// Copyright (c) 2022, ETH Zurich and UNC Chapel Hill. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de) #ifndef COLMAP_SRC_MVS_DEPTH_MAP_H_ #define COLMAP_SRC_MVS_DEPTH_MAP_H_ #include #include #include "mvs/mat.h" #include "util/bitmap.h" namespace colmap { namespace mvs { class DepthMap : public Mat { public: DepthMap(); DepthMap(const size_t width, const size_t height, const float depth_min, const float depth_max); DepthMap(const Mat& mat, const float depth_min, const float depth_max); inline float GetDepthMin() const; inline float GetDepthMax() const; inline float Get(const size_t row, const size_t col) const; void Rescale(const float factor); void Downsize(const size_t max_width, const size_t max_height); Bitmap ToBitmap(const float min_percentile, const float max_percentile) const; private: float depth_min_ = -1.0f; float depth_max_ = -1.0f; }; //////////////////////////////////////////////////////////////////////////////// // Implementation //////////////////////////////////////////////////////////////////////////////// float DepthMap::GetDepthMin() const { return depth_min_; } float DepthMap::GetDepthMax() const { return depth_max_; } float DepthMap::Get(const size_t row, const size_t col) const { return data_.at(row * width_ + col); } } // namespace mvs } // namespace colmap #endif // COLMAP_SRC_MVS_DEPTH_MAP_H_