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| | #include "imgui.h" |
| | #include "imgui_impl_dx9.h" |
| |
|
| | |
| | #include <d3d9.h> |
| |
|
| | |
| | struct ImGui_ImplDX9_Data |
| | { |
| | LPDIRECT3DDEVICE9 pd3dDevice; |
| | LPDIRECT3DVERTEXBUFFER9 pVB; |
| | LPDIRECT3DINDEXBUFFER9 pIB; |
| | LPDIRECT3DTEXTURE9 FontTexture; |
| | int VertexBufferSize; |
| | int IndexBufferSize; |
| |
|
| | ImGui_ImplDX9_Data() { memset(this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; } |
| | }; |
| |
|
| | struct CUSTOMVERTEX |
| | { |
| | float pos[3]; |
| | D3DCOLOR col; |
| | float uv[2]; |
| | }; |
| | #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1) |
| |
|
| | #ifdef IMGUI_USE_BGRA_PACKED_COLOR |
| | #define IMGUI_COL_TO_DX9_ARGB(_COL) (_COL) |
| | #else |
| | #define IMGUI_COL_TO_DX9_ARGB(_COL) (((_COL) & 0xFF00FF00) | (((_COL) & 0xFF0000) >> 16) | (((_COL) & 0xFF) << 16)) |
| | #endif |
| |
|
| | |
| | |
| | static ImGui_ImplDX9_Data* ImGui_ImplDX9_GetBackendData() |
| | { |
| | return ImGui::GetCurrentContext() ? (ImGui_ImplDX9_Data*)ImGui::GetIO().BackendRendererUserData : NULL; |
| | } |
| |
|
| | |
| | static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data) |
| | { |
| | ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); |
| |
|
| | |
| | D3DVIEWPORT9 vp; |
| | vp.X = vp.Y = 0; |
| | vp.Width = (DWORD)draw_data->DisplaySize.x; |
| | vp.Height = (DWORD)draw_data->DisplaySize.y; |
| | vp.MinZ = 0.0f; |
| | vp.MaxZ = 1.0f; |
| | bd->pd3dDevice->SetViewport(&vp); |
| |
|
| | |
| | bd->pd3dDevice->SetPixelShader(NULL); |
| | bd->pd3dDevice->SetVertexShader(NULL); |
| | bd->pd3dDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| | bd->pd3dDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); |
| | bd->pd3dDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); |
| | bd->pd3dDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| | bd->pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| | bd->pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE); |
| | bd->pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); |
| | bd->pd3dDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); |
| | bd->pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); |
| | bd->pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); |
| | bd->pd3dDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE); |
| | bd->pd3dDevice->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE); |
| | bd->pd3dDevice->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA); |
| | bd->pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE); |
| | bd->pd3dDevice->SetRenderState(D3DRS_FOGENABLE, FALSE); |
| | bd->pd3dDevice->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE); |
| | bd->pd3dDevice->SetRenderState(D3DRS_SPECULARENABLE, FALSE); |
| | bd->pd3dDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| | bd->pd3dDevice->SetRenderState(D3DRS_CLIPPING, TRUE); |
| | bd->pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE); |
| | bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); |
| | bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
| | bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); |
| | bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE); |
| | bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); |
| | bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); |
| | bd->pd3dDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); |
| | bd->pd3dDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); |
| | bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); |
| | bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); |
| |
|
| | |
| | |
| | |
| | { |
| | float L = draw_data->DisplayPos.x + 0.5f; |
| | float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x + 0.5f; |
| | float T = draw_data->DisplayPos.y + 0.5f; |
| | float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y + 0.5f; |
| | D3DMATRIX mat_identity = { { { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f } } }; |
| | D3DMATRIX mat_projection = |
| | { { { |
| | 2.0f/(R-L), 0.0f, 0.0f, 0.0f, |
| | 0.0f, 2.0f/(T-B), 0.0f, 0.0f, |
| | 0.0f, 0.0f, 0.5f, 0.0f, |
| | (L+R)/(L-R), (T+B)/(B-T), 0.5f, 1.0f |
| | } } }; |
| | bd->pd3dDevice->SetTransform(D3DTS_WORLD, &mat_identity); |
| | bd->pd3dDevice->SetTransform(D3DTS_VIEW, &mat_identity); |
| | bd->pd3dDevice->SetTransform(D3DTS_PROJECTION, &mat_projection); |
| | } |
| | } |
| |
|
| | |
| | void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) |
| | { |
| | |
| | if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) |
| | return; |
| |
|
| | |
| | ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); |
| | if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount) |
| | { |
| | if (bd->pVB) { bd->pVB->Release(); bd->pVB = NULL; } |
| | bd->VertexBufferSize = draw_data->TotalVtxCount + 5000; |
| | if (bd->pd3dDevice->CreateVertexBuffer(bd->VertexBufferSize * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &bd->pVB, NULL) < 0) |
| | return; |
| | } |
| | if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount) |
| | { |
| | if (bd->pIB) { bd->pIB->Release(); bd->pIB = NULL; } |
| | bd->IndexBufferSize = draw_data->TotalIdxCount + 10000; |
| | if (bd->pd3dDevice->CreateIndexBuffer(bd->IndexBufferSize * sizeof(ImDrawIdx), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, sizeof(ImDrawIdx) == 2 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, D3DPOOL_DEFAULT, &bd->pIB, NULL) < 0) |
| | return; |
| | } |
| |
|
| | |
| | IDirect3DStateBlock9* d3d9_state_block = NULL; |
| | if (bd->pd3dDevice->CreateStateBlock(D3DSBT_ALL, &d3d9_state_block) < 0) |
| | return; |
| | if (d3d9_state_block->Capture() < 0) |
| | { |
| | d3d9_state_block->Release(); |
| | return; |
| | } |
| |
|
| | |
| | D3DMATRIX last_world, last_view, last_projection; |
| | bd->pd3dDevice->GetTransform(D3DTS_WORLD, &last_world); |
| | bd->pd3dDevice->GetTransform(D3DTS_VIEW, &last_view); |
| | bd->pd3dDevice->GetTransform(D3DTS_PROJECTION, &last_projection); |
| |
|
| | |
| | CUSTOMVERTEX* vtx_dst; |
| | ImDrawIdx* idx_dst; |
| | if (bd->pVB->Lock(0, (UINT)(draw_data->TotalVtxCount * sizeof(CUSTOMVERTEX)), (void**)&vtx_dst, D3DLOCK_DISCARD) < 0) |
| | { |
| | d3d9_state_block->Release(); |
| | return; |
| | } |
| | if (bd->pIB->Lock(0, (UINT)(draw_data->TotalIdxCount * sizeof(ImDrawIdx)), (void**)&idx_dst, D3DLOCK_DISCARD) < 0) |
| | { |
| | bd->pVB->Unlock(); |
| | d3d9_state_block->Release(); |
| | return; |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | for (int n = 0; n < draw_data->CmdListsCount; n++) |
| | { |
| | const ImDrawList* cmd_list = draw_data->CmdLists[n]; |
| | const ImDrawVert* vtx_src = cmd_list->VtxBuffer.Data; |
| | for (int i = 0; i < cmd_list->VtxBuffer.Size; i++) |
| | { |
| | vtx_dst->pos[0] = vtx_src->pos.x; |
| | vtx_dst->pos[1] = vtx_src->pos.y; |
| | vtx_dst->pos[2] = 0.0f; |
| | vtx_dst->col = IMGUI_COL_TO_DX9_ARGB(vtx_src->col); |
| | vtx_dst->uv[0] = vtx_src->uv.x; |
| | vtx_dst->uv[1] = vtx_src->uv.y; |
| | vtx_dst++; |
| | vtx_src++; |
| | } |
| | memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); |
| | idx_dst += cmd_list->IdxBuffer.Size; |
| | } |
| | bd->pVB->Unlock(); |
| | bd->pIB->Unlock(); |
| | bd->pd3dDevice->SetStreamSource(0, bd->pVB, 0, sizeof(CUSTOMVERTEX)); |
| | bd->pd3dDevice->SetIndices(bd->pIB); |
| | bd->pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX); |
| |
|
| | |
| | ImGui_ImplDX9_SetupRenderState(draw_data); |
| |
|
| | |
| | |
| | int global_vtx_offset = 0; |
| | int global_idx_offset = 0; |
| | ImVec2 clip_off = draw_data->DisplayPos; |
| | for (int n = 0; n < draw_data->CmdListsCount; n++) |
| | { |
| | const ImDrawList* cmd_list = draw_data->CmdLists[n]; |
| | for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) |
| | { |
| | const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; |
| | if (pcmd->UserCallback != NULL) |
| | { |
| | |
| | |
| | if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) |
| | ImGui_ImplDX9_SetupRenderState(draw_data); |
| | else |
| | pcmd->UserCallback(cmd_list, pcmd); |
| | } |
| | else |
| | { |
| | |
| | ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); |
| | ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y); |
| | if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) |
| | continue; |
| |
|
| | |
| | const RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; |
| | const LPDIRECT3DTEXTURE9 texture = (LPDIRECT3DTEXTURE9)pcmd->GetTexID(); |
| | bd->pd3dDevice->SetTexture(0, texture); |
| | bd->pd3dDevice->SetScissorRect(&r); |
| | bd->pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)cmd_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3); |
| | } |
| | } |
| | global_idx_offset += cmd_list->IdxBuffer.Size; |
| | global_vtx_offset += cmd_list->VtxBuffer.Size; |
| | } |
| |
|
| | |
| | bd->pd3dDevice->SetTransform(D3DTS_WORLD, &last_world); |
| | bd->pd3dDevice->SetTransform(D3DTS_VIEW, &last_view); |
| | bd->pd3dDevice->SetTransform(D3DTS_PROJECTION, &last_projection); |
| |
|
| | |
| | d3d9_state_block->Apply(); |
| | d3d9_state_block->Release(); |
| | } |
| |
|
| | bool ImGui_ImplDX9_Init(IDirect3DDevice9* device) |
| | { |
| | ImGuiIO& io = ImGui::GetIO(); |
| | IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!"); |
| |
|
| | |
| | ImGui_ImplDX9_Data* bd = IM_NEW(ImGui_ImplDX9_Data)(); |
| | io.BackendRendererUserData = (void*)bd; |
| | io.BackendRendererName = "imgui_impl_dx9"; |
| | io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; |
| |
|
| | bd->pd3dDevice = device; |
| | bd->pd3dDevice->AddRef(); |
| |
|
| | return true; |
| | } |
| |
|
| | void ImGui_ImplDX9_Shutdown() |
| | { |
| | ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); |
| | IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?"); |
| | ImGuiIO& io = ImGui::GetIO(); |
| |
|
| | ImGui_ImplDX9_InvalidateDeviceObjects(); |
| | if (bd->pd3dDevice) { bd->pd3dDevice->Release(); } |
| | io.BackendRendererName = NULL; |
| | io.BackendRendererUserData = NULL; |
| | IM_DELETE(bd); |
| | } |
| |
|
| | static bool ImGui_ImplDX9_CreateFontsTexture() |
| | { |
| | |
| | ImGuiIO& io = ImGui::GetIO(); |
| | ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); |
| | unsigned char* pixels; |
| | int width, height, bytes_per_pixel; |
| | io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &bytes_per_pixel); |
| |
|
| | |
| | #ifndef IMGUI_USE_BGRA_PACKED_COLOR |
| | if (io.Fonts->TexPixelsUseColors) |
| | { |
| | ImU32* dst_start = (ImU32*)ImGui::MemAlloc((size_t)width * height * bytes_per_pixel); |
| | for (ImU32* src = (ImU32*)pixels, *dst = dst_start, *dst_end = dst_start + (size_t)width * height; dst < dst_end; src++, dst++) |
| | *dst = IMGUI_COL_TO_DX9_ARGB(*src); |
| | pixels = (unsigned char*)dst_start; |
| | } |
| | #endif |
| |
|
| | |
| | bd->FontTexture = NULL; |
| | if (bd->pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &bd->FontTexture, NULL) < 0) |
| | return false; |
| | D3DLOCKED_RECT tex_locked_rect; |
| | if (bd->FontTexture->LockRect(0, &tex_locked_rect, NULL, 0) != D3D_OK) |
| | return false; |
| | for (int y = 0; y < height; y++) |
| | memcpy((unsigned char*)tex_locked_rect.pBits + (size_t)tex_locked_rect.Pitch * y, pixels + (size_t)width * bytes_per_pixel * y, (size_t)width * bytes_per_pixel); |
| | bd->FontTexture->UnlockRect(0); |
| |
|
| | |
| | io.Fonts->SetTexID((ImTextureID)bd->FontTexture); |
| |
|
| | #ifndef IMGUI_USE_BGRA_PACKED_COLOR |
| | if (io.Fonts->TexPixelsUseColors) |
| | ImGui::MemFree(pixels); |
| | #endif |
| |
|
| | return true; |
| | } |
| |
|
| | bool ImGui_ImplDX9_CreateDeviceObjects() |
| | { |
| | ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); |
| | if (!bd || !bd->pd3dDevice) |
| | return false; |
| | if (!ImGui_ImplDX9_CreateFontsTexture()) |
| | return false; |
| | return true; |
| | } |
| |
|
| | void ImGui_ImplDX9_InvalidateDeviceObjects() |
| | { |
| | ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); |
| | if (!bd || !bd->pd3dDevice) |
| | return; |
| | if (bd->pVB) { bd->pVB->Release(); bd->pVB = NULL; } |
| | if (bd->pIB) { bd->pIB->Release(); bd->pIB = NULL; } |
| | if (bd->FontTexture) { bd->FontTexture->Release(); bd->FontTexture = NULL; ImGui::GetIO().Fonts->SetTexID(NULL); } |
| | } |
| |
|
| | void ImGui_ImplDX9_NewFrame() |
| | { |
| | ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); |
| | IM_ASSERT(bd != NULL && "Did you call ImGui_ImplDX9_Init()?"); |
| |
|
| | if (!bd->FontTexture) |
| | ImGui_ImplDX9_CreateDeviceObjects(); |
| | } |
| |
|