| | |
| | |
| | |
| | #include "imgui.h" |
| | #include <stdio.h> |
| |
|
| | int main(int, char**) |
| | { |
| | IMGUI_CHECKVERSION(); |
| | ImGui::CreateContext(); |
| | ImGuiIO& io = ImGui::GetIO(); |
| |
|
| | |
| | unsigned char* tex_pixels = NULL; |
| | int tex_w, tex_h; |
| | io.Fonts->GetTexDataAsRGBA32(&tex_pixels, &tex_w, &tex_h); |
| |
|
| | for (int n = 0; n < 20; n++) |
| | { |
| | printf("NewFrame() %d\n", n); |
| | io.DisplaySize = ImVec2(1920, 1080); |
| | io.DeltaTime = 1.0f / 60.0f; |
| | ImGui::NewFrame(); |
| |
|
| | static float f = 0.0f; |
| | ImGui::Text("Hello, world!"); |
| | ImGui::SliderFloat("float", &f, 0.0f, 1.0f); |
| | ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); |
| | ImGui::ShowDemoWindow(NULL); |
| |
|
| | ImGui::Render(); |
| | } |
| |
|
| | printf("DestroyContext()\n"); |
| | ImGui::DestroyContext(); |
| | return 0; |
| | } |
| |
|