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be903e2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 | // Tencent is pleased to support the open source community by making ncnn available.
//
// Copyright (C) 2022 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.
#version 450
#if NCNN_fp16_storage
#extension GL_EXT_shader_16bit_storage: require
#endif
#if NCNN_fp16_arithmetic
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
#endif
#define shape_constant_id_offset 0
layout (constant_id = shape_constant_id_offset + 0) const int w = 0;
layout (constant_id = shape_constant_id_offset + 1) const int h = 0;
layout (constant_id = shape_constant_id_offset + 2) const int c = 0;
layout (constant_id = shape_constant_id_offset + 3) const int cstep = 0;
layout (constant_id = shape_constant_id_offset + 4) const int outcstep = 0;
layout (constant_id = shape_constant_id_offset + 5) const int block_x = 0;
layout (constant_id = shape_constant_id_offset + 6) const int block_y = 0;
#if NCNN_image_shader
layout (binding = 0) uniform unfp sampler3D bottom_blob;
layout (binding = 1, imfmtc1) writeonly uniform unfp image3D bottom_tm_blob;
#else
layout (binding = 0) readonly buffer bottom_blob { sfp bottom_blob_data[]; };
layout (binding = 1) writeonly buffer bottom_tm_blob { sfp bottom_tm_blob_data[]; };
#endif
layout (push_constant) uniform parameter
{
int w;
int h;
int c;
int cstep;
int outcstep;
int block_x;
int block_y;
} p;
void main()
{
int gx = int(gl_GlobalInvocationID.x);
int gy = int(gl_GlobalInvocationID.y);
int gz = int(gl_GlobalInvocationID.z);
if (gx >= psc(block_x) || gy >= psc(block_y) || gz >= psc(c))
return;
// load 4x4
int sx = gx * 2;
int sy = gy * 2;
#if NCNN_image_shader
afp v00 = image3d_ld1(bottom_blob, ivec3(sx + 0, sy + 0, gz));
afp v01 = image3d_ld1(bottom_blob, ivec3(sx + 1, sy + 0, gz));
afp v02 = image3d_ld1(bottom_blob, ivec3(sx + 2, sy + 0, gz));
afp v03 = image3d_ld1(bottom_blob, ivec3(sx + 3, sy + 0, gz));
afp v10 = image3d_ld1(bottom_blob, ivec3(sx + 0, sy + 1, gz));
afp v11 = image3d_ld1(bottom_blob, ivec3(sx + 1, sy + 1, gz));
afp v12 = image3d_ld1(bottom_blob, ivec3(sx + 2, sy + 1, gz));
afp v13 = image3d_ld1(bottom_blob, ivec3(sx + 3, sy + 1, gz));
afp v20 = image3d_ld1(bottom_blob, ivec3(sx + 0, sy + 2, gz));
afp v21 = image3d_ld1(bottom_blob, ivec3(sx + 1, sy + 2, gz));
afp v22 = image3d_ld1(bottom_blob, ivec3(sx + 2, sy + 2, gz));
afp v23 = image3d_ld1(bottom_blob, ivec3(sx + 3, sy + 2, gz));
afp v30 = image3d_ld1(bottom_blob, ivec3(sx + 0, sy + 3, gz));
afp v31 = image3d_ld1(bottom_blob, ivec3(sx + 1, sy + 3, gz));
afp v32 = image3d_ld1(bottom_blob, ivec3(sx + 2, sy + 3, gz));
afp v33 = image3d_ld1(bottom_blob, ivec3(sx + 3, sy + 3, gz));
#else
int v_offset_0 = gz * psc(cstep) + sy * psc(w) + sx;
ivec4 v_offset = v_offset_0 + ivec4(0, 1, 2, 3) * psc(w);
afp v00 = buffer_ld1(bottom_blob_data, v_offset.r + 0);
afp v01 = sx + 1 < psc(w) ? buffer_ld1(bottom_blob_data, v_offset.r + 1) : afp(0.f);
afp v02 = sx + 2 < psc(w) ? buffer_ld1(bottom_blob_data, v_offset.r + 2) : afp(0.f);
afp v03 = sx + 3 < psc(w) ? buffer_ld1(bottom_blob_data, v_offset.r + 3) : afp(0.f);
afp v10 = sy + 1 < psc(h) ? buffer_ld1(bottom_blob_data, v_offset.g + 0) : afp(0.f);
afp v11 = sy + 1 < psc(h) && sx + 1 < psc(w) ? buffer_ld1(bottom_blob_data, v_offset.g + 1) : afp(0.f);
afp v12 = sy + 1 < psc(h) && sx + 2 < psc(w) ? buffer_ld1(bottom_blob_data, v_offset.g + 2) : afp(0.f);
afp v13 = sy + 1 < psc(h) && sx + 3 < psc(w) ? buffer_ld1(bottom_blob_data, v_offset.g + 3) : afp(0.f);
afp v20 = sy + 2 < psc(h) ? buffer_ld1(bottom_blob_data, v_offset.b + 0) : afp(0.f);
afp v21 = sy + 2 < psc(h) && sx + 1 < psc(w) ? buffer_ld1(bottom_blob_data, v_offset.b + 1) : afp(0.f);
afp v22 = sy + 2 < psc(h) && sx + 2 < psc(w) ? buffer_ld1(bottom_blob_data, v_offset.b + 2) : afp(0.f);
afp v23 = sy + 2 < psc(h) && sx + 3 < psc(w) ? buffer_ld1(bottom_blob_data, v_offset.b + 3) : afp(0.f);
afp v30 = sy + 3 < psc(h) ? buffer_ld1(bottom_blob_data, v_offset.a + 0) : afp(0.f);
afp v31 = sy + 3 < psc(h) && sx + 1 < psc(w) ? buffer_ld1(bottom_blob_data, v_offset.a + 1) : afp(0.f);
afp v32 = sy + 3 < psc(h) && sx + 2 < psc(w) ? buffer_ld1(bottom_blob_data, v_offset.a + 2) : afp(0.f);
afp v33 = sy + 3 < psc(h) && sx + 3 < psc(w) ? buffer_ld1(bottom_blob_data, v_offset.a + 3) : afp(0.f);
#endif
// const float itm[4][4] = {
// {1.0f, 0.0f, -1.0f, 0.0f},
// {0.0f, 1.0f, 1.0f, 0.0f},
// {0.0f, -1.0f, 1.0f, 0.0f},
// {0.0f, -1.0f, 0.0f, 1.0f}
// };
// implicit transpose
afp m00 = v00 - v02;
afp m01 = v10 - v12;
afp m02 = v20 - v22;
afp m03 = v30 - v32;
afp m10 = v02 + v01;
afp m11 = v12 + v11;
afp m12 = v22 + v21;
afp m13 = v32 + v31;
afp m20 = v02 - v01;
afp m21 = v12 - v11;
afp m22 = v22 - v21;
afp m23 = v32 - v31;
afp m30 = v03 - v01;
afp m31 = v13 - v11;
afp m32 = v23 - v21;
afp m33 = v33 - v31;
v00 = m00 - m02;
v10 = m10 - m12;
v20 = m20 - m22;
v30 = m30 - m32;
v01 = m02 + m01;
v11 = m12 + m11;
v21 = m22 + m21;
v31 = m32 + m31;
v02 = m02 - m01;
v12 = m12 - m11;
v22 = m22 - m21;
v32 = m32 - m31;
v03 = m03 - m01;
v13 = m13 - m11;
v23 = m23 - m21;
v33 = m33 - m31;
// store 16
#if NCNN_image_shader
int x = gy * psc(block_x) + gx;
image3d_st1(bottom_tm_blob, ivec3(x, gz, 0), v00);
image3d_st1(bottom_tm_blob, ivec3(x, gz, 1), v01);
image3d_st1(bottom_tm_blob, ivec3(x, gz, 2), v02);
image3d_st1(bottom_tm_blob, ivec3(x, gz, 3), v03);
image3d_st1(bottom_tm_blob, ivec3(x, gz, 4), v10);
image3d_st1(bottom_tm_blob, ivec3(x, gz, 5), v11);
image3d_st1(bottom_tm_blob, ivec3(x, gz, 6), v12);
image3d_st1(bottom_tm_blob, ivec3(x, gz, 7), v13);
image3d_st1(bottom_tm_blob, ivec3(x, gz, 8), v20);
image3d_st1(bottom_tm_blob, ivec3(x, gz, 9), v21);
image3d_st1(bottom_tm_blob, ivec3(x, gz, 10), v22);
image3d_st1(bottom_tm_blob, ivec3(x, gz, 11), v23);
image3d_st1(bottom_tm_blob, ivec3(x, gz, 12), v30);
image3d_st1(bottom_tm_blob, ivec3(x, gz, 13), v31);
image3d_st1(bottom_tm_blob, ivec3(x, gz, 14), v32);
image3d_st1(bottom_tm_blob, ivec3(x, gz, 15), v33);
#else
int v_tm_offset = gz * psc(block_x) * psc(block_y) + gy * psc(block_x) + gx;
buffer_st1(bottom_tm_blob_data, v_tm_offset + 0 * psc(outcstep), v00);
buffer_st1(bottom_tm_blob_data, v_tm_offset + 1 * psc(outcstep), v01);
buffer_st1(bottom_tm_blob_data, v_tm_offset + 2 * psc(outcstep), v02);
buffer_st1(bottom_tm_blob_data, v_tm_offset + 3 * psc(outcstep), v03);
buffer_st1(bottom_tm_blob_data, v_tm_offset + 4 * psc(outcstep), v10);
buffer_st1(bottom_tm_blob_data, v_tm_offset + 5 * psc(outcstep), v11);
buffer_st1(bottom_tm_blob_data, v_tm_offset + 6 * psc(outcstep), v12);
buffer_st1(bottom_tm_blob_data, v_tm_offset + 7 * psc(outcstep), v13);
buffer_st1(bottom_tm_blob_data, v_tm_offset + 8 * psc(outcstep), v20);
buffer_st1(bottom_tm_blob_data, v_tm_offset + 9 * psc(outcstep), v21);
buffer_st1(bottom_tm_blob_data, v_tm_offset + 10 * psc(outcstep), v22);
buffer_st1(bottom_tm_blob_data, v_tm_offset + 11 * psc(outcstep), v23);
buffer_st1(bottom_tm_blob_data, v_tm_offset + 12 * psc(outcstep), v30);
buffer_st1(bottom_tm_blob_data, v_tm_offset + 13 * psc(outcstep), v31);
buffer_st1(bottom_tm_blob_data, v_tm_offset + 14 * psc(outcstep), v32);
buffer_st1(bottom_tm_blob_data, v_tm_offset + 15 * psc(outcstep), v33);
#endif
}
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