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ceres-solver and colmap
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// Copyright (c) 2022, ETH Zurich and UNC Chapel Hill.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de)
#ifndef COLMAP_SRC_BASE_CAMERA_RIG_H_
#define COLMAP_SRC_BASE_CAMERA_RIG_H_
#include <unordered_map>
#include <vector>
#include "base/camera.h"
#include "base/pose.h"
#include "base/reconstruction.h"
#include "util/alignment.h"
#include "util/types.h"
namespace colmap {
// This class holds information about the relative configuration of camera rigs.
// Camera rigs are composed of multiple cameras with a rigid relative extrinsic
// configuration over multiple snapshots. Snapshots are defined as the
// collection of images captured simultaneously by all cameras in the rig.
class CameraRig {
public:
CameraRig();
// The number of cameras in the rig.
size_t NumCameras() const;
// The number of snapshots captured by this rig.
size_t NumSnapshots() const;
// Check whether the given camera is part of the rig.
bool HasCamera(const camera_t camera_id) const;
// Access the reference camera.
camera_t RefCameraId() const;
void SetRefCameraId(const camera_t camera_id);
// Get the identifiers of the cameras in the rig.
std::vector<camera_t> GetCameraIds() const;
// Get the snapshots of the camera rig.
const std::vector<std::vector<image_t>>& Snapshots() const;
// Add a new camera to the rig. The relative pose may contain dummy values and
// can then be computed automatically from a given reconstruction using the
// method `ComputeRelativePoses`.
void AddCamera(const camera_t camera_id, const Eigen::Vector4d& rel_qvec,
const Eigen::Vector3d& rel_tvec);
// Add the images of a single snapshot to rig. A snapshot consists of the
// captured images of all cameras of the rig. All images of a snapshot share
// the same global camera rig pose, i.e. all images in the camera rig are
// captured simultaneously.
void AddSnapshot(const std::vector<image_t>& image_ids);
// Check whether the camera rig setup is valid.
void Check(const Reconstruction& reconstruction) const;
// Get the relative poses of the cameras in the rig.
Eigen::Vector4d& RelativeQvec(const camera_t camera_id);
const Eigen::Vector4d& RelativeQvec(const camera_t camera_id) const;
Eigen::Vector3d& RelativeTvec(const camera_t camera_id);
const Eigen::Vector3d& RelativeTvec(const camera_t camera_id) const;
// Compute the scaling factor from the reconstruction to the camera rig
// dimensions by averaging over the distances between the projection centers.
// Note that this assumes that there is at least one camera pair in the rig
// with non-zero baseline, otherwise the function returns NaN.
double ComputeScale(const Reconstruction& reconstruction) const;
// Compute the relative poses in the rig from the reconstruction by averaging
// the relative poses over all snapshots. The pose of the reference camera
// will be the identity transformation. This assumes that the camera rig has
// snapshots that are registered in the reconstruction.
bool ComputeRelativePoses(const Reconstruction& reconstruction);
// Compute the absolute camera pose of the rig. The absolute camera pose of
// the rig is computed as the average of all relative camera poses in the rig
// and their corresponding image poses in the reconstruction.
void ComputeAbsolutePose(const size_t snapshot_idx,
const Reconstruction& reconstruction,
Eigen::Vector4d* abs_qvec,
Eigen::Vector3d* abs_tvec) const;
private:
struct RigCamera {
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
Eigen::Vector4d rel_qvec = ComposeIdentityQuaternion();
Eigen::Vector3d rel_tvec = Eigen::Vector3d(0, 0, 0);
};
camera_t ref_camera_id_ = kInvalidCameraId;
EIGEN_STL_UMAP(camera_t, RigCamera) rig_cameras_;
std::vector<std::vector<image_t>> snapshots_;
};
} // namespace colmap
#endif // COLMAP_SRC_BASE_CAMERA_RIG_H_