// Copyright (c) 2022, ETH Zurich and UNC Chapel Hill. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de) #ifndef COLMAP_SRC_BASE_WARP_H_ #define COLMAP_SRC_BASE_WARP_H_ #include "base/camera.h" #include "util/alignment.h" #include "util/bitmap.h" namespace colmap { // Warp source image to target image by projecting the pixels of the target // image up to infinity and projecting it down into the source image // (i.e. an inverse mapping). The function allocates the target image. void WarpImageBetweenCameras(const Camera& source_camera, const Camera& target_camera, const Bitmap& source_image, Bitmap* target_image); // Warp an image with the given homography, where H defines the pixel mapping // from the target to source image. Note that the pixel centers are assumed to // have coordinates (0.5, 0.5). void WarpImageWithHomography(const Eigen::Matrix3d& H, const Bitmap& source_image, Bitmap* target_image); // First, warp source image to target image by projecting the pixels of the // target image up to infinity and projecting it down into the source image // (i.e. an inverse mapping). Second, warp the coordinates from the first // warping with the given homography. The function allocates the target image. void WarpImageWithHomographyBetweenCameras(const Eigen::Matrix3d& H, const Camera& source_camera, const Camera& target_camera, const Bitmap& source_image, Bitmap* target_image); // Resample row-major image using bilinear interpolation. void ResampleImageBilinear(const float* data, const int rows, const int cols, const int new_rows, const int new_cols, float* resampled); // Smooth row-major image using a Gaussian filter kernel. void SmoothImage(const float* data, const int rows, const int cols, const float sigma_r, const float sigma_c, float* smoothed); // Downsample row-major image by first smoothing and then resampling. void DownsampleImage(const float* data, const int rows, const int cols, const int new_rows, const int new_cols, float* downsampled); } // namespace colmap #endif // COLMAP_SRC_BASE_WARP_H_