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# Copyright 2025 The EasyAnimate team and The HuggingFace Team.
# All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from typing import List, Optional, Tuple, Union
import torch
import torch.nn.functional as F
from torch import nn
from ...configuration_utils import ConfigMixin, register_to_config
from ...utils import logging
from ...utils.torch_utils import maybe_allow_in_graph
from ..attention import Attention, FeedForward
from ..embeddings import TimestepEmbedding, Timesteps, get_3d_rotary_pos_embed
from ..modeling_outputs import Transformer2DModelOutput
from ..modeling_utils import ModelMixin
from ..normalization import AdaLayerNorm, FP32LayerNorm, RMSNorm
logger = logging.get_logger(__name__) # pylint: disable=invalid-name
class EasyAnimateLayerNormZero(nn.Module):
def __init__(
self,
conditioning_dim: int,
embedding_dim: int,
elementwise_affine: bool = True,
eps: float = 1e-5,
bias: bool = True,
norm_type: str = "fp32_layer_norm",
) -> None:
super().__init__()
self.silu = nn.SiLU()
self.linear = nn.Linear(conditioning_dim, 6 * embedding_dim, bias=bias)
if norm_type == "layer_norm":
self.norm = nn.LayerNorm(embedding_dim, elementwise_affine=elementwise_affine, eps=eps)
elif norm_type == "fp32_layer_norm":
self.norm = FP32LayerNorm(embedding_dim, elementwise_affine=elementwise_affine, eps=eps)
else:
raise ValueError(
f"Unsupported `norm_type` ({norm_type}) provided. Supported ones are: 'layer_norm', 'fp32_layer_norm'."
)
def forward(
self, hidden_states: torch.Tensor, encoder_hidden_states: torch.Tensor, temb: torch.Tensor
) -> Tuple[torch.Tensor, torch.Tensor, torch.Tensor, torch.Tensor]:
shift, scale, gate, enc_shift, enc_scale, enc_gate = self.linear(self.silu(temb)).chunk(6, dim=1)
hidden_states = self.norm(hidden_states) * (1 + scale.unsqueeze(1)) + shift.unsqueeze(1)
encoder_hidden_states = self.norm(encoder_hidden_states) * (1 + enc_scale.unsqueeze(1)) + enc_shift.unsqueeze(
1
)
return hidden_states, encoder_hidden_states, gate, enc_gate
class EasyAnimateRotaryPosEmbed(nn.Module):
def __init__(self, patch_size: int, rope_dim: List[int]) -> None:
super().__init__()
self.patch_size = patch_size
self.rope_dim = rope_dim
def get_resize_crop_region_for_grid(self, src, tgt_width, tgt_height):
tw = tgt_width
th = tgt_height
h, w = src
r = h / w
if r > (th / tw):
resize_height = th
resize_width = int(round(th / h * w))
else:
resize_width = tw
resize_height = int(round(tw / w * h))
crop_top = int(round((th - resize_height) / 2.0))
crop_left = int(round((tw - resize_width) / 2.0))
return (crop_top, crop_left), (crop_top + resize_height, crop_left + resize_width)
def forward(self, hidden_states: torch.Tensor) -> torch.Tensor:
bs, c, num_frames, grid_height, grid_width = hidden_states.size()
grid_height = grid_height // self.patch_size
grid_width = grid_width // self.patch_size
base_size_width = 90 // self.patch_size
base_size_height = 60 // self.patch_size
grid_crops_coords = self.get_resize_crop_region_for_grid(
(grid_height, grid_width), base_size_width, base_size_height
)
image_rotary_emb = get_3d_rotary_pos_embed(
self.rope_dim,
grid_crops_coords,
grid_size=(grid_height, grid_width),
temporal_size=hidden_states.size(2),
use_real=True,
)
return image_rotary_emb
class EasyAnimateAttnProcessor2_0:
r"""
Processor for implementing scaled dot-product attention (enabled by default if you're using PyTorch 2.0). This is
used in the EasyAnimateTransformer3DModel model.
"""
def __init__(self):
if not hasattr(F, "scaled_dot_product_attention"):
raise ImportError(
"EasyAnimateAttnProcessor2_0 requires PyTorch 2.0 or above. To use it, please install PyTorch 2.0."
)
def __call__(
self,
attn: Attention,
hidden_states: torch.Tensor,
encoder_hidden_states: torch.Tensor,
attention_mask: Optional[torch.Tensor] = None,
image_rotary_emb: Optional[torch.Tensor] = None,
) -> torch.Tensor:
if attn.add_q_proj is None and encoder_hidden_states is not None:
hidden_states = torch.cat([encoder_hidden_states, hidden_states], dim=1)
# 1. QKV projections
query = attn.to_q(hidden_states)
key = attn.to_k(hidden_states)
value = attn.to_v(hidden_states)
query = query.unflatten(2, (attn.heads, -1)).transpose(1, 2)
key = key.unflatten(2, (attn.heads, -1)).transpose(1, 2)
value = value.unflatten(2, (attn.heads, -1)).transpose(1, 2)
# 2. QK normalization
if attn.norm_q is not None:
query = attn.norm_q(query)
if attn.norm_k is not None:
key = attn.norm_k(key)
# 3. Encoder condition QKV projection and normalization
if attn.add_q_proj is not None and encoder_hidden_states is not None:
encoder_query = attn.add_q_proj(encoder_hidden_states)
encoder_key = attn.add_k_proj(encoder_hidden_states)
encoder_value = attn.add_v_proj(encoder_hidden_states)
encoder_query = encoder_query.unflatten(2, (attn.heads, -1)).transpose(1, 2)
encoder_key = encoder_key.unflatten(2, (attn.heads, -1)).transpose(1, 2)
encoder_value = encoder_value.unflatten(2, (attn.heads, -1)).transpose(1, 2)
if attn.norm_added_q is not None:
encoder_query = attn.norm_added_q(encoder_query)
if attn.norm_added_k is not None:
encoder_key = attn.norm_added_k(encoder_key)
query = torch.cat([encoder_query, query], dim=2)
key = torch.cat([encoder_key, key], dim=2)
value = torch.cat([encoder_value, value], dim=2)
if image_rotary_emb is not None:
from ..embeddings import apply_rotary_emb
query[:, :, encoder_hidden_states.shape[1] :] = apply_rotary_emb(
query[:, :, encoder_hidden_states.shape[1] :], image_rotary_emb
)
if not attn.is_cross_attention:
key[:, :, encoder_hidden_states.shape[1] :] = apply_rotary_emb(
key[:, :, encoder_hidden_states.shape[1] :], image_rotary_emb
)
# 5. Attention
hidden_states = F.scaled_dot_product_attention(
query, key, value, attn_mask=attention_mask, dropout_p=0.0, is_causal=False
)
hidden_states = hidden_states.transpose(1, 2).flatten(2, 3)
hidden_states = hidden_states.to(query.dtype)
# 6. Output projection
if encoder_hidden_states is not None:
encoder_hidden_states, hidden_states = (
hidden_states[:, : encoder_hidden_states.shape[1]],
hidden_states[:, encoder_hidden_states.shape[1] :],
)
if getattr(attn, "to_out", None) is not None:
hidden_states = attn.to_out[0](hidden_states)
hidden_states = attn.to_out[1](hidden_states)
if getattr(attn, "to_add_out", None) is not None:
encoder_hidden_states = attn.to_add_out(encoder_hidden_states)
else:
if getattr(attn, "to_out", None) is not None:
hidden_states = attn.to_out[0](hidden_states)
hidden_states = attn.to_out[1](hidden_states)
return hidden_states, encoder_hidden_states
@maybe_allow_in_graph
class EasyAnimateTransformerBlock(nn.Module):
def __init__(
self,
dim: int,
num_attention_heads: int,
attention_head_dim: int,
time_embed_dim: int,
dropout: float = 0.0,
activation_fn: str = "gelu-approximate",
norm_elementwise_affine: bool = True,
norm_eps: float = 1e-6,
final_dropout: bool = True,
ff_inner_dim: Optional[int] = None,
ff_bias: bool = True,
qk_norm: bool = True,
after_norm: bool = False,
norm_type: str = "fp32_layer_norm",
is_mmdit_block: bool = True,
):
super().__init__()
# Attention Part
self.norm1 = EasyAnimateLayerNormZero(
time_embed_dim, dim, norm_elementwise_affine, norm_eps, norm_type=norm_type, bias=True
)
self.attn1 = Attention(
query_dim=dim,
dim_head=attention_head_dim,
heads=num_attention_heads,
qk_norm="layer_norm" if qk_norm else None,
eps=1e-6,
bias=True,
added_proj_bias=True,
added_kv_proj_dim=dim if is_mmdit_block else None,
context_pre_only=False if is_mmdit_block else None,
processor=EasyAnimateAttnProcessor2_0(),
)
# FFN Part
self.norm2 = EasyAnimateLayerNormZero(
time_embed_dim, dim, norm_elementwise_affine, norm_eps, norm_type=norm_type, bias=True
)
self.ff = FeedForward(
dim,
dropout=dropout,
activation_fn=activation_fn,
final_dropout=final_dropout,
inner_dim=ff_inner_dim,
bias=ff_bias,
)
self.txt_ff = None
if is_mmdit_block:
self.txt_ff = FeedForward(
dim,
dropout=dropout,
activation_fn=activation_fn,
final_dropout=final_dropout,
inner_dim=ff_inner_dim,
bias=ff_bias,
)
self.norm3 = None
if after_norm:
self.norm3 = FP32LayerNorm(dim, elementwise_affine=norm_elementwise_affine, eps=norm_eps)
def forward(
self,
hidden_states: torch.Tensor,
encoder_hidden_states: torch.Tensor,
temb: torch.Tensor,
image_rotary_emb: Optional[Tuple[torch.Tensor, torch.Tensor]] = None,
) -> Tuple[torch.Tensor, torch.Tensor]:
# 1. Attention
norm_hidden_states, norm_encoder_hidden_states, gate_msa, enc_gate_msa = self.norm1(
hidden_states, encoder_hidden_states, temb
)
attn_hidden_states, attn_encoder_hidden_states = self.attn1(
hidden_states=norm_hidden_states,
encoder_hidden_states=norm_encoder_hidden_states,
image_rotary_emb=image_rotary_emb,
)
hidden_states = hidden_states + gate_msa.unsqueeze(1) * attn_hidden_states
encoder_hidden_states = encoder_hidden_states + enc_gate_msa.unsqueeze(1) * attn_encoder_hidden_states
# 2. Feed-forward
norm_hidden_states, norm_encoder_hidden_states, gate_ff, enc_gate_ff = self.norm2(
hidden_states, encoder_hidden_states, temb
)
if self.norm3 is not None:
norm_hidden_states = self.norm3(self.ff(norm_hidden_states))
if self.txt_ff is not None:
norm_encoder_hidden_states = self.norm3(self.txt_ff(norm_encoder_hidden_states))
else:
norm_encoder_hidden_states = self.norm3(self.ff(norm_encoder_hidden_states))
else:
norm_hidden_states = self.ff(norm_hidden_states)
if self.txt_ff is not None:
norm_encoder_hidden_states = self.txt_ff(norm_encoder_hidden_states)
else:
norm_encoder_hidden_states = self.ff(norm_encoder_hidden_states)
hidden_states = hidden_states + gate_ff.unsqueeze(1) * norm_hidden_states
encoder_hidden_states = encoder_hidden_states + enc_gate_ff.unsqueeze(1) * norm_encoder_hidden_states
return hidden_states, encoder_hidden_states
class EasyAnimateTransformer3DModel(ModelMixin, ConfigMixin):
"""
A Transformer model for video-like data in [EasyAnimate](https://github.com/aigc-apps/EasyAnimate).
Parameters:
num_attention_heads (`int`, defaults to `48`):
The number of heads to use for multi-head attention.
attention_head_dim (`int`, defaults to `64`):
The number of channels in each head.
in_channels (`int`, defaults to `16`):
The number of channels in the input.
out_channels (`int`, *optional*, defaults to `16`):
The number of channels in the output.
patch_size (`int`, defaults to `2`):
The size of the patches to use in the patch embedding layer.
sample_width (`int`, defaults to `90`):
The width of the input latents.
sample_height (`int`, defaults to `60`):
The height of the input latents.
activation_fn (`str`, defaults to `"gelu-approximate"`):
Activation function to use in feed-forward.
timestep_activation_fn (`str`, defaults to `"silu"`):
Activation function to use when generating the timestep embeddings.
num_layers (`int`, defaults to `30`):
The number of layers of Transformer blocks to use.
mmdit_layers (`int`, defaults to `1000`):
The number of layers of Multi Modal Transformer blocks to use.
dropout (`float`, defaults to `0.0`):
The dropout probability to use.
time_embed_dim (`int`, defaults to `512`):
Output dimension of timestep embeddings.
text_embed_dim (`int`, defaults to `4096`):
Input dimension of text embeddings from the text encoder.
norm_eps (`float`, defaults to `1e-5`):
The epsilon value to use in normalization layers.
norm_elementwise_affine (`bool`, defaults to `True`):
Whether to use elementwise affine in normalization layers.
flip_sin_to_cos (`bool`, defaults to `True`):
Whether to flip the sin to cos in the time embedding.
time_position_encoding_type (`str`, defaults to `3d_rope`):
Type of time position encoding.
after_norm (`bool`, defaults to `False`):
Flag to apply normalization after.
resize_inpaint_mask_directly (`bool`, defaults to `True`):
Flag to resize inpaint mask directly.
enable_text_attention_mask (`bool`, defaults to `True`):
Flag to enable text attention mask.
add_noise_in_inpaint_model (`bool`, defaults to `False`):
Flag to add noise in inpaint model.
"""
_supports_gradient_checkpointing = True
_no_split_modules = ["EasyAnimateTransformerBlock"]
_skip_layerwise_casting_patterns = ["^proj$", "norm", "^proj_out$"]
@register_to_config
def __init__(
self,
num_attention_heads: int = 48,
attention_head_dim: int = 64,
in_channels: Optional[int] = None,
out_channels: Optional[int] = None,
patch_size: Optional[int] = None,
sample_width: int = 90,
sample_height: int = 60,
activation_fn: str = "gelu-approximate",
timestep_activation_fn: str = "silu",
freq_shift: int = 0,
num_layers: int = 48,
mmdit_layers: int = 48,
dropout: float = 0.0,
time_embed_dim: int = 512,
add_norm_text_encoder: bool = False,
text_embed_dim: int = 3584,
text_embed_dim_t5: int = None,
norm_eps: float = 1e-5,
norm_elementwise_affine: bool = True,
flip_sin_to_cos: bool = True,
time_position_encoding_type: str = "3d_rope",
after_norm=False,
resize_inpaint_mask_directly: bool = True,
enable_text_attention_mask: bool = True,
add_noise_in_inpaint_model: bool = True,
):
super().__init__()
inner_dim = num_attention_heads * attention_head_dim
# 1. Timestep embedding
self.time_proj = Timesteps(inner_dim, flip_sin_to_cos, freq_shift)
self.time_embedding = TimestepEmbedding(inner_dim, time_embed_dim, timestep_activation_fn)
self.rope_embedding = EasyAnimateRotaryPosEmbed(patch_size, attention_head_dim)
# 2. Patch embedding
self.proj = nn.Conv2d(
in_channels, inner_dim, kernel_size=(patch_size, patch_size), stride=patch_size, bias=True
)
# 3. Text refined embedding
self.text_proj = None
self.text_proj_t5 = None
if not add_norm_text_encoder:
self.text_proj = nn.Linear(text_embed_dim, inner_dim)
if text_embed_dim_t5 is not None:
self.text_proj_t5 = nn.Linear(text_embed_dim_t5, inner_dim)
else:
self.text_proj = nn.Sequential(
RMSNorm(text_embed_dim, 1e-6, elementwise_affine=True), nn.Linear(text_embed_dim, inner_dim)
)
if text_embed_dim_t5 is not None:
self.text_proj_t5 = nn.Sequential(
RMSNorm(text_embed_dim, 1e-6, elementwise_affine=True), nn.Linear(text_embed_dim_t5, inner_dim)
)
# 4. Transformer blocks
self.transformer_blocks = nn.ModuleList(
[
EasyAnimateTransformerBlock(
dim=inner_dim,
num_attention_heads=num_attention_heads,
attention_head_dim=attention_head_dim,
time_embed_dim=time_embed_dim,
dropout=dropout,
activation_fn=activation_fn,
norm_elementwise_affine=norm_elementwise_affine,
norm_eps=norm_eps,
after_norm=after_norm,
is_mmdit_block=True if _ < mmdit_layers else False,
)
for _ in range(num_layers)
]
)
self.norm_final = nn.LayerNorm(inner_dim, norm_eps, norm_elementwise_affine)
# 5. Output norm & projection
self.norm_out = AdaLayerNorm(
embedding_dim=time_embed_dim,
output_dim=2 * inner_dim,
norm_elementwise_affine=norm_elementwise_affine,
norm_eps=norm_eps,
chunk_dim=1,
)
self.proj_out = nn.Linear(inner_dim, patch_size * patch_size * out_channels)
self.gradient_checkpointing = False
def forward(
self,
hidden_states: torch.Tensor,
timestep: torch.Tensor,
timestep_cond: Optional[torch.Tensor] = None,
encoder_hidden_states: Optional[torch.Tensor] = None,
encoder_hidden_states_t5: Optional[torch.Tensor] = None,
inpaint_latents: Optional[torch.Tensor] = None,
control_latents: Optional[torch.Tensor] = None,
return_dict: bool = True,
) -> Union[Tuple[torch.Tensor], Transformer2DModelOutput]:
batch_size, channels, video_length, height, width = hidden_states.size()
p = self.config.patch_size
post_patch_height = height // p
post_patch_width = width // p
# 1. Time embedding
temb = self.time_proj(timestep).to(dtype=hidden_states.dtype)
temb = self.time_embedding(temb, timestep_cond)
image_rotary_emb = self.rope_embedding(hidden_states)
# 2. Patch embedding
if inpaint_latents is not None:
hidden_states = torch.concat([hidden_states, inpaint_latents], 1)
if control_latents is not None:
hidden_states = torch.concat([hidden_states, control_latents], 1)
hidden_states = hidden_states.permute(0, 2, 1, 3, 4).flatten(0, 1) # [B, C, F, H, W] -> [BF, C, H, W]
hidden_states = self.proj(hidden_states)
hidden_states = hidden_states.unflatten(0, (batch_size, -1)).permute(
0, 2, 1, 3, 4
) # [BF, C, H, W] -> [B, F, C, H, W]
hidden_states = hidden_states.flatten(2, 4).transpose(1, 2) # [B, F, C, H, W] -> [B, FHW, C]
# 3. Text embedding
encoder_hidden_states = self.text_proj(encoder_hidden_states)
if encoder_hidden_states_t5 is not None:
encoder_hidden_states_t5 = self.text_proj_t5(encoder_hidden_states_t5)
encoder_hidden_states = torch.cat([encoder_hidden_states, encoder_hidden_states_t5], dim=1).contiguous()
# 4. Transformer blocks
for block in self.transformer_blocks:
if torch.is_grad_enabled() and self.gradient_checkpointing:
hidden_states, encoder_hidden_states = self._gradient_checkpointing_func(
block, hidden_states, encoder_hidden_states, temb, image_rotary_emb
)
else:
hidden_states, encoder_hidden_states = block(
hidden_states, encoder_hidden_states, temb, image_rotary_emb
)
hidden_states = self.norm_final(hidden_states)
# 5. Output norm & projection
hidden_states = self.norm_out(hidden_states, temb=temb)
hidden_states = self.proj_out(hidden_states)
# 6. Unpatchify
p = self.config.patch_size
output = hidden_states.reshape(batch_size, video_length, post_patch_height, post_patch_width, channels, p, p)
output = output.permute(0, 4, 1, 2, 5, 3, 6).flatten(5, 6).flatten(3, 4)
if not return_dict:
return (output,)
return Transformer2DModelOutput(sample=output)