| 310implicitSizeArrayError.vert | |
| ERROR: 0:3: '' : array size required | |
| ERROR: 1 compilation errors. No code generated. | |
| Shader version: 310 | |
| ERROR: node is still EOpNull! | |
| 0:6 Function Definition: main( ( global void) | |
| 0:6 Function Parameters: | |
| 0:7 Sequence | |
| 0:7 move second child to first child ( temp highp int) | |
| 0:7 'o' (layout( location=0) smooth out highp int) | |
| 0:7 direct index (layout( column_major shared) temp highp int) | |
| 0:7 a: direct index for structure (layout( column_major shared) uniform unsized 3-element array of highp int) | |
| 0:7 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform unsized 3-element array of highp int a}) | |
| 0:7 Constant: | |
| 0:7 0 (const int) | |
| 0:7 Constant: | |
| 0:7 2 (const int) | |
| 0:? Linker Objects | |
| 0:? 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform unsized 3-element array of highp int a}) | |
| 0:? 'o' (layout( location=0) smooth out highp int) | |
| 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) | |
| 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) | |
| Linked vertex stage: | |
| Shader version: 310 | |
| ERROR: node is still EOpNull! | |
| 0:6 Function Definition: main( ( global void) | |
| 0:6 Function Parameters: | |
| 0:7 Sequence | |
| 0:7 move second child to first child ( temp highp int) | |
| 0:7 'o' (layout( location=0) smooth out highp int) | |
| 0:7 direct index (layout( column_major shared) temp highp int) | |
| 0:7 a: direct index for structure (layout( column_major shared) uniform 3-element array of highp int) | |
| 0:7 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 3-element array of highp int a}) | |
| 0:7 Constant: | |
| 0:7 0 (const int) | |
| 0:7 Constant: | |
| 0:7 2 (const int) | |
| 0:? Linker Objects | |
| 0:? 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 3-element array of highp int a}) | |
| 0:? 'o' (layout( location=0) smooth out highp int) | |
| 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) | |
| 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) | |