/* * Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ /** @file tinyobj_loader_wrapper.h * @author Thomas Müller, NVIDIA * @brief Wrapper around the tinyobj_loader library, providing a simple * interface to load OBJ-based meshes. */ #pragma once #include #include #include NGP_NAMESPACE_BEGIN std::vector load_obj(const std::string& filename); NGP_NAMESPACE_END