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* Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
/** @file render_buffer.h
* @author Thomas Müller & Alex Evans, NVIDIA
*/
#pragma once
#include <neural-graphics-primitives/common.h>
#include <neural-graphics-primitives/common_device.cuh>
#include <neural-graphics-primitives/dlss.h>
#include <tiny-cuda-nn/gpu_memory.h>
#include <memory>
#include <vector>
NGP_NAMESPACE_BEGIN
typedef unsigned int GLenum;
typedef int GLint;
typedef unsigned int GLuint;
class SurfaceProvider {
public:
virtual cudaSurfaceObject_t surface() = 0;
virtual cudaArray_t array() = 0;
virtual Eigen::Vector2i resolution() const = 0;
virtual void resize(const Eigen::Vector2i&) = 0;
};
class CudaSurface2D : public SurfaceProvider {
public:
CudaSurface2D() {
m_array = nullptr;
m_surface = 0;
}
~CudaSurface2D() {
free();
}
void free();
void resize(const Eigen::Vector2i& size) override;
cudaSurfaceObject_t surface() override {
return m_surface;
}
cudaArray_t array() override {
return m_array;
}
Eigen::Vector2i resolution() const override {
return m_size;
}
private:
Eigen::Vector2i m_size = Eigen::Vector2i::Constant(0);
cudaArray_t m_array;
cudaSurfaceObject_t m_surface;
};
#ifdef NGP_GUI
class GLTexture : public SurfaceProvider {
public:
GLTexture() = default;
GLTexture(const std::string& texture_name)
: m_texture_name(texture_name), m_texture_id(0)
{ }
GLTexture(const GLTexture& other) = delete;
GLTexture(GLTexture&& other)
: m_texture_name(move(other.m_texture_name)), m_texture_id(other.m_texture_id) {
other.m_texture_id = 0;
}
GLTexture& operator=(GLTexture&& other) {
m_texture_name = move(other.m_texture_name);
std::swap(m_texture_id, other.m_texture_id);
return *this;
}
~GLTexture();
GLuint texture();
cudaSurfaceObject_t surface() override;
cudaArray_t array() override;
void blit_from_cuda_mapping();
const std::string& texture_name() const { return m_texture_name; }
bool is_8bit() { return m_is_8bit; }
void load(const char* fname);
void load(const float* data, Eigen::Vector2i new_size, int n_channels);
void load(const uint8_t* data, Eigen::Vector2i new_size, int n_channels);
void resize(const Eigen::Vector2i& new_size, int n_channels, bool is_8bit = false);
void resize(const Eigen::Vector2i& new_size) override {
resize(new_size, 4);
}
Eigen::Vector2i resolution() const override {
return m_size;
}
private:
class CUDAMapping {
public:
CUDAMapping(GLuint texture_id, const Eigen::Vector2i& size);
~CUDAMapping();
cudaSurfaceObject_t surface() const { return m_cuda_surface ? m_cuda_surface->surface() : m_surface; }
cudaArray_t array() const { return m_cuda_surface ? m_cuda_surface->array() : m_mapped_array; }
bool is_interop() const { return !m_cuda_surface; }
const float* data_cpu();
private:
cudaGraphicsResource_t m_graphics_resource = {};
cudaArray_t m_mapped_array = {};
cudaSurfaceObject_t m_surface = {};
Eigen::Vector2i m_size;
std::vector<float> m_data_cpu;
std::unique_ptr<CudaSurface2D> m_cuda_surface;
};
std::string m_texture_name;
GLuint m_texture_id = 0;
Eigen::Vector2i m_size = Eigen::Vector2i::Constant(0);
int m_n_channels = 0;
GLint m_internal_format;
GLenum m_format;
bool m_is_8bit = false;
std::unique_ptr<CUDAMapping> m_cuda_mapping;
};
#endif //NGP_GUI
class CudaRenderBuffer {
public:
CudaRenderBuffer(const std::shared_ptr<SurfaceProvider>& surf) : m_surface_provider{surf} {}
CudaRenderBuffer(const CudaRenderBuffer& other) = delete;
CudaRenderBuffer& operator=(const CudaRenderBuffer& other) = delete;
CudaRenderBuffer(CudaRenderBuffer&& other) = default;
CudaRenderBuffer& operator=(CudaRenderBuffer&& other) = default;
cudaSurfaceObject_t surface() {
return m_surface_provider->surface();
}
Eigen::Vector2i in_resolution() const {
return m_in_resolution;
}
Eigen::Vector2i out_resolution() const {
return m_surface_provider->resolution();
}
void resize(const Eigen::Vector2i& res);
void reset_accumulation() {
m_spp = 0;
}
uint32_t spp() const {
return m_spp;
}
void set_spp(uint32_t value) {
m_spp = value;
}
Eigen::Array4f* frame_buffer() const {
return m_frame_buffer.data();
}
float* depth_buffer() const {
return m_depth_buffer.data();
}
Eigen::Array4f* accumulate_buffer() const {
return m_accumulate_buffer.data();
}
void clear_frame(cudaStream_t stream);
void accumulate(float exposure, cudaStream_t stream);
void tonemap(float exposure, const Eigen::Array4f& background_color, EColorSpace output_color_space, cudaStream_t stream);
void overlay_image(
float alpha,
const Eigen::Array3f& exposure,
const Eigen::Array4f& background_color,
EColorSpace output_color_space,
const void* __restrict__ image,
EImageDataType image_data_type,
const Eigen::Vector2i& resolution,
int fov_axis,
float zoom,
const Eigen::Vector2f& screen_center,
cudaStream_t stream
);
void overlay_depth(
float alpha,
const float* __restrict__ depth,
float depth_scale,
const Eigen::Vector2i& resolution,
int fov_axis,
float zoom,
const Eigen::Vector2f& screen_center,
cudaStream_t stream
);
void overlay_false_color(Eigen::Vector2i training_resolution, bool to_srgb, int fov_axis, cudaStream_t stream, const float *error_map, Eigen::Vector2i error_map_resolution, const float *average, float brightness, bool viridis);
SurfaceProvider& surface_provider() {
return *m_surface_provider;
}
void set_color_space(EColorSpace color_space) {
if (color_space != m_color_space) {
m_color_space = color_space;
reset_accumulation();
}
}
void set_tonemap_curve(ETonemapCurve tonemap_curve) {
if (tonemap_curve != m_tonemap_curve) {
m_tonemap_curve = tonemap_curve;
reset_accumulation();
}
}
void enable_dlss(const Eigen::Vector2i& max_out_res);
void disable_dlss();
void set_dlss_sharpening(float value) {
m_dlss_sharpening = value;
}
const std::shared_ptr<IDlss>& dlss() const {
return m_dlss;
}
private:
uint32_t m_spp = 0;
EColorSpace m_color_space = EColorSpace::Linear;
ETonemapCurve m_tonemap_curve = ETonemapCurve::Identity;
std::shared_ptr<IDlss> m_dlss;
float m_dlss_sharpening = 0.0f;
Eigen::Vector2i m_in_resolution = Eigen::Vector2i::Zero();
tcnn::GPUMemory<Eigen::Array4f> m_frame_buffer;
tcnn::GPUMemory<float> m_depth_buffer;
tcnn::GPUMemory<Eigen::Array4f> m_accumulate_buffer;
std::shared_ptr<SurfaceProvider> m_surface_provider;
};
NGP_NAMESPACE_END
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