// Copyright (c) 2022, ETH Zurich and UNC Chapel Hill. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de) #ifndef COLMAP_SRC_OPENGL_UTILS_H_ #define COLMAP_SRC_OPENGL_UTILS_H_ #ifdef GUI_ENABLED #include #include #include #include #include #include #endif #include "util/threading.h" namespace colmap { #ifdef DEBUG #define glDebugLog() glError(__FILE__, __LINE__) #else #define glDebugLog() #endif #ifdef GUI_ENABLED // This class manages a thread-safe OpenGL context. Note that this class must be // instantiated in the main Qt thread, since an OpenGL context must be created // in it. The context can then be made current in any other thread. class OpenGLContextManager : public QObject { public: OpenGLContextManager(int opengl_major_version = 2, int opengl_minor_version = 1); // Make the OpenGL context available by moving it from the thread where it was // created to the current thread and making it current. void MakeCurrent(); // Check whether the machine has OpenGL and we can create the context. static bool HasOpenGL(); private: QOffscreenSurface surface_; QOpenGLContext context_; QThread* parent_thread_; QThread* current_thread_; QAction* make_current_action_; }; // Run and wait for the thread, that uses the OpenGLContextManager, e.g.: // // class TestThread : public Thread { // private: // void Run() { opengl_context_.MakeCurrent(); } // OpenGLContextManager opengl_context_; // }; // QApplication app(argc, argv); // TestThread thread; // RunThreadWithOpenGLContext(&thread); // void RunThreadWithOpenGLContext(Thread* thread); // Get the OpenGL errors and print them to stderr. void GLError(const char* file, const int line); #else // Dummy implementation when GUI support is disabled class OpenGLContextManager { public: OpenGLContextManager(int opengl_major_version = 2, int opengl_minor_version = 1) {} inline void MakeCurrent() {} inline static bool HasOpenGL() { return false; } }; inline void RunThreadWithOpenGLContext(Thread* thread) {} inline void GLError(const char* file, const int line) {} #endif } // namespace colmap #endif // COLMAP_SRC_OPENGL_UTILS_H_