ncnn / src /layer /vulkan /shader /concat.comp
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// Tencent is pleased to support the open source community by making ncnn available.
//
// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.
#version 450
#if NCNN_fp16_storage
#extension GL_EXT_shader_16bit_storage: require
#endif
#if NCNN_fp16_arithmetic
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
#endif
layout (constant_id = 0) const int axis = 0;
#define shape_constant_id_offset 1
layout (constant_id = shape_constant_id_offset + 0) const int dims = 0;
layout (constant_id = shape_constant_id_offset + 1) const int w = 0;
layout (constant_id = shape_constant_id_offset + 2) const int h = 0;
layout (constant_id = shape_constant_id_offset + 3) const int d = 0;
layout (constant_id = shape_constant_id_offset + 4) const int c = 0;
layout (constant_id = shape_constant_id_offset + 5) const int cstep = 0;
layout (constant_id = shape_constant_id_offset + 6) const int outdims = 0;
layout (constant_id = shape_constant_id_offset + 7) const int outw = 0;
layout (constant_id = shape_constant_id_offset + 8) const int outh = 0;
layout (constant_id = shape_constant_id_offset + 9) const int outd = 0;
layout (constant_id = shape_constant_id_offset + 10) const int outc = 0;
layout (constant_id = shape_constant_id_offset + 11) const int outcstep = 0;
#if NCNN_image_shader
layout (binding = 0) uniform unfp sampler3D bottom_blob_3d;
layout (binding = 1, imfmtc1) writeonly uniform unfp image3D top_blob_3d;
#else
layout (binding = 0) readonly buffer bottom_blob { sfp bottom_blob_data[]; };
layout (binding = 1) writeonly buffer top_blob { sfp top_blob_data[]; };
#endif
layout (push_constant) uniform parameter
{
int dims;
int w;
int h;
int d;
int c;
int cstep;
int outdims;
int outw;
int outh;
int outd;
int outc;
int outcstep;
int offset;
} p;
void main()
{
int gx = int(gl_GlobalInvocationID.x);
int gy = int(gl_GlobalInvocationID.y);
int gz = int(gl_GlobalInvocationID.z);
if (gx >= psc(w) || gy >= psc(h) * psc(d) || gz >= psc(c))
return;
int positive_axis = axis < 0 ? psc(dims) + axis : axis;
ivec3 gxyz;
if (psc(dims) == 4)
{
int yd = gy / psc(h);
int yh = gy % psc(h);
ivec4 gxydz = ivec4(gx, yh, yd, gz);
gxydz[psc(dims) - 1 - positive_axis] += p.offset;
gxyz = ivec3(gxydz.r, gxydz.g + gxydz.b * psc(outh), gxydz.a);
}
else
{
gxyz = ivec3(gx, gy, gz);
gxyz[psc(dims) - 1 - positive_axis] += p.offset;
}
#if NCNN_image_shader
image3d_cp1(top_blob_3d, gxyz, bottom_blob_3d, ivec3(gx, gy, gz));
#else
const int gi = gz * psc(cstep) + gy * psc(w) + gx;
int v_offset = gxyz.z * psc(outcstep) + gxyz.y * psc(outw) + gxyz.x;
buffer_cp1(top_blob_data, v_offset, bottom_blob_data, gi);
#endif
}