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| | #include "imgui.h" |
| | #include "imgui_impl_opengl2.h" |
| | #if defined(_MSC_VER) && _MSC_VER <= 1500 |
| | #include <stddef.h> |
| | #else |
| | #include <stdint.h> |
| | #endif |
| |
|
| | |
| | #if defined(_WIN32) && !defined(APIENTRY) |
| | #define APIENTRY __stdcall |
| | #endif |
| | #if defined(_WIN32) && !defined(WINGDIAPI) |
| | #define WINGDIAPI __declspec(dllimport) |
| | #endif |
| | #if defined(__APPLE__) |
| | #define GL_SILENCE_DEPRECATION |
| | #include <OpenGL/gl.h> |
| | #else |
| | #include <GL/gl.h> |
| | #endif |
| |
|
| | struct ImGui_ImplOpenGL2_Data |
| | { |
| | GLuint FontTexture; |
| |
|
| | ImGui_ImplOpenGL2_Data() { memset(this, 0, sizeof(*this)); } |
| | }; |
| |
|
| | |
| | |
| | static ImGui_ImplOpenGL2_Data* ImGui_ImplOpenGL2_GetBackendData() |
| | { |
| | return ImGui::GetCurrentContext() ? (ImGui_ImplOpenGL2_Data*)ImGui::GetIO().BackendRendererUserData : NULL; |
| | } |
| |
|
| | |
| | bool ImGui_ImplOpenGL2_Init() |
| | { |
| | ImGuiIO& io = ImGui::GetIO(); |
| | IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!"); |
| |
|
| | |
| | ImGui_ImplOpenGL2_Data* bd = IM_NEW(ImGui_ImplOpenGL2_Data)(); |
| | io.BackendRendererUserData = (void*)bd; |
| | io.BackendRendererName = "imgui_impl_opengl2"; |
| |
|
| | return true; |
| | } |
| |
|
| | void ImGui_ImplOpenGL2_Shutdown() |
| | { |
| | ImGui_ImplOpenGL2_Data* bd = ImGui_ImplOpenGL2_GetBackendData(); |
| | IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?"); |
| | ImGuiIO& io = ImGui::GetIO(); |
| |
|
| | ImGui_ImplOpenGL2_DestroyDeviceObjects(); |
| | io.BackendRendererName = NULL; |
| | io.BackendRendererUserData = NULL; |
| | IM_DELETE(bd); |
| | } |
| |
|
| | void ImGui_ImplOpenGL2_NewFrame() |
| | { |
| | ImGui_ImplOpenGL2_Data* bd = ImGui_ImplOpenGL2_GetBackendData(); |
| | IM_ASSERT(bd != NULL && "Did you call ImGui_ImplOpenGL2_Init()?"); |
| |
|
| | if (!bd->FontTexture) |
| | ImGui_ImplOpenGL2_CreateDeviceObjects(); |
| | } |
| |
|
| | static void ImGui_ImplOpenGL2_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height) |
| | { |
| | |
| | glEnable(GL_BLEND); |
| | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| | |
| | glDisable(GL_CULL_FACE); |
| | glDisable(GL_DEPTH_TEST); |
| | glDisable(GL_STENCIL_TEST); |
| | glDisable(GL_LIGHTING); |
| | glDisable(GL_COLOR_MATERIAL); |
| | glEnable(GL_SCISSOR_TEST); |
| | glEnableClientState(GL_VERTEX_ARRAY); |
| | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| | glEnableClientState(GL_COLOR_ARRAY); |
| | glDisableClientState(GL_NORMAL_ARRAY); |
| | glEnable(GL_TEXTURE_2D); |
| | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
| | glShadeModel(GL_SMOOTH); |
| | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| |
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| | |
| | glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height); |
| | glMatrixMode(GL_PROJECTION); |
| | glPushMatrix(); |
| | glLoadIdentity(); |
| | glOrtho(draw_data->DisplayPos.x, draw_data->DisplayPos.x + draw_data->DisplaySize.x, draw_data->DisplayPos.y + draw_data->DisplaySize.y, draw_data->DisplayPos.y, -1.0f, +1.0f); |
| | glMatrixMode(GL_MODELVIEW); |
| | glPushMatrix(); |
| | glLoadIdentity(); |
| | } |
| |
|
| | |
| | |
| | |
| | void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data) |
| | { |
| | |
| | int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); |
| | int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); |
| | if (fb_width == 0 || fb_height == 0) |
| | return; |
| |
|
| | |
| | GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); |
| | GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); |
| | GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport); |
| | GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box); |
| | GLint last_shade_model; glGetIntegerv(GL_SHADE_MODEL, &last_shade_model); |
| | GLint last_tex_env_mode; glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &last_tex_env_mode); |
| | glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT); |
| |
|
| | |
| | ImGui_ImplOpenGL2_SetupRenderState(draw_data, fb_width, fb_height); |
| |
|
| | |
| | ImVec2 clip_off = draw_data->DisplayPos; |
| | ImVec2 clip_scale = draw_data->FramebufferScale; |
| |
|
| | |
| | for (int n = 0; n < draw_data->CmdListsCount; n++) |
| | { |
| | const ImDrawList* cmd_list = draw_data->CmdLists[n]; |
| | const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data; |
| | const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; |
| | glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, pos))); |
| | glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, uv))); |
| | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, col))); |
| |
|
| | for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) |
| | { |
| | const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; |
| | if (pcmd->UserCallback) |
| | { |
| | |
| | |
| | if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) |
| | ImGui_ImplOpenGL2_SetupRenderState(draw_data, fb_width, fb_height); |
| | else |
| | pcmd->UserCallback(cmd_list, pcmd); |
| | } |
| | else |
| | { |
| | |
| | ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); |
| | ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); |
| | if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) |
| | continue; |
| |
|
| | |
| | glScissor((int)clip_min.x, (int)(fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y)); |
| |
|
| | |
| | glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID()); |
| | glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer + pcmd->IdxOffset); |
| | } |
| | } |
| | } |
| |
|
| | |
| | glDisableClientState(GL_COLOR_ARRAY); |
| | glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| | glDisableClientState(GL_VERTEX_ARRAY); |
| | glBindTexture(GL_TEXTURE_2D, (GLuint)last_texture); |
| | glMatrixMode(GL_MODELVIEW); |
| | glPopMatrix(); |
| | glMatrixMode(GL_PROJECTION); |
| | glPopMatrix(); |
| | glPopAttrib(); |
| | glPolygonMode(GL_FRONT, (GLenum)last_polygon_mode[0]); glPolygonMode(GL_BACK, (GLenum)last_polygon_mode[1]); |
| | glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]); |
| | glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]); |
| | glShadeModel(last_shade_model); |
| | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, last_tex_env_mode); |
| | } |
| |
|
| | bool ImGui_ImplOpenGL2_CreateFontsTexture() |
| | { |
| | |
| | ImGuiIO& io = ImGui::GetIO(); |
| | ImGui_ImplOpenGL2_Data* bd = ImGui_ImplOpenGL2_GetBackendData(); |
| | unsigned char* pixels; |
| | int width, height; |
| | io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); |
| |
|
| | |
| | GLint last_texture; |
| | glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); |
| | glGenTextures(1, &bd->FontTexture); |
| | glBindTexture(GL_TEXTURE_2D, bd->FontTexture); |
| | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| | glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
| | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| |
|
| | |
| | io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontTexture); |
| |
|
| | |
| | glBindTexture(GL_TEXTURE_2D, last_texture); |
| |
|
| | return true; |
| | } |
| |
|
| | void ImGui_ImplOpenGL2_DestroyFontsTexture() |
| | { |
| | ImGuiIO& io = ImGui::GetIO(); |
| | ImGui_ImplOpenGL2_Data* bd = ImGui_ImplOpenGL2_GetBackendData(); |
| | if (bd->FontTexture) |
| | { |
| | glDeleteTextures(1, &bd->FontTexture); |
| | io.Fonts->SetTexID(0); |
| | bd->FontTexture = 0; |
| | } |
| | } |
| |
|
| | bool ImGui_ImplOpenGL2_CreateDeviceObjects() |
| | { |
| | return ImGui_ImplOpenGL2_CreateFontsTexture(); |
| | } |
| |
|
| | void ImGui_ImplOpenGL2_DestroyDeviceObjects() |
| | { |
| | ImGui_ImplOpenGL2_DestroyFontsTexture(); |
| | } |
| |
|