| /* | |
| ** Copyright (c) 2014-2017 The Khronos Group Inc. | |
| ** | |
| ** Permission is hereby granted, free of charge, to any person obtaining a copy | |
| ** of this software and/or associated documentation files (the "Materials"), | |
| ** to deal in the Materials without restriction, including without limitation | |
| ** the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
| ** and/or sell copies of the Materials, and to permit persons to whom the | |
| ** Materials are furnished to do so, subject to the following conditions: | |
| ** | |
| ** The above copyright notice and this permission notice shall be included in | |
| ** all copies or substantial portions of the Materials. | |
| ** | |
| ** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS | |
| ** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND | |
| ** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ | |
| ** | |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
| ** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| ** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
| ** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS | |
| ** IN THE MATERIALS. | |
| */ | |
| enum BuiltIn; | |
| enum Decoration; | |
| enum Op; | |
| enum Capability; | |
| static const int GLSLextNVVersion = 100; | |
| static const int GLSLextNVRevision = 11; | |
| //SPV_NV_sample_mask_override_coverage | |
| const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage"; | |
| //SPV_NV_geometry_shader_passthrough | |
| const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough"; | |
| //SPV_NV_viewport_array2 | |
| const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2"; | |
| const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array"; | |
| //SPV_NV_stereo_view_rendering | |
| const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering"; | |
| //SPV_NVX_multiview_per_view_attributes | |
| const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes"; | |
| //SPV_NV_shader_subgroup_partitioned | |
| const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned"; | |
| //SPV_NV_fragment_shader_barycentric | |
| const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric"; | |
| //SPV_NV_compute_shader_derivatives | |
| const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives"; | |
| //SPV_NV_shader_image_footprint | |
| const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint"; | |
| //SPV_NV_mesh_shader | |
| const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader"; | |
| //SPV_NV_raytracing | |
| const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing"; | |
| //SPV_NV_ray_tracing_motion_blur | |
| const char* const E_SPV_NV_ray_tracing_motion_blur = "SPV_NV_ray_tracing_motion_blur"; | |
| //SPV_NV_shading_rate | |
| const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate"; | |
| //SPV_NV_cooperative_matrix | |
| const char* const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix"; | |
| //SPV_NV_shader_sm_builtins | |
| const char* const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins"; | |
| //SPV_NV_shader_execution_reorder | |
| const char* const E_SPV_NV_shader_invocation_reorder = "SPV_NV_shader_invocation_reorder"; | |