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// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// POSSIBILITY OF SUCH DAMAGE.
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// Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de)
#include "base/essential_matrix.h"
#include <array>
#include "base/pose.h"
#include "estimators/pose.h"
namespace colmap {
void DecomposeEssentialMatrix(const Eigen::Matrix3d& E, Eigen::Matrix3d* R1,
Eigen::Matrix3d* R2, Eigen::Vector3d* t) {
Eigen::JacobiSVD<Eigen::Matrix3d> svd(
E, Eigen::ComputeFullU | Eigen::ComputeFullV);
Eigen::Matrix3d U = svd.matrixU();
Eigen::Matrix3d V = svd.matrixV().transpose();
if (U.determinant() < 0) {
U *= -1;
}
if (V.determinant() < 0) {
V *= -1;
}
Eigen::Matrix3d W;
W << 0, 1, 0, -1, 0, 0, 0, 0, 1;
*R1 = U * W * V;
*R2 = U * W.transpose() * V;
*t = U.col(2).normalized();
}
void PoseFromEssentialMatrix(const Eigen::Matrix3d& E,
const std::vector<Eigen::Vector2d>& points1,
const std::vector<Eigen::Vector2d>& points2,
Eigen::Matrix3d* R, Eigen::Vector3d* t,
std::vector<Eigen::Vector3d>* points3D) {
CHECK_EQ(points1.size(), points2.size());
Eigen::Matrix3d R1;
Eigen::Matrix3d R2;
DecomposeEssentialMatrix(E, &R1, &R2, t);
// Generate all possible projection matrix combinations.
const std::array<Eigen::Matrix3d, 4> R_cmbs{{R1, R2, R1, R2}};
const std::array<Eigen::Vector3d, 4> t_cmbs{{*t, *t, -*t, -*t}};
points3D->clear();
for (size_t i = 0; i < R_cmbs.size(); ++i) {
std::vector<Eigen::Vector3d> points3D_cmb;
CheckCheirality(R_cmbs[i], t_cmbs[i], points1, points2, &points3D_cmb);
if (points3D_cmb.size() >= points3D->size()) {
*R = R_cmbs[i];
*t = t_cmbs[i];
*points3D = points3D_cmb;
}
}
}
Eigen::Matrix3d EssentialMatrixFromPose(const Eigen::Matrix3d& R,
const Eigen::Vector3d& t) {
return CrossProductMatrix(t.normalized()) * R;
}
Eigen::Matrix3d EssentialMatrixFromAbsolutePoses(
const Eigen::Matrix3x4d& proj_matrix1,
const Eigen::Matrix3x4d& proj_matrix2) {
const Eigen::Matrix3d R1 = proj_matrix1.leftCols<3>();
const Eigen::Matrix3d R2 = proj_matrix2.leftCols<3>();
const Eigen::Vector3d t1 = proj_matrix1.rightCols<1>();
const Eigen::Vector3d t2 = proj_matrix2.rightCols<1>();
// Relative transformation between to cameras.
const Eigen::Matrix3d R = R2 * R1.transpose();
const Eigen::Vector3d t = t2 - R * t1;
return EssentialMatrixFromPose(R, t);
}
void FindOptimalImageObservations(const Eigen::Matrix3d& E,
const Eigen::Vector2d& point1,
const Eigen::Vector2d& point2,
Eigen::Vector2d* optimal_point1,
Eigen::Vector2d* optimal_point2) {
const Eigen::Vector3d& point1h = point1.homogeneous();
const Eigen::Vector3d& point2h = point2.homogeneous();
Eigen::Matrix<double, 2, 3> S;
S << 1, 0, 0, 0, 1, 0;
// Epipolar lines.
Eigen::Vector2d n1 = S * E * point2h;
Eigen::Vector2d n2 = S * E.transpose() * point1h;
const Eigen::Matrix2d E_tilde = E.block<2, 2>(0, 0);
const double a = n1.transpose() * E_tilde * n2;
const double b = (n1.squaredNorm() + n2.squaredNorm()) / 2.0;
const double c = point1h.transpose() * E * point2h;
const double d = sqrt(b * b - a * c);
double lambda = c / (b + d);
n1 -= E_tilde * lambda * n1;
n2 -= E_tilde.transpose() * lambda * n2;
lambda *= (2.0 * d) / (n1.squaredNorm() + n2.squaredNorm());
*optimal_point1 = (point1h - S.transpose() * lambda * n1).hnormalized();
*optimal_point2 = (point2h - S.transpose() * lambda * n2).hnormalized();
}
Eigen::Vector3d EpipoleFromEssentialMatrix(const Eigen::Matrix3d& E,
const bool left_image) {
Eigen::Vector3d e;
if (left_image) {
Eigen::JacobiSVD<Eigen::Matrix3d> svd(E, Eigen::ComputeFullV);
e = svd.matrixV().block<3, 1>(0, 2);
} else {
Eigen::JacobiSVD<Eigen::Matrix3d> svd(E.transpose(), Eigen::ComputeFullV);
e = svd.matrixV().block<3, 1>(0, 2);
}
return e;
}
Eigen::Matrix3d InvertEssentialMatrix(const Eigen::Matrix3d& E) {
return E.transpose();
}
bool RefineEssentialMatrix(const ceres::Solver::Options& options,
const std::vector<Eigen::Vector2d>& points1,
const std::vector<Eigen::Vector2d>& points2,
const std::vector<char>& inlier_mask,
Eigen::Matrix3d* E) {
CHECK_EQ(points1.size(), points2.size());
CHECK_EQ(points1.size(), inlier_mask.size());
// Extract inlier points for decomposing the essential matrix into
// rotation and translation components.
size_t num_inliers = 0;
for (const auto inlier : inlier_mask) {
if (inlier) {
num_inliers += 1;
}
}
std::vector<Eigen::Vector2d> inlier_points1(num_inliers);
std::vector<Eigen::Vector2d> inlier_points2(num_inliers);
size_t j = 0;
for (size_t i = 0; i < inlier_mask.size(); ++i) {
if (inlier_mask[i]) {
inlier_points1[j] = points1[i];
inlier_points2[j] = points2[i];
j += 1;
}
}
// Extract relative pose from essential matrix.
Eigen::Matrix3d R;
Eigen::Vector3d tvec;
std::vector<Eigen::Vector3d> points3D;
PoseFromEssentialMatrix(*E, inlier_points1, inlier_points2, &R, &tvec,
&points3D);
Eigen::Vector4d qvec = RotationMatrixToQuaternion(R);
if (points3D.size() == 0) {
return false;
}
// Refine essential matrix, use all points so that refinement is able to
// consider points as inliers that were originally outliers.
const bool refinement_success =
RefineRelativePose(options, inlier_points1, inlier_points2, &qvec, &tvec);
if (!refinement_success) {
return false;
}
// Compose refined essential matrix.
const Eigen::Matrix3d rot_mat = QuaternionToRotationMatrix(qvec);
*E = EssentialMatrixFromPose(rot_mat, tvec);
return true;
}
} // namespace colmap
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