| // Copyright (c) 2022, ETH Zurich and UNC Chapel Hill. | |
| // All rights reserved. | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
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| // * Redistributions in binary form must reproduce the above copyright | |
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| // documentation and/or other materials provided with the distribution. | |
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| // | |
| // Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de) | |
| namespace colmap { | |
| class AutomaticReconstructionController : public Thread { | |
| public: | |
| enum class DataType { INDIVIDUAL, VIDEO, INTERNET }; | |
| enum class Quality { LOW, MEDIUM, HIGH, EXTREME }; | |
| enum class Mesher { POISSON, DELAUNAY }; | |
| struct Options { | |
| // The path to the workspace folder in which all results are stored. | |
| std::string workspace_path; | |
| // The path to the image folder which are used as input. | |
| std::string image_path; | |
| // The path to the mask folder which are used as input. | |
| std::string mask_path; | |
| // The path to the vocabulary tree for feature matching. | |
| std::string vocab_tree_path; | |
| // The type of input data used to choose optimal mapper settings. | |
| DataType data_type = DataType::INDIVIDUAL; | |
| // Whether to perform low- or high-quality reconstruction. | |
| Quality quality = Quality::HIGH; | |
| // Whether to use shared intrinsics or not. | |
| bool single_camera = false; | |
| // Which camera model to use for images. | |
| std::string camera_model = "SIMPLE_RADIAL"; | |
| // Whether to perform sparse mapping. | |
| bool sparse = true; | |
| // Whether to perform dense mapping. | |
| bool dense = true; | |
| bool dense = false; | |
| // The meshing algorithm to be used. | |
| Mesher mesher = Mesher::POISSON; | |
| // The number of threads to use in all stages. | |
| int num_threads = -1; | |
| // Whether to use the GPU in feature extraction and matching. | |
| bool use_gpu = true; | |
| // Index of the GPU used for GPU stages. For multi-GPU computation, | |
| // you should separate multiple GPU indices by comma, e.g., "0,1,2,3". | |
| // By default, all GPUs will be used in all stages. | |
| std::string gpu_index = "-1"; | |
| }; | |
| AutomaticReconstructionController( | |
| const Options& options, ReconstructionManager* reconstruction_manager); | |
| void Stop() override; | |
| private: | |
| void Run() override; | |
| void RunFeatureExtraction(); | |
| void RunFeatureMatching(); | |
| void RunSparseMapper(); | |
| void RunDenseMapper(); | |
| const Options options_; | |
| OptionManager option_manager_; | |
| ReconstructionManager* reconstruction_manager_; | |
| Thread* active_thread_; | |
| std::unique_ptr<Thread> feature_extractor_; | |
| std::unique_ptr<Thread> exhaustive_matcher_; | |
| std::unique_ptr<Thread> sequential_matcher_; | |
| std::unique_ptr<Thread> vocab_tree_matcher_; | |
| }; | |
| } // namespace colmap | |