// Copyright (c) 2022, ETH Zurich and UNC Chapel Hill. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de) #ifndef COLMAP_SRC_UI_TRIANGLE_PAINTER_H_ #define COLMAP_SRC_UI_TRIANGLE_PAINTER_H_ #include #include #include "ui/point_painter.h" namespace colmap { class TrianglePainter { public: TrianglePainter(); ~TrianglePainter(); struct Data { Data() {} Data(const PointPainter::Data& p1, const PointPainter::Data& p2, const PointPainter::Data& p3) : point1(p1), point2(p2), point3(p3) {} PointPainter::Data point1; PointPainter::Data point2; PointPainter::Data point3; }; void Setup(); void Upload(const std::vector& data); void Render(const QMatrix4x4& pmv_matrix); private: QOpenGLShaderProgram shader_program_; QOpenGLVertexArrayObject vao_; QOpenGLBuffer vbo_; size_t num_geoms_; }; } // namespace colmap #endif // COLMAP_SRC_UI_TRIANGLE_PAINTER_H_