/* * Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ /** @file render_buffer.cu * @author Thomas Müller & Alex Evans, NVIDIA */ #include #include #include #include #include #include #ifdef NGP_GUI # ifdef _WIN32 # include # else # include # endif # include # include #endif #include using namespace Eigen; using namespace tcnn; namespace fs = filesystem; NGP_NAMESPACE_BEGIN extern std::atomic g_total_n_bytes_allocated; void CudaSurface2D::free() { if (m_surface) { cudaDestroySurfaceObject(m_surface); } m_surface = 0; if (m_array) { cudaFreeArray(m_array); g_total_n_bytes_allocated -= m_size.prod() * sizeof(float4); } m_array = nullptr; } void CudaSurface2D::resize(const Vector2i& size) { if (size == m_size) { return; } free(); m_size = size; cudaChannelFormatDesc desc = cudaCreateChannelDesc(); CUDA_CHECK_THROW(cudaMallocArray(&m_array, &desc, size.x(), size.y(), cudaArraySurfaceLoadStore)); g_total_n_bytes_allocated += m_size.prod() * sizeof(float4); struct cudaResourceDesc resource_desc; memset(&resource_desc, 0, sizeof(resource_desc)); resource_desc.resType = cudaResourceTypeArray; resource_desc.res.array.array = m_array; CUDA_CHECK_THROW(cudaCreateSurfaceObject(&m_surface, &resource_desc)); } #ifdef NGP_GUI GLTexture::~GLTexture() { m_cuda_mapping.reset(); if (m_texture_id) { glDeleteTextures(1, &m_texture_id); } } GLuint GLTexture::texture() { if (!m_texture_id) { glGenTextures(1, &m_texture_id); } return m_texture_id; } cudaSurfaceObject_t GLTexture::surface() { if (!m_cuda_mapping) { m_cuda_mapping = std::make_unique(texture(), m_size); } return m_cuda_mapping->surface(); } cudaArray_t GLTexture::array() { if (!m_cuda_mapping) { m_cuda_mapping = std::make_unique(texture(), m_size); } return m_cuda_mapping->array(); } void GLTexture::blit_from_cuda_mapping() { if (!m_cuda_mapping || m_cuda_mapping->is_interop()) { return; } if (m_internal_format != GL_RGBA32F || m_format != GL_RGBA || m_is_8bit) { throw std::runtime_error{"Can only blit from CUDA mapping if the texture is RGBA float."}; } const float* data_cpu = m_cuda_mapping->data_cpu(); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_size.x(), m_size.y(), 0, GL_RGBA, GL_FLOAT, data_cpu); } void GLTexture::load(const char* fname) { uint8_t* out; // width * height * RGBA int comp,width,height; out = stbi_load(fname, &width, &height, &comp, 4); if (!out) { throw std::runtime_error{std::string{stbi_failure_reason()}}; } ScopeGuard mem_guard{[&]() { stbi_image_free(out); }}; load(out, { width, height }, 4); } void GLTexture::load(const float* data, Vector2i new_size, int n_channels) { resize(new_size, n_channels, false); glBindTexture(GL_TEXTURE_2D, m_texture_id); glTexImage2D(GL_TEXTURE_2D, 0, m_internal_format, new_size.x(), new_size.y(), 0, m_format, GL_FLOAT, data); } void GLTexture::load(const uint8_t* data, Vector2i new_size, int n_channels) { resize(new_size, n_channels, true); glBindTexture(GL_TEXTURE_2D, m_texture_id); glTexImage2D(GL_TEXTURE_2D, 0, m_internal_format, new_size.x(), new_size.y(), 0, m_format, GL_UNSIGNED_BYTE, data); } void GLTexture::resize(const Vector2i& new_size, int n_channels, bool is_8bit) { if (m_size == new_size && m_n_channels == n_channels && m_is_8bit == is_8bit) { return; } if (m_texture_id) { m_cuda_mapping.reset(); glDeleteTextures(1, &m_texture_id); m_texture_id = 0; } glGenTextures(1, &m_texture_id); glBindTexture(GL_TEXTURE_2D, m_texture_id); switch (n_channels) { case 1: m_internal_format = is_8bit ? GL_R8 : GL_R32F; m_format = GL_RED; break; case 2: m_internal_format = is_8bit ? GL_RG8 : GL_RG32F; m_format = GL_RG; break; case 3: m_internal_format = is_8bit ? GL_RGB8 : GL_RGB32F; m_format = GL_RGB; break; case 4: m_internal_format = is_8bit ? GL_RGBA8 : GL_RGBA32F; m_format = GL_RGBA; break; default: tlog::error() << "Unsupported number of channels: " << n_channels; } m_is_8bit = is_8bit; m_size = new_size; m_n_channels = n_channels; glTexImage2D(GL_TEXTURE_2D, 0, m_internal_format, new_size.x(), new_size.y(), 0, m_format, is_8bit ? GL_UNSIGNED_BYTE : GL_FLOAT, nullptr); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } static bool is_wsl() { #ifdef _WIN32 return false; #else fs::path path = "/proc/sys/kernel/osrelease"; if (!path.exists()) { return false; } std::ifstream f{path.str()}; std::string content((std::istreambuf_iterator(f)), (std::istreambuf_iterator())); return content.find("microsoft") != std::string::npos; #endif } GLTexture::CUDAMapping::CUDAMapping(GLuint texture_id, const Vector2i& size) : m_size{size} { static bool s_is_cuda_interop_supported = !is_wsl(); if (s_is_cuda_interop_supported) { cudaError_t err = cudaGraphicsGLRegisterImage(&m_graphics_resource, texture_id, GL_TEXTURE_2D, cudaGraphicsRegisterFlagsSurfaceLoadStore); if (err != cudaSuccess) { s_is_cuda_interop_supported = false; cudaGetLastError(); // Reset error } } if (!s_is_cuda_interop_supported) { // falling back to a regular cuda surface + CPU copy of data m_cuda_surface = std::make_unique(); m_cuda_surface->resize(size); m_data_cpu.resize(m_size.prod() * 4); return; } CUDA_CHECK_THROW(cudaGraphicsMapResources(1, &m_graphics_resource)); CUDA_CHECK_THROW(cudaGraphicsSubResourceGetMappedArray(&m_mapped_array, m_graphics_resource, 0, 0)); struct cudaResourceDesc resource_desc; memset(&resource_desc, 0, sizeof(resource_desc)); resource_desc.resType = cudaResourceTypeArray; resource_desc.res.array.array = m_mapped_array; CUDA_CHECK_THROW(cudaCreateSurfaceObject(&m_surface, &resource_desc)); } GLTexture::CUDAMapping::~CUDAMapping() { if (m_surface) { cudaDestroySurfaceObject(m_surface); cudaGraphicsUnmapResources(1, &m_graphics_resource); cudaGraphicsUnregisterResource(m_graphics_resource); } } const float* GLTexture::CUDAMapping::data_cpu() { CUDA_CHECK_THROW(cudaMemcpy2DFromArray(m_data_cpu.data(), m_size.x() * sizeof(float) * 4, array(), 0, 0, m_size.x() * sizeof(float) * 4, m_size.y(), cudaMemcpyDeviceToHost)); return m_data_cpu.data(); } #endif //NGP_GUI __global__ void accumulate_kernel(Vector2i resolution, Array4f* frame_buffer, Array4f* accumulate_buffer, float sample_count, EColorSpace color_space) { uint32_t x = threadIdx.x + blockDim.x * blockIdx.x; uint32_t y = threadIdx.y + blockDim.y * blockIdx.y; if (x >= resolution.x() || y >= resolution.y()) { return; } uint32_t idx = x + resolution.x() * y; Array4f color = frame_buffer[idx]; Array4f tmp = accumulate_buffer[idx]; switch (color_space) { case EColorSpace::VisPosNeg: { float val = color.x() - color.y(); float tmp_val = tmp.x() - tmp.y(); tmp_val = (tmp_val * sample_count + val) / (sample_count+1); tmp.x() = fmaxf(tmp_val, 0.0f); tmp.y() = fmaxf(-tmp_val, 0.0f); break; } case EColorSpace::SRGB: color.head<3>() = linear_to_srgb(color.head<3>()); // fallthrough is intended! case EColorSpace::Linear: tmp.head<3>() = (tmp.head<3>() * sample_count + color.head<3>()) / (sample_count+1); break; } tmp.w() = (tmp.w() * sample_count + color.w()) / (sample_count+1); accumulate_buffer[idx] = tmp; } __device__ Array3f tonemap(Array3f x, ETonemapCurve curve) { if (curve == ETonemapCurve::Identity) { return x; } x = x.cwiseMax(0.f); float k0, k1, k2, k3, k4, k5; if (curve == ETonemapCurve::ACES) { // Source: ACES approximation : https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ // Include pre - exposure cancelation in constants k0 = 0.6f * 0.6f * 2.51f; k1 = 0.6f * 0.03f; k2 = 0.0f; k3 = 0.6f * 0.6f * 2.43f; k4 = 0.6f * 0.59f; k5 = 0.14f; } else if (curve == ETonemapCurve::Hable) { // Source: https://64.github.io/tonemapping/ const float A = 0.15f; const float B = 0.50f; const float C = 0.10f; const float D = 0.20f; const float E = 0.02f; const float F = 0.30f; k0 = A * F - A * E; k1 = C * B * F - B * E; k2 = 0.0f; k3 = A * F; k4 = B * F; k5 = D * F * F; const float W = 11.2f; const float nom = k0 * (W*W) + k1 * W + k2; const float denom = k3 * (W*W) + k4 * W + k5; const float white_scale = denom / nom; // Include white scale and exposure bias in rational polynomial coefficients k0 = 4.0f * k0 * white_scale; k1 = 2.0f * k1 * white_scale; k2 = k2 * white_scale; k3 = 4.0f * k3; k4 = 2.0f * k4; } else { //if (curve == ETonemapCurve::Reinhard) const Vector3f luminance_coefficients = Vector3f(0.2126f, 0.7152f, 0.0722f); float Y = luminance_coefficients.dot(x.matrix()); return x * (1.f / (Y + 1.0f)); } Array3f color_sq = x * x; Array3f nom = color_sq * k0 + k1 * x + k2; Array3f denom = k3 * color_sq + k4 * x + k5; Array3f tonemapped_color = nom / denom; return tonemapped_color; } __device__ Array3f tonemap(Array3f col, const Array3f& exposure, ETonemapCurve tonemap_curve, EColorSpace color_space, EColorSpace output_color_space) { // Conversion to output by // 1. converting to linear. (VisPosNeg is treated as linear red/green) if (color_space == EColorSpace::SRGB) { col = srgb_to_linear(col); } // 2. applying exposure in linear space col *= Array3f::Constant(2.0f).pow(exposure); // 3. tonemapping in linear space according to the specified curve col = tonemap(col, tonemap_curve); // 4. converting to output color space. if (output_color_space == EColorSpace::SRGB) { col = linear_to_srgb(col); } return col; } __global__ void overlay_image_kernel( Vector2i resolution, float alpha, Array3f exposure, Array4f background_color, const void* __restrict__ image, EImageDataType image_data_type, Vector2i image_resolution, ETonemapCurve tonemap_curve, EColorSpace color_space, EColorSpace output_color_space, int fov_axis, float zoom, Eigen::Vector2f screen_center, cudaSurfaceObject_t surface ) { uint32_t x = threadIdx.x + blockDim.x * blockIdx.x; uint32_t y = threadIdx.y + blockDim.y * blockIdx.y; if (x >= resolution.x() || y >= resolution.y()) { return; } float scale = image_resolution[fov_axis] / float(resolution[fov_axis]); float fx = x+0.5f; float fy = y+0.5f; fx-=resolution.x()*0.5f; fx/=zoom; fx+=screen_center.x() * resolution.x(); fy-=resolution.y()*0.5f; fy/=zoom; fy+=screen_center.y() * resolution.y(); float u = (fx-resolution.x()*0.5f) * scale + image_resolution.x()*0.5f; float v = (fy-resolution.y()*0.5f) * scale + image_resolution.y()*0.5f; int srcx = floorf(u); int srcy = floorf(v); uint32_t idx = x + resolution.x() * y; uint32_t srcidx = srcx + image_resolution.x() * srcy; Array4f val; if (srcx >= image_resolution.x() || srcy >= image_resolution.y() || srcx < 0 || srcy < 0) { val = Array4f::Zero(); } else { val = read_rgba(Vector2i{srcx, srcy}, image_resolution, image, image_data_type); } Array4f color = {val[0], val[1], val[2], val[3]}; // The background color is represented in SRGB, so convert // to linear if that's not the space in which we're rendering. if (color_space != EColorSpace::SRGB) { background_color.head<3>() = srgb_to_linear(background_color.head<3>()); } else { if (color.w() > 0) { color.head<3>() = linear_to_srgb(color.head<3>() / color.w()) * color.w(); } else { color.head<3>() = Array3f::Zero(); } } float weight = (1 - color.w()) * background_color.w(); color.head<3>() += background_color.head<3>() * weight; color.w() += weight; color.head<3>() = tonemap(color.head<3>(), exposure, tonemap_curve, color_space, output_color_space); Array4f prev_color; surf2Dread((float4*)&prev_color, surface, x * sizeof(float4), y); color = color * alpha + prev_color * (1.f-alpha); surf2Dwrite(to_float4(color), surface, x * sizeof(float4), y); } __device__ Array3f colormap_turbo(float x) { const Vector4f kRedVec4 = Vector4f(0.13572138f, 4.61539260f, -42.66032258f, 132.13108234f); const Vector4f kGreenVec4 = Vector4f(0.09140261f, 2.19418839f, 4.84296658f, -14.18503333f); const Vector4f kBlueVec4 = Vector4f(0.10667330f, 12.64194608f, -60.58204836f, 110.36276771f); const Vector2f kRedVec2 = Vector2f(-152.94239396f, 59.28637943f); const Vector2f kGreenVec2 = Vector2f(4.27729857f, 2.82956604f); const Vector2f kBlueVec2 = Vector2f(-89.90310912f, 27.34824973f); x = __saturatef(x); Vector4f v4 = Vector4f{ 1.0f, x, x * x, x * x * x }; Vector2f v2 = Vector2f{ v4.w() * x, v4.w() * v4.z() }; return Array3f{ v4.dot(kRedVec4) + v2.dot(kRedVec2), v4.dot(kGreenVec4) + v2.dot(kGreenVec2), v4.dot(kBlueVec4) + v2.dot(kBlueVec2) }; } __global__ void overlay_depth_kernel( Vector2i resolution, float alpha, const float* __restrict__ depth, float depth_scale, Vector2i image_resolution, int fov_axis, float zoom, Eigen::Vector2f screen_center, cudaSurfaceObject_t surface ) { uint32_t x = threadIdx.x + blockDim.x * blockIdx.x; uint32_t y = threadIdx.y + blockDim.y * blockIdx.y; if (x >= resolution.x() || y >= resolution.y()) { return; } float scale = image_resolution[fov_axis] / float(resolution[fov_axis]); float fx = x+0.5f; float fy = y+0.5f; fx-=resolution.x()*0.5f; fx/=zoom; fx+=screen_center.x() * resolution.x(); fy-=resolution.y()*0.5f; fy/=zoom; fy+=screen_center.y() * resolution.y(); float u = (fx-resolution.x()*0.5f) * scale + image_resolution.x()*0.5f; float v = (fy-resolution.y()*0.5f) * scale + image_resolution.y()*0.5f; int srcx = floorf(u); int srcy = floorf(v); uint32_t idx = x + resolution.x() * y; uint32_t srcidx = srcx + image_resolution.x() * srcy; Array4f color; if (srcx >= image_resolution.x() || srcy >= image_resolution.y() || srcx < 0 || srcy < 0) { color = {0.0f, 0.0f, 0.0f, 0.0f}; } else { float depth_value = depth[srcidx] * depth_scale; Array3f c = colormap_turbo(depth_value); color = {c[0], c[1], c[2], 1.0f}; } Array4f prev_color; surf2Dread((float4*)&prev_color, surface, x * sizeof(float4), y); color = color * alpha + prev_color * (1.f-alpha); surf2Dwrite(to_float4(color), surface, x * sizeof(float4), y); } __device__ Array3f colormap_viridis(float x) { const Array3f c0 = Array3f{0.2777273272234177f, 0.005407344544966578f, 0.3340998053353061f}; const Array3f c1 = Array3f{0.1050930431085774f, 1.404613529898575f, 1.384590162594685f}; const Array3f c2 = Array3f{-0.3308618287255563f, 0.214847559468213f, 0.09509516302823659f}; const Array3f c3 = Array3f{-4.634230498983486f, -5.799100973351585f, -19.33244095627987f}; const Array3f c4 = Array3f{6.228269936347081f, 14.17993336680509f, 56.69055260068105f}; const Array3f c5 = Array3f{4.776384997670288f, -13.74514537774601f, -65.35303263337234f}; const Array3f c6 = Array3f{-5.435455855934631f, 4.645852612178535f, 26.3124352495832f}; x = __saturatef(x); return (c0+x*(c1+x*(c2+x*(c3+x*(c4+x*(c5+x*c6)))))); } __global__ void overlay_false_color_kernel(Vector2i resolution, Vector2i training_resolution, bool to_srgb, int fov_axis, cudaSurfaceObject_t surface, const float *error_map, Vector2i error_map_resolution, const float *average, float brightness, bool viridis) { uint32_t x = threadIdx.x + blockDim.x * blockIdx.x; uint32_t y = threadIdx.y + blockDim.y * blockIdx.y; if (x >= resolution.x() || y >= resolution.y()) { return; } float error_map_scale = brightness/(0.0000001f+average[0]); // average maps to 1/16th float scale = training_resolution[fov_axis] / float(resolution[fov_axis]); float u = (x+0.5f-resolution.x()*0.5f) * scale + training_resolution.x()*0.5f; float v = (y+0.5f-resolution.y()*0.5f) * scale + training_resolution.y()*0.5f; int srcx = floorf(u * error_map_resolution.x() / float(max(1.f, (float)training_resolution.x()))); int srcy = floorf(v * error_map_resolution.y() / float(max(1.f, (float)training_resolution.y()))); uint32_t idx = x + resolution.x() * y; uint32_t srcidx = srcx + error_map_resolution.x() * srcy; if (srcx >= error_map_resolution.x() || srcy >= error_map_resolution.y() || srcx<0 || srcy<0) { return; } float err = error_map[srcidx] * error_map_scale; if (viridis) { err *= 1.f / (1.f+err); } Array4f color; surf2Dread((float4*)&color, surface, x * sizeof(float4), y); Array3f c = viridis ? colormap_viridis(err) : colormap_turbo(err); float grey = color.x() * 0.2126f + color.y() * 0.7152f + color.z() * 0.0722f; color.x() = grey*__saturatef(c.x()); color.y() = grey*__saturatef(c.y()); color.z() = grey*__saturatef(c.z()); surf2Dwrite(to_float4(color), surface, x * sizeof(float4), y); } __global__ void tonemap_kernel(Vector2i resolution, float exposure, Array4f background_color, Array4f* accumulate_buffer, EColorSpace color_space, EColorSpace output_color_space, ETonemapCurve tonemap_curve, bool clamp_output_color, cudaSurfaceObject_t surface) { uint32_t x = threadIdx.x + blockDim.x * blockIdx.x; uint32_t y = threadIdx.y + blockDim.y * blockIdx.y; if (x >= resolution.x() || y >= resolution.y()) { return; } uint32_t idx = x + resolution.x() * y; // The background color is represented in SRGB, so convert // to linear if that's not the space in which we're rendering. if (color_space != EColorSpace::SRGB) { background_color.head<3>() = srgb_to_linear(background_color.head<3>()); } Array4f color = accumulate_buffer[idx]; float weight = (1 - color.w()) * background_color.w(); color.head<3>() += background_color.head<3>() * weight; color.w() += weight; color.head<3>() = tonemap(color.head<3>(), Array3f::Constant(exposure), tonemap_curve, color_space, output_color_space); if (clamp_output_color) { color = color.cwiseMax(0.0f).cwiseMin(1.0f); } surf2Dwrite(to_float4(color), surface, x * sizeof(float4), y); } __global__ void dlss_splat_kernel( Vector2i resolution, cudaSurfaceObject_t dlss_surface, cudaSurfaceObject_t surface ) { uint32_t x = threadIdx.x + blockDim.x * blockIdx.x; uint32_t y = threadIdx.y + blockDim.y * blockIdx.y; if (x >= resolution.x() || y >= resolution.y()) { return; } float4 color; surf2Dread(&color, dlss_surface, x * sizeof(float4), y); surf2Dwrite(color, surface, x * sizeof(float4), y); } void CudaRenderBuffer::resize(const Vector2i& res) { m_in_resolution = res; m_frame_buffer.enlarge(res.x() * res.y()); m_depth_buffer.enlarge(res.x() * res.y()); m_accumulate_buffer.enlarge(res.x() * res.y()); Vector2i out_res = m_dlss ? m_dlss->out_resolution() : res; auto prev_out_res = out_resolution(); m_surface_provider->resize(out_res); if (out_resolution() != prev_out_res) { reset_accumulation(); } } void CudaRenderBuffer::clear_frame(cudaStream_t stream) { CUDA_CHECK_THROW(cudaMemsetAsync(m_frame_buffer.data(), 0, m_frame_buffer.bytes(), stream)); CUDA_CHECK_THROW(cudaMemsetAsync(m_depth_buffer.data(), 0, m_depth_buffer.bytes(), stream)); } void CudaRenderBuffer::accumulate(float exposure, cudaStream_t stream) { Vector2i res = in_resolution(); uint32_t accum_spp = m_dlss ? 0 : m_spp; if (accum_spp == 0) { CUDA_CHECK_THROW(cudaMemsetAsync(m_accumulate_buffer.data(), 0, m_accumulate_buffer.bytes(), stream)); } const dim3 threads = { 16, 8, 1 }; const dim3 blocks = { div_round_up((uint32_t)res.x(), threads.x), div_round_up((uint32_t)res.y(), threads.y), 1 }; accumulate_kernel<<>>( res, frame_buffer(), accumulate_buffer(), (float)accum_spp, m_color_space ); ++m_spp; } void CudaRenderBuffer::tonemap(float exposure, const Array4f& background_color, EColorSpace output_color_space, cudaStream_t stream) { assert(m_dlss || out_resolution() == in_resolution()); auto res = m_dlss ? in_resolution() : out_resolution(); const dim3 threads = { 16, 8, 1 }; const dim3 blocks = { div_round_up((uint32_t)res.x(), threads.x), div_round_up((uint32_t)res.y(), threads.y), 1 }; tonemap_kernel<<>>( res, exposure, background_color, accumulate_buffer(), m_color_space, output_color_space, m_tonemap_curve, m_dlss && output_color_space == EColorSpace::SRGB, m_dlss ? m_dlss->frame() : surface() ); if (m_dlss) { assert(out_resolution() == m_dlss->out_resolution()); assert(m_spp >= 1); uint32_t sample_index = m_spp - 1; m_dlss->run( res, output_color_space == EColorSpace::Linear, /* HDR mode */ m_dlss_sharpening, Vector2f::Constant(0.5f) - ld_random_pixel_offset(sample_index), /* jitter offset in [-0.5, 0.5] */ sample_index == 0 /* reset history */ ); auto out_res = out_resolution(); const dim3 out_blocks = { div_round_up((uint32_t)out_res.x(), threads.x), div_round_up((uint32_t)out_res.y(), threads.y), 1 }; dlss_splat_kernel<<>>(out_res, m_dlss->output(), surface()); } } void CudaRenderBuffer::overlay_image( float alpha, const Eigen::Array3f& exposure, const Array4f& background_color, EColorSpace output_color_space, const void* __restrict__ image, EImageDataType image_data_type, const Vector2i& image_resolution, int fov_axis, float zoom, const Eigen::Vector2f& screen_center, cudaStream_t stream ) { auto res = out_resolution(); const dim3 threads = { 16, 8, 1 }; const dim3 blocks = { div_round_up((uint32_t)res.x(), threads.x), div_round_up((uint32_t)res.y(), threads.y), 1 }; overlay_image_kernel<<>>( res, alpha, exposure, background_color, image, image_data_type, image_resolution, m_tonemap_curve, m_color_space, output_color_space, fov_axis, zoom, screen_center, surface() ); } void CudaRenderBuffer::overlay_depth( float alpha, const float* __restrict__ depth, float depth_scale, const Vector2i& image_resolution, int fov_axis, float zoom, const Eigen::Vector2f& screen_center, cudaStream_t stream ) { auto res = out_resolution(); const dim3 threads = { 16, 8, 1 }; const dim3 blocks = { div_round_up((uint32_t)res.x(), threads.x), div_round_up((uint32_t)res.y(), threads.y), 1 }; overlay_depth_kernel<<>>( res, alpha, depth, depth_scale, image_resolution, fov_axis, zoom, screen_center, surface() ); } void CudaRenderBuffer::overlay_false_color(Vector2i training_resolution, bool to_srgb, int fov_axis, cudaStream_t stream, const float* error_map, Vector2i error_map_resolution, const float* average, float brightness, bool viridis) { auto res = out_resolution(); const dim3 threads = { 16, 8, 1 }; const dim3 blocks = { div_round_up((uint32_t)res.x(), threads.x), div_round_up((uint32_t)res.y(), threads.y), 1 }; overlay_false_color_kernel<<>>( res, training_resolution, to_srgb, fov_axis, surface(), error_map, error_map_resolution, average, brightness, viridis ); } void CudaRenderBuffer::enable_dlss(const Eigen::Vector2i& max_out_res) { #ifdef NGP_VULKAN if (!m_dlss || m_dlss->max_out_resolution() != max_out_res) { m_dlss = dlss_init(max_out_res); } if (m_dlss) { resize(m_dlss->clamp_resolution(in_resolution())); } #else throw std::runtime_error{"NGP was compiled without Vulkan/NGX/DLSS support."}; #endif } void CudaRenderBuffer::disable_dlss() { m_dlss = nullptr; } NGP_NAMESPACE_END