/* * Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ /** @file testbed_volume.cu * @author Thomas Müller & Alex Evans, NVIDIA */ #include #include #include // helpers to generate random values, directions #include #include #include #include #include #include #include #include #include #include #include using namespace Eigen; using namespace tcnn; NGP_NAMESPACE_BEGIN Testbed::NetworkDims Testbed::network_dims_volume() const { NetworkDims dims; dims.n_input = 3; dims.n_output = 4; dims.n_pos = 3; return dims; } __device__ Array4f proc_envmap(const Vector3f& dir, const Vector3f& up_dir, const Vector3f& sun_dir, const Array3f& skycol) { float skyam = up_dir.dot(dir) * 0.5f + 0.5f; float sunam = std::max(0.f, sun_dir.dot(dir)); sunam *= sunam; sunam *= sunam; sunam *= sunam; sunam *= sunam; sunam *= sunam; sunam *= sunam; Array4f result; result.head<3>() = skycol * skyam + Array3f{255.f/255.0f, 215.f/255.0f, 195.f/255.0f} * (20.f*sunam); result.w() = 1.0f; return result; } __device__ Array4f proc_envmap_render(const Vector3f& dir, const Vector3f& up_dir, const Vector3f& sun_dir, const Array3f& skycol) { // Constant background color. Uncomment the following two lines to instead render the // actual sunsky model that we trained from. Array4f result = Array4f::Zero(); result = proc_envmap(dir, up_dir, sun_dir, skycol); return result; } __device__ inline bool walk_to_next_event(default_rng_t &rng, const BoundingBox &aabb, Vector3f &pos, const Vector3f &dir, const uint8_t *bitgrid, float scale) { while (1) { float zeta1 = random_val(rng); // sample a free flight distance and go there! float dt = -std::log(1.0f - zeta1) * scale; // todo - for spatially varying majorant, we must check dt against the range over which the majorant is defined. we can turn this into an optical thickness accumulating loop... pos += dir*dt; if (!aabb.contains(pos)) return false; // escape to the mooon! uint32_t bitidx = tcnn::morton3D(int(pos.x()*128.f+0.5f),int(pos.y()*128.f+0.5f),int(pos.z()*128.f+0.5f)); if (bitidx<128*128*128 && bitgrid[bitidx>>3]&(1<<(bitidx&7))) break; // loop around and try again as we are in density=0 region! } return true; } static constexpr uint32_t MAX_TRAIN_VERTICES = 4; // record the first few real interactions and use as training data. uses a local array so cant be big. __global__ void volume_generate_training_data_kernel(uint32_t n_elements, Vector3f* pos_out, Array4f* target_out, const void* nanovdb, const uint8_t* bitgrid, Vector3f world2index_offset, float world2index_scale, BoundingBox aabb, default_rng_t rng, float albedo, float scattering, float distance_scale, float global_majorant, Vector3f up_dir, Vector3f sun_dir, Array3f sky_col ) { uint32_t idx = blockIdx.x * blockDim.x + threadIdx.x; if (idx >= n_elements) return; rng.advance(idx*256); uint32_t numout = 0; Vector3f outpos[MAX_TRAIN_VERTICES]; float outdensity[MAX_TRAIN_VERTICES]; float scale = distance_scale / global_majorant; const nanovdb::FloatGrid* grid = reinterpret_cast(nanovdb); auto acc = grid->tree().getAccessor(); while (numout < MAX_TRAIN_VERTICES) { uint32_t prev_numout = numout; Vector3f pos = random_dir(rng) * 2. + Vector3f::Constant(0.5f); Vector3f target = random_val_3d(rng).cwiseProduct(aabb.diag()) + aabb.min; Vector3f dir = (target-pos).normalized(); auto box_intersection = aabb.ray_intersect(pos, dir); float t = max(box_intersection.x(), 0.0f); pos = pos + (t + 1e-6f) * dir; float throughput = 1.f; for (int iter=0; iter<128; ++iter) { if (!walk_to_next_event(rng, aabb, pos, dir, bitgrid, scale)) // escaped! break; Vector3f nanovdbpos = pos*world2index_scale + world2index_offset; float density = acc.getValue({int(nanovdbpos.x()+random_val(rng)), int(nanovdbpos.y()+random_val(rng)), int(nanovdbpos.z()+random_val(rng))}); if (numout < MAX_TRAIN_VERTICES) { outdensity[numout]=density; outpos[numout]=pos; numout++; } float extinction_prob = density / global_majorant; float scatter_prob = extinction_prob * albedo; float zeta2=random_val(rng); if (zeta2 >= extinction_prob) continue; // null collision if (zeta2 < scatter_prob) // was it a scatter? dir = (dir*scattering + random_dir(rng)).normalized(); else { throughput = 0.f; // absorb break; } } Array4f targetcol = proc_envmap(dir, up_dir, sun_dir, sky_col) * throughput; uint32_t oidx=idx * MAX_TRAIN_VERTICES; for (uint32_t i=prev_numout;i(); linear_kernel(volume_generate_training_data_kernel, 0, stream, n_elements / MAX_TRAIN_VERTICES, m_volume.training.positions.data(), m_volume.training.targets.data(), m_volume.nanovdb_grid.data(), m_volume.bitgrid.data(), m_volume.world2index_offset, m_volume.world2index_scale, m_render_aabb, m_rng, m_volume.albedo, m_volume.scattering, distance_scale, m_volume.global_majorant, m_up_dir, m_sun_dir, sky_col ); m_rng.advance(n_elements*256); GPUMatrix training_batch_matrix((float*)(m_volume.training.positions.data()), n_input_dims, batch_size); GPUMatrix training_target_matrix((float*)(m_volume.training.targets.data()), n_output_dims, batch_size); auto ctx = m_trainer->training_step(stream, training_batch_matrix, training_target_matrix); m_training_step++; if (get_loss_scalar) { m_loss_scalar.update(m_trainer->loss(stream, *ctx)); } } __global__ void init_rays_volume( uint32_t sample_index, Vector3f* __restrict__ positions, Testbed::VolPayload* __restrict__ payloads, uint32_t *pixel_counter, Vector2i resolution, Vector2f focal_length, Matrix camera_matrix, Vector2f screen_center, Vector3f parallax_shift, bool snap_to_pixel_centers, BoundingBox aabb, float near_distance, float plane_z, float aperture_size, const float* __restrict__ envmap_data, const Vector2i envmap_resolution, Array4f* __restrict__ framebuffer, float* __restrict__ depthbuffer, default_rng_t rng, const uint8_t *bitgrid, float distance_scale, float global_majorant, Vector3f up_dir, Vector3f sun_dir, Array3f sky_col ) { uint32_t x = threadIdx.x + blockDim.x * blockIdx.x; uint32_t y = threadIdx.y + blockDim.y * blockIdx.y; if (x >= resolution.x() || y >= resolution.y()) { return; } uint32_t idx = x + resolution.x() * y; rng.advance(idx<<8); if (plane_z < 0) { aperture_size = 0.0; } Ray ray = pixel_to_ray(sample_index, {x, y}, resolution, focal_length, camera_matrix, screen_center, parallax_shift, snap_to_pixel_centers, near_distance, plane_z, aperture_size); ray.d = ray.d.normalized(); auto box_intersection = aabb.ray_intersect(ray.o, ray.d); float t = max(box_intersection.x(), 0.0f); ray.o = ray.o + (t + 1e-6f) * ray.d; float scale = distance_scale / global_majorant; if (t >= box_intersection.y() || !walk_to_next_event(rng, aabb, ray.o, ray.d, bitgrid, scale)) { framebuffer[idx] = proc_envmap_render(ray.d, up_dir, sun_dir, sky_col); depthbuffer[idx] = 1e10f; } else { uint32_t dstidx = atomicAdd(pixel_counter, 1); positions[dstidx] = ray.o; payloads[dstidx] = {ray.d, Array4f::Constant(0.f), idx}; depthbuffer[idx] = camera_matrix.col(2).dot(ray.o - camera_matrix.col(3)); } } __global__ void volume_render_kernel_gt( uint32_t n_pixels, Vector2i resolution, default_rng_t rng, BoundingBox aabb, const Vector3f* __restrict__ positions_in, const Testbed::VolPayload* __restrict__ payloads_in, const uint32_t *pixel_counter_in, const Vector3f up_dir, const Vector3f sun_dir, const Array3f sky_col, const void *nanovdb, const uint8_t *bitgrid, float global_majorant, Vector3f world2index_offset, float world2index_scale, float distance_scale, float albedo, float scattering, Array4f* __restrict__ framebuffer, float* __restrict__ depthbuffer ) { uint32_t idx = threadIdx.x + blockDim.x * blockIdx.x; if (idx>=n_pixels || idx>=pixel_counter_in[0]) return; uint32_t pixidx = payloads_in[idx].pixidx; uint32_t x = pixidx % resolution.x(); uint32_t y = pixidx / resolution.x(); if (y>=resolution.y()) return; Vector3f pos = positions_in[idx]; Vector3f dir = payloads_in[idx].dir; rng.advance(pixidx<<8); const nanovdb::FloatGrid* grid = reinterpret_cast(nanovdb); auto acc = grid->tree().getAccessor(); // ye olde delta tracker float scale = distance_scale / global_majorant; bool absorbed = false; bool scattered = false; for (int iter=0;iter<128;++iter) { Vector3f nanovdbpos = pos*world2index_scale + world2index_offset; float density = acc.getValue({int(nanovdbpos.x()+random_val(rng)), int(nanovdbpos.y()+random_val(rng)), int(nanovdbpos.z()+random_val(rng))}); float extinction_prob = density / global_majorant; float scatter_prob = extinction_prob * albedo; float zeta2=random_val(rng); if (zeta2=n_pixels || idx>=pixel_counter_in[0]) return; Testbed::VolPayload payload = payloads_in[idx]; uint32_t pixidx = payload.pixidx; uint32_t x = pixidx % resolution.x(); uint32_t y = pixidx / resolution.x(); if (y>=resolution.y()) return; Vector3f pos = positions_in[idx]; Vector3f dir = payload.dir; rng.advance(pixidx<<8); const nanovdb::FloatGrid* grid = reinterpret_cast(nanovdb); auto acc = grid->tree().getAccessor(); // ye olde delta tracker Array4f local_output = network_outputs_in[idx]; float scale = distance_scale / global_majorant; float density = local_output.w(); float extinction_prob = density / global_majorant; if (extinction_prob>1.f) extinction_prob=1.f; float T = 1.f-payload.col.w(); float alpha = extinction_prob * T; payload.col.head<3>() += local_output.head<3>() * alpha; payload.col.w() += alpha; if (payload.col.w() > 0.99f || !walk_to_next_event(rng, aabb, pos, dir, bitgrid, scale) || force_finish_ray) { payload.col += (1.f-payload.col.w()) * proc_envmap_render(dir, up_dir, sun_dir, sky_col); framebuffer[pixidx] = payload.col; return; } uint32_t dstidx = atomicAdd(pixel_counter_out, 1); positions_out[dstidx]=pos; payloads_out[dstidx]=payload; } void Testbed::render_volume(CudaRenderBuffer& render_buffer, const Vector2f& focal_length, const Matrix& camera_matrix, const Vector2f& screen_center, cudaStream_t stream ) { float plane_z = m_slice_plane_z + m_scale; float distance_scale = 1.f/std::max(m_volume.inv_distance_scale,0.01f); auto res = render_buffer.in_resolution(); size_t n_pixels = (size_t)res.x() * res.y(); for (uint32_t i=0;i<2;++i) { m_volume.pos[i].enlarge(n_pixels); m_volume.payload[i].enlarge(n_pixels); } m_volume.hit_counter.enlarge(2); m_volume.hit_counter.memset(0); Array3f sky_col = m_background_color.head<3>(); const dim3 threads = { 16, 8, 1 }; const dim3 blocks = { div_round_up((uint32_t)res.x(), threads.x), div_round_up((uint32_t)res.y(), threads.y), 1 }; init_rays_volume<<>>( render_buffer.spp(), m_volume.pos[0].data(), m_volume.payload[0].data(), m_volume.hit_counter.data(), res, focal_length, camera_matrix, screen_center, m_parallax_shift, m_snap_to_pixel_centers, m_render_aabb, m_render_near_distance, plane_z, m_aperture_size, m_envmap.envmap->inference_params(), m_envmap.resolution, render_buffer.frame_buffer(), render_buffer.depth_buffer(), m_rng, m_volume.bitgrid.data(), distance_scale, m_volume.global_majorant, m_up_dir, m_sun_dir, sky_col ); m_rng.advance(n_pixels*256); uint32_t n=n_pixels; CUDA_CHECK_THROW(cudaDeviceSynchronize()); cudaMemcpy(&n, m_volume.hit_counter.data(), sizeof(uint32_t), cudaMemcpyDeviceToHost); if (m_render_ground_truth) { linear_kernel(volume_render_kernel_gt, 0, stream, n, res, m_rng, m_render_aabb, m_volume.pos[0].data(), m_volume.payload[0].data(), m_volume.hit_counter.data(), m_up_dir, m_sun_dir, sky_col, m_volume.nanovdb_grid.data(), m_volume.bitgrid.data(), m_volume.global_majorant, m_volume.world2index_offset, m_volume.world2index_scale, distance_scale, std::min(m_volume.albedo,0.995f), m_volume.scattering, render_buffer.frame_buffer(), render_buffer.depth_buffer() ); m_rng.advance(n_pixels*256); } else { m_volume.radiance_and_density.enlarge(n); int max_iter = 64; for (int iter=0;iter0;++iter) { uint32_t srcbuf=(iter&1); uint32_t dstbuf=1-srcbuf; uint32_t n_elements = next_multiple(n, tcnn::batch_size_granularity); GPUMatrix positions_matrix((float*)m_volume.pos[srcbuf].data(), 3, n_elements); GPUMatrix densities_matrix((float*)m_volume.radiance_and_density.data(), 4, n_elements); m_network->inference(stream, positions_matrix, densities_matrix); cudaMemsetAsync(m_volume.hit_counter.data()+dstbuf,0,sizeof(uint32_t)); linear_kernel(volume_render_kernel_step, 0, stream, n, res, m_rng, m_render_aabb, m_volume.pos[srcbuf].data(), m_volume.payload[srcbuf].data(), m_volume.hit_counter.data()+srcbuf, m_volume.pos[dstbuf].data(), m_volume.payload[dstbuf].data(), m_volume.hit_counter.data()+dstbuf, m_volume.radiance_and_density.data(), m_up_dir, m_sun_dir, sky_col, m_volume.nanovdb_grid.data(), m_volume.bitgrid.data(), m_volume.global_majorant, m_volume.world2index_offset, m_volume.world2index_scale, distance_scale, std::min(m_volume.albedo,0.995f), m_volume.scattering, render_buffer.frame_buffer(), render_buffer.depth_buffer(), (iter>=max_iter-1) ); m_rng.advance(n_pixels*256); if (((iter+1) % 4)==0) { // periodically tell the cpu how many pixels are left CUDA_CHECK_THROW(cudaMemcpyAsync(&n, m_volume.hit_counter.data()+dstbuf, sizeof(uint32_t), cudaMemcpyDeviceToHost, stream)); CUDA_CHECK_THROW(cudaDeviceSynchronize()); } } } } #define NANOVDB_MAGIC_NUMBER 0x304244566f6e614eUL // "NanoVDB0" in hex - little endian (uint64_t) struct NanoVDBFileHeader { uint64_t magic; // 8 bytes uint32_t version; // 4 bytes version numbers uint16_t gridCount; // 2 bytes uint16_t codec; // 2 bytes - must be 0 }; static_assert(sizeof(NanoVDBFileHeader) == 16, "nanovdb padding error"); struct NanoVDBMetaData { uint64_t gridSize, fileSize, nameKey, voxelCount; // 4 * 8 = 32B. uint32_t gridType; // 4B. uint32_t gridClass; // 4B. double worldBBox[2][3]; // 2 * 3 * 8 = 48B. int indexBBox[2][3]; // 2 * 3 * 4 = 24B. double voxelSize[3]; // 24B. uint32_t nameSize; // 4B. uint32_t nodeCount[4]; // 4 x 4 = 16B uint32_t tileCount[3]; // 3 x 4 = 12B uint16_t codec; // 2B uint16_t padding; // 2B, due to 8B alignment from uint64_t uint32_t version; // 4B }; static_assert(sizeof(NanoVDBMetaData) == 176, "nanovdb padding error"); void Testbed::load_volume() { if (!m_data_path.exists()) { throw std::runtime_error{m_data_path.str() + " does not exist."}; } tlog::info() << "Loading NanoVDB file from " << m_data_path; std::ifstream f(m_data_path.str(), std::ios::in | std::ios::binary); NanoVDBFileHeader header; NanoVDBMetaData metadata; f.read(reinterpret_cast(&header), sizeof(header)); f.read(reinterpret_cast(&metadata), sizeof(metadata)); if (header.magic!=NANOVDB_MAGIC_NUMBER) throw std::runtime_error{"not a nanovdb file"}; if (header.gridCount==0) throw std::runtime_error{"no grids in file"}; if (header.gridCount>1) tlog::warning() << "Only loading first grid in file"; if (metadata.codec!=0) throw std::runtime_error{"cannot use compressed nvdb files"}; char name[256] = {}; if (metadata.nameSize > 256) throw std::runtime_error{"nanovdb name too long"}; f.read(name, metadata.nameSize); tlog::info() << name << ": gridSize=" << metadata.gridSize << " filesize=" << metadata.fileSize << " voxelCount=" << metadata.voxelCount << " gridType=" << metadata.gridType << " gridClass=" << metadata.gridClass << " indexBBox=[min=["< cpugrid; cpugrid.resize(metadata.gridSize); f.read(cpugrid.data(), metadata.gridSize); m_volume.nanovdb_grid.enlarge(metadata.gridSize); m_volume.nanovdb_grid.copy_from_host(cpugrid); const nanovdb::FloatGrid* grid = reinterpret_cast(cpugrid.data()); float mn=1e10f,mx=-1e10f; bool hmm = grid->hasMinMax(); //grid->tree().extrema(mn,mx); int xsize = std::max(1,metadata.indexBBox[1][0]-metadata.indexBBox[0][0]); int ysize = std::max(1,metadata.indexBBox[1][1]-metadata.indexBBox[0][1]); int zsize = std::max(1,metadata.indexBBox[1][2]-metadata.indexBBox[0][2]); float maxsize=std::max(std::max(xsize,ysize),zsize); float scale = 1.f/maxsize; m_aabb = m_render_aabb = BoundingBox{ Vector3f{0.5f-xsize*scale*0.5f,0.5f-ysize*scale*0.5f,0.5f-zsize*scale*0.5f}, Vector3f{0.5f+xsize*scale*0.5f,0.5f+ysize*scale*0.5f,0.5f+zsize*scale*0.5f} }; m_volume.world2index_scale = maxsize; m_volume.world2index_offset= Vector3f{(metadata.indexBBox[0][0]+metadata.indexBBox[1][0])*0.5f-0.5f*maxsize,(metadata.indexBBox[0][1]+metadata.indexBBox[1][1])*0.5f-0.5f*maxsize,(metadata.indexBBox[0][2]+metadata.indexBBox[1][2])*0.5f-0.5f*maxsize}; auto acc = grid->tree().getAccessor(); std::vector bitgrid; bitgrid.resize(128*128*128/8); for (int i=metadata.indexBBox[0][0];imx) mx=d; if (d0.001f) { float fx=((i+0.5f)-m_volume.world2index_offset.x())/m_volume.world2index_scale; float fy=((j+0.5f)-m_volume.world2index_offset.y())/m_volume.world2index_scale; float fz=((k+0.5f)-m_volume.world2index_offset.z())/m_volume.world2index_scale; uint32_t bitidx = tcnn::morton3D(int(fx*128.f+0.5f),int(fy*128.f+0.5f),int(fz*128.f+0.5f)); if (bitidx<128*128*128) bitgrid[bitidx/8]|=1<<(bitidx&7); } } m_volume.bitgrid.enlarge(bitgrid.size()); m_volume.bitgrid.copy_from_host(bitgrid); tlog::info() << "nanovdb extrema: " << mn << " " << mx << " (" << hmm << ")";; m_volume.global_majorant = mx; } NGP_NAMESPACE_END