!move) {
                break;
            }
            // if the position started with black to move, start PGN with #. ...
            if (!this._history.length && move.color === 'b') {
                const prefix = `${this._moveNumber}. ...`;
                // is there a comment preceding the first move?
                moveString = moveString ? `${moveString} ${prefix}` : prefix;
            }
            else if (move.color === 'w') {
                // store the previous generated move_string if we have one
                if (moveString.length) {
                    moves.push(moveString);
                }
                moveString = this._moveNumber + '.';
            }
            moveString =
                moveString + ' ' + this._moveToSan(move, this._moves({ legal: true }));
            this._makeMove(move);
        }
        // are there any other leftover moves?
        if (moveString.length) {
            moves.push(appendComment(moveString));
        }
        // is there a result? (there ALWAYS has to be a result according to spec; see Seven Tag Roster)
        moves.push(this._header.Result || '*');
        /*
         * history should be back to what it was before we started generating PGN,
         * so join together moves
         */
        if (maxWidth === 0) {
            return result.join('') + moves.join(' ');
        }
        // TODO (jah): huh?
        const strip = function () {
            if (result.length > 0 && result[result.length - 1] === ' ') {
                result.pop();
                return true;
            }
            return false;
        };
        // NB: this does not preserve comment whitespace.
        const wrapComment = function (width, move) {
            for (const token of move.split(' ')) {
                if (!token) {
                    continue;
                }
                if (width + token.length > maxWidth) {
                    while (strip()) {
                        width--;
                    }
                    result.push(newline);
                    width = 0;
                }
                result.push(token);
                width += token.length;
                result.push(' ');
                width++;
            }
            if (strip()) {
                width--;
            }
            return width;
        };
        // wrap the PGN output at max_width
        let currentWidth = 0;
        for (let i = 0; i < moves.length; i++) {
            if (currentWidth + moves[i].length > maxWidth) {
                if (moves[i].includes('{')) {
                    currentWidth = wrapComment(currentWidth, moves[i]);
                    continue;
                }
            }
            // if the current move will push past max_width
            if (currentWidth + moves[i].length > maxWidth && i !== 0) {
                // don't end the line with whitespace
                if (result[result.length - 1] === ' ') {
                    result.pop();
                }
                result.push(newline);
                currentWidth = 0;
            }
            else if (i !== 0) {
                result.push(' ');
                currentWidth++;
            }
            result.push(moves[i]);
            currentWidth += moves[i].length;
        }
        return result.join('');
    }
    /**
     * @deprecated Use `setHeader` and `getHeaders` instead. This method will return null header tags (which is not what you want)
     */
    header(...args) {
        for (let i = 0; i < args.length; i += 2) {
            if (typeof args[i] === 'string' && typeof args[i + 1] === 'string') {
                this._header[args[i]] = args[i + 1];
            }
        }
        return this._header;
    }
    // TODO: value validation per spec
    setHeader(key, value) {
        this._header[key] = value ?? SEVEN_TAG_ROSTER[key] ?? null;
        return this.getHeaders();
    }
    removeHeader(key) {
        if (key in this._header) {
            this._header[key] = SEVEN_TAG_ROSTER[key] || null;
            return true;
        }
        return false;
    }
    // return only non-null headers (omit placemarker nulls)
    getHeaders() {
        const nonNullHeaders = {};
        for (const [key, value] of Object.entries(this._header)) {
            if (value !== null) {
                nonNullHeaders[key] = value;
            }
        }
        return nonNullHeaders;
    }
    loadPgn(pgn, { strict = false, newlineChar = '\r?\n', } = {}) {
        // If newlineChar is not the default, replace all instances with \n
        if (newlineChar !== '\r?\n') {
            pgn = pgn.replace(new RegExp(newlineChar, 'g'), '\n');
        }
        const parsedPgn = peg$parse(pgn);
        // Put the board in the starting position
        this.reset();
        // parse PGN header
        const headers = parsedPgn.headers;
        let fen = '';
        for (const key in headers) {
            // check to see user is including fen (possibly with wrong tag case)
            if (key.toLowerCase() === 'fen') {
                fen = headers[key];
            }
            this.header(key, headers[key]);
        }
        /*
         * the permissive parser should attempt to load a fen tag, even if it's the
         * wrong case and doesn't include a corresponding [SetUp "1"] tag
         */
        if (!strict) {
            if (fen) {
                this.load(fen, { preserveHeaders: true });
            }
        }
        else {
            /*
             * strict parser - load the starting position indicated by [Setup '1']
             * and [FEN position]
             */
            if (headers['SetUp'] === '1') {
                if (!('FEN' in headers)) {
                    throw new Error('Invalid PGN: FEN tag must be supplied with SetUp tag');
                }
                // don't clear the headers when loading
                this.load(headers['FEN'], { preserveHeaders: true });
            }
        }
        let node = parsedPgn.root;
        while (node) {
            if (node.move) {
                const move = this._moveFromSan(node.move, strict);
                if (move == null) {
                    throw new Error(`Invalid move in PGN: ${node.move}`);
                }
                else {
                    this._makeMove(move);
                    this._incPositionCount();
                }
            }
            if (node.comment !== undefined) {
                this._comments[this.fen()] = node.comment;
            }
            node = node.variations[0];
        }
        /*
         * Per section 8.2.6 of the PGN spec, the Result tag pair must match match
         * the termination marker. Only do this when headers are present, but the
         * result tag is missing
         */
        const result = parsedPgn.result;
        if (result &&
            Object.keys(this._header).length &&
            this._header['Result'] !== result) {
            this.setHeader('Result', result);
        }
    }
    /*
     * Convert a move from 0x88 coordinates to Standard Algebraic Notation
     * (SAN)
     *
     * @param {boolean} strict Use the strict SAN parser. It will throw errors
     * on overly disambiguated moves (see below):
     *
     * r1bqkbnr/ppp2ppp/2n5/1B1pP3/4P3/8/PPPP2PP/RNBQK1NR b KQkq - 2 4
     * 4. ... Nge7 is overly disambiguated because the knight on c6 is pinned
     * 4. ... Ne7 is technically the valid SAN
     */
    _moveToSan(move, moves) {
        let output = '';
        if (move.flags & BITS.KSIDE_CASTLE) {
            output = 'O-O';
        }
        else if (move.flags & BITS.QSIDE_CASTLE) {
            output = 'O-O-O';
        }
        else if (move.flags & BITS.NULL_MOVE) {
            return SAN_NULLMOVE;
        }
        else {
            if (move.piece !== PAWN) {
                const disambiguator = getDisambiguator(move, moves);
                output += move.piece.toUpperCase() + disambiguator;
            }
            if (move.flags & (BITS.CAPTURE | BITS.EP_CAPTURE)) {
                if (move.piece === PAWN) {
                    output += algebraic(move.from)[0];
                }
                output += 'x';
            }
            output += algebraic(move.to);
            if (move.promotion) {
                output += '=' + move.promotion.toUpperCase();
            }
        }
        this._makeMove(move);
        if (this.isCheck()) {
            if (this.isCheckmate()) {
                output += '#';
            }
            else {
                output += '+';
            }
        }
        this._undoMove();
        return output;
    }
    // convert a move from Standard Algebraic Notation (SAN) to 0x88 coordinates
    _moveFromSan(move, strict = false) {
        // strip off any move decorations: e.g Nf3+?! becomes Nf3
        let cleanMove = strippedSan(move);
        if (!strict) {
            if (cleanMove === '0-0') {
                cleanMove = 'O-O';
            }
            else if (cleanMove === '0-0-0') {
                cleanMove = 'O-O-O';
            }
        }
        //first implementation of null with a dummy move (black king moves from a8 to a8), maybe this can be implemented better
        if (cleanMove == SAN_NULLMOVE) {
            const res = {
                color: this._turn,
                from: 0,
                to: 0,
                piece: 'k',
                flags: BITS.NULL_MOVE,
            };
            return res;
        }
        let pieceType = inferPieceType(cleanMove);
        let moves = this._moves({ legal: true, piece: pieceType });
        // strict parser
        for (let i = 0, len = moves.length; i < len; i++) {
            if (cleanMove === strippedSan(this._moveToSan(moves[i], moves))) {
                return moves[i];
            }
        }
        // the strict parser failed
        if (strict) {
            return null;
        }
        let piece = undefined;
        let matches = undefined;
        let from = undefined;
        let to = undefined;
        let promotion = undefined;
        /*
         * The default permissive (non-strict) parser allows the user to parse
         * non-standard chess notations. This parser is only run after the strict
         * Standard Algebraic Notation (SAN) parser has failed.
         *
         * When running the permissive parser, we'll run a regex to grab the piece, the
         * to/from square, and an optional promotion piece. This regex will
         * parse common non-standard notation like: Pe2-e4, Rc1c4, Qf3xf7,
         * f7f8q, b1c3
         *
         * NOTE: Some positions and moves may be ambiguous when using the permissive
         * parser. For example, in this position: 6k1/8/8/B7/8/8/8/BN4K1 w - - 0 1,
         * the move b1c3 may be interpreted as Nc3 or B1c3 (a disambiguated bishop
         * move). In these cases, the permissive parser will default to the most
         * basic interpretation (which is b1c3 parsing to Nc3).
         */
        let overlyDisambiguated = false;
        matches = cleanMove.match(/([pnbrqkPNBRQK])?([a-h][1-8])x?-?([a-h][1-8])([qrbnQRBN])?/);
        if (matches) {
            piece = matches[1];
            from = matches[2];
            to = matches[3];
            promotion = matches[4];
            if (from.length == 1) {
                overlyDisambiguated = true;
            }
        }
        else {
            /*
             * The [a-h]?[1-8]? portion of the regex below handles moves that may be
             * overly disambiguated (e.g. Nge7 is unnecessary and non-standard when
             * there is one legal knight move to e7). In this case, the value of
             * 'from' variable will be a rank or file, not a square.
             */
            matches = cleanMove.match(/([pnbrqkPNBRQK])?([a-h]?[1-8]?)x?-?([a-h][1-8])([qrbnQRBN])?/);
            if (matches) {
                piece = matches[1];
                from = matches[2];
                to = matches[3];
                promotion = matches[4];
                if (from.length == 1) {
                    overlyDisambiguated = true;
                }
            }
        }
        pieceType = inferPieceType(cleanMove);
        moves = this._moves({
            legal: true,
            piece: piece ? piece : pieceType,
        });
        if (!to) {
            return null;
        }
        for (let i = 0, len = moves.length; i < len; i++) {
            if (!from) {
                // if there is no from square, it could be just 'x' missing from a capture
                if (cleanMove ===
                    strippedSan(this._moveToSan(moves[i], moves)).replace('x', '')) {
                    return moves[i];
                }
                // hand-compare move properties with the results from our permissive regex
            }
            else if ((!piece || piece.toLowerCase() == moves[i].piece) &&
                Ox88[from] == moves[i].from &&
                Ox88[to] == moves[i].to &&
                (!promotion || promotion.toLowerCase() == moves[i].promotion)) {
                return moves[i];
            }
            else if (overlyDisambiguated) {
                /*
                 * SPECIAL CASE: we parsed a move string that may have an unneeded
                 * rank/file disambiguator (e.g. Nge7).  The 'from' variable will
                 */
                const square = algebraic(moves[i].from);
                if ((!piece || piece.toLowerCase() == moves[i].piece) &&
                    Ox88[to] == moves[i].to &&
                    (from == square[0] || from == square[1]) &&
                    (!promotion || promotion.toLowerCase() == moves[i].promotion)) {
                    return moves[i];
                }
            }
        }
        return null;
    }
    ascii() {
        let s = '   +------------------------+\n';
        for (let i = Ox88.a8; i <= Ox88.h1; i++) {
            // display the rank
            if (file(i) === 0) {
                s += ' ' + '87654321'[rank(i)] + ' |';
            }
            if (this._board[i]) {
                const piece = this._board[i].type;
                const color = this._board[i].color;
                const symbol = color === WHITE ? piece.toUpperCase() : piece.toLowerCase();
                s += ' ' + symbol + ' ';
            }
            else {
                s += ' . ';
            }
            if ((i + 1) & 0x88) {
                s += '|\n';
                i += 8;
            }
        }
        s += '   +------------------------+\n';
        s += '     a  b  c  d  e  f  g  h';
        return s;
    }
    perft(depth) {
        const moves = this._moves({ legal: false });
        let nodes = 0;
        const color = this._turn;
        for (let i = 0, len = moves.length; i < len; i++) {
            this._makeMove(moves[i]);
            if (!this._isKingAttacked(color)) {
                if (depth - 1 > 0) {
                    nodes += this.perft(depth - 1);
                }
                else {
                    nodes++;
                }
            }
            this._undoMove();
        }
        return nodes;
    }
    setTurn(color) {
        if (this._turn == color) {
            return false;
        }
        this.move('--');
        return true;
    }
    turn() {
        return this._turn;
    }
    board() {
        const output = [];
        let row = [];
        for (let i = Ox88.a8; i <= Ox88.h1; i++) {
            if (this._board[i] == null) {
                row.push(null);
            }
            else {
                row.push({
                    square: algebraic(i),
                    type: this._board[i].type,
                    color: this._board[i].color,
                });
            }
            if ((i + 1) & 0x88) {
                output.push(row);
                row = [];
                i += 8;
            }
        }
        return output;
    }
    squareColor(square) {
        if (square in Ox88) {
            const sq = Ox88[square];
            return (rank(sq) + file(sq)) % 2 === 0 ? 'light' : 'dark';
        }
        return null;
    }
    history({ verbose = false } = {}) {
        const reversedHistory = [];
        const moveHistory = [];
        while (this._history.length > 0) {
            reversedHistory.push(this._undoMove());
        }
        while (true) {
            const move = reversedHistory.pop();
            if (!move) {
                break;
            }
            if (verbose) {
                moveHistory.push(new Move(this, move));
            }
            else {
                moveHistory.push(this._moveToSan(move, this._moves()));
            }
            this._makeMove(move);
        }
        return moveHistory;
    }
    /*
     * Keeps track of position occurrence counts for the purpose of repetition
     * checking. Old positions are removed from the map if their counts are reduced to 0.
     */
    _getPositionCount(hash) {
        return this._positionCount.get(hash) ?? 0;
    }
    _incPositionCount() {
        this._positionCount.set(this._hash, (this._positionCount.get(this._hash) ?? 0) + 1);
    }
    _decPositionCount(hash) {
        const currentCount = this._positionCount.get(hash) ?? 0;
        if (currentCount === 1) {
            this._positionCount.delete(hash);
        }
        else {
            this._positionCount.set(hash, currentCount - 1);
        }
    }
    _pruneComments() {
        const reversedHistory = [];
        const currentComments = {};
        const copyComment = (fen) => {
            if (fen in this._comments) {
                currentComments[fen] = this._comments[fen];
            }
        };
        while (this._history.length > 0) {
            reversedHistory.push(this._undoMove());
        }
        copyComment(this.fen());
        while (true) {
            const move = reversedHistory.pop();
            if (!move) {
                break;
            }
            this._makeMove(move);
            copyComment(this.fen());
        }
        this._comments = currentComments;
    }
    getComment() {
        return this._comments[this.fen()];
    }
    setComment(comment) {
        this._comments[this.fen()] = comment.replace('{', '[').replace('}', ']');
    }
    /**
     * @deprecated Renamed to `removeComment` for consistency
     */
    deleteComment() {
        return this.removeComment();
    }
    removeComment() {
        const comment = this._comments[this.fen()];
        delete this._comments[this.fen()];
        return comment;
    }
    getComments() {
        this._pruneComments();
        return Object.keys(this._comments).map((fen) => {
            return { fen: fen, comment: this._comments[fen] };
        });
    }
    /**
     * @deprecated Renamed to `removeComments` for consistency
     */
    deleteComments() {
        return this.removeComments();
    }
    removeComments() {
        this._pruneComments();
        return Object.keys(this._comments).map((fen) => {
            const comment = this._comments[fen];
            delete this._comments[fen];
            return { fen: fen, comment: comment };
        });
    }
    setCastlingRights(color, rights) {
        for (const side of [KING, QUEEN]) {
            if (rights[side] !== undefined) {
                if (rights[side]) {
                    this._castling[color] |= SIDES[side];
                }
                else {
                    this._castling[color] &= ~SIDES[side];
                }
            }
        }
        this._updateCastlingRights();
        const result = this.getCastlingRights(color);
        return ((rights[KING] === undefined || rights[KING] === result[KING]) &&
            (rights[QUEEN] === undefined || rights[QUEEN] === result[QUEEN]));
    }
    getCastlingRights(color) {
        return {
            [KING]: (this._castling[color] & SIDES[KING]) !== 0,
            [QUEEN]: (this._castling[color] & SIDES[QUEEN]) !== 0,
        };
    }
    moveNumber() {
        return this._moveNumber;
    }
}

//# sourceMappingURL=chess.js.map


// ---- inlined from ../../submission/browser/mcts.js ----
// PUCT MCTS -- ported from engine/mcts.py. The default batchSize=1 path
// remains the original serial simulate/expand/backup loop, preserving the
// reference behavior. batchSize>1 enables virtual-loss leaf batching:
// multiple selected leaves are evaluated in one ONNX call, then corrected
// back to the same negamax statistics as serial backup.
//
// Verified against the same tactical test positions engine/tests/test_mcts.py
// proved in Python (see test_mcts.mjs). Search-contempt remains unported:
// it is opt-in and still deliberately disabled in the production defaults.
//
// Differences from the Python version, and why:
//   - Async: each leaf evaluation calls the ONNX model via `ort`, which is
//     async in JS (Python's evaluator call is synchronous). _expand and
//     _simulate are `async function`s; the algorithm/math is unchanged.
//   - Operates on a chess.js `Chess` instance instead of python-chess's
//     `Board` -- same push/move-then-undo pattern on ONE shared mutable
//     instance during simulation (matches how engine/mcts.py's own
//     _simulate works: it doesn't copy the board per node either).
//   - Each child edge stores its own {from, to, promotion, san} alongside
//     the move index, so picking the winning move at the end doesn't need
//     a separate "index -> move" inverse lookup (Python needs one because
//     it builds children from a full MOVE_SPACE-length legal_mask array;
//     here we only ever iterate the actual small list of legal moves).
//   - Search-contempt (contempt_n_scl / draw_contempt in the Python
//     config) is NOT ported. It's an opt-in feature that's off by default
//     in Python too (contempt_n_scl=None), and chessdb-bko's own notes say
//     contempt calibration is still an open tuning question -- porting an
//     algorithm that isn't finalized yet would mean re-porting it again
//     later. Default behavior here (plain PUCT) matches Python's default
//     config exactly; nothing is being weakened, just left for later.


class MCTSConfig {
  constructor({
    nSimulations = 800,
    timeBudgetMs = null, // anytime: stop on whichever hits first
    cPuct = 1.5,
    batchSize = 1, // >1 enables virtual-loss leaf batching
  } = {}) {
    this.nSimulations = nSimulations;
    this.timeBudgetMs = timeBudgetMs;
    this.cPuct = cPuct;
    this.batchSize = batchSize;
  }
}

class Node {
  constructor(prior) {
    this.prior = prior;
    this.visitCount = 0;
    this.valueSum = 0.0;
    // moveIndex -> { node, from, to, promotion, san }
    this.children = new Map();
    this.expanded = false;
    this.terminal = false;
    this.terminalValue = 0.0;
  }
}

function softmax(arr) {
  const m = Math.max(...arr);
  const exps = arr.map((x) => Math.exp(x - m));
  const total = exps.reduce((a, b) => a + b, 0);
  if (total <= 0) return arr.map(() => 1 / arr.length);
  return exps.map((e) => e / total);
}

function wdlToScore(wdlProbs) {
  // Expected score in [0,1] for the side to move: win + 0.5*draw.
  return wdlProbs[0] + 0.5 * wdlProbs[1];
}

/** True if the position is a draw (stalemate / insufficient material /
 * threefold / fifty-move) -- checkmate is handled separately by the
 * caller. Mirrors engine/mcts.py's _is_draw. */
function isDraw(chess) {
  return chess.isGameOver() && !chess.isCheckmate();
}

class MCTS {
  /**
   * @param {{evaluateBatch(chessInstances): Promise<{policyLogits: Float32Array[], wdlLogits: Float32Array[]}>}} evaluator
   * @param {MCTSConfig} [config]
   */
  constructor(evaluator, config) {
    this.evaluator = evaluator;
    this.config = config || new MCTSConfig();
  }

  /**
   * Run search from `chess`'s current position. Returns the winning move's
   * SAN string (the most-visited root child). Mutates `chess` internally
   * via move()/undo() during simulation but always leaves it at the
   * original position when it returns.
   *
   * `timeBudgetMs` (optional, second-argument object) overrides
   * `this.config.timeBudgetMs` for this one call only -- lets a caller that
   * creates one long-lived MCTS instance per game (entry.js does, so root
   * statistics reset per move but the instance itself persists) still honor
   * a per-move budget that can change move to move (e.g. a tournament
   * runner's per-move time limit).
   */
  async search(chess, { timeBudgetMs } = {}) {
    const cfg = this.config;
    const effectiveTimeBudgetMs = timeBudgetMs !== undefined ? timeBudgetMs : cfg.timeBudgetMs;
    const root = new Node(1.0);

    const startTime = Date.now();
    let sim = 0;
    if (cfg.batchSize <= 1) {
      while (sim < cfg.nSimulations) {
        if (effectiveTimeBudgetMs !== null && Date.now() - startTime >= effectiveTimeBudgetMs) {
          break;
        }
        await this._simulate(root, chess);
        sim++;
      }
    } else {
      // Bootstrap root expansion exactly once, matching serial search.
      if (sim < cfg.nSimulations && (effectiveTimeBudgetMs === null || Date.now() - startTime < effectiveTimeBudgetMs)) {
        const value = await this._expand(root, chess);
        this._backup([root], value);
        sim++;
      }
      while (sim < cfg.nSimulations) {
        if (effectiveTimeBudgetMs !== null && Date.now() - startTime >= effectiveTimeBudgetMs) {
          break;
        }
        const roundBudget = Math.min(cfg.batchSize, cfg.nSimulations - sim);
        const completed = await this._runBatchedRound(root, chess, roundBudget, startTime, effectiveTimeBudgetMs);
        sim += completed;
        if (completed === 0) break;
      }
    }

    // Testability/benchmarking hook: simulations actually run this call
    // (chessdb-4ru benchmark). Not used by search's own control flow.
    this.lastSimCount = sim;

    if (root.children.size === 0) {
      // Defensive fallback (root already terminal / zero sims ran): any
      // legal move.
      const moves = chess.moves({ verbose: true });
      if (moves.length === 0) {
        throw new Error("search() called on a position with no legal moves");
      }
      return moves[0].san;
    }

    let bestEdge = null;
    let bestVisits = -1;
    for (const edge of root.children.values()) {
      if (edge.node.visitCount > bestVisits) {
        bestVisits = edge.node.visitCount;
        bestEdge = edge;
      }
    }
    return bestEdge.san;
  }

  // -- internals -----------------------------------------------------

  async _simulate(root, chess) {
    let node = root;
    const path = [node];
    let pushed = 0;

    while (node.expanded && !node.terminal) {
      const moveIdx = this._selectPuct(node);
      const edge = node.children.get(moveIdx);
      chess.move({ from: edge.from, to: edge.to, promotion: edge.promotion });
      pushed++;
      node = edge.node;
      path.push(node);
    }

    let value;
    if (node.terminal) {
      value = node.terminalValue;
    } else {
      value = await this._expand(node, chess);
    }

    this._backup(path, value);

    for (let i = 0; i < pushed; i++) {
      chess.undo();
    }
  }

  async _runBatchedRound(root, chess, roundBudget, startTime, timeBudgetMs) {
    const pending = new Map();
    const order = [];
    let completed = 0;

    for (let i = 0; i < roundBudget; i++) {
      if (timeBudgetMs !== null && Date.now() - startTime >= timeBudgetMs) {
        break;
      }
      const result = this._selectLeafVL(root, chess);
      if (result.kind === "fresh") {
        let entry = pending.get(result.node);
        if (entry === undefined) {
          entry = { node: result.node, chess: result.chess, simulations: [] };
          pending.set(result.node, entry);
          order.push(result.node);
        }
        entry.simulations.push(result.path);
      } else {
        this._finishImmediate(result);
        completed++;
      }
    }

    if (pending.size > 0) {
      const entries = order.map((node) => pending.get(node));
      const boards = entries.map((entry) => entry.chess);
      const { policyLogits, wdlLogits } = await this.evaluator.evaluateBatch(boards);
      for (let i = 0; i < entries.length; i++) {
        completed += this._finishFreshEntry(entries[i], policyLogits[i], wdlLogits[i]);
      }
    }
    return completed;
  }

  _selectLeafVL(root, chess) {
    let node = root;
    const path = [node];
    let pushed = 0;

    while (true) {
      if (node.terminal) {
        for (let i = 0; i < pushed; i++) chess.undo();
        return { kind: "terminal", path, value: node.terminalValue };
      }

      if (!node.expanded) {
        if (chess.isCheckmate()) {
          node.terminal = true;
          node.expanded = true;
          node.terminalValue = -1.0;
          for (let i = 0; i < pushed; i++) chess.undo();
          return { kind: "terminal", path, value: -1.0 };
        }
        if (isDraw(chess)) {
          node.terminal = true;
          node.expanded = true;
          node.terminalValue = 0.0;
          for (let i = 0; i < pushed; i++) chess.undo();
          return { kind: "terminal", path, value: 0.0 };
        }
        const boardCopy = new Chess(chess.fen());
        for (let i = 0; i < pushed; i++) chess.undo();
        return { kind: "fresh", path, node, chess: boardCopy };
      }

      const moveIdx = this._selectPuct(node);
      const edge = node.children.get(moveIdx);
      chess.move({ from: edge.from, to: edge.to, promotion: edge.promotion });
      pushed++;
      edge.node.visitCount++;
      edge.node.valueSum += 1.0;
      node = edge.node;
      path.push(node);
    }
  }

  _finishImmediate(result) {
    this._correctValue(result.path, result.value);
  }

  _finishFreshEntry(entry, policy, wdl) {
    const value = this._buildChildren(entry.node, entry.chess, policy, wdl);
    for (const path of entry.simulations) {
      this._correctValue(path, value);
    }
    return entry.simulations.length;
  }

  _buildChildren(node, chess, policy, wdl) {
    const legalMoves = chess.moves({ verbose: true });
    const moveIndices = legalMoves.map((m) => moveToIndex(m.from, m.to, m.promotion));
    const legalLogits = moveIndices.map((idx) => policy[idx]);
    const priors = softmax(legalLogits);

    for (let i = 0; i < legalMoves.length; i++) {
      const m = legalMoves[i];
      node.children.set(moveIndices[i], {
        node: new Node(priors[i]),
        from: m.from,
        to: m.to,
        promotion: m.promotion,
        san: m.san,
      });
    }
    node.expanded = true;

    const wdlProbs = softmax(Array.from(wdl));
    const score = wdlToScore(wdlProbs); // [0,1], side-to-move POV
    return 2.0 * score - 1.0;
  }

  async _expand(node, chess) {
    if (chess.isCheckmate()) {
      node.terminal = true;
      node.expanded = true;
      node.terminalValue = -1.0;
      return node.terminalValue;
    }
    if (isDraw(chess)) {
      node.terminal = true;
      node.expanded = true;
      node.terminalValue = 0.0;
      return node.terminalValue;
    }

    const { policyLogits, wdlLogits } = await this.evaluator.evaluateBatch([chess]);
    return this._buildChildren(node, chess, policyLogits[0], wdlLogits[0]);
  }

  _selectPuct(node) {
    const cfg = this.config;
    const sqrtN = Math.sqrt(Math.max(node.visitCount, 1));
    let bestScore = -Infinity;
    let bestIdx = null;
    for (const [idx, edge] of node.children) {
      const child = edge.node;
      const q = child.visitCount === 0 ? 0.0 : -(child.valueSum / child.visitCount);
      const u = (cfg.cPuct * child.prior * sqrtN) / (1 + child.visitCount);
      const score = q + u;
      if (score > bestScore) {
        bestScore = score;
        bestIdx = idx;
      }
    }
    return bestIdx;
  }

  _correctValue(path, value) {
    let v = value;
    const root = path[0];
    for (let i = path.length - 1; i >= 0; i--) {
      const node = path[i];
      if (node === root) {
        node.visitCount++;
        node.valueSum += v;
      } else {
        node.valueSum += v - 1.0;
      }
      v = -v;
    }
  }

  _backup(path, value) {
    let v = value;
    for (let i = path.length - 1; i >= 0; i--) {
      const node = path[i];
      node.visitCount++;
      node.valueSum += v;
      v = -v;
    }
  }
}

/** Encode `chess`'s current position and run one model forward pass.
 * Implements the same evaluateBatch(chessInstances) shape MCTS expects,
 * matching engine.interfaces.Evaluator's protocol (raw, unmasked policy
 * logits over the full MOVE_SPACE; raw 3-class WDL logits). */
class OrtEvaluator {
  constructor(session, ort) {
    this.session = session;
    this.ort = ort;
  }

  async evaluateBatch(chessInstances) {
    const n = chessInstances.length;
    const allTokens = new BigInt64Array(n * SEQ_LEN);
    for (let i = 0; i < n; i++) {
      const tokens = fenToTokens(chessInstances[i].fen());
      for (let j = 0; j < SEQ_LEN; j++) {
        allTokens[i * SEQ_LEN + j] = BigInt(tokens[j]);
      }
    }
    const inputTensor = new this.ort.Tensor("int64", allTokens, [n, SEQ_LEN]);
    const results = await this.session.run({ tokens: inputTensor });

    const policyLogits = [];
    const wdlLogits = [];
    for (let i = 0; i < n; i++) {
      policyLogits.push(results.policy.data.subarray(i * MOVE_SPACE, (i + 1) * MOVE_SPACE));
      wdlLogits.push(results.wdl.data.subarray(i * 3, (i + 1) * 3));
    }
    return { policyLogits, wdlLogits };
  }
}


// ---- inlined from arena_entry.js ----
// Chessformer-lite arena adapter source.
//
// The build step bundles this module with the existing self-contained chess.js
// and MCTS modules into browser/entry.js. The submitted bundle has no imports.
//
// Arena contract: loadPackage({ artifacts, config, ort }) -> lifecycle with
// newGame() -> chooseMove({ history, legalMoves, moveTimeLimitMs }).


const CF_STATE_DIM = 8;
const CF_MOVE_SPACE = 4272;
const CF_PIECE_TYPE = { p: 1, n: 2, b: 3, r: 4, q: 5, k: 6 };
const CF_DEFAULT_TIME_BUDGET_MS = 9200;
const CF_MOVE_TIME_LIMIT_MARGIN = 0.92;
const CF_MAX_SIMULATIONS = 100000;
const CF_MCTS_BATCH_SIZE = 16;


function cfBoardInputs(chess) {
  const fen = chess.fen();
  const [placement, activeColor, castling, epSquare, halfmoveStr] = fen.split(" ");
  const squareIds = new BigInt64Array(64);
  const ranks = placement.split("/");
  if (ranks.length !== 8) throw new Error("invalid board placement");

  for (let row = 0; row < 8; row++) {
    const rank = 7 - row;
    let file = 0;
    for (const symbol of ranks[row]) {
      if (symbol >= "1" && symbol <= "8") {
        file += Number(symbol);
        continue;
      }
      const pieceType = CF_PIECE_TYPE[symbol.toLowerCase()];
      if (pieceType === undefined) throw new Error(`invalid piece ${symbol}`);
      if (file >= 8) throw new Error("invalid board rank width");
      squareIds[rank * 8 + file] = BigInt(symbol === symbol.toUpperCase()
        ? pieceType
        : pieceType + 6);
      file++;
    }
    if (file !== 8) throw new Error("invalid board rank width");
  }

  const state = new Float32Array(CF_STATE_DIM);
  state[0] = activeColor === "w" ? 1.0 : 0.0;
  state[1] = castling.includes("K") ? 1.0 : 0.0;
  state[2] = castling.includes("Q") ? 1.0 : 0.0;
  state[3] = castling.includes("k") ? 1.0 : 0.0;
  state[4] = castling.includes("q") ? 1.0 : 0.0;
  state[5] = epSquare && epSquare !== "-"
    ? (epSquare.charCodeAt(0) - "a".charCodeAt(0)) / 7.0
    : -1.0;
  const halfmove = Number(halfmoveStr ?? 0);
  state[6] = Math.min(Math.floor(halfmove / 5), 9) / 9.0;
  // chess.js retains repetition history on the root board. MCTS's internal
  // FEN copies intentionally have no move stack, so their unknown count is 0.
  // Threefold is still represented when the current board can report it.
  state[7] = typeof chess.isThreefoldRepetition === "function" && chess.isThreefoldRepetition()
    ? 1.0
    : 0.0;
  return { squareIds, state };
}

class CFLiteOrtEvaluator {
  constructor(session, ort, contempt = 0.0) {
    this.session = session;
    this.ort = ort;
    this.contempt = Number.isFinite(Number(contempt)) ? Number(contempt) : 0.0;
  }

  async evaluateBatch(chessInstances) {
    const n = chessInstances.length;
    if (n === 0) return { policyLogits: [], wdlLogits: [] };
    const allSquareIds = new BigInt64Array(n * 64);
    const allState = new Float32Array(n * CF_STATE_DIM);
    const allContempt = new Float32Array(n);
    for (let i = 0; i < n; i++) {
      const inputs = cfBoardInputs(chessInstances[i]);
      allSquareIds.set(inputs.squareIds, i * 64);
      allState.set(inputs.state, i * CF_STATE_DIM);
      allContempt[i] = this.contempt;
    }

    const results = await this.session.run({
      square_ids: new this.ort.Tensor("int64", allSquareIds, [n, 64]),
      state_features: new this.ort.Tensor("float32", allState, [n, CF_STATE_DIM]),
      contempt: new this.ort.Tensor("float32", allContempt, [n]),
    });
    const policyLogits = [];
    const wdlLogits = [];
    for (let i = 0; i < n; i++) {
      policyLogits.push(results.policy.data.subarray(i * CF_MOVE_SPACE, (i + 1) * CF_MOVE_SPACE));
      wdlLogits.push(results.wdl.data.subarray(i * 3, (i + 1) * 3));
    }
    return { policyLogits, wdlLogits };
  }
}

function cfResolveModelBytes(artifacts) {
  if (artifacts instanceof Map) return artifacts.get("model");
  if (artifacts && typeof artifacts === "object") return artifacts.model;
  return undefined;
}

function cfClockMs() {
  return typeof performance !== "undefined" ? performance.now() : Date.now();
}

export async function loadPackage({ artifacts, ort, config }) {
  const modelBytes = cfResolveModelBytes(artifacts);
  if (modelBytes === undefined) throw new Error('missing "model" artifact');

  const packageConfig = config && typeof config === "object" ? config : {};
  const executionProviders = packageConfig.executionProviders || ["webgpu", "wasm"];
  const session = await ort.InferenceSession.create(modelBytes, { executionProviders });
  const contempt = Number.isFinite(Number(packageConfig.contempt))
    ? Number(packageConfig.contempt)
    : 0.0;
  const evaluator = new CFLiteOrtEvaluator(session, ort, contempt);
  const defaultTimeBudget = Number.isFinite(Number(packageConfig.timeBudgetMs))
    ? Number(packageConfig.timeBudgetMs)
    : CF_DEFAULT_TIME_BUDGET_MS;
  const nSimulations = Number.isFinite(Number(packageConfig.nSimulations))
    ? Number(packageConfig.nSimulations)
    : CF_MAX_SIMULATIONS;

  return {
    async newGame() {
      const mcts = new MCTS(evaluator, new MCTSConfig({
        nSimulations,
        timeBudgetMs: defaultTimeBudget,
        batchSize: CF_MCTS_BATCH_SIZE,
      }));
      return {
        async chooseMove({ history, legalMoves, moveTimeLimitMs }) {
          if (!Array.isArray(legalMoves) || legalMoves.length === 0) {
            throw new Error("chooseMove called without legalMoves");
          }
          const started = cfClockMs();
          try {
            const chess = new Chess();
            for (const san of history || []) {
              const moved = chess.move(san);
              if (!moved) throw new Error(`invalid SAN history: ${san}`);
            }
            const requested = Number(moveTimeLimitMs);
            const searchBudget = Number.isFinite(requested) && requested > 0
              ? requested * CF_MOVE_TIME_LIMIT_MARGIN
              : defaultTimeBudget;
            const chosen = await mcts.search(chess, { timeBudgetMs: searchBudget });
            if (legalMoves.includes(chosen)) return chosen;
            return legalMoves[0];
          } catch {
            return legalMoves[0];
          } finally {
            void started;
          }
        },
        async dispose() {},
      };
    },
    async dispose() {
      if (typeof session.release === "function") await session.release();
    },
  };
}