// Copyright (c) 2022, ETH Zurich and UNC Chapel Hill. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de) #define TEST_NAME "base/point3d" #include "util/testing.h" #include "base/point3d.h" using namespace colmap; BOOST_AUTO_TEST_CASE(TestDefault) { Point3D point3D; BOOST_CHECK_EQUAL(point3D.X(), 0); BOOST_CHECK_EQUAL(point3D.Y(), 0); BOOST_CHECK_EQUAL(point3D.Z(), 0); BOOST_CHECK_EQUAL(point3D.XYZ()[0], point3D.X()); BOOST_CHECK_EQUAL(point3D.XYZ()[1], point3D.Y()); BOOST_CHECK_EQUAL(point3D.XYZ()[2], point3D.Z()); BOOST_CHECK_EQUAL(point3D.Color()[0], 0); BOOST_CHECK_EQUAL(point3D.Color()[1], 0); BOOST_CHECK_EQUAL(point3D.Color()[2], 0); BOOST_CHECK_EQUAL(point3D.Error(), -1.0); BOOST_CHECK_EQUAL(point3D.HasError(), false); BOOST_CHECK_EQUAL(point3D.Track().Length(), 0); } BOOST_AUTO_TEST_CASE(TestXYZ) { Point3D point3D; BOOST_CHECK_EQUAL(point3D.X(), 0); BOOST_CHECK_EQUAL(point3D.Y(), 0); BOOST_CHECK_EQUAL(point3D.Z(), 0); BOOST_CHECK_EQUAL(point3D.XYZ()[0], point3D.X()); BOOST_CHECK_EQUAL(point3D.XYZ()[1], point3D.Y()); BOOST_CHECK_EQUAL(point3D.XYZ()[2], point3D.Z()); point3D.SetXYZ(Eigen::Vector3d(0.1, 0.2, 0.3)); BOOST_CHECK_EQUAL(point3D.X(), 0.1); BOOST_CHECK_EQUAL(point3D.Y(), 0.2); BOOST_CHECK_EQUAL(point3D.Z(), 0.3); BOOST_CHECK_EQUAL(point3D.XYZ()[0], point3D.X()); BOOST_CHECK_EQUAL(point3D.XYZ()[1], point3D.Y()); BOOST_CHECK_EQUAL(point3D.XYZ()[2], point3D.Z()); point3D.XYZ() = Eigen::Vector3d(0.2, 0.3, 0.4); BOOST_CHECK_EQUAL(point3D.X(), 0.2); BOOST_CHECK_EQUAL(point3D.Y(), 0.3); BOOST_CHECK_EQUAL(point3D.Z(), 0.4); BOOST_CHECK_EQUAL(point3D.XYZ()[0], point3D.X()); BOOST_CHECK_EQUAL(point3D.XYZ()[1], point3D.Y()); BOOST_CHECK_EQUAL(point3D.XYZ()[2], point3D.Z()); } BOOST_AUTO_TEST_CASE(TestRGB) { Point3D point3D; BOOST_CHECK_EQUAL(point3D.Color()[0], 0); BOOST_CHECK_EQUAL(point3D.Color()[1], 0); BOOST_CHECK_EQUAL(point3D.Color()[2], 0); point3D.SetColor(Eigen::Vector3ub(1, 2, 3)); BOOST_CHECK_EQUAL(point3D.Color()[0], 1); BOOST_CHECK_EQUAL(point3D.Color()[1], 2); BOOST_CHECK_EQUAL(point3D.Color()[2], 3); } BOOST_AUTO_TEST_CASE(TestError) { Point3D point3D; BOOST_CHECK_EQUAL(point3D.Error(), -1.0); BOOST_CHECK_EQUAL(point3D.HasError(), false); point3D.SetError(1.0); BOOST_CHECK_EQUAL(point3D.Error(), 1.0); BOOST_CHECK_EQUAL(point3D.HasError(), true); point3D.SetError(-1.0); BOOST_CHECK_EQUAL(point3D.Error(), -1.0); BOOST_CHECK_EQUAL(point3D.HasError(), false); } BOOST_AUTO_TEST_CASE(TestTrack) { Point3D point3D; BOOST_CHECK_EQUAL(point3D.Track().Length(), 0); point3D.SetTrack(Track()); BOOST_CHECK_EQUAL(point3D.Track().Length(), 0); Track track; track.AddElement(0, 1); track.AddElement(0, 2); point3D.SetTrack(track); BOOST_CHECK_EQUAL(point3D.Track().Length(), 2); track.AddElement(0, 3); BOOST_CHECK_EQUAL(point3D.Track().Length(), 2); }