| // Copyright (c) 2022, ETH Zurich and UNC Chapel Hill. | |
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| // | |
| // Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de) | |
| namespace colmap { | |
| // This class holds information about the relative configuration of camera rigs. | |
| // Camera rigs are composed of multiple cameras with a rigid relative extrinsic | |
| // configuration over multiple snapshots. Snapshots are defined as the | |
| // collection of images captured simultaneously by all cameras in the rig. | |
| class CameraRig { | |
| public: | |
| CameraRig(); | |
| // The number of cameras in the rig. | |
| size_t NumCameras() const; | |
| // The number of snapshots captured by this rig. | |
| size_t NumSnapshots() const; | |
| // Check whether the given camera is part of the rig. | |
| bool HasCamera(const camera_t camera_id) const; | |
| // Access the reference camera. | |
| camera_t RefCameraId() const; | |
| void SetRefCameraId(const camera_t camera_id); | |
| // Get the identifiers of the cameras in the rig. | |
| std::vector<camera_t> GetCameraIds() const; | |
| // Get the snapshots of the camera rig. | |
| const std::vector<std::vector<image_t>>& Snapshots() const; | |
| // Add a new camera to the rig. The relative pose may contain dummy values and | |
| // can then be computed automatically from a given reconstruction using the | |
| // method `ComputeRelativePoses`. | |
| void AddCamera(const camera_t camera_id, const Eigen::Vector4d& rel_qvec, | |
| const Eigen::Vector3d& rel_tvec); | |
| // Add the images of a single snapshot to rig. A snapshot consists of the | |
| // captured images of all cameras of the rig. All images of a snapshot share | |
| // the same global camera rig pose, i.e. all images in the camera rig are | |
| // captured simultaneously. | |
| void AddSnapshot(const std::vector<image_t>& image_ids); | |
| // Check whether the camera rig setup is valid. | |
| void Check(const Reconstruction& reconstruction) const; | |
| // Get the relative poses of the cameras in the rig. | |
| Eigen::Vector4d& RelativeQvec(const camera_t camera_id); | |
| const Eigen::Vector4d& RelativeQvec(const camera_t camera_id) const; | |
| Eigen::Vector3d& RelativeTvec(const camera_t camera_id); | |
| const Eigen::Vector3d& RelativeTvec(const camera_t camera_id) const; | |
| // Compute the scaling factor from the reconstruction to the camera rig | |
| // dimensions by averaging over the distances between the projection centers. | |
| // Note that this assumes that there is at least one camera pair in the rig | |
| // with non-zero baseline, otherwise the function returns NaN. | |
| double ComputeScale(const Reconstruction& reconstruction) const; | |
| // Compute the relative poses in the rig from the reconstruction by averaging | |
| // the relative poses over all snapshots. The pose of the reference camera | |
| // will be the identity transformation. This assumes that the camera rig has | |
| // snapshots that are registered in the reconstruction. | |
| bool ComputeRelativePoses(const Reconstruction& reconstruction); | |
| // Compute the absolute camera pose of the rig. The absolute camera pose of | |
| // the rig is computed as the average of all relative camera poses in the rig | |
| // and their corresponding image poses in the reconstruction. | |
| void ComputeAbsolutePose(const size_t snapshot_idx, | |
| const Reconstruction& reconstruction, | |
| Eigen::Vector4d* abs_qvec, | |
| Eigen::Vector3d* abs_tvec) const; | |
| private: | |
| struct RigCamera { | |
| EIGEN_MAKE_ALIGNED_OPERATOR_NEW | |
| Eigen::Vector4d rel_qvec = ComposeIdentityQuaternion(); | |
| Eigen::Vector3d rel_tvec = Eigen::Vector3d(0, 0, 0); | |
| }; | |
| camera_t ref_camera_id_ = kInvalidCameraId; | |
| EIGEN_STL_UMAP(camera_t, RigCamera) rig_cameras_; | |
| std::vector<std::vector<image_t>> snapshots_; | |
| }; | |
| } // namespace colmap | |