// Copyright (c) 2022, ETH Zurich and UNC Chapel Hill. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de) #ifndef COLMAP_SRC_BASE_TRIANGULATION_H_ #define COLMAP_SRC_BASE_TRIANGULATION_H_ #include #include #include "base/camera.h" #include "util/alignment.h" #include "util/math.h" #include "util/types.h" namespace colmap { // Triangulate 3D point from corresponding image point observations. // // Implementation of the direct linear transform triangulation method in // R. Hartley and A. Zisserman, Multiple View Geometry in Computer Vision, // Cambridge Univ. Press, 2003. // // @param proj_matrix1 Projection matrix of the first image as 3x4 matrix. // @param proj_matrix2 Projection matrix of the second image as 3x4 matrix. // @param point1 Corresponding 2D point in first image. // @param point2 Corresponding 2D point in second image. // // @return Triangulated 3D point. Eigen::Vector3d TriangulatePoint(const Eigen::Matrix3x4d& proj_matrix1, const Eigen::Matrix3x4d& proj_matrix2, const Eigen::Vector2d& point1, const Eigen::Vector2d& point2); // Triangulate multiple 3D points from multiple image correspondences. std::vector TriangulatePoints( const Eigen::Matrix3x4d& proj_matrix1, const Eigen::Matrix3x4d& proj_matrix2, const std::vector& points1, const std::vector& points2); // Triangulate point from multiple views minimizing the L2 error. // // @param proj_matrices Projection matrices of multi-view observations. // @param points Image observations of multi-view observations. // // @return Estimated 3D point. Eigen::Vector3d TriangulateMultiViewPoint( const std::vector& proj_matrices, const std::vector& points); // Triangulate optimal 3D point from corresponding image point observations by // finding the optimal image observations. // // Note that camera poses should be very good in order for this method to yield // good results. Otherwise just use `TriangulatePoint`. // // Implementation of the method described in // P. Lindstrom, "Triangulation Made Easy," IEEE Computer Vision and Pattern // Recognition 2010, pp. 1554-1561, June 2010. // // @param proj_matrix1 Projection matrix of the first image as 3x4 matrix. // @param proj_matrix2 Projection matrix of the second image as 3x4 matrix. // @param point1 Corresponding 2D point in first image. // @param point2 Corresponding 2D point in second image. // // @return Triangulated optimal 3D point. Eigen::Vector3d TriangulateOptimalPoint(const Eigen::Matrix3x4d& proj_matrix1, const Eigen::Matrix3x4d& proj_matrix2, const Eigen::Vector2d& point1, const Eigen::Vector2d& point2); // Triangulate multiple optimal 3D points from multiple image correspondences. std::vector TriangulateOptimalPoints( const Eigen::Matrix3x4d& proj_matrix1, const Eigen::Matrix3x4d& proj_matrix2, const std::vector& points1, const std::vector& points2); // Calculate angle in radians between the two rays of a triangulated point. double CalculateTriangulationAngle(const Eigen::Vector3d& proj_center1, const Eigen::Vector3d& proj_center2, const Eigen::Vector3d& point3D); std::vector CalculateTriangulationAngles( const Eigen::Vector3d& proj_center1, const Eigen::Vector3d& proj_center2, const std::vector& points3D); } // namespace colmap #endif // COLMAP_SRC_BASE_TRIANGULATION_H_