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// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de)
#define TEST_NAME "base/point3d"
#include "util/testing.h"
#include "base/point3d.h"
using namespace colmap;
BOOST_AUTO_TEST_CASE(TestDefault) {
Point3D point3D;
BOOST_CHECK_EQUAL(point3D.X(), 0);
BOOST_CHECK_EQUAL(point3D.Y(), 0);
BOOST_CHECK_EQUAL(point3D.Z(), 0);
BOOST_CHECK_EQUAL(point3D.XYZ()[0], point3D.X());
BOOST_CHECK_EQUAL(point3D.XYZ()[1], point3D.Y());
BOOST_CHECK_EQUAL(point3D.XYZ()[2], point3D.Z());
BOOST_CHECK_EQUAL(point3D.Color()[0], 0);
BOOST_CHECK_EQUAL(point3D.Color()[1], 0);
BOOST_CHECK_EQUAL(point3D.Color()[2], 0);
BOOST_CHECK_EQUAL(point3D.Error(), -1.0);
BOOST_CHECK_EQUAL(point3D.HasError(), false);
BOOST_CHECK_EQUAL(point3D.Track().Length(), 0);
}
BOOST_AUTO_TEST_CASE(TestXYZ) {
Point3D point3D;
BOOST_CHECK_EQUAL(point3D.X(), 0);
BOOST_CHECK_EQUAL(point3D.Y(), 0);
BOOST_CHECK_EQUAL(point3D.Z(), 0);
BOOST_CHECK_EQUAL(point3D.XYZ()[0], point3D.X());
BOOST_CHECK_EQUAL(point3D.XYZ()[1], point3D.Y());
BOOST_CHECK_EQUAL(point3D.XYZ()[2], point3D.Z());
point3D.SetXYZ(Eigen::Vector3d(0.1, 0.2, 0.3));
BOOST_CHECK_EQUAL(point3D.X(), 0.1);
BOOST_CHECK_EQUAL(point3D.Y(), 0.2);
BOOST_CHECK_EQUAL(point3D.Z(), 0.3);
BOOST_CHECK_EQUAL(point3D.XYZ()[0], point3D.X());
BOOST_CHECK_EQUAL(point3D.XYZ()[1], point3D.Y());
BOOST_CHECK_EQUAL(point3D.XYZ()[2], point3D.Z());
point3D.XYZ() = Eigen::Vector3d(0.2, 0.3, 0.4);
BOOST_CHECK_EQUAL(point3D.X(), 0.2);
BOOST_CHECK_EQUAL(point3D.Y(), 0.3);
BOOST_CHECK_EQUAL(point3D.Z(), 0.4);
BOOST_CHECK_EQUAL(point3D.XYZ()[0], point3D.X());
BOOST_CHECK_EQUAL(point3D.XYZ()[1], point3D.Y());
BOOST_CHECK_EQUAL(point3D.XYZ()[2], point3D.Z());
}
BOOST_AUTO_TEST_CASE(TestRGB) {
Point3D point3D;
BOOST_CHECK_EQUAL(point3D.Color()[0], 0);
BOOST_CHECK_EQUAL(point3D.Color()[1], 0);
BOOST_CHECK_EQUAL(point3D.Color()[2], 0);
point3D.SetColor(Eigen::Vector3ub(1, 2, 3));
BOOST_CHECK_EQUAL(point3D.Color()[0], 1);
BOOST_CHECK_EQUAL(point3D.Color()[1], 2);
BOOST_CHECK_EQUAL(point3D.Color()[2], 3);
}
BOOST_AUTO_TEST_CASE(TestError) {
Point3D point3D;
BOOST_CHECK_EQUAL(point3D.Error(), -1.0);
BOOST_CHECK_EQUAL(point3D.HasError(), false);
point3D.SetError(1.0);
BOOST_CHECK_EQUAL(point3D.Error(), 1.0);
BOOST_CHECK_EQUAL(point3D.HasError(), true);
point3D.SetError(-1.0);
BOOST_CHECK_EQUAL(point3D.Error(), -1.0);
BOOST_CHECK_EQUAL(point3D.HasError(), false);
}
BOOST_AUTO_TEST_CASE(TestTrack) {
Point3D point3D;
BOOST_CHECK_EQUAL(point3D.Track().Length(), 0);
point3D.SetTrack(Track());
BOOST_CHECK_EQUAL(point3D.Track().Length(), 0);
Track track;
track.AddElement(0, 1);
track.AddElement(0, 2);
point3D.SetTrack(track);
BOOST_CHECK_EQUAL(point3D.Track().Length(), 2);
track.AddElement(0, 3);
BOOST_CHECK_EQUAL(point3D.Track().Length(), 2);
}
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