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be903e2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 | // Tencent is pleased to support the open source community by making ncnn available.
//
// Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.
#version 450
#if NCNN_fp16_storage
#extension GL_EXT_shader_16bit_storage: require
struct sfpvec8 { f16vec4 abcd; f16vec4 efgh; };
#endif
#if NCNN_fp16_arithmetic
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
#endif
layout (constant_id = 0) const int axis = 0;
#define shape_constant_id_offset 1
layout (constant_id = shape_constant_id_offset + 0) const int dims = 0;
layout (constant_id = shape_constant_id_offset + 1) const int w = 0;
layout (constant_id = shape_constant_id_offset + 2) const int h = 0;
layout (constant_id = shape_constant_id_offset + 3) const int d = 0;
layout (constant_id = shape_constant_id_offset + 4) const int c = 0;
layout (constant_id = shape_constant_id_offset + 5) const int cstep = 0;
layout (constant_id = shape_constant_id_offset + 6) const int outdims = 0;
layout (constant_id = shape_constant_id_offset + 7) const int outw = 0;
layout (constant_id = shape_constant_id_offset + 8) const int outh = 0;
layout (constant_id = shape_constant_id_offset + 9) const int outd = 0;
layout (constant_id = shape_constant_id_offset + 10) const int outc = 0;
layout (constant_id = shape_constant_id_offset + 11) const int outcstep = 0;
#if NCNN_image_shader
layout (binding = 0) uniform unfp sampler3D bottom_blob_3d;
layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob_3d;
#else
layout (binding = 0) readonly buffer bottom_blob { sfpvec8 bottom_blob_data[]; };
layout (binding = 1) writeonly buffer top_blob { sfpvec4 top_blob_data[]; };
#endif
layout (push_constant) uniform parameter
{
int dims;
int w;
int h;
int d;
int c;
int cstep;
int outdims;
int outw;
int outh;
int outd;
int outc;
int outcstep;
int offset;
} p;
void main()
{
int gx = int(gl_GlobalInvocationID.x);
int gy = int(gl_GlobalInvocationID.y);
int gz = int(gl_GlobalInvocationID.z);
if (gx >= psc(w) || gy >= psc(h) * psc(d) || gz >= psc(c))
return;
int positive_axis = axis < 0 ? psc(dims) + axis : axis;
ivec3 gxyz;
if (psc(dims) == 4)
{
int yd = gy / psc(h);
int yh = gy % psc(h);
ivec4 gxydz = ivec4(gx, yh, yd, gz);
gxydz[psc(dims) - 1] *= 2;
gxydz[psc(dims) - 1 - positive_axis] += p.offset;
gxyz = ivec3(gxydz.r, gxydz.g + gxydz.b * psc(outh), gxydz.a);
}
else
{
gxyz = ivec3(gx, gy, gz);
gxyz[psc(dims) - 1] *= 2;
gxyz[psc(dims) - 1 - positive_axis] += p.offset;
}
#if NCNN_image_shader
afpvec8 v = image3d_ld8(bottom_blob_3d, ivec3(gx, gy, gz));
if (psc(dims) == 1)
{
image3d_st4(top_blob_3d, ivec3(gxyz.x + 0, 0, 0), v[0]);
image3d_st4(top_blob_3d, ivec3(gxyz.x + 1, 0, 0), v[1]);
}
else if (psc(dims) == 2)
{
if (positive_axis == 0)
{
image3d_st4(top_blob_3d, ivec3(gxyz.x, gxyz.y + 0, 0), v[0]);
image3d_st4(top_blob_3d, ivec3(gxyz.x, gxyz.y + 1, 0), v[1]);
}
if (positive_axis == 1)
{
image3d_st4(top_blob_3d, ivec3(gxyz.x + 0, gxyz.y, 0), v[0]);
image3d_st4(top_blob_3d, ivec3(gxyz.x + 1, gxyz.y, 0), v[1]);
}
}
else // if (psc(dims) == 3)
{
if (positive_axis == 0)
{
image3d_st4(top_blob_3d, ivec3(gxyz.x, gxyz.y, gxyz.z + 0), v[0]);
image3d_st4(top_blob_3d, ivec3(gxyz.x, gxyz.y, gxyz.z + 1), v[1]);
}
if (positive_axis == 1)
{
image3d_st4(top_blob_3d, ivec3(gxyz.x, gxyz.y + 0, gxyz.z), v[0]);
image3d_st4(top_blob_3d, ivec3(gxyz.x, gxyz.y + 1, gxyz.z), v[1]);
}
if (positive_axis == 2)
{
image3d_st4(top_blob_3d, ivec3(gxyz.x + 0, gxyz.y, gxyz.z), v[0]);
image3d_st4(top_blob_3d, ivec3(gxyz.x + 1, gxyz.y, gxyz.z), v[1]);
}
}
#else
const int gi = gz * psc(cstep) + gy * psc(w) + gx;
int v_offset_0 = gxyz.z * psc(outcstep) + gxyz.y * psc(outw) + gxyz.x;
ivec4 gxydz4;
if (psc(dims) == 4)
{
gxydz4 = ivec4(1, psc(outw), psc(outw) * psc(outh), psc(outcstep));
}
else
{
gxydz4 = ivec4(1, psc(outw), psc(outcstep), 0);
}
ivec2 v_offset = v_offset_0 + ivec2(0, 1) * gxydz4[psc(dims) - 1 - positive_axis];
buffer_cp8to4(top_blob_data, v_offset, bottom_blob_data, gi);
#endif
}
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