// Copyright (c) 2022, ETH Zurich and UNC Chapel Hill. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de) #ifndef COLMAP_SRC_CONTROLLERS_HIERARCHICAL_MAPPER_H_ #define COLMAP_SRC_CONTROLLERS_HIERARCHICAL_MAPPER_H_ #include "base/reconstruction_manager.h" #include "base/scene_clustering.h" #include "controllers/incremental_mapper.h" #include "util/threading.h" namespace colmap { // Hierarchical mapping first hierarchically partitions the scene into multiple // overlapping clusters, then reconstructs them separately using incremental // mapping, and finally merges them all into a globally consistent // reconstruction. This is especially useful for larger-scale scenes, since // incremental mapping becomes slow with an increasing number of images. class HierarchicalMapperController : public Thread { public: struct Options { // The path to the image folder which are used as input. std::string image_path; // The path to the database file which is used as input. std::string database_path; // The maximum number of trials to initialize a cluster. int init_num_trials = 10; // The number of workers used to reconstruct clusters in parallel. int num_workers = -1; bool Check() const; }; HierarchicalMapperController( const Options& options, const SceneClustering::Options& clustering_options, const IncrementalMapperOptions& mapper_options, ReconstructionManager* reconstruction_manager); private: void Run() override; const Options options_; const SceneClustering::Options clustering_options_; const IncrementalMapperOptions mapper_options_; ReconstructionManager* reconstruction_manager_; }; } // namespace colmap #endif // COLMAP_SRC_CONTROLLERS_HIERARCHICAL_MAPPER_H_