/* * Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ /** @file raytrace.h * @author Thomas Müller, NVIDIA * @brief Minimal optix program. */ #pragma once #include #include #include NGP_NAMESPACE_BEGIN struct Raytrace { struct Params { Eigen::Vector3f* ray_origins; Eigen::Vector3f* ray_directions; const Triangle* triangles; OptixTraversableHandle handle; }; struct RayGenData {}; struct MissData {}; struct HitGroupData {}; }; NGP_NAMESPACE_END