| #version 310 es |
|
|
| shared vec4 s; |
| layout(local_size_x = 2) out; |
| buffer vec4 v; |
| in int ini; |
| layout(location = 2) uniform mat4 x; |
| layout(location = 3) uniform mat4 y; |
| layout(location = 2) out mat4 xi; |
| layout(location = 3) out mat4 yi; |
|
|
| void main() |
| { |
| uvec2 u2; |
| u2 = uaddCarry(u2, u2, u2); |
| uint u1; |
| u1 = usubBorrow(u1, u1, u1); |
| uvec4 u4; |
| umulExtended(u4, u4, u4, u4); |
| ivec4 i4; |
| imulExtended(i4, i4, i4, i4); |
| int i1; |
| i1 = bitfieldExtract(i1, 4, 5); |
| uvec3 u3; |
| u3 = bitfieldExtract(u3, 4, 5); |
| ivec3 i3; |
| i3 = bitfieldInsert(i3, i3, 4, 5); |
| u1 = bitfieldInsert(u1, u1, 4, 5); |
| ivec2 i2; |
| i2 = bitfieldReverse(i2); |
| u4 = bitfieldReverse(u4); |
| i1 = bitCount(i1); |
| i3 = bitCount(u3); |
| i2 = findLSB(i2); |
| i4 = findLSB(u4); |
| i1 = findMSB(i1); |
| i2 = findMSB(u2); |
|
|
| vec3 v3; |
| v3 = frexp(v3, i3); |
| vec2 v2; |
| v2 = ldexp(v2, i2); |
|
|
| mediump vec4 v4; |
| u1 = packUnorm4x8(v4); |
| u1 = packSnorm4x8(v4); |
| v4 = unpackUnorm4x8(u1); |
| v4 = unpackSnorm4x8(u1); |
| } |
|
|
| precision highp sampler2DMS; |
| precision highp isampler2DMS; |
| precision highp usampler2DMS; |
|
|
| uniform sampler2DMS s2dms; |
| uniform isampler2DMS is2dms; |
| uniform usampler2DMS us2dms; |
| uniform usampler2DMSArray us2dmsa; |
|
|
| void foo() |
| { |
| ivec2 v2; |
| v2 = textureSize(s2dms); |
| v2 = textureSize(us2dms); |
| vec4 v4 = texelFetch(s2dms, v2, 2); |
| ivec4 iv4 = texelFetch(is2dms, v2, 2); |
| textureSamples(s2dms); |
| float f; |
| frexp(f, ini); |
| } |
|
|
| out bool outb; |
| out sampler2D outo; |
| out float outa[4]; |
| out float outaa[4][2]; |
| struct S { float f; }; |
| out S outs; |
| out S[4] outasa; |
| out S outsa[4]; |
| struct SA { float f[4]; }; |
| out SA outSA; |
| struct SS { float f; S s; }; |
| out SS outSS; |
|
|
| layout(std430) uniform U430 { int a; } U430i; |
| layout(std430) buffer B430 { int a; } B430i; |
|
|
| #ifndef GL_OES_shader_io_blocks |
| #error GL_OES_shader_io_blocks not defined |
| #endif |
|
|
| #extension GL_OES_shader_io_blocks : enable |
|
|
| out outbname { |
| int a; |
| out vec4 v; |
| highp sampler2D s; |
| } outbinst; |
|
|
| out outbname2 { |
| layout(location = 12) int aAnon; |
| layout(location = 13) vec4 vAnon; |
| }; |
|
|
| layout(location = 12) out highp int aliased; |
|
|
| in inbname { int a; } inbinst; |
|
|
| out gl_PerVertex { |
| highp vec4 gl_Position; |
| highp vec4 t; |
| }; |
|
|
| void foo_IO() |
| { |
| int sum = gl_VertexID + |
| gl_InstanceID; |
| gl_Position = vec4(1.0); |
| gl_PointSize = 2.0; |
| } |
|
|
| out gl_PerVertex { |
| highp vec4 gl_Position; |
| highp vec4 t; |
| }; |
|
|
| smooth out smo { |
| int i; |
| } smon; |
|
|
| flat out fmo { |
| int i; |
| } fmon; |
|
|
| centroid out cmo { |
| int i; |
| } cmon; |
|
|
| invariant out imo { |
| int i; |
| } imon; |
|
|
| in vec2 inf, ing; |
| uniform ivec2 offsets[4]; |
| uniform sampler2D sArray[4]; |
| uniform int sIndex; |
| layout(binding = 0) uniform atomic_uint auArray[2]; |
| uniform ubName { int i; } ubInst[4]; |
| buffer bbName { int i; } bbInst[4]; |
| highp uniform writeonly image2D iArray[5]; |
| const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4)); |
|
|
| void pfooBad() |
| { |
| precise vec2 h; |
| h = fma(inf, ing, h); |
| sArray[sIndex + 1]; |
| auArray[sIndex + 1]; |
| ubInst[1]; |
| bbInst[2]; |
| ubInst[sIndex + 1]; |
| bbInst[sIndex]; |
| iArray[2]; |
| iArray[sIndex * 2]; |
| textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); |
| textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); |
| } |
|
|
| #extension GL_OES_gpu_shader5 : enable |
|
|
| void pfoo() |
| { |
| precise vec2 h; |
| h = fma(inf, ing, h); |
| sArray[sIndex + 1]; |
| ubInst[sIndex + 1]; |
| bbInst[sIndex - 2]; |
| iArray[2]; |
| iArray[sIndex - 2]; |
| textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); |
| textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); |
| textureGatherOffsets(sArray[0], vec2(0.1), offsets); |
| } |
|
|
| uniform samplerBuffer badSamp1; |
| uniform isamplerBuffer badSamp2; |
| uniform usamplerBuffer badSamp3; |
| uniform writeonly imageBuffer badSamp4; |
| uniform writeonly iimageBuffer badSamp5; |
| uniform writeonly uimageBuffer badSamp6; |
|
|
| #extension GL_OES_texture_buffer : enable |
| #extension GL_EXT_texture_buffer : enable |
|
|
| uniform samplerBuffer noPreSamp1; |
| uniform isamplerBuffer noPreSamp2; |
| uniform usamplerBuffer noPreSamp3; |
| uniform writeonly imageBuffer noPreSamp4; |
| uniform writeonly iimageBuffer noPreSamp5; |
| uniform writeonly uimageBuffer noPreSamp6; |
|
|
| precision highp samplerBuffer; |
| precision highp isamplerBuffer; |
| precision highp usamplerBuffer; |
| precision highp imageBuffer; |
| precision highp iimageBuffer; |
| precision highp uimageBuffer; |
|
|
| #ifdef GL_OES_texture_buffer |
| uniform samplerBuffer bufSamp1; |
| uniform isamplerBuffer bufSamp2; |
| uniform usamplerBuffer bufSamp3; |
| #endif |
| #ifdef GL_EXT_texture_buffer |
| uniform writeonly imageBuffer bufSamp4; |
| uniform writeonly iimageBuffer bufSamp5; |
| uniform writeonly uimageBuffer bufSamp6; |
| #endif |
|
|
| void bufferT() |
| { |
| highp int s1 = textureSize(bufSamp1); |
| highp int s2 = textureSize(bufSamp2); |
| highp int s3 = textureSize(bufSamp3); |
|
|
| highp int s4 = imageSize(bufSamp4); |
| highp int s5 = imageSize(bufSamp5); |
| highp int s6 = imageSize(bufSamp6); |
| |
| highp vec4 f1 = texelFetch(bufSamp1, s1); |
| highp ivec4 f2 = texelFetch(bufSamp2, s2); |
| highp uvec4 f3 = texelFetch(bufSamp3, s3); |
| } |
|
|
| uniform writeonly imageCubeArray badCA1; |
| uniform writeonly iimageCubeArray badCA2; |
| uniform writeonly uimageCubeArray badCA3; |
|
|
| uniform samplerCubeArray badCA4; |
| uniform samplerCubeArrayShadow badCA5; |
| uniform isamplerCubeArray badCA6; |
| uniform usamplerCubeArray badCA7; |
|
|
| #extension GL_OES_texture_cube_map_array : enable |
|
|
| uniform writeonly imageCubeArray noPreCA1; |
| uniform writeonly iimageCubeArray noPreCA2; |
| uniform writeonly uimageCubeArray noPreCA3; |
|
|
| uniform samplerCubeArray noPreCA4; |
| uniform samplerCubeArrayShadow noPreCA5; |
| uniform isamplerCubeArray noPreCA6; |
| uniform usamplerCubeArray noPreCA7; |
|
|
| precision highp imageCubeArray ; |
| precision highp iimageCubeArray ; |
| precision highp uimageCubeArray ; |
|
|
| precision highp samplerCubeArray ; |
| precision highp samplerCubeArrayShadow; |
| precision highp isamplerCubeArray ; |
| precision highp usamplerCubeArray ; |
|
|
| uniform writeonly imageCubeArray CA1; |
| uniform writeonly iimageCubeArray CA2; |
| uniform writeonly uimageCubeArray CA3; |
|
|
| layout(rgba16f) uniform readonly imageCubeArray rCA1; |
| layout(rgba32i) uniform readonly iimageCubeArray rCA2; |
| layout(r32ui) uniform readonly uimageCubeArray rCA3; |
|
|
| #ifdef GL_OES_texture_cube_map_array |
| uniform samplerCubeArray CA4; |
| uniform samplerCubeArrayShadow CA5; |
| uniform isamplerCubeArray CA6; |
| uniform usamplerCubeArray CA7; |
| #endif |
|
|
| void CAT() |
| { |
| highp ivec3 s4 = textureSize(CA4, 1); |
| highp ivec3 s5 = textureSize(CA5, 1); |
| highp ivec3 s6 = textureSize(CA6, 1); |
| highp ivec3 s7 = textureSize(CA7, 1); |
| |
| highp vec4 t4 = texture(CA4, vec4(0.5)); |
| highp float t5 = texture(CA5, vec4(0.5), 3.0); |
| highp ivec4 t6 = texture(CA6, vec4(0.5)); |
| highp uvec4 t7 = texture(CA7, vec4(0.5)); |
|
|
| highp vec4 L4 = textureLod(CA4, vec4(0.5), 0.24); |
| highp ivec4 L6 = textureLod(CA6, vec4(0.5), 0.26); |
| highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27); |
|
|
| highp vec4 g4 = textureGrad(CA4, vec4(0.5), vec3(0.1), vec3(0.2)); |
| highp ivec4 g6 = textureGrad(CA6, vec4(0.5), vec3(0.1), vec3(0.2)); |
| highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2)); |
|
|
| highp vec4 gath4 = textureGather(CA4, vec4(0.5)); |
| highp vec4 gathC4 = textureGather(CA4, vec4(0.5), 2); |
| highp ivec4 gath6 = textureGather(CA6, vec4(0.5)); |
| highp ivec4 gathC6 = textureGather(CA6, vec4(0.5), 1); |
| highp uvec4 gath7 = textureGather(CA7, vec4(0.5)); |
| highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0); |
|
|
| highp vec4 gath5 = textureGather(CA5, vec4(0.5), 2.5); |
|
|
| highp ivec3 s1 = imageSize(CA1); |
| highp ivec3 s2 = imageSize(CA2); |
| highp ivec3 s3 = imageSize(CA3); |
|
|
| imageStore(CA1, s3, vec4(1)); |
| imageStore(CA2, s3, ivec4(1)); |
| imageStore(CA3, s3, uvec4(1)); |
|
|
| highp vec4 cl1 = imageLoad(rCA1, s3); |
| highp ivec4 cl2 = imageLoad(rCA2, s3); |
| highp uvec4 cl3 = imageLoad(rCA3, s3); |
| } |
|
|
| uniform sampler2DMSArray bad2DMS; |
| uniform isampler2DMSArray bad2DMSi; |
| uniform usampler2DMSArray bad2DMSu; |
|
|
| #extension GL_OES_texture_storage_multisample_2d_array : enable |
|
|
| #ifdef GL_OES_texture_storage_multisample_2d_array |
|
|
| uniform sampler2DMSArray noPrec2DMS; |
| uniform isampler2DMSArray noPrec2DMSi; |
| uniform usampler2DMSArray noPrec2DMSu; |
|
|
| #endif |
|
|
| precision highp sampler2DMSArray; |
| precision highp isampler2DMSArray; |
| precision highp usampler2DMSArray; |
|
|
| uniform sampler2DMSArray samp2DMSA; |
| uniform isampler2DMSArray samp2DMSAi; |
| uniform usampler2DMSArray samp2DMSAu; |
|
|
| void MSA() |
| { |
| vec4 tf = texelFetch(samp2DMSA, ivec3(5), 2); |
| ivec4 tfi = texelFetch(samp2DMSAi, ivec3(5), 2); |
| uvec4 tfu = texelFetch(samp2DMSAu, ivec3(5), 2); |
| |
| ivec3 tfs = textureSize(samp2DMSA); |
| ivec3 tfsi = textureSize(samp2DMSAi); |
| ivec3 tfsb = textureSize(samp2DMSAi, 4); |
| ivec3 tfsu = textureSize(samp2DMSAu); |
| } |
|
|
| #ifdef GL_OES_shader_image_atomic |
| #extension GL_OES_shader_image_atomic : enable |
| #endif |
|
|
| uniform layout(r32f) highp image2D im2Df; |
| uniform layout(r32ui) highp uimage2D im2Du; |
| uniform layout(r32i) highp iimage2D im2Di; |
| uniform ivec2 P; |
|
|
| void goodImageAtom() |
| { |
| float datf; |
| int dati; |
| uint datu; |
|
|
| imageAtomicAdd( im2Di, P, dati); |
| imageAtomicAdd( im2Du, P, datu); |
| imageAtomicMin( im2Di, P, dati); |
| imageAtomicMin( im2Du, P, datu); |
| imageAtomicMax( im2Di, P, dati); |
| imageAtomicMax( im2Du, P, datu); |
| imageAtomicAnd( im2Di, P, dati); |
| imageAtomicAnd( im2Du, P, datu); |
| imageAtomicOr( im2Di, P, dati); |
| imageAtomicOr( im2Du, P, datu); |
| imageAtomicXor( im2Di, P, dati); |
| imageAtomicXor( im2Du, P, datu); |
| imageAtomicExchange(im2Di, P, dati); |
| imageAtomicExchange(im2Du, P, datu); |
| imageAtomicExchange(im2Df, P, datf); |
| imageAtomicCompSwap(im2Di, P, 3, dati); |
| imageAtomicCompSwap(im2Du, P, 5u, datu); |
| } |
|
|
| sample out vec4 colorSampInBad; |
|
|
| #extension GL_OES_shader_multisample_interpolation : enable |
|
|
| sample out vec4 colorSample; |
| flat sample out vec4 colorfsi; |
| sample out vec3 sampInArray[4]; |
| in vec4 inv4; |
|
|
| void badInterp() |
| { |
| interpolateAtCentroid(inv4); |
| interpolateAtSample(inv4, 1); |
| interpolateAtOffset(inv4, vec2(0.2)); |
| } |
|
|