Upload 5 files
Browse files- checkpoint_11.pth.tar +3 -0
- checkpoint_21.pth.tar +3 -0
- checkpoint_31.pth.tar +3 -0
- checkpoint_41.pth.tar +3 -0
- train.py +367 -0
checkpoint_11.pth.tar
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version https://git-lfs.github.com/spec/v1
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oid sha256:ddb03f42910dd16bc7ecdad3e571b9c6332eb73e8b655569559cefc1cb5e04ba
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size 162214
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checkpoint_21.pth.tar
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version https://git-lfs.github.com/spec/v1
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oid sha256:c3d6a41666abf63661f2d9cdc59b30fedb4395beca895137377ab44fa93910c4
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size 163558
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checkpoint_31.pth.tar
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version https://git-lfs.github.com/spec/v1
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oid sha256:e9eff40ebbd5628cf30322832ec7c795db8b29700f6201461df566d6ba83b304
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size 165542
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checkpoint_41.pth.tar
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version https://git-lfs.github.com/spec/v1
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oid sha256:fe2ee641727e969c091d68d7fa0fd711c95bd8a1dd79a2f73f9b96068b1b20fe
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size 166822
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train.py
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| 1 |
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import torch
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| 2 |
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import torch.optim as optim
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| 3 |
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import torch.nn as nn
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| 4 |
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import torch.nn.functional as F
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| 5 |
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import numpy as np
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| 6 |
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from collections import deque
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| 7 |
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import random
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| 8 |
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import matplotlib.pyplot as plt
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| 9 |
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import matplotlib.animation as animation
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| 10 |
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import heapq # For the A* algorithm
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| 11 |
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from huggingface_hub import HfApi, HfFolder # Hugging Face API
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| 12 |
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| 13 |
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# Function to generate a floorplan
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| 14 |
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def generate_floorplan(size=10, obstacle_density=0.2):
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| 15 |
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floorplan = [[0 for _ in range(size)] for _ in range(size)]
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| 16 |
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target_x, target_y = size - 1, size - 1
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| 17 |
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floorplan[target_x][target_y] = 2 # Mark target position
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| 18 |
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num_obstacles = int(size * size * obstacle_density)
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| 19 |
+
for _ in range(num_obstacles):
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| 20 |
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x = random.randint(0, size - 1)
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| 21 |
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y = random.randint(0, size - 1)
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| 22 |
+
if floorplan[x][y] == 0 and (x, y) != (0, 0):
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| 23 |
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floorplan[x][y] = 1 # Mark obstacle
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| 24 |
+
return floorplan, target_x, target_y
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| 25 |
+
|
| 26 |
+
def a_star(floorplan, start, goal):
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| 27 |
+
size = len(floorplan)
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| 28 |
+
open_set = []
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| 29 |
+
heapq.heappush(open_set, (0, start))
|
| 30 |
+
came_from = {}
|
| 31 |
+
g_score = {start: 0}
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| 32 |
+
f_score = {start: heuristic(start, goal)}
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| 33 |
+
|
| 34 |
+
while open_set:
|
| 35 |
+
_, current = heapq.heappop(open_set)
|
| 36 |
+
|
| 37 |
+
if current == goal:
|
| 38 |
+
return reconstruct_path(came_from, current)
|
| 39 |
+
|
| 40 |
+
neighbors = get_neighbors(current, size)
|
| 41 |
+
for neighbor in neighbors:
|
| 42 |
+
if floorplan[neighbor[0]][neighbor[1]] == 1:
|
| 43 |
+
continue # Ignore obstacles
|
| 44 |
+
|
| 45 |
+
tentative_g_score = g_score[current] + 1
|
| 46 |
+
|
| 47 |
+
if neighbor not in g_score or tentative_g_score < g_score[neighbor]:
|
| 48 |
+
came_from[neighbor] = current
|
| 49 |
+
g_score[neighbor] = tentative_g_score
|
| 50 |
+
f_score[neighbor] = g_score[neighbor] + heuristic(neighbor, goal)
|
| 51 |
+
heapq.heappush(open_set, (f_score[neighbor], neighbor))
|
| 52 |
+
|
| 53 |
+
return []
|
| 54 |
+
|
| 55 |
+
def heuristic(a, b):
|
| 56 |
+
return abs(a[0] - b[0]) + abs(a[1] - b[1])
|
| 57 |
+
|
| 58 |
+
def get_neighbors(pos, size):
|
| 59 |
+
neighbors = []
|
| 60 |
+
x, y = pos
|
| 61 |
+
if x > 0:
|
| 62 |
+
neighbors.append((x - 1, y))
|
| 63 |
+
if x < size - 1:
|
| 64 |
+
neighbors.append((x + 1, y))
|
| 65 |
+
if y > 0:
|
| 66 |
+
neighbors.append((x, y - 1))
|
| 67 |
+
if y < size - 1:
|
| 68 |
+
neighbors.append((x, y + 1))
|
| 69 |
+
return neighbors
|
| 70 |
+
|
| 71 |
+
def reconstruct_path(came_from, current):
|
| 72 |
+
path = [current]
|
| 73 |
+
while current in came_from:
|
| 74 |
+
current = came_from[current]
|
| 75 |
+
path.append(current)
|
| 76 |
+
return path[::-1]
|
| 77 |
+
|
| 78 |
+
class Environment:
|
| 79 |
+
def __init__(self, size=10, obstacle_density=0.2):
|
| 80 |
+
self.size = size
|
| 81 |
+
self.floorplan, self.target_x, self.target_y = generate_floorplan(size, obstacle_density)
|
| 82 |
+
self.robot_x = 0
|
| 83 |
+
self.robot_y = 0
|
| 84 |
+
|
| 85 |
+
def reset(self):
|
| 86 |
+
while True:
|
| 87 |
+
self.robot_x = random.randint(0, self.size - 1)
|
| 88 |
+
self.robot_y = random.randint(0, self.size - 1)
|
| 89 |
+
if self.floorplan[self.robot_x][self.robot_y] == 0:
|
| 90 |
+
break
|
| 91 |
+
return self.get_cnn_state()
|
| 92 |
+
|
| 93 |
+
def step(self, action):
|
| 94 |
+
new_x, new_y = self.robot_x, self.robot_y
|
| 95 |
+
|
| 96 |
+
if action == 0: # Up
|
| 97 |
+
new_x = max(self.robot_x - 1, 0)
|
| 98 |
+
elif action == 1: # Down
|
| 99 |
+
new_x = min(self.robot_x + 1, self.size - 1)
|
| 100 |
+
elif action == 2: # Left
|
| 101 |
+
new_y = max(self.robot_y - 1, 0)
|
| 102 |
+
elif action == 3: # Right
|
| 103 |
+
new_y = min(self.robot_y + 1, self.size - 1)
|
| 104 |
+
|
| 105 |
+
# Check if the new position is an obstacle
|
| 106 |
+
if self.floorplan[new_x][new_y] != 1:
|
| 107 |
+
self.robot_x, self.robot_y = new_x, new_y
|
| 108 |
+
|
| 109 |
+
done = (self.robot_x == self.target_x and self.robot_y == self.target_y)
|
| 110 |
+
reward = self.get_reward(self.robot_x, self.robot_y)
|
| 111 |
+
next_state = self.get_cnn_state()
|
| 112 |
+
info = {}
|
| 113 |
+
return next_state, reward, done, info
|
| 114 |
+
|
| 115 |
+
def get_reward(self, robot_x, robot_y):
|
| 116 |
+
if self.floorplan[robot_x][robot_y] == 1:
|
| 117 |
+
return -5 # Penalty for hitting an obstacle
|
| 118 |
+
elif robot_x == self.target_x and robot_y == self.target_y:
|
| 119 |
+
return 10 # Reward for reaching the target
|
| 120 |
+
else:
|
| 121 |
+
return -0.1 # Penalty for each step
|
| 122 |
+
|
| 123 |
+
def get_cnn_state(self):
|
| 124 |
+
grid = [row[:] for row in self.floorplan]
|
| 125 |
+
grid[self.robot_x][self.robot_y] = 3 # Mark the robot's current position
|
| 126 |
+
return np.array(grid).flatten()
|
| 127 |
+
|
| 128 |
+
def render(self, path=None):
|
| 129 |
+
grid = np.array(self.floorplan)
|
| 130 |
+
fig, ax = plt.subplots()
|
| 131 |
+
ax.set_xticks(np.arange(-0.5, self.size, 1))
|
| 132 |
+
ax.set_yticks(np.arange(-0.5, self.size, 1))
|
| 133 |
+
ax.grid(which='major', color='k', linestyle='-', linewidth=1)
|
| 134 |
+
ax.tick_params(which='both', bottom=False, left=False, labelbottom=False, labelleft=False)
|
| 135 |
+
|
| 136 |
+
def update(i):
|
| 137 |
+
ax.clear()
|
| 138 |
+
ax.imshow(grid, cmap='Greys', interpolation='nearest')
|
| 139 |
+
if path:
|
| 140 |
+
x, y = path[i]
|
| 141 |
+
ax.plot(y, x, 'bo') # Draw robot's path
|
| 142 |
+
plt.draw()
|
| 143 |
+
|
| 144 |
+
ani = animation.FuncAnimation(fig, update, frames=len(path), repeat=False)
|
| 145 |
+
plt.show()
|
| 146 |
+
|
| 147 |
+
class DQN(nn.Module):
|
| 148 |
+
def __init__(self, input_size, hidden_sizes, output_size):
|
| 149 |
+
super(DQN, self).__init__()
|
| 150 |
+
self.input_size = input_size
|
| 151 |
+
self.hidden_sizes = hidden_sizes
|
| 152 |
+
self.output_size = output_size
|
| 153 |
+
|
| 154 |
+
self.fc_layers = nn.ModuleList()
|
| 155 |
+
prev_size = input_size
|
| 156 |
+
for size in hidden_sizes:
|
| 157 |
+
self.fc_layers.append(nn.Linear(prev_size, size))
|
| 158 |
+
prev_size = size
|
| 159 |
+
self.output_layer = nn.Linear(prev_size, output_size)
|
| 160 |
+
|
| 161 |
+
def forward(self, x):
|
| 162 |
+
if len(x.shape) > 2:
|
| 163 |
+
x = x.view(x.size(0), -1)
|
| 164 |
+
for layer in self.fc_layers:
|
| 165 |
+
x = F.relu(layer(x))
|
| 166 |
+
x = self.output_layer(x)
|
| 167 |
+
return x
|
| 168 |
+
|
| 169 |
+
def choose_action(self, state):
|
| 170 |
+
with torch.no_grad():
|
| 171 |
+
state_tensor = torch.tensor(state, dtype=torch.float32).unsqueeze(0)
|
| 172 |
+
q_values = self(state_tensor)
|
| 173 |
+
action = q_values.argmax().item()
|
| 174 |
+
return action
|
| 175 |
+
|
| 176 |
+
class ReplayBuffer:
|
| 177 |
+
def __init__(self, capacity):
|
| 178 |
+
self.buffer = deque(maxlen=capacity)
|
| 179 |
+
|
| 180 |
+
def push(self, state, action, reward, next_state, done):
|
| 181 |
+
self.buffer.append((state, action, reward, next_state, done))
|
| 182 |
+
|
| 183 |
+
def sample(self, batch_size):
|
| 184 |
+
batch = random.sample(self.buffer, batch_size)
|
| 185 |
+
states, actions, rewards, next_states, dones = zip(*batch)
|
| 186 |
+
return states, actions, rewards, next_states, dones
|
| 187 |
+
|
| 188 |
+
def __len__(self):
|
| 189 |
+
return len(self.buffer)
|
| 190 |
+
|
| 191 |
+
# Function to save the model checkpoint
|
| 192 |
+
def save_checkpoint(state, filename="checkpoint.pth.tar"):
|
| 193 |
+
torch.save(state, filename)
|
| 194 |
+
|
| 195 |
+
# Function to load the model checkpoint
|
| 196 |
+
def load_checkpoint(filename):
|
| 197 |
+
checkpoint = torch.load(filename)
|
| 198 |
+
return checkpoint
|
| 199 |
+
|
| 200 |
+
# Training the DQN
|
| 201 |
+
env = Environment()
|
| 202 |
+
input_size = env.size * env.size # Flattened grid size
|
| 203 |
+
hidden_sizes = [64, 64] # Hidden layer sizes
|
| 204 |
+
output_size = 4 # Number of actions (up, down, left, right)
|
| 205 |
+
|
| 206 |
+
dqn = DQN(input_size, hidden_sizes, output_size)
|
| 207 |
+
dqn_target = DQN(input_size, hidden_sizes, output_size)
|
| 208 |
+
dqn_target.load_state_dict(dqn.state_dict())
|
| 209 |
+
|
| 210 |
+
optimizer = optim.Adam(dqn.parameters(), lr=0.001)
|
| 211 |
+
scheduler = optim.lr_scheduler.StepLR(optimizer, step_size=10, gamma=0.5)
|
| 212 |
+
replay_buffer = ReplayBuffer(10000)
|
| 213 |
+
num_episodes = 50
|
| 214 |
+
batch_size = 64
|
| 215 |
+
gamma = 0.99
|
| 216 |
+
target_update_freq = 100
|
| 217 |
+
checkpoint_freq = 10 # Save checkpoint every 10 episodes
|
| 218 |
+
|
| 219 |
+
losses = []
|
| 220 |
+
for episode in range(num_episodes):
|
| 221 |
+
state = env.reset()
|
| 222 |
+
total_reward = 0
|
| 223 |
+
done = False
|
| 224 |
+
|
| 225 |
+
# Integrate A* guidance for initial exploration
|
| 226 |
+
initial_path = a_star(env.floorplan, (env.robot_x, env.robot_y), (env.target_x, env.target_y))
|
| 227 |
+
path_index = 0
|
| 228 |
+
|
| 229 |
+
while not done:
|
| 230 |
+
epsilon = max(0.01, 0.2 - 0.01 * (episode / 2))
|
| 231 |
+
if np.random.rand() < epsilon:
|
| 232 |
+
if initial_path and path_index < len(initial_path):
|
| 233 |
+
next_pos = initial_path[path_index]
|
| 234 |
+
if next_pos[0] < env.robot_x:
|
| 235 |
+
action = 0 # Up
|
| 236 |
+
elif next_pos[0] > env.robot_x:
|
| 237 |
+
action = 1 # Down
|
| 238 |
+
elif next_pos[1] < env.robot_y:
|
| 239 |
+
action = 2 # Left
|
| 240 |
+
else:
|
| 241 |
+
action = 3 # Right
|
| 242 |
+
path_index += 1
|
| 243 |
+
else:
|
| 244 |
+
action = np.random.randint(output_size)
|
| 245 |
+
else:
|
| 246 |
+
state_tensor = torch.tensor(state, dtype=torch.float32).unsqueeze(0)
|
| 247 |
+
with torch.no_grad():
|
| 248 |
+
q_values = dqn(state_tensor)
|
| 249 |
+
action = q_values.argmax().item()
|
| 250 |
+
|
| 251 |
+
next_state, reward, done, _ = env.step(action)
|
| 252 |
+
replay_buffer.push(state, action, reward, next_state, done)
|
| 253 |
+
|
| 254 |
+
if len(replay_buffer) > batch_size:
|
| 255 |
+
states, actions, rewards, next_states, dones = replay_buffer.sample(batch_size)
|
| 256 |
+
states = torch.tensor(states, dtype=torch.float32)
|
| 257 |
+
actions = torch.tensor(actions, dtype=torch.int64)
|
| 258 |
+
rewards = torch.tensor(rewards, dtype=torch.float32)
|
| 259 |
+
next_states = torch.tensor(next_states, dtype=torch.float32)
|
| 260 |
+
dones = torch.tensor(dones, dtype=torch.float32)
|
| 261 |
+
|
| 262 |
+
q_values = dqn(states)
|
| 263 |
+
q_values = q_values.gather(1, actions.unsqueeze(1)).squeeze(1)
|
| 264 |
+
|
| 265 |
+
with torch.no_grad():
|
| 266 |
+
next_q_values = dqn(next_states)
|
| 267 |
+
next_q_values = next_q_values.max(1)[0]
|
| 268 |
+
target_q_values = rewards + (1 - dones) * gamma * next_q_values
|
| 269 |
+
|
| 270 |
+
loss = F.smooth_l1_loss(q_values, target_q_values)
|
| 271 |
+
optimizer.zero_grad()
|
| 272 |
+
loss.backward()
|
| 273 |
+
optimizer.step()
|
| 274 |
+
|
| 275 |
+
losses.append(loss.item())
|
| 276 |
+
|
| 277 |
+
total_reward += reward
|
| 278 |
+
state = next_state
|
| 279 |
+
|
| 280 |
+
if episode % target_update_freq == 0:
|
| 281 |
+
dqn_target.load_state_dict(dqn.state_dict())
|
| 282 |
+
scheduler.step()
|
| 283 |
+
|
| 284 |
+
# Save checkpoints
|
| 285 |
+
if episode % checkpoint_freq == 0 or episode == num_episodes - 1:
|
| 286 |
+
checkpoint = {
|
| 287 |
+
'episode': episode + 1,
|
| 288 |
+
'state_dict': dqn.state_dict(),
|
| 289 |
+
'optimizer': optimizer.state_dict(),
|
| 290 |
+
'losses': losses
|
| 291 |
+
}
|
| 292 |
+
save_checkpoint(checkpoint, f'checkpoint_{episode + 1}.pth.tar')
|
| 293 |
+
|
| 294 |
+
print(f"Episode {episode + 1}: Total Reward = {total_reward}, Loss = {np.mean(losses[-batch_size:]) if losses else None}")
|
| 295 |
+
|
| 296 |
+
# Save the final model
|
| 297 |
+
torch.save(dqn.state_dict(), 'dqn_model.pth')
|
| 298 |
+
|
| 299 |
+
# Load the trained model
|
| 300 |
+
dqn = DQN(input_size, hidden_sizes, output_size)
|
| 301 |
+
dqn.load_state_dict(torch.load('dqn_model.pth'))
|
| 302 |
+
dqn.eval()
|
| 303 |
+
|
| 304 |
+
# Simulate the bot's path using the trained DQN agent
|
| 305 |
+
state = env.reset()
|
| 306 |
+
done = False
|
| 307 |
+
path = [(env.robot_x, env.robot_y)]
|
| 308 |
+
|
| 309 |
+
while not done:
|
| 310 |
+
state_tensor = torch.tensor(state, dtype=torch.float32).unsqueeze(0)
|
| 311 |
+
with torch.no_grad():
|
| 312 |
+
q_values = dqn(state_tensor)
|
| 313 |
+
action = q_values.argmax().item() # Choose action from the trained DQN
|
| 314 |
+
next_state, reward, done, _ = env.step(action)
|
| 315 |
+
path.append((env.robot_x, env.robot_y))
|
| 316 |
+
state = next_state
|
| 317 |
+
|
| 318 |
+
# Render the environment and the bot's path
|
| 319 |
+
env.render(path)
|
| 320 |
+
|
| 321 |
+
# Evaluate trained DQN
|
| 322 |
+
def evaluate_agent(env, agent, num_episodes=5):
|
| 323 |
+
total_rewards = 0
|
| 324 |
+
successful_episodes = 0
|
| 325 |
+
|
| 326 |
+
for episode in range(num_episodes):
|
| 327 |
+
state = env.reset()
|
| 328 |
+
episode_reward = 0
|
| 329 |
+
done = False
|
| 330 |
+
|
| 331 |
+
while not done:
|
| 332 |
+
action = agent.choose_action(state)
|
| 333 |
+
next_state, reward, done, _ = env.step(action)
|
| 334 |
+
episode_reward += reward
|
| 335 |
+
state = next_state
|
| 336 |
+
|
| 337 |
+
total_rewards += episode_reward
|
| 338 |
+
if episode_reward > 0:
|
| 339 |
+
successful_episodes += 1
|
| 340 |
+
|
| 341 |
+
avg_reward = total_rewards / num_episodes
|
| 342 |
+
success_rate = successful_episodes / num_episodes
|
| 343 |
+
|
| 344 |
+
print("Evaluation Results:")
|
| 345 |
+
print(f"Average Reward: {avg_reward}")
|
| 346 |
+
print(f"Success Rate: {success_rate}")
|
| 347 |
+
|
| 348 |
+
return avg_reward, success_rate
|
| 349 |
+
|
| 350 |
+
# Call the evaluation function after rendering
|
| 351 |
+
avg_reward, success_rate = evaluate_agent(env, dqn, num_episodes=5)
|
| 352 |
+
|
| 353 |
+
# Upload the model to Hugging Face
|
| 354 |
+
# Authenticate with Hugging Face API
|
| 355 |
+
api = HfApi()
|
| 356 |
+
api_token = HfFolder.get_token() # Ensure you have logged in with `huggingface-cli login`
|
| 357 |
+
|
| 358 |
+
# Create a model repository if it doesn't exist
|
| 359 |
+
model_repo = 'cajcodes/dqn-floorplan-finder'
|
| 360 |
+
api.create_repo(repo_id=model_repo, exist_ok=True)
|
| 361 |
+
|
| 362 |
+
# Upload the model
|
| 363 |
+
api.upload_file(
|
| 364 |
+
path_or_fileobj='dqn_model.pth',
|
| 365 |
+
path_in_repo='dqn_model.pth',
|
| 366 |
+
repo_id=model_repo
|
| 367 |
+
)
|