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| | #include "imgui.h" |
| | #include "imgui_impl_win32.h" |
| | #include "imgui_impl_dx12.h" |
| | #include <d3d12.h> |
| | #include <dxgi1_4.h> |
| | #include <tchar.h> |
| |
|
| | #ifdef _DEBUG |
| | #define DX12_ENABLE_DEBUG_LAYER |
| | #endif |
| |
|
| | #ifdef DX12_ENABLE_DEBUG_LAYER |
| | #include <dxgidebug.h> |
| | #pragma comment(lib, "dxguid.lib") |
| | #endif |
| |
|
| | struct FrameContext |
| | { |
| | ID3D12CommandAllocator* CommandAllocator; |
| | UINT64 FenceValue; |
| | }; |
| |
|
| | |
| | static int const NUM_FRAMES_IN_FLIGHT = 3; |
| | static FrameContext g_frameContext[NUM_FRAMES_IN_FLIGHT] = {}; |
| | static UINT g_frameIndex = 0; |
| |
|
| | static int const NUM_BACK_BUFFERS = 3; |
| | static ID3D12Device* g_pd3dDevice = NULL; |
| | static ID3D12DescriptorHeap* g_pd3dRtvDescHeap = NULL; |
| | static ID3D12DescriptorHeap* g_pd3dSrvDescHeap = NULL; |
| | static ID3D12CommandQueue* g_pd3dCommandQueue = NULL; |
| | static ID3D12GraphicsCommandList* g_pd3dCommandList = NULL; |
| | static ID3D12Fence* g_fence = NULL; |
| | static HANDLE g_fenceEvent = NULL; |
| | static UINT64 g_fenceLastSignaledValue = 0; |
| | static IDXGISwapChain3* g_pSwapChain = NULL; |
| | static HANDLE g_hSwapChainWaitableObject = NULL; |
| | static ID3D12Resource* g_mainRenderTargetResource[NUM_BACK_BUFFERS] = {}; |
| | static D3D12_CPU_DESCRIPTOR_HANDLE g_mainRenderTargetDescriptor[NUM_BACK_BUFFERS] = {}; |
| |
|
| | |
| | bool CreateDeviceD3D(HWND hWnd); |
| | void CleanupDeviceD3D(); |
| | void CreateRenderTarget(); |
| | void CleanupRenderTarget(); |
| | void WaitForLastSubmittedFrame(); |
| | FrameContext* WaitForNextFrameResources(); |
| | LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
| |
|
| | |
| | int main(int, char**) |
| | { |
| | |
| | |
| | WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL }; |
| | ::RegisterClassEx(&wc); |
| | HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX12 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL); |
| |
|
| | |
| | if (!CreateDeviceD3D(hwnd)) |
| | { |
| | CleanupDeviceD3D(); |
| | ::UnregisterClass(wc.lpszClassName, wc.hInstance); |
| | return 1; |
| | } |
| |
|
| | |
| | ::ShowWindow(hwnd, SW_SHOWDEFAULT); |
| | ::UpdateWindow(hwnd); |
| |
|
| | |
| | IMGUI_CHECKVERSION(); |
| | ImGui::CreateContext(); |
| | ImGuiIO& io = ImGui::GetIO(); (void)io; |
| | |
| | |
| |
|
| | |
| | ImGui::StyleColorsDark(); |
| | |
| |
|
| | |
| | ImGui_ImplWin32_Init(hwnd); |
| | ImGui_ImplDX12_Init(g_pd3dDevice, NUM_FRAMES_IN_FLIGHT, |
| | DXGI_FORMAT_R8G8B8A8_UNORM, g_pd3dSrvDescHeap, |
| | g_pd3dSrvDescHeap->GetCPUDescriptorHandleForHeapStart(), |
| | g_pd3dSrvDescHeap->GetGPUDescriptorHandleForHeapStart()); |
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| | |
| | bool show_demo_window = true; |
| | bool show_another_window = false; |
| | ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); |
| |
|
| | |
| | bool done = false; |
| | while (!done) |
| | { |
| | |
| | |
| | |
| | |
| | |
| | MSG msg; |
| | while (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) |
| | { |
| | ::TranslateMessage(&msg); |
| | ::DispatchMessage(&msg); |
| | if (msg.message == WM_QUIT) |
| | done = true; |
| | } |
| | if (done) |
| | break; |
| |
|
| | |
| | ImGui_ImplDX12_NewFrame(); |
| | ImGui_ImplWin32_NewFrame(); |
| | ImGui::NewFrame(); |
| |
|
| | |
| | if (show_demo_window) |
| | ImGui::ShowDemoWindow(&show_demo_window); |
| |
|
| | |
| | { |
| | static float f = 0.0f; |
| | static int counter = 0; |
| |
|
| | ImGui::Begin("Hello, world!"); |
| |
|
| | ImGui::Text("This is some useful text."); |
| | ImGui::Checkbox("Demo Window", &show_demo_window); |
| | ImGui::Checkbox("Another Window", &show_another_window); |
| |
|
| | ImGui::SliderFloat("float", &f, 0.0f, 1.0f); |
| | ImGui::ColorEdit3("clear color", (float*)&clear_color); |
| |
|
| | if (ImGui::Button("Button")) |
| | counter++; |
| | ImGui::SameLine(); |
| | ImGui::Text("counter = %d", counter); |
| |
|
| | ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); |
| | ImGui::End(); |
| | } |
| |
|
| | |
| | if (show_another_window) |
| | { |
| | ImGui::Begin("Another Window", &show_another_window); |
| | ImGui::Text("Hello from another window!"); |
| | if (ImGui::Button("Close Me")) |
| | show_another_window = false; |
| | ImGui::End(); |
| | } |
| |
|
| | |
| | ImGui::Render(); |
| |
|
| | FrameContext* frameCtx = WaitForNextFrameResources(); |
| | UINT backBufferIdx = g_pSwapChain->GetCurrentBackBufferIndex(); |
| | frameCtx->CommandAllocator->Reset(); |
| |
|
| | D3D12_RESOURCE_BARRIER barrier = {}; |
| | barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; |
| | barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; |
| | barrier.Transition.pResource = g_mainRenderTargetResource[backBufferIdx]; |
| | barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; |
| | barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT; |
| | barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET; |
| | g_pd3dCommandList->Reset(frameCtx->CommandAllocator, NULL); |
| | g_pd3dCommandList->ResourceBarrier(1, &barrier); |
| |
|
| | |
| | const float clear_color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; |
| | g_pd3dCommandList->ClearRenderTargetView(g_mainRenderTargetDescriptor[backBufferIdx], clear_color_with_alpha, 0, NULL); |
| | g_pd3dCommandList->OMSetRenderTargets(1, &g_mainRenderTargetDescriptor[backBufferIdx], FALSE, NULL); |
| | g_pd3dCommandList->SetDescriptorHeaps(1, &g_pd3dSrvDescHeap); |
| | ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), g_pd3dCommandList); |
| | barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET; |
| | barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT; |
| | g_pd3dCommandList->ResourceBarrier(1, &barrier); |
| | g_pd3dCommandList->Close(); |
| |
|
| | g_pd3dCommandQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&g_pd3dCommandList); |
| |
|
| | g_pSwapChain->Present(1, 0); |
| | |
| |
|
| | UINT64 fenceValue = g_fenceLastSignaledValue + 1; |
| | g_pd3dCommandQueue->Signal(g_fence, fenceValue); |
| | g_fenceLastSignaledValue = fenceValue; |
| | frameCtx->FenceValue = fenceValue; |
| | } |
| |
|
| | WaitForLastSubmittedFrame(); |
| |
|
| | |
| | ImGui_ImplDX12_Shutdown(); |
| | ImGui_ImplWin32_Shutdown(); |
| | ImGui::DestroyContext(); |
| |
|
| | CleanupDeviceD3D(); |
| | ::DestroyWindow(hwnd); |
| | ::UnregisterClass(wc.lpszClassName, wc.hInstance); |
| |
|
| | return 0; |
| | } |
| |
|
| | |
| |
|
| | bool CreateDeviceD3D(HWND hWnd) |
| | { |
| | |
| | DXGI_SWAP_CHAIN_DESC1 sd; |
| | { |
| | ZeroMemory(&sd, sizeof(sd)); |
| | sd.BufferCount = NUM_BACK_BUFFERS; |
| | sd.Width = 0; |
| | sd.Height = 0; |
| | sd.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| | sd.Flags = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT; |
| | sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
| | sd.SampleDesc.Count = 1; |
| | sd.SampleDesc.Quality = 0; |
| | sd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; |
| | sd.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED; |
| | sd.Scaling = DXGI_SCALING_STRETCH; |
| | sd.Stereo = FALSE; |
| | } |
| |
|
| | |
| | #ifdef DX12_ENABLE_DEBUG_LAYER |
| | ID3D12Debug* pdx12Debug = NULL; |
| | if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&pdx12Debug)))) |
| | pdx12Debug->EnableDebugLayer(); |
| | #endif |
| |
|
| | |
| | D3D_FEATURE_LEVEL featureLevel = D3D_FEATURE_LEVEL_11_0; |
| | if (D3D12CreateDevice(NULL, featureLevel, IID_PPV_ARGS(&g_pd3dDevice)) != S_OK) |
| | return false; |
| |
|
| | |
| | #ifdef DX12_ENABLE_DEBUG_LAYER |
| | if (pdx12Debug != NULL) |
| | { |
| | ID3D12InfoQueue* pInfoQueue = NULL; |
| | g_pd3dDevice->QueryInterface(IID_PPV_ARGS(&pInfoQueue)); |
| | pInfoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, true); |
| | pInfoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_CORRUPTION, true); |
| | pInfoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, true); |
| | pInfoQueue->Release(); |
| | pdx12Debug->Release(); |
| | } |
| | #endif |
| |
|
| | { |
| | D3D12_DESCRIPTOR_HEAP_DESC desc = {}; |
| | desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV; |
| | desc.NumDescriptors = NUM_BACK_BUFFERS; |
| | desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; |
| | desc.NodeMask = 1; |
| | if (g_pd3dDevice->CreateDescriptorHeap(&desc, IID_PPV_ARGS(&g_pd3dRtvDescHeap)) != S_OK) |
| | return false; |
| |
|
| | SIZE_T rtvDescriptorSize = g_pd3dDevice->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV); |
| | D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle = g_pd3dRtvDescHeap->GetCPUDescriptorHandleForHeapStart(); |
| | for (UINT i = 0; i < NUM_BACK_BUFFERS; i++) |
| | { |
| | g_mainRenderTargetDescriptor[i] = rtvHandle; |
| | rtvHandle.ptr += rtvDescriptorSize; |
| | } |
| | } |
| |
|
| | { |
| | D3D12_DESCRIPTOR_HEAP_DESC desc = {}; |
| | desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; |
| | desc.NumDescriptors = 1; |
| | desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE; |
| | if (g_pd3dDevice->CreateDescriptorHeap(&desc, IID_PPV_ARGS(&g_pd3dSrvDescHeap)) != S_OK) |
| | return false; |
| | } |
| |
|
| | { |
| | D3D12_COMMAND_QUEUE_DESC desc = {}; |
| | desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; |
| | desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; |
| | desc.NodeMask = 1; |
| | if (g_pd3dDevice->CreateCommandQueue(&desc, IID_PPV_ARGS(&g_pd3dCommandQueue)) != S_OK) |
| | return false; |
| | } |
| |
|
| | for (UINT i = 0; i < NUM_FRAMES_IN_FLIGHT; i++) |
| | if (g_pd3dDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&g_frameContext[i].CommandAllocator)) != S_OK) |
| | return false; |
| |
|
| | if (g_pd3dDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, g_frameContext[0].CommandAllocator, NULL, IID_PPV_ARGS(&g_pd3dCommandList)) != S_OK || |
| | g_pd3dCommandList->Close() != S_OK) |
| | return false; |
| |
|
| | if (g_pd3dDevice->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&g_fence)) != S_OK) |
| | return false; |
| |
|
| | g_fenceEvent = CreateEvent(NULL, FALSE, FALSE, NULL); |
| | if (g_fenceEvent == NULL) |
| | return false; |
| |
|
| | { |
| | IDXGIFactory4* dxgiFactory = NULL; |
| | IDXGISwapChain1* swapChain1 = NULL; |
| | if (CreateDXGIFactory1(IID_PPV_ARGS(&dxgiFactory)) != S_OK) |
| | return false; |
| | if (dxgiFactory->CreateSwapChainForHwnd(g_pd3dCommandQueue, hWnd, &sd, NULL, NULL, &swapChain1) != S_OK) |
| | return false; |
| | if (swapChain1->QueryInterface(IID_PPV_ARGS(&g_pSwapChain)) != S_OK) |
| | return false; |
| | swapChain1->Release(); |
| | dxgiFactory->Release(); |
| | g_pSwapChain->SetMaximumFrameLatency(NUM_BACK_BUFFERS); |
| | g_hSwapChainWaitableObject = g_pSwapChain->GetFrameLatencyWaitableObject(); |
| | } |
| |
|
| | CreateRenderTarget(); |
| | return true; |
| | } |
| |
|
| | void CleanupDeviceD3D() |
| | { |
| | CleanupRenderTarget(); |
| | if (g_pSwapChain) { g_pSwapChain->SetFullscreenState(false, NULL); g_pSwapChain->Release(); g_pSwapChain = NULL; } |
| | if (g_hSwapChainWaitableObject != NULL) { CloseHandle(g_hSwapChainWaitableObject); } |
| | for (UINT i = 0; i < NUM_FRAMES_IN_FLIGHT; i++) |
| | if (g_frameContext[i].CommandAllocator) { g_frameContext[i].CommandAllocator->Release(); g_frameContext[i].CommandAllocator = NULL; } |
| | if (g_pd3dCommandQueue) { g_pd3dCommandQueue->Release(); g_pd3dCommandQueue = NULL; } |
| | if (g_pd3dCommandList) { g_pd3dCommandList->Release(); g_pd3dCommandList = NULL; } |
| | if (g_pd3dRtvDescHeap) { g_pd3dRtvDescHeap->Release(); g_pd3dRtvDescHeap = NULL; } |
| | if (g_pd3dSrvDescHeap) { g_pd3dSrvDescHeap->Release(); g_pd3dSrvDescHeap = NULL; } |
| | if (g_fence) { g_fence->Release(); g_fence = NULL; } |
| | if (g_fenceEvent) { CloseHandle(g_fenceEvent); g_fenceEvent = NULL; } |
| | if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; } |
| |
|
| | #ifdef DX12_ENABLE_DEBUG_LAYER |
| | IDXGIDebug1* pDebug = NULL; |
| | if (SUCCEEDED(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&pDebug)))) |
| | { |
| | pDebug->ReportLiveObjects(DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_SUMMARY); |
| | pDebug->Release(); |
| | } |
| | #endif |
| | } |
| |
|
| | void CreateRenderTarget() |
| | { |
| | for (UINT i = 0; i < NUM_BACK_BUFFERS; i++) |
| | { |
| | ID3D12Resource* pBackBuffer = NULL; |
| | g_pSwapChain->GetBuffer(i, IID_PPV_ARGS(&pBackBuffer)); |
| | g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, g_mainRenderTargetDescriptor[i]); |
| | g_mainRenderTargetResource[i] = pBackBuffer; |
| | } |
| | } |
| |
|
| | void CleanupRenderTarget() |
| | { |
| | WaitForLastSubmittedFrame(); |
| |
|
| | for (UINT i = 0; i < NUM_BACK_BUFFERS; i++) |
| | if (g_mainRenderTargetResource[i]) { g_mainRenderTargetResource[i]->Release(); g_mainRenderTargetResource[i] = NULL; } |
| | } |
| |
|
| | void WaitForLastSubmittedFrame() |
| | { |
| | FrameContext* frameCtx = &g_frameContext[g_frameIndex % NUM_FRAMES_IN_FLIGHT]; |
| |
|
| | UINT64 fenceValue = frameCtx->FenceValue; |
| | if (fenceValue == 0) |
| | return; |
| |
|
| | frameCtx->FenceValue = 0; |
| | if (g_fence->GetCompletedValue() >= fenceValue) |
| | return; |
| |
|
| | g_fence->SetEventOnCompletion(fenceValue, g_fenceEvent); |
| | WaitForSingleObject(g_fenceEvent, INFINITE); |
| | } |
| |
|
| | FrameContext* WaitForNextFrameResources() |
| | { |
| | UINT nextFrameIndex = g_frameIndex + 1; |
| | g_frameIndex = nextFrameIndex; |
| |
|
| | HANDLE waitableObjects[] = { g_hSwapChainWaitableObject, NULL }; |
| | DWORD numWaitableObjects = 1; |
| |
|
| | FrameContext* frameCtx = &g_frameContext[nextFrameIndex % NUM_FRAMES_IN_FLIGHT]; |
| | UINT64 fenceValue = frameCtx->FenceValue; |
| | if (fenceValue != 0) |
| | { |
| | frameCtx->FenceValue = 0; |
| | g_fence->SetEventOnCompletion(fenceValue, g_fenceEvent); |
| | waitableObjects[1] = g_fenceEvent; |
| | numWaitableObjects = 2; |
| | } |
| |
|
| | WaitForMultipleObjects(numWaitableObjects, waitableObjects, TRUE, INFINITE); |
| |
|
| | return frameCtx; |
| | } |
| |
|
| | |
| | extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
| |
|
| | |
| | LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
| | { |
| | if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) |
| | return true; |
| |
|
| | switch (msg) |
| | { |
| | case WM_SIZE: |
| | if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED) |
| | { |
| | WaitForLastSubmittedFrame(); |
| | CleanupRenderTarget(); |
| | HRESULT result = g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT); |
| | assert(SUCCEEDED(result) && "Failed to resize swapchain."); |
| | CreateRenderTarget(); |
| | } |
| | return 0; |
| | case WM_SYSCOMMAND: |
| | if ((wParam & 0xfff0) == SC_KEYMENU) |
| | return 0; |
| | break; |
| | case WM_DESTROY: |
| | ::PostQuitMessage(0); |
| | return 0; |
| | } |
| | return ::DefWindowProc(hWnd, msg, wParam, lParam); |
| | } |
| |
|