// Copyright (c) 2022, ETH Zurich and UNC Chapel Hill. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de) #include "mvs/depth_map.h" #include "base/warp.h" #include "util/math.h" namespace colmap { namespace mvs { DepthMap::DepthMap() : DepthMap(0, 0, -1.0f, -1.0f) {} DepthMap::DepthMap(const size_t width, const size_t height, const float depth_min, const float depth_max) : Mat(width, height, 1), depth_min_(depth_min), depth_max_(depth_max) {} DepthMap::DepthMap(const Mat& mat, const float depth_min, const float depth_max) : Mat(mat.GetWidth(), mat.GetHeight(), mat.GetDepth()), depth_min_(depth_min), depth_max_(depth_max) { CHECK_EQ(mat.GetDepth(), 1); data_ = mat.GetData(); } void DepthMap::Rescale(const float factor) { if (width_ * height_ == 0) { return; } const size_t new_width = std::round(width_ * factor); const size_t new_height = std::round(height_ * factor); std::vector new_data(new_width * new_height); DownsampleImage(data_.data(), height_, width_, new_height, new_width, new_data.data()); data_ = new_data; width_ = new_width; height_ = new_height; data_.shrink_to_fit(); } void DepthMap::Downsize(const size_t max_width, const size_t max_height) { if (height_ <= max_height && width_ <= max_width) { return; } const float factor_x = static_cast(max_width) / width_; const float factor_y = static_cast(max_height) / height_; Rescale(std::min(factor_x, factor_y)); } Bitmap DepthMap::ToBitmap(const float min_percentile, const float max_percentile) const { CHECK_GT(width_, 0); CHECK_GT(height_, 0); Bitmap bitmap; bitmap.Allocate(width_, height_, true); std::vector valid_depths; valid_depths.reserve(data_.size()); for (const float depth : data_) { if (depth > 0) { valid_depths.push_back(depth); } } if (valid_depths.empty()) { bitmap.Fill(BitmapColor(0)); return bitmap; } const float robust_depth_min = Percentile(valid_depths, min_percentile); const float robust_depth_max = Percentile(valid_depths, max_percentile); const float robust_depth_range = robust_depth_max - robust_depth_min; for (size_t y = 0; y < height_; ++y) { for (size_t x = 0; x < width_; ++x) { const float depth = Get(y, x); if (depth > 0) { const float robust_depth = std::max(robust_depth_min, std::min(robust_depth_max, depth)); const float gray = (robust_depth - robust_depth_min) / robust_depth_range; const BitmapColor color(255 * JetColormap::Red(gray), 255 * JetColormap::Green(gray), 255 * JetColormap::Blue(gray)); bitmap.SetPixel(x, y, color.Cast()); } else { bitmap.SetPixel(x, y, BitmapColor(0)); } } } return bitmap; } } // namespace mvs } // namespace colmap