| uniform mat4 u_pmv_matrix; | |
| in vec3 a_pos; | |
| in vec4 a_color; | |
| out vec4 v_pos; | |
| out vec4 v_color; | |
| void main(void) { | |
| v_pos = u_pmv_matrix * vec4(a_pos, 1); | |
| v_color = a_color; | |
| } | |
| uniform mat4 u_pmv_matrix; | |
| in vec3 a_pos; | |
| in vec4 a_color; | |
| out vec4 v_pos; | |
| out vec4 v_color; | |
| void main(void) { | |
| v_pos = u_pmv_matrix * vec4(a_pos, 1); | |
| v_color = a_color; | |
| } | |