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| #version 450 |
|
|
| #if NCNN_fp16_storage |
| #extension GL_EXT_shader_16bit_storage: require |
| #endif |
| #if NCNN_fp16_arithmetic |
| #extension GL_EXT_shader_explicit_arithmetic_types_float16: require |
| #endif |
|
|
| #define shape_constant_id_offset 0 |
| layout (constant_id = shape_constant_id_offset + 0) const int dims = 0; |
| layout (constant_id = shape_constant_id_offset + 1) const int w = 0; |
| layout (constant_id = shape_constant_id_offset + 2) const int h = 0; |
| layout (constant_id = shape_constant_id_offset + 3) const int c = 0; |
| layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0; |
|
|
| layout (constant_id = shape_constant_id_offset + 5) const int outdims = 0; |
| layout (constant_id = shape_constant_id_offset + 6) const int outw = 0; |
| layout (constant_id = shape_constant_id_offset + 7) const int outh = 0; |
| layout (constant_id = shape_constant_id_offset + 8) const int outc = 0; |
| layout (constant_id = shape_constant_id_offset + 9) const int outcstep = 0; |
|
|
| #if NCNN_image_shader |
| layout (binding = 0) uniform unfp sampler3D bottom_blob_3d; |
| layout (binding = 1, rgba32f) writeonly uniform highp image3D top_blob_3d; |
| #else |
| layout (binding = 0) readonly buffer bottom_blob { sfpvec4 bottom_blob_data[]; }; |
| layout (binding = 1) writeonly buffer top_blob { vec4 top_blob_data[]; }; |
| #endif |
|
|
| layout (push_constant) uniform parameter |
| { |
| int dims; |
| int w; |
| int h; |
| int c; |
| int cstep; |
|
|
| int outdims; |
| int outw; |
| int outh; |
| int outc; |
| int outcstep; |
| } p; |
|
|
| void main() |
| { |
| int gx = int(gl_GlobalInvocationID.x); |
| int gy = int(gl_GlobalInvocationID.y); |
| int gz = int(gl_GlobalInvocationID.z); |
|
|
| if (gx >= psc(w) || gy >= psc(h) || gz >= psc(c)) |
| return; |
|
|
| #if NCNN_image_shader |
| image3d_cp4(top_blob_3d, ivec3(gx, gy, gz), bottom_blob_3d, ivec3(gx, gy, gz)); |
| #else |
| const int gi = gz * psc(outcstep) + gy * psc(outw) + gx; |
|
|
| const int v_offset = gz * psc(cstep) + gy * psc(w) + gx; |
|
|
| top_blob_data[gi] = vec4(buffer_ld4(bottom_blob_data, v_offset)); |
| #endif |
| } |
|
|