File size: 250 Bytes
7b7496d | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | #version 150
uniform float u_point_size;
uniform mat4 u_pmv_matrix;
in vec3 a_position;
in vec4 a_color;
out vec4 v_color;
void main(void) {
gl_Position = u_pmv_matrix * vec4(a_position, 1);
gl_PointSize = u_point_size;
v_color = a_color;
}
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