// Copyright (c) 2022, ETH Zurich and UNC Chapel Hill. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de) #ifndef COLMAP_SRC_UI_POINT_PAINTER_H_ #define COLMAP_SRC_UI_POINT_PAINTER_H_ #include #include namespace colmap { class PointPainter { public: PointPainter(); ~PointPainter(); struct Data { Data() : x(0), y(0), z(0), r(0), g(0), b(0), a(0) {} Data(const float x_, const float y_, const float z_, const float r_, const float g_, const float b_, const float a_) : x(x_), y(y_), z(z_), r(r_), g(g_), b(b_), a(a_) {} float x, y, z; float r, g, b, a; }; void Setup(); void Upload(const std::vector& data); void Render(const QMatrix4x4& pmv_matrix, const float point_size); private: QOpenGLShaderProgram shader_program_; QOpenGLVertexArrayObject vao_; QOpenGLBuffer vbo_; size_t num_geoms_; }; } // namespace colmap #endif // COLMAP_SRC_UI_POINT_PAINTER_H_