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| | #version 450 |
| |
|
| | #if NCNN_fp16_storage |
| | #extension GL_EXT_shader_16bit_storage: require |
| | #endif |
| | #if NCNN_fp16_arithmetic |
| | #extension GL_EXT_shader_explicit_arithmetic_types_float16: require |
| | #endif |
| |
|
| | layout (constant_id = 0) const int axis = 0; |
| |
|
| | #define shape_constant_id_offset 1 |
| | layout (constant_id = shape_constant_id_offset + 0) const int dims = 0; |
| | layout (constant_id = shape_constant_id_offset + 1) const int w = 0; |
| | layout (constant_id = shape_constant_id_offset + 2) const int h = 0; |
| | layout (constant_id = shape_constant_id_offset + 3) const int d = 0; |
| | layout (constant_id = shape_constant_id_offset + 4) const int c = 0; |
| | layout (constant_id = shape_constant_id_offset + 5) const int cstep = 0; |
| |
|
| | layout (constant_id = shape_constant_id_offset + 6) const int outdims = 0; |
| | layout (constant_id = shape_constant_id_offset + 7) const int outw = 0; |
| | layout (constant_id = shape_constant_id_offset + 8) const int outh = 0; |
| | layout (constant_id = shape_constant_id_offset + 9) const int outd = 0; |
| | layout (constant_id = shape_constant_id_offset + 10) const int outc = 0; |
| | layout (constant_id = shape_constant_id_offset + 11) const int outcstep = 0; |
| |
|
| | #if NCNN_image_shader |
| | layout (binding = 0) uniform unfp sampler3D bottom_blob_3d; |
| | layout (binding = 1, imfmtc1) writeonly uniform unfp image3D top_blob_3d; |
| | #else |
| | layout (binding = 0) readonly buffer bottom_blob { sfp bottom_blob_data[]; }; |
| | layout (binding = 1) writeonly buffer top_blob { sfp top_blob_data[]; }; |
| | #endif |
| |
|
| | layout (push_constant) uniform parameter |
| | { |
| | int dims; |
| | int w; |
| | int h; |
| | int d; |
| | int c; |
| | int cstep; |
| |
|
| | int outdims; |
| | int outw; |
| | int outh; |
| | int outd; |
| | int outc; |
| | int outcstep; |
| |
|
| | int offset; |
| | } p; |
| |
|
| | void main() |
| | { |
| | int gx = int(gl_GlobalInvocationID.x); |
| | int gy = int(gl_GlobalInvocationID.y); |
| | int gz = int(gl_GlobalInvocationID.z); |
| |
|
| | if (gx >= psc(w) || gy >= psc(h) * psc(d) || gz >= psc(c)) |
| | return; |
| |
|
| | int positive_axis = axis < 0 ? psc(dims) + axis : axis; |
| |
|
| | ivec3 gxyz; |
| |
|
| | if (psc(dims) == 4) |
| | { |
| | int yd = gy / psc(h); |
| | int yh = gy % psc(h); |
| |
|
| | ivec4 gxydz = ivec4(gx, yh, yd, gz); |
| | gxydz[psc(dims) - 1 - positive_axis] += p.offset; |
| |
|
| | gxyz = ivec3(gxydz.r, gxydz.g + gxydz.b * psc(outh), gxydz.a); |
| | } |
| | else |
| | { |
| | gxyz = ivec3(gx, gy, gz); |
| | gxyz[psc(dims) - 1 - positive_axis] += p.offset; |
| | } |
| |
|
| | #if NCNN_image_shader |
| | image3d_cp1(top_blob_3d, gxyz, bottom_blob_3d, ivec3(gx, gy, gz)); |
| | #else |
| | const int gi = gz * psc(cstep) + gy * psc(w) + gx; |
| |
|
| | int v_offset = gxyz.z * psc(outcstep) + gxyz.y * psc(outw) + gxyz.x; |
| |
|
| | buffer_cp1(top_blob_data, v_offset, bottom_blob_data, gi); |
| | #endif |
| | } |
| |
|