// Copyright (c) 2022, ETH Zurich and UNC Chapel Hill. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de) #include "ui/point_painter.h" #include "util/opengl_utils.h" namespace colmap { PointPainter::PointPainter() : num_geoms_(0) {} PointPainter::~PointPainter() { vao_.destroy(); vbo_.destroy(); } void PointPainter::Setup() { vao_.destroy(); vbo_.destroy(); if (shader_program_.isLinked()) { shader_program_.release(); shader_program_.removeAllShaders(); } shader_program_.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/points.v.glsl"); shader_program_.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/points.f.glsl"); shader_program_.link(); shader_program_.bind(); vao_.create(); vbo_.create(); #if DEBUG glDebugLog(); #endif } void PointPainter::Upload(const std::vector& data) { num_geoms_ = data.size(); if (num_geoms_ == 0) { return; } vao_.bind(); vbo_.bind(); // Upload data array to GPU vbo_.setUsagePattern(QOpenGLBuffer::DynamicDraw); vbo_.allocate(data.data(), static_cast(data.size() * sizeof(PointPainter::Data))); // in_position shader_program_.enableAttributeArray("a_position"); shader_program_.setAttributeBuffer("a_position", GL_FLOAT, 0, 3, sizeof(PointPainter::Data)); // in_color shader_program_.enableAttributeArray("a_color"); shader_program_.setAttributeBuffer("a_color", GL_FLOAT, 3 * sizeof(GLfloat), 4, sizeof(PointPainter::Data)); // Make sure they are not changed from the outside vbo_.release(); vao_.release(); #if DEBUG glDebugLog(); #endif } void PointPainter::Render(const QMatrix4x4& pmv_matrix, const float point_size) { if (num_geoms_ == 0) { return; } shader_program_.bind(); vao_.bind(); shader_program_.setUniformValue("u_pmv_matrix", pmv_matrix); shader_program_.setUniformValue("u_point_size", point_size); QOpenGLFunctions* gl_funcs = QOpenGLContext::currentContext()->functions(); gl_funcs->glDrawArrays(GL_POINTS, 0, (GLsizei)num_geoms_); // Make sure the VAO is not changed from the outside vao_.release(); #if DEBUG glDebugLog(); #endif } } // namespace colmap