| | |
| | |
| | |
| | |
| |
|
| | |
| | |
| | |
| | |
| | |
| |
|
| | |
| | |
| | |
| | |
| |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| |
|
| | #include "imgui.h" |
| | #include "imgui_impl_glfw.h" |
| |
|
| | |
| | #if defined(__clang__) |
| | #pragma clang diagnostic push |
| | #pragma clang diagnostic ignored "-Wold-style-cast" |
| | #pragma clang diagnostic ignored "-Wsign-conversion" |
| | #if __has_warning("-Wzero-as-null-pointer-constant") |
| | #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" |
| | #endif |
| | #endif |
| |
|
| | |
| | #include <GLFW/glfw3.h> |
| | #ifdef _WIN32 |
| | #undef APIENTRY |
| | #define GLFW_EXPOSE_NATIVE_WIN32 |
| | #include <GLFW/glfw3native.h> |
| | #endif |
| | #ifdef GLFW_RESIZE_NESW_CURSOR |
| | #define GLFW_HAS_NEW_CURSORS (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3400) |
| | #else |
| | #define GLFW_HAS_NEW_CURSORS (0) |
| | #endif |
| | #define GLFW_HAS_GAMEPAD_API (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) |
| | #define GLFW_HAS_GET_KEY_NAME (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) |
| |
|
| | |
| | enum GlfwClientApi |
| | { |
| | GlfwClientApi_Unknown, |
| | GlfwClientApi_OpenGL, |
| | GlfwClientApi_Vulkan |
| | }; |
| |
|
| | struct ImGui_ImplGlfw_Data |
| | { |
| | GLFWwindow* Window; |
| | GlfwClientApi ClientApi; |
| | double Time; |
| | GLFWwindow* MouseWindow; |
| | GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT]; |
| | ImVec2 LastValidMousePos; |
| | bool InstalledCallbacks; |
| |
|
| | |
| | GLFWwindowfocusfun PrevUserCallbackWindowFocus; |
| | GLFWcursorposfun PrevUserCallbackCursorPos; |
| | GLFWcursorenterfun PrevUserCallbackCursorEnter; |
| | GLFWmousebuttonfun PrevUserCallbackMousebutton; |
| | GLFWscrollfun PrevUserCallbackScroll; |
| | GLFWkeyfun PrevUserCallbackKey; |
| | GLFWcharfun PrevUserCallbackChar; |
| | GLFWmonitorfun PrevUserCallbackMonitor; |
| |
|
| | ImGui_ImplGlfw_Data() { memset(this, 0, sizeof(*this)); } |
| | }; |
| |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData() |
| | { |
| | return ImGui::GetCurrentContext() ? (ImGui_ImplGlfw_Data*)ImGui::GetIO().BackendPlatformUserData : NULL; |
| | } |
| |
|
| | |
| | static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data) |
| | { |
| | return glfwGetClipboardString((GLFWwindow*)user_data); |
| | } |
| |
|
| | static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text) |
| | { |
| | glfwSetClipboardString((GLFWwindow*)user_data, text); |
| | } |
| |
|
| | static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key) |
| | { |
| | switch (key) |
| | { |
| | case GLFW_KEY_TAB: return ImGuiKey_Tab; |
| | case GLFW_KEY_LEFT: return ImGuiKey_LeftArrow; |
| | case GLFW_KEY_RIGHT: return ImGuiKey_RightArrow; |
| | case GLFW_KEY_UP: return ImGuiKey_UpArrow; |
| | case GLFW_KEY_DOWN: return ImGuiKey_DownArrow; |
| | case GLFW_KEY_PAGE_UP: return ImGuiKey_PageUp; |
| | case GLFW_KEY_PAGE_DOWN: return ImGuiKey_PageDown; |
| | case GLFW_KEY_HOME: return ImGuiKey_Home; |
| | case GLFW_KEY_END: return ImGuiKey_End; |
| | case GLFW_KEY_INSERT: return ImGuiKey_Insert; |
| | case GLFW_KEY_DELETE: return ImGuiKey_Delete; |
| | case GLFW_KEY_BACKSPACE: return ImGuiKey_Backspace; |
| | case GLFW_KEY_SPACE: return ImGuiKey_Space; |
| | case GLFW_KEY_ENTER: return ImGuiKey_Enter; |
| | case GLFW_KEY_ESCAPE: return ImGuiKey_Escape; |
| | case GLFW_KEY_APOSTROPHE: return ImGuiKey_Apostrophe; |
| | case GLFW_KEY_COMMA: return ImGuiKey_Comma; |
| | case GLFW_KEY_MINUS: return ImGuiKey_Minus; |
| | case GLFW_KEY_PERIOD: return ImGuiKey_Period; |
| | case GLFW_KEY_SLASH: return ImGuiKey_Slash; |
| | case GLFW_KEY_SEMICOLON: return ImGuiKey_Semicolon; |
| | case GLFW_KEY_EQUAL: return ImGuiKey_Equal; |
| | case GLFW_KEY_LEFT_BRACKET: return ImGuiKey_LeftBracket; |
| | case GLFW_KEY_BACKSLASH: return ImGuiKey_Backslash; |
| | case GLFW_KEY_RIGHT_BRACKET: return ImGuiKey_RightBracket; |
| | case GLFW_KEY_GRAVE_ACCENT: return ImGuiKey_GraveAccent; |
| | case GLFW_KEY_CAPS_LOCK: return ImGuiKey_CapsLock; |
| | case GLFW_KEY_SCROLL_LOCK: return ImGuiKey_ScrollLock; |
| | case GLFW_KEY_NUM_LOCK: return ImGuiKey_NumLock; |
| | case GLFW_KEY_PRINT_SCREEN: return ImGuiKey_PrintScreen; |
| | case GLFW_KEY_PAUSE: return ImGuiKey_Pause; |
| | case GLFW_KEY_KP_0: return ImGuiKey_Keypad0; |
| | case GLFW_KEY_KP_1: return ImGuiKey_Keypad1; |
| | case GLFW_KEY_KP_2: return ImGuiKey_Keypad2; |
| | case GLFW_KEY_KP_3: return ImGuiKey_Keypad3; |
| | case GLFW_KEY_KP_4: return ImGuiKey_Keypad4; |
| | case GLFW_KEY_KP_5: return ImGuiKey_Keypad5; |
| | case GLFW_KEY_KP_6: return ImGuiKey_Keypad6; |
| | case GLFW_KEY_KP_7: return ImGuiKey_Keypad7; |
| | case GLFW_KEY_KP_8: return ImGuiKey_Keypad8; |
| | case GLFW_KEY_KP_9: return ImGuiKey_Keypad9; |
| | case GLFW_KEY_KP_DECIMAL: return ImGuiKey_KeypadDecimal; |
| | case GLFW_KEY_KP_DIVIDE: return ImGuiKey_KeypadDivide; |
| | case GLFW_KEY_KP_MULTIPLY: return ImGuiKey_KeypadMultiply; |
| | case GLFW_KEY_KP_SUBTRACT: return ImGuiKey_KeypadSubtract; |
| | case GLFW_KEY_KP_ADD: return ImGuiKey_KeypadAdd; |
| | case GLFW_KEY_KP_ENTER: return ImGuiKey_KeypadEnter; |
| | case GLFW_KEY_KP_EQUAL: return ImGuiKey_KeypadEqual; |
| | case GLFW_KEY_LEFT_SHIFT: return ImGuiKey_LeftShift; |
| | case GLFW_KEY_LEFT_CONTROL: return ImGuiKey_LeftCtrl; |
| | case GLFW_KEY_LEFT_ALT: return ImGuiKey_LeftAlt; |
| | case GLFW_KEY_LEFT_SUPER: return ImGuiKey_LeftSuper; |
| | case GLFW_KEY_RIGHT_SHIFT: return ImGuiKey_RightShift; |
| | case GLFW_KEY_RIGHT_CONTROL: return ImGuiKey_RightCtrl; |
| | case GLFW_KEY_RIGHT_ALT: return ImGuiKey_RightAlt; |
| | case GLFW_KEY_RIGHT_SUPER: return ImGuiKey_RightSuper; |
| | case GLFW_KEY_MENU: return ImGuiKey_Menu; |
| | case GLFW_KEY_0: return ImGuiKey_0; |
| | case GLFW_KEY_1: return ImGuiKey_1; |
| | case GLFW_KEY_2: return ImGuiKey_2; |
| | case GLFW_KEY_3: return ImGuiKey_3; |
| | case GLFW_KEY_4: return ImGuiKey_4; |
| | case GLFW_KEY_5: return ImGuiKey_5; |
| | case GLFW_KEY_6: return ImGuiKey_6; |
| | case GLFW_KEY_7: return ImGuiKey_7; |
| | case GLFW_KEY_8: return ImGuiKey_8; |
| | case GLFW_KEY_9: return ImGuiKey_9; |
| | case GLFW_KEY_A: return ImGuiKey_A; |
| | case GLFW_KEY_B: return ImGuiKey_B; |
| | case GLFW_KEY_C: return ImGuiKey_C; |
| | case GLFW_KEY_D: return ImGuiKey_D; |
| | case GLFW_KEY_E: return ImGuiKey_E; |
| | case GLFW_KEY_F: return ImGuiKey_F; |
| | case GLFW_KEY_G: return ImGuiKey_G; |
| | case GLFW_KEY_H: return ImGuiKey_H; |
| | case GLFW_KEY_I: return ImGuiKey_I; |
| | case GLFW_KEY_J: return ImGuiKey_J; |
| | case GLFW_KEY_K: return ImGuiKey_K; |
| | case GLFW_KEY_L: return ImGuiKey_L; |
| | case GLFW_KEY_M: return ImGuiKey_M; |
| | case GLFW_KEY_N: return ImGuiKey_N; |
| | case GLFW_KEY_O: return ImGuiKey_O; |
| | case GLFW_KEY_P: return ImGuiKey_P; |
| | case GLFW_KEY_Q: return ImGuiKey_Q; |
| | case GLFW_KEY_R: return ImGuiKey_R; |
| | case GLFW_KEY_S: return ImGuiKey_S; |
| | case GLFW_KEY_T: return ImGuiKey_T; |
| | case GLFW_KEY_U: return ImGuiKey_U; |
| | case GLFW_KEY_V: return ImGuiKey_V; |
| | case GLFW_KEY_W: return ImGuiKey_W; |
| | case GLFW_KEY_X: return ImGuiKey_X; |
| | case GLFW_KEY_Y: return ImGuiKey_Y; |
| | case GLFW_KEY_Z: return ImGuiKey_Z; |
| | case GLFW_KEY_F1: return ImGuiKey_F1; |
| | case GLFW_KEY_F2: return ImGuiKey_F2; |
| | case GLFW_KEY_F3: return ImGuiKey_F3; |
| | case GLFW_KEY_F4: return ImGuiKey_F4; |
| | case GLFW_KEY_F5: return ImGuiKey_F5; |
| | case GLFW_KEY_F6: return ImGuiKey_F6; |
| | case GLFW_KEY_F7: return ImGuiKey_F7; |
| | case GLFW_KEY_F8: return ImGuiKey_F8; |
| | case GLFW_KEY_F9: return ImGuiKey_F9; |
| | case GLFW_KEY_F10: return ImGuiKey_F10; |
| | case GLFW_KEY_F11: return ImGuiKey_F11; |
| | case GLFW_KEY_F12: return ImGuiKey_F12; |
| | default: return ImGuiKey_None; |
| | } |
| | } |
| |
|
| | static void ImGui_ImplGlfw_UpdateKeyModifiers(int mods) |
| | { |
| | ImGuiIO& io = ImGui::GetIO(); |
| | io.AddKeyEvent(ImGuiKey_ModCtrl, (mods & GLFW_MOD_CONTROL) != 0); |
| | io.AddKeyEvent(ImGuiKey_ModShift, (mods & GLFW_MOD_SHIFT) != 0); |
| | io.AddKeyEvent(ImGuiKey_ModAlt, (mods & GLFW_MOD_ALT) != 0); |
| | io.AddKeyEvent(ImGuiKey_ModSuper, (mods & GLFW_MOD_SUPER) != 0); |
| | } |
| |
|
| | void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods) |
| | { |
| | ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
| | if (bd->PrevUserCallbackMousebutton != NULL && window == bd->Window) |
| | bd->PrevUserCallbackMousebutton(window, button, action, mods); |
| |
|
| | ImGui_ImplGlfw_UpdateKeyModifiers(mods); |
| |
|
| | ImGuiIO& io = ImGui::GetIO(); |
| | if (button >= 0 && button < ImGuiMouseButton_COUNT) |
| | io.AddMouseButtonEvent(button, action == GLFW_PRESS); |
| | } |
| |
|
| | void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset) |
| | { |
| | ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
| | if (bd->PrevUserCallbackScroll != NULL && window == bd->Window) |
| | bd->PrevUserCallbackScroll(window, xoffset, yoffset); |
| |
|
| | ImGuiIO& io = ImGui::GetIO(); |
| | io.AddMouseWheelEvent((float)xoffset, (float)yoffset); |
| | } |
| |
|
| | static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode) |
| | { |
| | #if GLFW_HAS_GET_KEY_NAME && !defined(__EMSCRIPTEN__) |
| | |
| | |
| | |
| | |
| | |
| | if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_EQUAL) |
| | return key; |
| | const char* key_name = glfwGetKeyName(key, scancode); |
| | if (key_name && key_name[0] != 0 && key_name[1] == 0) |
| | { |
| | const char char_names[] = "`-=[]\\,;\'./"; |
| | const int char_keys[] = { GLFW_KEY_GRAVE_ACCENT, GLFW_KEY_MINUS, GLFW_KEY_EQUAL, GLFW_KEY_LEFT_BRACKET, GLFW_KEY_RIGHT_BRACKET, GLFW_KEY_BACKSLASH, GLFW_KEY_COMMA, GLFW_KEY_SEMICOLON, GLFW_KEY_APOSTROPHE, GLFW_KEY_PERIOD, GLFW_KEY_SLASH, 0 }; |
| | IM_ASSERT(IM_ARRAYSIZE(char_names) == IM_ARRAYSIZE(char_keys)); |
| | if (key_name[0] >= '0' && key_name[0] <= '9') { key = GLFW_KEY_0 + (key_name[0] - '0'); } |
| | else if (key_name[0] >= 'A' && key_name[0] <= 'Z') { key = GLFW_KEY_A + (key_name[0] - 'A'); } |
| | else if (const char* p = strchr(char_names, key_name[0])) { key = char_keys[p - char_names]; } |
| | } |
| | |
| | #else |
| | IM_UNUSED(scancode); |
| | #endif |
| | return key; |
| | } |
| |
|
| | void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, int action, int mods) |
| | { |
| | ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
| | if (bd->PrevUserCallbackKey != NULL && window == bd->Window) |
| | bd->PrevUserCallbackKey(window, keycode, scancode, action, mods); |
| |
|
| | if (action != GLFW_PRESS && action != GLFW_RELEASE) |
| | return; |
| |
|
| | ImGui_ImplGlfw_UpdateKeyModifiers(mods); |
| |
|
| | keycode = ImGui_ImplGlfw_TranslateUntranslatedKey(keycode, scancode); |
| |
|
| | ImGuiIO& io = ImGui::GetIO(); |
| | ImGuiKey imgui_key = ImGui_ImplGlfw_KeyToImGuiKey(keycode); |
| | io.AddKeyEvent(imgui_key, (action == GLFW_PRESS)); |
| | io.SetKeyEventNativeData(imgui_key, keycode, scancode); |
| | } |
| |
|
| | void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused) |
| | { |
| | ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
| | if (bd->PrevUserCallbackWindowFocus != NULL && window == bd->Window) |
| | bd->PrevUserCallbackWindowFocus(window, focused); |
| |
|
| | ImGuiIO& io = ImGui::GetIO(); |
| | io.AddFocusEvent(focused != 0); |
| | } |
| |
|
| | void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y) |
| | { |
| | ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
| | if (bd->PrevUserCallbackCursorPos != NULL && window == bd->Window) |
| | bd->PrevUserCallbackCursorPos(window, x, y); |
| |
|
| | ImGuiIO& io = ImGui::GetIO(); |
| | io.AddMousePosEvent((float)x, (float)y); |
| | bd->LastValidMousePos = ImVec2((float)x, (float)y); |
| | } |
| |
|
| | |
| | |
| | void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered) |
| | { |
| | ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
| | if (bd->PrevUserCallbackCursorEnter != NULL && window == bd->Window) |
| | bd->PrevUserCallbackCursorEnter(window, entered); |
| |
|
| | ImGuiIO& io = ImGui::GetIO(); |
| | if (entered) |
| | { |
| | bd->MouseWindow = window; |
| | io.AddMousePosEvent(bd->LastValidMousePos.x, bd->LastValidMousePos.y); |
| | } |
| | else if (!entered && bd->MouseWindow == window) |
| | { |
| | bd->LastValidMousePos = io.MousePos; |
| | bd->MouseWindow = NULL; |
| | io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); |
| | } |
| | } |
| |
|
| | void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c) |
| | { |
| | ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
| | if (bd->PrevUserCallbackChar != NULL && window == bd->Window) |
| | bd->PrevUserCallbackChar(window, c); |
| |
|
| | ImGuiIO& io = ImGui::GetIO(); |
| | io.AddInputCharacter(c); |
| | } |
| |
|
| | void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int) |
| | { |
| | |
| | } |
| |
|
| | void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window) |
| | { |
| | ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
| | IM_ASSERT(bd->InstalledCallbacks == false && "Callbacks already installed!"); |
| | IM_ASSERT(bd->Window == window); |
| |
|
| | bd->PrevUserCallbackWindowFocus = glfwSetWindowFocusCallback(window, ImGui_ImplGlfw_WindowFocusCallback); |
| | bd->PrevUserCallbackCursorEnter = glfwSetCursorEnterCallback(window, ImGui_ImplGlfw_CursorEnterCallback); |
| | bd->PrevUserCallbackCursorPos = glfwSetCursorPosCallback(window, ImGui_ImplGlfw_CursorPosCallback); |
| | bd->PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback); |
| | bd->PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback); |
| | bd->PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback); |
| | bd->PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback); |
| | bd->PrevUserCallbackMonitor = glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback); |
| | bd->InstalledCallbacks = true; |
| | } |
| |
|
| | void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window) |
| | { |
| | ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
| | IM_ASSERT(bd->InstalledCallbacks == true && "Callbacks not installed!"); |
| | IM_ASSERT(bd->Window == window); |
| |
|
| | glfwSetWindowFocusCallback(window, bd->PrevUserCallbackWindowFocus); |
| | glfwSetCursorEnterCallback(window, bd->PrevUserCallbackCursorEnter); |
| | glfwSetCursorPosCallback(window, bd->PrevUserCallbackCursorPos); |
| | glfwSetMouseButtonCallback(window, bd->PrevUserCallbackMousebutton); |
| | glfwSetScrollCallback(window, bd->PrevUserCallbackScroll); |
| | glfwSetKeyCallback(window, bd->PrevUserCallbackKey); |
| | glfwSetCharCallback(window, bd->PrevUserCallbackChar); |
| | glfwSetMonitorCallback(bd->PrevUserCallbackMonitor); |
| | bd->InstalledCallbacks = false; |
| | bd->PrevUserCallbackWindowFocus = NULL; |
| | bd->PrevUserCallbackCursorEnter = NULL; |
| | bd->PrevUserCallbackCursorPos = NULL; |
| | bd->PrevUserCallbackMousebutton = NULL; |
| | bd->PrevUserCallbackScroll = NULL; |
| | bd->PrevUserCallbackKey = NULL; |
| | bd->PrevUserCallbackChar = NULL; |
| | bd->PrevUserCallbackMonitor = NULL; |
| | } |
| |
|
| | static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api) |
| | { |
| | ImGuiIO& io = ImGui::GetIO(); |
| | IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!"); |
| |
|
| | |
| | ImGui_ImplGlfw_Data* bd = IM_NEW(ImGui_ImplGlfw_Data)(); |
| | io.BackendPlatformUserData = (void*)bd; |
| | io.BackendPlatformName = "imgui_impl_glfw"; |
| | io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; |
| | io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; |
| |
|
| | bd->Window = window; |
| | bd->Time = 0.0; |
| |
|
| | io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText; |
| | io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText; |
| | io.ClipboardUserData = bd->Window; |
| |
|
| | |
| | #if defined(_WIN32) |
| | ImGui::GetMainViewport()->PlatformHandleRaw = (void*)glfwGetWin32Window(bd->Window); |
| | #endif |
| |
|
| | |
| | |
| | |
| | |
| | GLFWerrorfun prev_error_callback = glfwSetErrorCallback(NULL); |
| | bd->MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); |
| | bd->MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR); |
| | bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR); |
| | bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR); |
| | bd->MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR); |
| | #if GLFW_HAS_NEW_CURSORS |
| | bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_RESIZE_ALL_CURSOR); |
| | bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_RESIZE_NESW_CURSOR); |
| | bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_RESIZE_NWSE_CURSOR); |
| | bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_NOT_ALLOWED_CURSOR); |
| | #else |
| | bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); |
| | bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); |
| | bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); |
| | bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); |
| | #endif |
| | glfwSetErrorCallback(prev_error_callback); |
| |
|
| | |
| | if (install_callbacks) |
| | ImGui_ImplGlfw_InstallCallbacks(window); |
| |
|
| | bd->ClientApi = client_api; |
| | return true; |
| | } |
| |
|
| | bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks) |
| | { |
| | return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_OpenGL); |
| | } |
| |
|
| | bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks) |
| | { |
| | return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Vulkan); |
| | } |
| |
|
| | bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks) |
| | { |
| | return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Unknown); |
| | } |
| |
|
| | void ImGui_ImplGlfw_Shutdown() |
| | { |
| | ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
| | IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?"); |
| | ImGuiIO& io = ImGui::GetIO(); |
| |
|
| | if (bd->InstalledCallbacks) |
| | ImGui_ImplGlfw_RestoreCallbacks(bd->Window); |
| |
|
| | for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++) |
| | glfwDestroyCursor(bd->MouseCursors[cursor_n]); |
| |
|
| | io.BackendPlatformName = NULL; |
| | io.BackendPlatformUserData = NULL; |
| | IM_DELETE(bd); |
| | } |
| |
|
| | static void ImGui_ImplGlfw_UpdateMouseData() |
| | { |
| | ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
| | ImGuiIO& io = ImGui::GetIO(); |
| |
|
| | #ifdef __EMSCRIPTEN__ |
| | const bool is_app_focused = true; |
| | #else |
| | const bool is_app_focused = glfwGetWindowAttrib(bd->Window, GLFW_FOCUSED) != 0; |
| | #endif |
| | if (is_app_focused) |
| | { |
| | |
| | if (io.WantSetMousePos) |
| | glfwSetCursorPos(bd->Window, (double)io.MousePos.x, (double)io.MousePos.y); |
| |
|
| | |
| | if (is_app_focused && bd->MouseWindow == NULL) |
| | { |
| | double mouse_x, mouse_y; |
| | glfwGetCursorPos(bd->Window, &mouse_x, &mouse_y); |
| | io.AddMousePosEvent((float)mouse_x, (float)mouse_y); |
| | bd->LastValidMousePos = ImVec2((float)mouse_x, (float)mouse_y); |
| | } |
| | } |
| | } |
| |
|
| | static void ImGui_ImplGlfw_UpdateMouseCursor() |
| | { |
| | ImGuiIO& io = ImGui::GetIO(); |
| | ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
| | if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) || glfwGetInputMode(bd->Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED) |
| | return; |
| |
|
| | ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); |
| | if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor) |
| | { |
| | |
| | glfwSetInputMode(bd->Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); |
| | } |
| | else |
| | { |
| | |
| | |
| | glfwSetCursor(bd->Window, bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]); |
| | glfwSetInputMode(bd->Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); |
| | } |
| | } |
| |
|
| | |
| | static inline float Saturate(float v) { return v < 0.0f ? 0.0f : v > 1.0f ? 1.0f : v; } |
| | static void ImGui_ImplGlfw_UpdateGamepads() |
| | { |
| | ImGuiIO& io = ImGui::GetIO(); |
| | if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) |
| | return; |
| |
|
| | io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; |
| | #if GLFW_HAS_GAMEPAD_API |
| | GLFWgamepadstate gamepad; |
| | if (!glfwGetGamepadState(GLFW_JOYSTICK_1, &gamepad)) |
| | return; |
| | #define MAP_BUTTON(KEY_NO, BUTTON_NO, _UNUSED) do { io.AddKeyEvent(KEY_NO, gamepad.buttons[BUTTON_NO] != 0); } while (0) |
| | #define MAP_ANALOG(KEY_NO, AXIS_NO, _UNUSED, V0, V1) do { float v = gamepad.axes[AXIS_NO]; v = (v - V0) / (V1 - V0); io.AddKeyAnalogEvent(KEY_NO, v > 0.10f, Saturate(v)); } while (0) |
| | #else |
| | int axes_count = 0, buttons_count = 0; |
| | const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &axes_count); |
| | const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &buttons_count); |
| | if (axes_count == 0 || buttons_count == 0) |
| | return; |
| | #define MAP_BUTTON(KEY_NO, _UNUSED, BUTTON_NO) do { io.AddKeyEvent(KEY_NO, (buttons_count > BUTTON_NO && buttons[BUTTON_NO] == GLFW_PRESS)); } while (0) |
| | #define MAP_ANALOG(KEY_NO, _UNUSED, AXIS_NO, V0, V1) do { float v = (axes_count > AXIS_NO) ? axes[AXIS_NO] : V0; v = (v - V0) / (V1 - V0); io.AddKeyAnalogEvent(KEY_NO, v > 0.10f, Saturate(v)); } while (0) |
| | #endif |
| | io.BackendFlags |= ImGuiBackendFlags_HasGamepad; |
| | MAP_BUTTON(ImGuiKey_GamepadStart, GLFW_GAMEPAD_BUTTON_START, 7); |
| | MAP_BUTTON(ImGuiKey_GamepadBack, GLFW_GAMEPAD_BUTTON_BACK, 6); |
| | MAP_BUTTON(ImGuiKey_GamepadFaceDown, GLFW_GAMEPAD_BUTTON_A, 0); |
| | MAP_BUTTON(ImGuiKey_GamepadFaceRight, GLFW_GAMEPAD_BUTTON_B, 1); |
| | MAP_BUTTON(ImGuiKey_GamepadFaceLeft, GLFW_GAMEPAD_BUTTON_X, 2); |
| | MAP_BUTTON(ImGuiKey_GamepadFaceUp, GLFW_GAMEPAD_BUTTON_Y, 3); |
| | MAP_BUTTON(ImGuiKey_GamepadDpadLeft, GLFW_GAMEPAD_BUTTON_DPAD_LEFT, 13); |
| | MAP_BUTTON(ImGuiKey_GamepadDpadRight, GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, 11); |
| | MAP_BUTTON(ImGuiKey_GamepadDpadUp, GLFW_GAMEPAD_BUTTON_DPAD_UP, 10); |
| | MAP_BUTTON(ImGuiKey_GamepadDpadDown, GLFW_GAMEPAD_BUTTON_DPAD_DOWN, 12); |
| | MAP_BUTTON(ImGuiKey_GamepadL1, GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, 4); |
| | MAP_BUTTON(ImGuiKey_GamepadR1, GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, 5); |
| | MAP_ANALOG(ImGuiKey_GamepadL2, GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, 4, -0.75f, +1.0f); |
| | MAP_ANALOG(ImGuiKey_GamepadR2, GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, 5, -0.75f, +1.0f); |
| | MAP_BUTTON(ImGuiKey_GamepadL3, GLFW_GAMEPAD_BUTTON_LEFT_THUMB, 8); |
| | MAP_BUTTON(ImGuiKey_GamepadR3, GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, 9); |
| | MAP_ANALOG(ImGuiKey_GamepadLStickLeft, GLFW_GAMEPAD_AXIS_LEFT_X, 0, -0.25f, -1.0f); |
| | MAP_ANALOG(ImGuiKey_GamepadLStickRight, GLFW_GAMEPAD_AXIS_LEFT_X, 0, +0.25f, +1.0f); |
| | MAP_ANALOG(ImGuiKey_GamepadLStickUp, GLFW_GAMEPAD_AXIS_LEFT_Y, 1, -0.25f, -1.0f); |
| | MAP_ANALOG(ImGuiKey_GamepadLStickDown, GLFW_GAMEPAD_AXIS_LEFT_Y, 1, +0.25f, +1.0f); |
| | MAP_ANALOG(ImGuiKey_GamepadRStickLeft, GLFW_GAMEPAD_AXIS_RIGHT_X, 2, -0.25f, -1.0f); |
| | MAP_ANALOG(ImGuiKey_GamepadRStickRight, GLFW_GAMEPAD_AXIS_RIGHT_X, 2, +0.25f, +1.0f); |
| | MAP_ANALOG(ImGuiKey_GamepadRStickUp, GLFW_GAMEPAD_AXIS_RIGHT_Y, 3, -0.25f, -1.0f); |
| | MAP_ANALOG(ImGuiKey_GamepadRStickDown, GLFW_GAMEPAD_AXIS_RIGHT_Y, 3, +0.25f, +1.0f); |
| | #undef MAP_BUTTON |
| | #undef MAP_ANALOG |
| | } |
| |
|
| | void ImGui_ImplGlfw_NewFrame() |
| | { |
| | ImGuiIO& io = ImGui::GetIO(); |
| | ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
| | IM_ASSERT(bd != NULL && "Did you call ImGui_ImplGlfw_InitForXXX()?"); |
| |
|
| | |
| | int w, h; |
| | int display_w, display_h; |
| | glfwGetWindowSize(bd->Window, &w, &h); |
| | glfwGetFramebufferSize(bd->Window, &display_w, &display_h); |
| | io.DisplaySize = ImVec2((float)w, (float)h); |
| | if (w > 0 && h > 0) |
| | io.DisplayFramebufferScale = ImVec2((float)display_w / (float)w, (float)display_h / (float)h); |
| |
|
| | |
| | double current_time = glfwGetTime(); |
| | io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f); |
| | bd->Time = current_time; |
| |
|
| | ImGui_ImplGlfw_UpdateMouseData(); |
| | ImGui_ImplGlfw_UpdateMouseCursor(); |
| |
|
| | |
| | ImGui_ImplGlfw_UpdateGamepads(); |
| | } |
| |
|
| | #if defined(__clang__) |
| | #pragma clang diagnostic pop |
| | #endif |
| |
|