| | <!DOCTYPE html> |
| | |
| | |
| | |
| | <html lang="en"> |
| |
|
| | <head> |
| | <title>BVH Player</title> |
| | <meta charset="utf-8"> |
| | <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> |
| | <style> |
| |
|
| | </style> |
| | <link rel="stylesheet" href="styles/pace.css"></link> |
| |
|
| | <script src="libs/pace.min.js"></script> |
| | <script src="libs/math.min.js"></script> |
| | <script src="libs/jquery.min.js"></script> |
| | <script src="libs/threejs/three.min.js"></script> |
| | <script src="libs/threejs/OrbitControls.js"></script> |
| | <script src="libs/papaparse.min.js"></script> |
| |
|
| | <script src="libs/mocapjs.js"></script> |
| | <script src="js/skeletonFactory.js"></script> |
| | </head> |
| |
|
| | <body> |
| | <script type="text/javascript"> |
| | var characters = []; |
| | var playing = false; |
| | |
| | |
| | $(document).on("keypress", function(e) { |
| | if (e.charCode == 32) |
| | playing = !playing; |
| | |
| | characters.forEach(function(c) { |
| | c.playing = playing; |
| | |
| | if (playing) |
| | c.animStartTimeRef = Date.now(); |
| | else |
| | c.animOffset = c.animIndex; |
| | }); |
| | |
| | }); |
| | |
| | $(window).on("resize", function(e) { |
| | camera.aspect = window.innerWidth / window.innerHeight; |
| | camera.updateProjectionMatrix(); |
| | |
| | renderer.setSize(window.innerWidth, window.innerHeight); |
| | }); |
| | |
| | var getUrlParameter = function getUrlParameter(sParam) { |
| | var sPageURL = decodeURIComponent(window.location.search.substring(1)), |
| | sURLVariables = sPageURL.split('&'), |
| | sParameterName, |
| | i; |
| | |
| | for (i = 0; i < sURLVariables.length; i++) { |
| | sParameterName = sURLVariables[i].split('='); |
| | if (sParameterName[0] === sParam) { |
| | return sParameterName[1] === undefined ? true : sParameterName[1]; |
| | } |
| | } |
| | }; |
| | </script> |
| |
|
| | <script> |
| | var scene, camera, renderer; |
| | var geometry, material, mesh; |
| | var played_count = 0; |
| | |
| | function set_the_scene3() { |
| | |
| | |
| | light = new THREE.PointLight(0xffffff, 0.9, 0); |
| | light.position.set(0, 160, 40); |
| | scene.add(light); |
| | |
| | |
| | var size = 200, |
| | step = 20; |
| | |
| | |
| | var planeGeometry = new THREE.PlaneGeometry(size * 2, size * 2); |
| | var planeMaterial = new THREE.MeshPhongMaterial({ |
| | color: 0x444444, |
| | emissive: 0x000000, |
| | specular: 0x111111, |
| | side: THREE.DoubleSide, |
| | transparent: true, |
| | opacity: 0.6 |
| | }); |
| | var plane = new THREE.Mesh(planeGeometry, planeMaterial); |
| | plane.position.set(0, 0, 0); |
| | plane.rotation.set(math.pi / 2, 0, 0); |
| | scene.add(plane); |
| | |
| | |
| | var lineGeometry = new THREE.Geometry(); |
| | var lineMaterial = new THREE.LineBasicMaterial({ |
| | color: 0x555555, |
| | linewidth: 1.2 |
| | }); |
| | for (var i = -size; i <= size; i += step) { |
| | lineGeometry.vertices.push(new THREE.Vector3(-size, -0.04, i)); |
| | lineGeometry.vertices.push(new THREE.Vector3(size, -0.04, i)); |
| | lineGeometry.vertices.push(new THREE.Vector3(i, -0.04, -size)); |
| | lineGeometry.vertices.push(new THREE.Vector3(i, -0.04, size)); |
| | } |
| | |
| | var line = new THREE.LineSegments(lineGeometry, lineMaterial); |
| | scene.add(line); |
| | } |
| | |
| | function add_basic_lights() { |
| | |
| | var light = new THREE.HemisphereLight(0xffffff, 0x000000, 0.8); |
| | scene.add(light); |
| | } |
| | |
| | function add_floor_theo() { |
| | var textureLoader = new THREE.TextureLoader(); |
| | |
| | var texture = textureLoader.load('theo_floor1.jpg', function(tt) { |
| | }); |
| | |
| | texture.wrapS = THREE.RepeatWrapping; |
| | texture.wrapT = THREE.RepeatWrapping; |
| | texture.repeat = new THREE.Vector2(1,1.66); |
| | |
| | |
| | var material = new THREE.MeshPhongMaterial({ |
| | color: 0xffffff, |
| | specular: 0xffffff, |
| | shininess: 100, |
| | map: texture, |
| | |
| | }); |
| | var geometry = new THREE.CubeGeometry(300, 300, 5); |
| | |
| | var mesh = new THREE.Mesh(geometry, material); |
| | mesh.position.y = -2; |
| | mesh.rotation.x = -Math.PI / 2; |
| | scene.add(mesh); |
| | } |
| | |
| | function init(cz) { |
| | scene = new THREE.Scene(); |
| | camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 1, 4000); |
| | camera.position.set(0, 80, 0); |
| | camera.position.z = cz; |
| | scene.add(camera); |
| | |
| | |
| | } |
| | |
| | function loadBVHFile(bvhURL, cname, jm, bm, scale) { |
| | var c2 = new BVHCharacter(cname, jm, bm, makeJointGeometry_Dode, makeBoneGeometry_Cylinder2); |
| | |
| | c2.skelScale = scale; |
| | c2.loadFromURL(bvhURL, function() { |
| | scene.add(c2.skeleton); |
| | }); |
| | |
| | characters.push(c2); |
| | } |
| | |
| | function loadPosFile(csvURL, cname, jm, bm, scale, fr) { |
| | var c2 = new C3DCharacter(cname, markermaterial, makeJointGeometry_Sphere2); |
| | |
| | c2.scale = scale; |
| | c2.frameTime = fr; |
| | c2.loadFromURL(csvURL, function() {}); |
| | |
| | characters.push(c2); |
| | } |
| | |
| | function initRenderer() { |
| | renderer = new THREE.WebGLRenderer({ |
| | antialias: true |
| | }); |
| | renderer.setSize(window.innerWidth, window.innerHeight); |
| | |
| | renderer.gammaInput = true; |
| | renderer.gammaOutput = true; |
| | renderer.setPixelRatio(window.devicePixelRatio); |
| | |
| | renderer.setClearColor(0xffffff, 1); |
| | |
| | |
| | document.body.appendChild(renderer.domElement); |
| | |
| | controls = new THREE.OrbitControls(camera, renderer.domElement); |
| | } |
| | |
| | function animate() { |
| | |
| | |
| | |
| | requestAnimationFrame(animate); |
| | |
| | characters.forEach(function(c) { |
| | |
| | if (1 && c.ready) { |
| | if (c.playing) { |
| | c.animIndex = c.animOffset + Math.floor((Date.now() - c.animStartTimeRef) / c.frameTime / 1000); |
| | |
| | if (c.animIndex >= c.frameCount) { |
| | c.animOffset = 0; |
| | c.animStartTimeRef = Date.now(); |
| | c.animIndex = 0; |
| | played_count++; |
| | |
| | |
| | |
| | } |
| | c.animFrame(c.animIndex); |
| | } |
| | } |
| | }); |
| | |
| | renderer.render(scene, camera); |
| | } |
| | |
| | |
| | $(document).ready(function () { |
| | var dataURL = getUrlParameter('data_url'); |
| | var cz = getUrlParameter('cz'); |
| | var scale = getUrlParameter('scale'); |
| | var frameTime = getUrlParameter('frame_time'); |
| | |
| | if (cz === undefined) |
| | cz = 550; |
| | |
| | if (scale === undefined) |
| | scale = 1.0; |
| | |
| | if (frameTime === undefined) |
| | frameTime = 1/120; |
| | |
| | init(cz); |
| | add_basic_lights(); |
| | add_floor_theo(); |
| | initRenderer(); |
| | |
| | if (dataURL !== undefined) { |
| | console.log("Loading " + dataURL); |
| | |
| | if (dataURL.endsWith('.bvh')) |
| | loadBVHFile(dataURL, 'Fig', jm_a, bm_a, scale); |
| | else if (dataURL.endsWith('.csv')) |
| | loadPosFile(dataURL, 'Fig', jm_a, bm_a, scale, frameTime); |
| | else |
| | console.error('Unsupport file.'); |
| | } |
| | |
| | |
| | |
| | animate(); |
| | }); |
| | |
| | |
| | </script> |
| | </body> |
| |
|
| | </html> |
| |
|