File size: 4,999 Bytes
be903e2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 | // Tencent is pleased to support the open source community by making ncnn available.
//
// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.
#version 450
#if NCNN_fp16_storage
#extension GL_EXT_shader_16bit_storage: require
#endif
#if NCNN_fp16_arithmetic
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
#endif
layout (constant_id = 0) const int w = 0;
layout (constant_id = 1) const int h = 0;
layout (constant_id = 2) const int outw = 0;
layout (constant_id = 3) const int outh = 0;
layout (constant_id = 4) const int type_to = 0;
layout (constant_id = 5) const int rotate_from = 0;
layout (constant_id = 6) const int need_resize = 0;
layout (binding = 0) uniform sampler2D android_hardware_buffer_image;
#if NCNN_image_shader
layout (binding = 1, imfmtc1) writeonly uniform unfp image3D vkmat_blob;
layout (binding = 2, imfmtc4) writeonly uniform unfp image3D vkmat_pack4_blob;
#else
layout (binding = 1) writeonly buffer vkmat_blob { sfp vkmat_blob_data[]; };
layout (binding = 2) writeonly buffer vkmat_pack4_blob { sfpvec4 vkmat_pack4_blob_data[]; };
#endif
void main()
{
int gx = int(gl_GlobalInvocationID.x);
int gy = int(gl_GlobalInvocationID.y);
int gz = int(gl_GlobalInvocationID.z);
if (gx >= outw || gy >= outh || gz >= 1)
return;
vec2 pos;
if (rotate_from == 1)
{
pos = vec2(gx, gy);
}
if (rotate_from == 2)
{
pos = vec2(outw - 1 - gx, gy);
}
if (rotate_from == 3)
{
pos = vec2(outw - 1 - gx, outh - 1 - gy);
}
if (rotate_from == 4)
{
pos = vec2(gx, outh - 1 - gy);
}
if (rotate_from == 5)
{
pos = vec2(gy, gx);
}
if (rotate_from == 6)
{
pos = vec2(gy, outw - 1 - gx);
}
if (rotate_from == 7)
{
pos = vec2(outh - 1 - gy, outw - 1 - gx);
}
if (rotate_from == 8)
{
pos = vec2(outh - 1 - gy, gx);
}
if (need_resize == 1)
{
if (rotate_from < 5) // 1 2 3 4
{
pos.x = pos.x * (float(w) / outw);
pos.y = pos.y * (float(h) / outh);
}
else // 5 6 7 8
{
pos.x = pos.x * (float(w) / outh);
pos.y = pos.y * (float(h) / outw);
}
}
vec3 rgb = texture(android_hardware_buffer_image, pos).rgb * 255.f;
const int outcstep = outw * outh / 4 * 4;
if (type_to == 1) // PIXEL_RGB
{
#if NCNN_image_shader
image3d_st1(vkmat_blob, ivec3(gx, gy, 0), rgb.r);
image3d_st1(vkmat_blob, ivec3(gx, gy, 1), rgb.g);
image3d_st1(vkmat_blob, ivec3(gx, gy, 2), rgb.b);
#else
ivec3 v_offset = (gy * outw + gx) + ivec3(0, 1, 2) * outcstep;
buffer_st1(vkmat_blob_data, v_offset.r, afp(rgb.r));
buffer_st1(vkmat_blob_data, v_offset.g, afp(rgb.g));
buffer_st1(vkmat_blob_data, v_offset.b, afp(rgb.b));
#endif
}
if (type_to == 2) // PIXEL_BGR
{
#if NCNN_image_shader
image3d_st1(vkmat_blob, ivec3(gx, gy, 0), rgb.b);
image3d_st1(vkmat_blob, ivec3(gx, gy, 1), rgb.g);
image3d_st1(vkmat_blob, ivec3(gx, gy, 2), rgb.r);
#else
ivec3 v_offset = (gy * outw + gx) + ivec3(0, 1, 2) * outcstep;
buffer_st1(vkmat_blob_data, v_offset.r, afp(rgb.b));
buffer_st1(vkmat_blob_data, v_offset.g, afp(rgb.g));
buffer_st1(vkmat_blob_data, v_offset.b, afp(rgb.r));
#endif
}
if (type_to == 3) // PIXEL_GRAY
{
// coeffs for r g b = 0.299f, 0.587f, 0.114f
float v = clamp(rgb.r * 0.299f + rgb.g * 0.587f + rgb.b * 0.114f, 0.f, 255.f);
#if NCNN_image_shader
image3d_st1(vkmat_blob, ivec3(gx, gy, 0), v);
#else
int v_offset = gy * outw + gx;
buffer_st1(vkmat_blob_data, v_offset, afp(v));
#endif
}
if (type_to == 4) // PIXEL_RGBA
{
vec4 rgba;
rgba.rgb = rgb;
rgba.a = 255.f;
#if NCNN_image_shader
image3d_st4(vkmat_pack4_blob, ivec3(gx, gy, 0), rgba);
#else
int v_offset = gy * outw + gx;
buffer_st4(vkmat_pack4_blob_data, v_offset, afpvec4(rgba));
#endif
}
if (type_to == 5) // PIXEL_BGRA
{
vec4 rgba;
rgba.bgr = rgb;
rgba.a = 255.f;
#if NCNN_image_shader
image3d_st4(vkmat_pack4_blob, ivec3(gx, gy, 0), rgba);
#else
int v_offset = gy * outw + gx;
buffer_st4(vkmat_pack4_blob_data, v_offset, afpvec4(rgba));
#endif
}
}
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