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// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de)
#include "estimators/utils.h"
#include "util/logging.h"
namespace colmap {
void CenterAndNormalizeImagePoints(const std::vector<Eigen::Vector2d>& points,
std::vector<Eigen::Vector2d>* normed_points,
Eigen::Matrix3d* matrix) {
// Calculate centroid
Eigen::Vector2d centroid(0, 0);
for (const Eigen::Vector2d& point : points) {
centroid += point;
}
centroid /= points.size();
// Root mean square error to centroid of all points
double rms_mean_dist = 0;
for (const Eigen::Vector2d& point : points) {
rms_mean_dist += (point - centroid).squaredNorm();
}
rms_mean_dist = std::sqrt(rms_mean_dist / points.size());
// Compose normalization matrix
const double norm_factor = std::sqrt(2.0) / rms_mean_dist;
*matrix << norm_factor, 0, -norm_factor * centroid(0), 0, norm_factor,
-norm_factor * centroid(1), 0, 0, 1;
// Apply normalization matrix
normed_points->resize(points.size());
const double M_00 = (*matrix)(0, 0);
const double M_01 = (*matrix)(0, 1);
const double M_02 = (*matrix)(0, 2);
const double M_10 = (*matrix)(1, 0);
const double M_11 = (*matrix)(1, 1);
const double M_12 = (*matrix)(1, 2);
const double M_20 = (*matrix)(2, 0);
const double M_21 = (*matrix)(2, 1);
const double M_22 = (*matrix)(2, 2);
for (size_t i = 0; i < points.size(); ++i) {
const double p_0 = points[i](0);
const double p_1 = points[i](1);
const double np_0 = M_00 * p_0 + M_01 * p_1 + M_02;
const double np_1 = M_10 * p_0 + M_11 * p_1 + M_12;
const double np_2 = M_20 * p_0 + M_21 * p_1 + M_22;
const double inv_np_2 = 1.0 / np_2;
(*normed_points)[i](0) = np_0 * inv_np_2;
(*normed_points)[i](1) = np_1 * inv_np_2;
}
}
void ComputeSquaredSampsonError(const std::vector<Eigen::Vector2d>& points1,
const std::vector<Eigen::Vector2d>& points2,
const Eigen::Matrix3d& E,
std::vector<double>* residuals) {
CHECK_EQ(points1.size(), points2.size());
residuals->resize(points1.size());
// Note that this code might not be as nice as Eigen expressions,
// but it is significantly faster in various tests
const double E_00 = E(0, 0);
const double E_01 = E(0, 1);
const double E_02 = E(0, 2);
const double E_10 = E(1, 0);
const double E_11 = E(1, 1);
const double E_12 = E(1, 2);
const double E_20 = E(2, 0);
const double E_21 = E(2, 1);
const double E_22 = E(2, 2);
for (size_t i = 0; i < points1.size(); ++i) {
const double x1_0 = points1[i](0);
const double x1_1 = points1[i](1);
const double x2_0 = points2[i](0);
const double x2_1 = points2[i](1);
// Ex1 = E * points1[i].homogeneous();
const double Ex1_0 = E_00 * x1_0 + E_01 * x1_1 + E_02;
const double Ex1_1 = E_10 * x1_0 + E_11 * x1_1 + E_12;
const double Ex1_2 = E_20 * x1_0 + E_21 * x1_1 + E_22;
// Etx2 = E.transpose() * points2[i].homogeneous();
const double Etx2_0 = E_00 * x2_0 + E_10 * x2_1 + E_20;
const double Etx2_1 = E_01 * x2_0 + E_11 * x2_1 + E_21;
// x2tEx1 = points2[i].homogeneous().transpose() * Ex1;
const double x2tEx1 = x2_0 * Ex1_0 + x2_1 * Ex1_1 + Ex1_2;
// Sampson distance
(*residuals)[i] =
x2tEx1 * x2tEx1 /
(Ex1_0 * Ex1_0 + Ex1_1 * Ex1_1 + Etx2_0 * Etx2_0 + Etx2_1 * Etx2_1);
}
}
void ComputeSquaredReprojectionError(
const std::vector<Eigen::Vector2d>& points2D,
const std::vector<Eigen::Vector3d>& points3D,
const Eigen::Matrix3x4d& proj_matrix, std::vector<double>* residuals) {
CHECK_EQ(points2D.size(), points3D.size());
residuals->resize(points2D.size());
// Note that this code might not be as nice as Eigen expressions,
// but it is significantly faster in various tests.
const double P_00 = proj_matrix(0, 0);
const double P_01 = proj_matrix(0, 1);
const double P_02 = proj_matrix(0, 2);
const double P_03 = proj_matrix(0, 3);
const double P_10 = proj_matrix(1, 0);
const double P_11 = proj_matrix(1, 1);
const double P_12 = proj_matrix(1, 2);
const double P_13 = proj_matrix(1, 3);
const double P_20 = proj_matrix(2, 0);
const double P_21 = proj_matrix(2, 1);
const double P_22 = proj_matrix(2, 2);
const double P_23 = proj_matrix(2, 3);
for (size_t i = 0; i < points2D.size(); ++i) {
const double X_0 = points3D[i](0);
const double X_1 = points3D[i](1);
const double X_2 = points3D[i](2);
// Project 3D point from world to camera.
const double px_2 = P_20 * X_0 + P_21 * X_1 + P_22 * X_2 + P_23;
// Check if 3D point is in front of camera.
if (px_2 > std::numeric_limits<double>::epsilon()) {
const double px_0 = P_00 * X_0 + P_01 * X_1 + P_02 * X_2 + P_03;
const double px_1 = P_10 * X_0 + P_11 * X_1 + P_12 * X_2 + P_13;
const double x_0 = points2D[i](0);
const double x_1 = points2D[i](1);
const double inv_px_2 = 1.0 / px_2;
const double dx_0 = x_0 - px_0 * inv_px_2;
const double dx_1 = x_1 - px_1 * inv_px_2;
(*residuals)[i] = dx_0 * dx_0 + dx_1 * dx_1;
} else {
(*residuals)[i] = std::numeric_limits<double>::max();
}
}
}
} // namespace colmap
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