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ceres-solver and colmap
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// Copyright (c) 2022, ETH Zurich and UNC Chapel Hill.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// POSSIBILITY OF SUCH DAMAGE.
//
// Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de)
#ifndef COLMAP_SRC_MVS_MESHING_H_
#define COLMAP_SRC_MVS_MESHING_H_
#include <string>
namespace colmap {
namespace mvs {
struct PoissonMeshingOptions {
// This floating point value specifies the importance that interpolation of
// the point samples is given in the formulation of the screened Poisson
// equation. The results of the original (unscreened) Poisson Reconstruction
// can be obtained by setting this value to 0.
double point_weight = 1.0;
// This integer is the maximum depth of the tree that will be used for surface
// reconstruction. Running at depth d corresponds to solving on a voxel grid
// whose resolution is no larger than 2^d x 2^d x 2^d. Note that since the
// reconstructor adapts the octree to the sampling density, the specified
// reconstruction depth is only an upper bound.
int depth = 13;
// If specified, the reconstruction code assumes that the input is equipped
// with colors and will extrapolate the color values to the vertices of the
// reconstructed mesh. The floating point value specifies the relative
// importance of finer color estimates over lower ones.
double color = 32.0;
// This floating point values specifies the value for mesh trimming. The
// subset of the mesh with signal value less than the trim value is discarded.
double trim = 10.0;
// The number of threads used for the Poisson reconstruction.
int num_threads = -1;
bool Check() const;
};
struct DelaunayMeshingOptions {
// Unify input points into one cell in the Delaunay triangulation that fall
// within a reprojected radius of the given pixels.
double max_proj_dist = 20.0;
// Maximum relative depth difference between input point and a vertex of an
// existing cell in the Delaunay triangulation, otherwise a new vertex is
// created in the triangulation.
double max_depth_dist = 0.05;
// The standard deviation of wrt. the number of images seen by each point.
// Increasing this value decreases the influence of points seen in few images.
double visibility_sigma = 3.0;
// The factor that is applied to the computed distance sigma, which is
// automatically computed as the 25th percentile of edge lengths. A higher
// value will increase the smoothness of the surface.
double distance_sigma_factor = 1.0;
// A higher quality regularization leads to a smoother surface.
double quality_regularization = 1.0;
// Filtering thresholds for outlier surface mesh faces. If the longest side of
// a mesh face (longest out of 3) exceeds the side lengths of all faces at a
// certain percentile by the given factor, then it is considered an outlier
// mesh face and discarded.
double max_side_length_factor = 25.0;
double max_side_length_percentile = 95.0;
// The number of threads to use for reconstruction. Default is all threads.
int num_threads = -1;
bool Check() const;
};
// Perform Poisson surface reconstruction and return true if successful.
bool PoissonMeshing(const PoissonMeshingOptions& options,
const std::string& input_path,
const std::string& output_path);
#ifdef CGAL_ENABLED
// Delaunay meshing of sparse and dense COLMAP reconstructions. This is an
// implementation of the approach described in:
//
// P. Labatut, J‐P. Pons, and R. Keriven. "Robust and efficient surface
// reconstruction from range data". Computer graphics forum, 2009.
//
// In case of sparse input, the path should point to a sparse COLMAP
// reconstruction. In case of dense input, the path should point to a dense
// COLMAP workspace folder, which has been fully processed by the stereo and
// fusion pipeline.
void SparseDelaunayMeshing(const DelaunayMeshingOptions& options,
const std::string& input_path,
const std::string& output_path);
void DenseDelaunayMeshing(const DelaunayMeshingOptions& options,
const std::string& input_path,
const std::string& output_path);
#endif // CGAL_ENABLED
} // namespace mvs
} // namespace colmap
#endif // COLMAP_SRC_MVS_MESHING_H_