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|
| | #include "imgui.h" |
| | #include "imgui_impl_dx12.h" |
| |
|
| | |
| | #include <d3d12.h> |
| | #include <dxgi1_4.h> |
| | #include <d3dcompiler.h> |
| | #ifdef _MSC_VER |
| | #pragma comment(lib, "d3dcompiler") |
| | #endif |
| |
|
| | |
| | struct ImGui_ImplDX12_RenderBuffers |
| | { |
| | ID3D12Resource* IndexBuffer; |
| | ID3D12Resource* VertexBuffer; |
| | int IndexBufferSize; |
| | int VertexBufferSize; |
| | }; |
| |
|
| | struct ImGui_ImplDX12_Data |
| | { |
| | ID3D12Device* pd3dDevice; |
| | ID3D12RootSignature* pRootSignature; |
| | ID3D12PipelineState* pPipelineState; |
| | DXGI_FORMAT RTVFormat; |
| | ID3D12Resource* pFontTextureResource; |
| | D3D12_CPU_DESCRIPTOR_HANDLE hFontSrvCpuDescHandle; |
| | D3D12_GPU_DESCRIPTOR_HANDLE hFontSrvGpuDescHandle; |
| |
|
| | ImGui_ImplDX12_RenderBuffers* pFrameResources; |
| | UINT numFramesInFlight; |
| | UINT frameIndex; |
| |
|
| | ImGui_ImplDX12_Data() { memset(this, 0, sizeof(*this)); frameIndex = UINT_MAX; } |
| | }; |
| |
|
| | struct VERTEX_CONSTANT_BUFFER |
| | { |
| | float mvp[4][4]; |
| | }; |
| |
|
| | |
| | |
| | static ImGui_ImplDX12_Data* ImGui_ImplDX12_GetBackendData() |
| | { |
| | return ImGui::GetCurrentContext() ? (ImGui_ImplDX12_Data*)ImGui::GetIO().BackendRendererUserData : NULL; |
| | } |
| |
|
| | |
| | static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx, ImGui_ImplDX12_RenderBuffers* fr) |
| | { |
| | ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
| |
|
| | |
| | |
| | VERTEX_CONSTANT_BUFFER vertex_constant_buffer; |
| | { |
| | float L = draw_data->DisplayPos.x; |
| | float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; |
| | float T = draw_data->DisplayPos.y; |
| | float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; |
| | float mvp[4][4] = |
| | { |
| | { 2.0f/(R-L), 0.0f, 0.0f, 0.0f }, |
| | { 0.0f, 2.0f/(T-B), 0.0f, 0.0f }, |
| | { 0.0f, 0.0f, 0.5f, 0.0f }, |
| | { (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f }, |
| | }; |
| | memcpy(&vertex_constant_buffer.mvp, mvp, sizeof(mvp)); |
| | } |
| |
|
| | |
| | D3D12_VIEWPORT vp; |
| | memset(&vp, 0, sizeof(D3D12_VIEWPORT)); |
| | vp.Width = draw_data->DisplaySize.x; |
| | vp.Height = draw_data->DisplaySize.y; |
| | vp.MinDepth = 0.0f; |
| | vp.MaxDepth = 1.0f; |
| | vp.TopLeftX = vp.TopLeftY = 0.0f; |
| | ctx->RSSetViewports(1, &vp); |
| |
|
| | |
| | unsigned int stride = sizeof(ImDrawVert); |
| | unsigned int offset = 0; |
| | D3D12_VERTEX_BUFFER_VIEW vbv; |
| | memset(&vbv, 0, sizeof(D3D12_VERTEX_BUFFER_VIEW)); |
| | vbv.BufferLocation = fr->VertexBuffer->GetGPUVirtualAddress() + offset; |
| | vbv.SizeInBytes = fr->VertexBufferSize * stride; |
| | vbv.StrideInBytes = stride; |
| | ctx->IASetVertexBuffers(0, 1, &vbv); |
| | D3D12_INDEX_BUFFER_VIEW ibv; |
| | memset(&ibv, 0, sizeof(D3D12_INDEX_BUFFER_VIEW)); |
| | ibv.BufferLocation = fr->IndexBuffer->GetGPUVirtualAddress(); |
| | ibv.SizeInBytes = fr->IndexBufferSize * sizeof(ImDrawIdx); |
| | ibv.Format = sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT; |
| | ctx->IASetIndexBuffer(&ibv); |
| | ctx->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); |
| | ctx->SetPipelineState(bd->pPipelineState); |
| | ctx->SetGraphicsRootSignature(bd->pRootSignature); |
| | ctx->SetGraphicsRoot32BitConstants(0, 16, &vertex_constant_buffer, 0); |
| |
|
| | |
| | const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f }; |
| | ctx->OMSetBlendFactor(blend_factor); |
| | } |
| |
|
| | template<typename T> |
| | static inline void SafeRelease(T*& res) |
| | { |
| | if (res) |
| | res->Release(); |
| | res = NULL; |
| | } |
| |
|
| | |
| | void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx) |
| | { |
| | |
| | if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) |
| | return; |
| |
|
| | |
| | |
| | ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
| | bd->frameIndex = bd->frameIndex + 1; |
| | ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[bd->frameIndex % bd->numFramesInFlight]; |
| |
|
| | |
| | if (fr->VertexBuffer == NULL || fr->VertexBufferSize < draw_data->TotalVtxCount) |
| | { |
| | SafeRelease(fr->VertexBuffer); |
| | fr->VertexBufferSize = draw_data->TotalVtxCount + 5000; |
| | D3D12_HEAP_PROPERTIES props; |
| | memset(&props, 0, sizeof(D3D12_HEAP_PROPERTIES)); |
| | props.Type = D3D12_HEAP_TYPE_UPLOAD; |
| | props.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; |
| | props.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; |
| | D3D12_RESOURCE_DESC desc; |
| | memset(&desc, 0, sizeof(D3D12_RESOURCE_DESC)); |
| | desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; |
| | desc.Width = fr->VertexBufferSize * sizeof(ImDrawVert); |
| | desc.Height = 1; |
| | desc.DepthOrArraySize = 1; |
| | desc.MipLevels = 1; |
| | desc.Format = DXGI_FORMAT_UNKNOWN; |
| | desc.SampleDesc.Count = 1; |
| | desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; |
| | desc.Flags = D3D12_RESOURCE_FLAG_NONE; |
| | if (bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL, IID_PPV_ARGS(&fr->VertexBuffer)) < 0) |
| | return; |
| | } |
| | if (fr->IndexBuffer == NULL || fr->IndexBufferSize < draw_data->TotalIdxCount) |
| | { |
| | SafeRelease(fr->IndexBuffer); |
| | fr->IndexBufferSize = draw_data->TotalIdxCount + 10000; |
| | D3D12_HEAP_PROPERTIES props; |
| | memset(&props, 0, sizeof(D3D12_HEAP_PROPERTIES)); |
| | props.Type = D3D12_HEAP_TYPE_UPLOAD; |
| | props.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; |
| | props.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; |
| | D3D12_RESOURCE_DESC desc; |
| | memset(&desc, 0, sizeof(D3D12_RESOURCE_DESC)); |
| | desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; |
| | desc.Width = fr->IndexBufferSize * sizeof(ImDrawIdx); |
| | desc.Height = 1; |
| | desc.DepthOrArraySize = 1; |
| | desc.MipLevels = 1; |
| | desc.Format = DXGI_FORMAT_UNKNOWN; |
| | desc.SampleDesc.Count = 1; |
| | desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; |
| | desc.Flags = D3D12_RESOURCE_FLAG_NONE; |
| | if (bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL, IID_PPV_ARGS(&fr->IndexBuffer)) < 0) |
| | return; |
| | } |
| |
|
| | |
| | void* vtx_resource, *idx_resource; |
| | D3D12_RANGE range; |
| | memset(&range, 0, sizeof(D3D12_RANGE)); |
| | if (fr->VertexBuffer->Map(0, &range, &vtx_resource) != S_OK) |
| | return; |
| | if (fr->IndexBuffer->Map(0, &range, &idx_resource) != S_OK) |
| | return; |
| | ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource; |
| | ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource; |
| | for (int n = 0; n < draw_data->CmdListsCount; n++) |
| | { |
| | const ImDrawList* cmd_list = draw_data->CmdLists[n]; |
| | memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); |
| | memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); |
| | vtx_dst += cmd_list->VtxBuffer.Size; |
| | idx_dst += cmd_list->IdxBuffer.Size; |
| | } |
| | fr->VertexBuffer->Unmap(0, &range); |
| | fr->IndexBuffer->Unmap(0, &range); |
| |
|
| | |
| | ImGui_ImplDX12_SetupRenderState(draw_data, ctx, fr); |
| |
|
| | |
| | |
| | int global_vtx_offset = 0; |
| | int global_idx_offset = 0; |
| | ImVec2 clip_off = draw_data->DisplayPos; |
| | for (int n = 0; n < draw_data->CmdListsCount; n++) |
| | { |
| | const ImDrawList* cmd_list = draw_data->CmdLists[n]; |
| | for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) |
| | { |
| | const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; |
| | if (pcmd->UserCallback != NULL) |
| | { |
| | |
| | |
| | if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) |
| | ImGui_ImplDX12_SetupRenderState(draw_data, ctx, fr); |
| | else |
| | pcmd->UserCallback(cmd_list, pcmd); |
| | } |
| | else |
| | { |
| | |
| | ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); |
| | ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y); |
| | if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) |
| | continue; |
| |
|
| | |
| | const D3D12_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; |
| | D3D12_GPU_DESCRIPTOR_HANDLE texture_handle = {}; |
| | texture_handle.ptr = (UINT64)pcmd->GetTexID(); |
| | ctx->SetGraphicsRootDescriptorTable(1, texture_handle); |
| | ctx->RSSetScissorRects(1, &r); |
| | ctx->DrawIndexedInstanced(pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0); |
| | } |
| | } |
| | global_idx_offset += cmd_list->IdxBuffer.Size; |
| | global_vtx_offset += cmd_list->VtxBuffer.Size; |
| | } |
| | } |
| |
|
| | static void ImGui_ImplDX12_CreateFontsTexture() |
| | { |
| | |
| | ImGuiIO& io = ImGui::GetIO(); |
| | ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
| | unsigned char* pixels; |
| | int width, height; |
| | io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); |
| |
|
| | |
| | { |
| | D3D12_HEAP_PROPERTIES props; |
| | memset(&props, 0, sizeof(D3D12_HEAP_PROPERTIES)); |
| | props.Type = D3D12_HEAP_TYPE_DEFAULT; |
| | props.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; |
| | props.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; |
| |
|
| | D3D12_RESOURCE_DESC desc; |
| | ZeroMemory(&desc, sizeof(desc)); |
| | desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; |
| | desc.Alignment = 0; |
| | desc.Width = width; |
| | desc.Height = height; |
| | desc.DepthOrArraySize = 1; |
| | desc.MipLevels = 1; |
| | desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| | desc.SampleDesc.Count = 1; |
| | desc.SampleDesc.Quality = 0; |
| | desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; |
| | desc.Flags = D3D12_RESOURCE_FLAG_NONE; |
| |
|
| | ID3D12Resource* pTexture = NULL; |
| | bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc, |
| | D3D12_RESOURCE_STATE_COPY_DEST, NULL, IID_PPV_ARGS(&pTexture)); |
| |
|
| | UINT uploadPitch = (width * 4 + D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u) & ~(D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u); |
| | UINT uploadSize = height * uploadPitch; |
| | desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; |
| | desc.Alignment = 0; |
| | desc.Width = uploadSize; |
| | desc.Height = 1; |
| | desc.DepthOrArraySize = 1; |
| | desc.MipLevels = 1; |
| | desc.Format = DXGI_FORMAT_UNKNOWN; |
| | desc.SampleDesc.Count = 1; |
| | desc.SampleDesc.Quality = 0; |
| | desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; |
| | desc.Flags = D3D12_RESOURCE_FLAG_NONE; |
| |
|
| | props.Type = D3D12_HEAP_TYPE_UPLOAD; |
| | props.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; |
| | props.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; |
| |
|
| | ID3D12Resource* uploadBuffer = NULL; |
| | HRESULT hr = bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc, |
| | D3D12_RESOURCE_STATE_GENERIC_READ, NULL, IID_PPV_ARGS(&uploadBuffer)); |
| | IM_ASSERT(SUCCEEDED(hr)); |
| |
|
| | void* mapped = NULL; |
| | D3D12_RANGE range = { 0, uploadSize }; |
| | hr = uploadBuffer->Map(0, &range, &mapped); |
| | IM_ASSERT(SUCCEEDED(hr)); |
| | for (int y = 0; y < height; y++) |
| | memcpy((void*) ((uintptr_t) mapped + y * uploadPitch), pixels + y * width * 4, width * 4); |
| | uploadBuffer->Unmap(0, &range); |
| |
|
| | D3D12_TEXTURE_COPY_LOCATION srcLocation = {}; |
| | srcLocation.pResource = uploadBuffer; |
| | srcLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; |
| | srcLocation.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| | srcLocation.PlacedFootprint.Footprint.Width = width; |
| | srcLocation.PlacedFootprint.Footprint.Height = height; |
| | srcLocation.PlacedFootprint.Footprint.Depth = 1; |
| | srcLocation.PlacedFootprint.Footprint.RowPitch = uploadPitch; |
| |
|
| | D3D12_TEXTURE_COPY_LOCATION dstLocation = {}; |
| | dstLocation.pResource = pTexture; |
| | dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; |
| | dstLocation.SubresourceIndex = 0; |
| |
|
| | D3D12_RESOURCE_BARRIER barrier = {}; |
| | barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; |
| | barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; |
| | barrier.Transition.pResource = pTexture; |
| | barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; |
| | barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST; |
| | barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE; |
| |
|
| | ID3D12Fence* fence = NULL; |
| | hr = bd->pd3dDevice->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence)); |
| | IM_ASSERT(SUCCEEDED(hr)); |
| |
|
| | HANDLE event = CreateEvent(0, 0, 0, 0); |
| | IM_ASSERT(event != NULL); |
| |
|
| | D3D12_COMMAND_QUEUE_DESC queueDesc = {}; |
| | queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; |
| | queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; |
| | queueDesc.NodeMask = 1; |
| |
|
| | ID3D12CommandQueue* cmdQueue = NULL; |
| | hr = bd->pd3dDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&cmdQueue)); |
| | IM_ASSERT(SUCCEEDED(hr)); |
| |
|
| | ID3D12CommandAllocator* cmdAlloc = NULL; |
| | hr = bd->pd3dDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&cmdAlloc)); |
| | IM_ASSERT(SUCCEEDED(hr)); |
| |
|
| | ID3D12GraphicsCommandList* cmdList = NULL; |
| | hr = bd->pd3dDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, cmdAlloc, NULL, IID_PPV_ARGS(&cmdList)); |
| | IM_ASSERT(SUCCEEDED(hr)); |
| |
|
| | cmdList->CopyTextureRegion(&dstLocation, 0, 0, 0, &srcLocation, NULL); |
| | cmdList->ResourceBarrier(1, &barrier); |
| |
|
| | hr = cmdList->Close(); |
| | IM_ASSERT(SUCCEEDED(hr)); |
| |
|
| | cmdQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&cmdList); |
| | hr = cmdQueue->Signal(fence, 1); |
| | IM_ASSERT(SUCCEEDED(hr)); |
| |
|
| | fence->SetEventOnCompletion(1, event); |
| | WaitForSingleObject(event, INFINITE); |
| |
|
| | cmdList->Release(); |
| | cmdAlloc->Release(); |
| | cmdQueue->Release(); |
| | CloseHandle(event); |
| | fence->Release(); |
| | uploadBuffer->Release(); |
| |
|
| | |
| | D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| | ZeroMemory(&srvDesc, sizeof(srvDesc)); |
| | srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| | srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; |
| | srvDesc.Texture2D.MipLevels = desc.MipLevels; |
| | srvDesc.Texture2D.MostDetailedMip = 0; |
| | srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; |
| | bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, bd->hFontSrvCpuDescHandle); |
| | SafeRelease(bd->pFontTextureResource); |
| | bd->pFontTextureResource = pTexture; |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | static_assert(sizeof(ImTextureID) >= sizeof(bd->hFontSrvGpuDescHandle.ptr), "Can't pack descriptor handle into TexID, 32-bit not supported yet."); |
| | io.Fonts->SetTexID((ImTextureID)bd->hFontSrvGpuDescHandle.ptr); |
| | } |
| |
|
| | bool ImGui_ImplDX12_CreateDeviceObjects() |
| | { |
| | ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
| | if (!bd || !bd->pd3dDevice) |
| | return false; |
| | if (bd->pPipelineState) |
| | ImGui_ImplDX12_InvalidateDeviceObjects(); |
| |
|
| | |
| | { |
| | D3D12_DESCRIPTOR_RANGE descRange = {}; |
| | descRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; |
| | descRange.NumDescriptors = 1; |
| | descRange.BaseShaderRegister = 0; |
| | descRange.RegisterSpace = 0; |
| | descRange.OffsetInDescriptorsFromTableStart = 0; |
| |
|
| | D3D12_ROOT_PARAMETER param[2] = {}; |
| |
|
| | param[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; |
| | param[0].Constants.ShaderRegister = 0; |
| | param[0].Constants.RegisterSpace = 0; |
| | param[0].Constants.Num32BitValues = 16; |
| | param[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX; |
| |
|
| | param[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; |
| | param[1].DescriptorTable.NumDescriptorRanges = 1; |
| | param[1].DescriptorTable.pDescriptorRanges = &descRange; |
| | param[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; |
| |
|
| | D3D12_STATIC_SAMPLER_DESC staticSampler = {}; |
| | staticSampler.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR; |
| | staticSampler.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP; |
| | staticSampler.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP; |
| | staticSampler.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP; |
| | staticSampler.MipLODBias = 0.f; |
| | staticSampler.MaxAnisotropy = 0; |
| | staticSampler.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS; |
| | staticSampler.BorderColor = D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK; |
| | staticSampler.MinLOD = 0.f; |
| | staticSampler.MaxLOD = 0.f; |
| | staticSampler.ShaderRegister = 0; |
| | staticSampler.RegisterSpace = 0; |
| | staticSampler.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; |
| |
|
| | D3D12_ROOT_SIGNATURE_DESC desc = {}; |
| | desc.NumParameters = _countof(param); |
| | desc.pParameters = param; |
| | desc.NumStaticSamplers = 1; |
| | desc.pStaticSamplers = &staticSampler; |
| | desc.Flags = |
| | D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT | |
| | D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS | |
| | D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS | |
| | D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS; |
| |
|
| | |
| | |
| | static HINSTANCE d3d12_dll = ::GetModuleHandleA("d3d12.dll"); |
| | if (d3d12_dll == NULL) |
| | { |
| | |
| | |
| | |
| | |
| | const char* localD3d12Paths[] = { ".\\d3d12.dll", ".\\d3d12on7\\d3d12.dll", ".\\12on7\\d3d12.dll" }; |
| | for (int i = 0; i < IM_ARRAYSIZE(localD3d12Paths); i++) |
| | if ((d3d12_dll = ::LoadLibraryA(localD3d12Paths[i])) != NULL) |
| | break; |
| |
|
| | |
| | if (d3d12_dll == NULL) |
| | d3d12_dll = ::LoadLibraryA("d3d12.dll"); |
| |
|
| | if (d3d12_dll == NULL) |
| | return false; |
| | } |
| |
|
| | PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignatureFn = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)::GetProcAddress(d3d12_dll, "D3D12SerializeRootSignature"); |
| | if (D3D12SerializeRootSignatureFn == NULL) |
| | return false; |
| |
|
| | ID3DBlob* blob = NULL; |
| | if (D3D12SerializeRootSignatureFn(&desc, D3D_ROOT_SIGNATURE_VERSION_1, &blob, NULL) != S_OK) |
| | return false; |
| |
|
| | bd->pd3dDevice->CreateRootSignature(0, blob->GetBufferPointer(), blob->GetBufferSize(), IID_PPV_ARGS(&bd->pRootSignature)); |
| | blob->Release(); |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | |
| |
|
| | D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc; |
| | memset(&psoDesc, 0, sizeof(D3D12_GRAPHICS_PIPELINE_STATE_DESC)); |
| | psoDesc.NodeMask = 1; |
| | psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; |
| | psoDesc.pRootSignature = bd->pRootSignature; |
| | psoDesc.SampleMask = UINT_MAX; |
| | psoDesc.NumRenderTargets = 1; |
| | psoDesc.RTVFormats[0] = bd->RTVFormat; |
| | psoDesc.SampleDesc.Count = 1; |
| | psoDesc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE; |
| |
|
| | ID3DBlob* vertexShaderBlob; |
| | ID3DBlob* pixelShaderBlob; |
| |
|
| | |
| | { |
| | static const char* vertexShader = |
| | "cbuffer vertexBuffer : register(b0) \ |
| | {\ |
| | float4x4 ProjectionMatrix; \ |
| | };\ |
| | struct VS_INPUT\ |
| | {\ |
| | float2 pos : POSITION;\ |
| | float4 col : COLOR0;\ |
| | float2 uv : TEXCOORD0;\ |
| | };\ |
| | \ |
| | struct PS_INPUT\ |
| | {\ |
| | float4 pos : SV_POSITION;\ |
| | float4 col : COLOR0;\ |
| | float2 uv : TEXCOORD0;\ |
| | };\ |
| | \ |
| | PS_INPUT main(VS_INPUT input)\ |
| | {\ |
| | PS_INPUT output;\ |
| | output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\ |
| | output.col = input.col;\ |
| | output.uv = input.uv;\ |
| | return output;\ |
| | }"; |
| |
|
| | if (FAILED(D3DCompile(vertexShader, strlen(vertexShader), NULL, NULL, NULL, "main", "vs_5_0", 0, 0, &vertexShaderBlob, NULL))) |
| | return false; |
| | psoDesc.VS = { vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize() }; |
| |
|
| | |
| | static D3D12_INPUT_ELEMENT_DESC local_layout[] = |
| | { |
| | { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, pos), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }, |
| | { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, uv), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }, |
| | { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)IM_OFFSETOF(ImDrawVert, col), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }, |
| | }; |
| | psoDesc.InputLayout = { local_layout, 3 }; |
| | } |
| |
|
| | |
| | { |
| | static const char* pixelShader = |
| | "struct PS_INPUT\ |
| | {\ |
| | float4 pos : SV_POSITION;\ |
| | float4 col : COLOR0;\ |
| | float2 uv : TEXCOORD0;\ |
| | };\ |
| | SamplerState sampler0 : register(s0);\ |
| | Texture2D texture0 : register(t0);\ |
| | \ |
| | float4 main(PS_INPUT input) : SV_Target\ |
| | {\ |
| | float4 out_col = input.col * texture0.Sample(sampler0, input.uv); \ |
| | return out_col; \ |
| | }"; |
| |
|
| | if (FAILED(D3DCompile(pixelShader, strlen(pixelShader), NULL, NULL, NULL, "main", "ps_5_0", 0, 0, &pixelShaderBlob, NULL))) |
| | { |
| | vertexShaderBlob->Release(); |
| | return false; |
| | } |
| | psoDesc.PS = { pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize() }; |
| | } |
| |
|
| | |
| | { |
| | D3D12_BLEND_DESC& desc = psoDesc.BlendState; |
| | desc.AlphaToCoverageEnable = false; |
| | desc.RenderTarget[0].BlendEnable = true; |
| | desc.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_ALPHA; |
| | desc.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_ALPHA; |
| | desc.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD; |
| | desc.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE; |
| | desc.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_INV_SRC_ALPHA; |
| | desc.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD; |
| | desc.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL; |
| | } |
| |
|
| | |
| | { |
| | D3D12_RASTERIZER_DESC& desc = psoDesc.RasterizerState; |
| | desc.FillMode = D3D12_FILL_MODE_SOLID; |
| | desc.CullMode = D3D12_CULL_MODE_NONE; |
| | desc.FrontCounterClockwise = FALSE; |
| | desc.DepthBias = D3D12_DEFAULT_DEPTH_BIAS; |
| | desc.DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; |
| | desc.SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; |
| | desc.DepthClipEnable = true; |
| | desc.MultisampleEnable = FALSE; |
| | desc.AntialiasedLineEnable = FALSE; |
| | desc.ForcedSampleCount = 0; |
| | desc.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; |
| | } |
| |
|
| | |
| | { |
| | D3D12_DEPTH_STENCIL_DESC& desc = psoDesc.DepthStencilState; |
| | desc.DepthEnable = false; |
| | desc.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; |
| | desc.DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS; |
| | desc.StencilEnable = false; |
| | desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D12_STENCIL_OP_KEEP; |
| | desc.FrontFace.StencilFunc = D3D12_COMPARISON_FUNC_ALWAYS; |
| | desc.BackFace = desc.FrontFace; |
| | } |
| |
|
| | HRESULT result_pipeline_state = bd->pd3dDevice->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&bd->pPipelineState)); |
| | vertexShaderBlob->Release(); |
| | pixelShaderBlob->Release(); |
| | if (result_pipeline_state != S_OK) |
| | return false; |
| |
|
| | ImGui_ImplDX12_CreateFontsTexture(); |
| |
|
| | return true; |
| | } |
| |
|
| | void ImGui_ImplDX12_InvalidateDeviceObjects() |
| | { |
| | ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
| | if (!bd || !bd->pd3dDevice) |
| | return; |
| | ImGuiIO& io = ImGui::GetIO(); |
| |
|
| | SafeRelease(bd->pRootSignature); |
| | SafeRelease(bd->pPipelineState); |
| | SafeRelease(bd->pFontTextureResource); |
| | io.Fonts->SetTexID(NULL); |
| |
|
| | for (UINT i = 0; i < bd->numFramesInFlight; i++) |
| | { |
| | ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[i]; |
| | SafeRelease(fr->IndexBuffer); |
| | SafeRelease(fr->VertexBuffer); |
| | } |
| | } |
| |
|
| | bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* cbv_srv_heap, |
| | D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle) |
| | { |
| | ImGuiIO& io = ImGui::GetIO(); |
| | IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!"); |
| |
|
| | |
| | ImGui_ImplDX12_Data* bd = IM_NEW(ImGui_ImplDX12_Data)(); |
| | io.BackendRendererUserData = (void*)bd; |
| | io.BackendRendererName = "imgui_impl_dx12"; |
| | io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; |
| |
|
| | bd->pd3dDevice = device; |
| | bd->RTVFormat = rtv_format; |
| | bd->hFontSrvCpuDescHandle = font_srv_cpu_desc_handle; |
| | bd->hFontSrvGpuDescHandle = font_srv_gpu_desc_handle; |
| | bd->pFrameResources = new ImGui_ImplDX12_RenderBuffers[num_frames_in_flight]; |
| | bd->numFramesInFlight = num_frames_in_flight; |
| | bd->frameIndex = UINT_MAX; |
| | IM_UNUSED(cbv_srv_heap); |
| |
|
| | |
| | for (int i = 0; i < num_frames_in_flight; i++) |
| | { |
| | ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[i]; |
| | fr->IndexBuffer = NULL; |
| | fr->VertexBuffer = NULL; |
| | fr->IndexBufferSize = 10000; |
| | fr->VertexBufferSize = 5000; |
| | } |
| |
|
| | return true; |
| | } |
| |
|
| | void ImGui_ImplDX12_Shutdown() |
| | { |
| | ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
| | IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?"); |
| | ImGuiIO& io = ImGui::GetIO(); |
| |
|
| | ImGui_ImplDX12_InvalidateDeviceObjects(); |
| | delete[] bd->pFrameResources; |
| | io.BackendRendererName = NULL; |
| | io.BackendRendererUserData = NULL; |
| | IM_DELETE(bd); |
| | } |
| |
|
| | void ImGui_ImplDX12_NewFrame() |
| | { |
| | ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
| | IM_ASSERT(bd != NULL && "Did you call ImGui_ImplDX12_Init()?"); |
| |
|
| | if (!bd->pPipelineState) |
| | ImGui_ImplDX12_CreateDeviceObjects(); |
| | } |
| |
|